Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
XeX Znndstrup
94
|
Posted - 2016.02.03 19:53:42 -
[1] - Quote
Well. Dust 514 will die in may. That's done.
A prototype for EVE Legion is ongoing. Well. Good. It has been built using Dust 514 experience. But is it enough ?
How Eve Online community will be able to help CCP Devs to make THE game we are waiting for ? Because, of course, we don't want only a new stand alone but something that interacts with our Eve World.
Give your specifications below. Because we don't want to be disapointed after a so long expectation.
Thanks.
Judge of The Law Organization and President of Stellar Order.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
@ /// f
|
Kador Ouryon
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
107
|
Posted - 2016.02.03 21:28:29 -
[2] - Quote
I think you'll still find a large number of former Dust 514 players like myself who transitioned into EVE throwing two ISK into the impending discourse on the subject. Like you a great deal of us wanted to see the game really mesh with EVE in a meaningful way so naturally there are many opinions.
- First would be performance though I doubt CCP would have trouble with developing for PC. Dust 514 had notorious issues with certain maps where certain sockets such as the Caldari Research Facility were used. Also regular disconnects on the MCC Construction Yard.
- Second would be a solid base of content for each of the four primary factions. Dust had some great weapons and content but that was scattered across the four primary factions with a disproportionate amount favouring the poster child Caldari. Any 2.0 I hope would feature full racial line ups from rifles to heavy weapons and back to vehicles.
- Third and finally would revolve around setting and fluff. Dust 514 found itself restricted to the surfaces of planets and even then only industrial complexes. While an FPS game is a great medium to depict planetary infrastructure or conditions the meat of New Eden's content happens in space. Mercenary fights be fought there on asteroids, space elevators, orbital mining colonies and research hubs, or even set in small scale boarding actions.
That I hope would form a basis for the game to develop as EVE did.
My last want is purely selfish though.....
- I would like to see Tanks (HAV in Dust 514) presented in a more realistic fashion with large bore cannon unlike how they were in Dust 514. |
XeX Znndstrup
95
|
Posted - 2016.02.04 09:41:01 -
[3] - Quote
Some points.
Eve Legion must absolutly be connected with Eve Online. The two games must interact. One must bring something to the other. A simple FPS with some nice graphics coming from New Eden wouldnGÇÖt give us more than a mod of Counter Strike. We want for instance some war, ressources and market interactions. Another example. We saw a lot of videos where mercenaries are a part of the finale attack of a station. They must now be a part of the process to take a station in the sovereignty mechanism for capturable station. And what about boarding another vessels ?
All planets must be open for visits even if it might be as generic as New Eden Space is now. They must be also a place of exchange for Eve gamers as Walking in station should be. New Eden is not only made with ships. It is made with pilots who can exchange not only with their ships. Peraphs it would be possible to include in the development something for stations (some stations) to replace Walking in Station.
CCP dev teams must use Dust Community Feedback for sure. But be careful. Try to use also opinions of all Eve players who refused to play Dust for reasons not only linked with PS3.
You are in the first steps of production from scratch. DonGÇÖt make another mistake. We are sure that numerous eve players would accept to pay more to have what would become the perfec t game.
CCP Shangai team as developers, Hilmar as a decision maker, CCP Fozzie and CCP Rise peraphs as Eve Online designers, we are waiting a lot from you.
PS : you may give also your opinion using tag #myevelegion on twitter. Thanks.
Judge of The Law Organization and President of Stellar Order.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
@ /// f
|
Kador Ouryon
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
108
|
Posted - 2016.02.04 11:32:24 -
[4] - Quote
XeX Znndstrup wrote:Some points.
Eve Legion must absolutly be connected with Eve Online. The two games must interact. One must bring something to the other. A simple FPS with some nice graphics coming from New Eden wouldnGÇÖt give us more than a mod of Counter Strike. We want for instance some war, ressources and market interactions. Another example. We saw a lot of videos where mercenaries are a part of the finale attack of a station. They must now be a part of the process to take a station in the sovereignty mechanism for capturable station. And what about boarding another vessels ?
All planets must be open for visits even if it might be as generic as New Eden Space is now. They must be also a place of exchange for Eve gamers as Walking in station should be. New Eden is not only made with ships. It is made with pilots who can exchange not only with their ships. Peraphs it would be possible to include in the development something for stations (some stations) to replace Walking in Station.
CCP dev teams must use Dust Community Feedback for sure. But be careful. Try to use also opinions of all Eve players who refused to play Dust for reasons not only linked with PS3.
You are in the first steps of production from scratch. DonGÇÖt make another mistake. We are sure that numerous eve players would accept to pay more to have what would become the perfect game.
CCP Shangai team as developers, Hilmar/Seagull as a decision makers, CCP Fozzie and CCP Rise peraphs as Eve Online designers, we are waiting a lot from you.
PS : you may give also your opinion using tag #myevelegion on twitter. Thanks.
I'm just talking really fundamental aspects that Dust 514 didn't quite reliably implement. As for the rest.... you should see the 514 Discord Community logs, they're filled with ideas like yours from an incredibly passionate community and fanbase.
If you haven't already check out the EVE:Legion Showcase video that showcases what looks like a very interactive and beautiful lobby for the game (sure I'd love an open world system but I'm realistic here). So long as it allows us to select systems to travel to, gives us access to markets, as well as all the benefits of being in a system I'd be pretty happy.
Also a nice user interface with tools, chats, contracts, star maps, etc wouldn't go amiss.
Boarding wise..... it's a well argued topic for us and I think if it is in the game it will be done with NPC ships or encompassed in the design of a game mode. |
Arwen Ariniel
Shaolin Legacy Preatoriani
25
|
Posted - 2016.02.04 11:35:00 -
[5] - Quote
I am definitely expecting to see planetary conquest in Legion again.
A lot of the players, both Dust and Eve side have spent tremendous amounts of time and isk, building their empires in Molden Heath. And I really would hate to see all that effort go to waste :( |
Kador Ouryon
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
108
|
Posted - 2016.02.04 11:43:28 -
[6] - Quote
Arwen Ariniel wrote:I am definitely expecting to see planetary conquest in Legion again.
A lot of the players, both Dust and Eve side have spent tremendous amounts of time and isk, building their empires in Molden Heath. And I really would hate to see all that effort go to waste :(
So long as we don't see a repeat of the District Locking ISK Fountain Debacle sure and with expanded features for Planetary Interaction like managing bases and settlements or industry it would make for a compelling game mode I think every player would want to get involved with.
That said I don't see the future of the cloned mercenary on planets so much as orbital infrastructure above districts from stations to asteroids and back to derelict space vessels. New Eden is a star spanning science fiction universe with a heavy emphasis on space combat and exploration.
Being both a super soldier on one hand and a capable and trained astronaut on the other would suit us just fine. |
Lelira Cirim
The Graduates Get Off My Lawn
270
|
Posted - 2016.02.05 03:39:00 -
[7] - Quote
XeX Znndstrup wrote:A prototype for EVE Legion is ongoing. Well. Good. Imprecisely so. EVE Legion has also been shelved. The prototype is an as yet unnamed concept apart from Legion's past introduction.
Source: The AnnouncementTM
Quote:This is in many ways an evolution of Project Legion, the concept we announced at EVE Fanfest 2014, but without the limitations of technical debt and development paths we quickly discovered in that effort that could never serve as a future-proof technology base for a full production game. This new project is still in an early phase of production
Legion 2.0 if you like, but I expect that won't be the name they announce.
Do not actively tank my patience.
|
Lateris
54
|
Posted - 2016.02.06 22:00:19 -
[8] - Quote
I would love to see one launcher for Eve, Valkyrie, and the new FPS. Most of all I feel the PI system in Eve would be perfect to interact with a FPS.
0/
|
Renier Gaden
Immortal Guides Learning Alliance
228
|
Posted - 2016.02.09 19:00:45 -
[9] - Quote
We can expect it to not be called EVE Legion.
When CCP scrapped EVE Legion, which was being developed on the Unreal 3 engine, and started this new FPS project on the Unreal 4 engine, they let the Legion trademark laps. In fact I think Blizzard picked up the name for a WOW expansion or something.
So, whatever it is, it will not be EVE Legion.
My vote is for EVE Phoenix, but that was a player suggestion and did not come from CCP. |
Kador Ouryon
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
109
|
Posted - 2016.02.09 22:20:16 -
[10] - Quote
I like Phoenix as well but admittedly because it is a community invention.
The continuation of Dust as the ash left behind in our wake is just too appealing.
What fills the soul?
Something that guides a lost child back to it's parents arms.
Or waves that dye the shores of the heart gold.
A blessed breath to nurture life in a land of wheat.
Or the path the Sef descend drawn in ash.
In the wake of fire.
|
|
Gerald Sphinx
The Scope Gallente Federation
84
|
Posted - 2016.02.10 04:52:54 -
[11] - Quote
According to Dennie Fleetfoot (aka Kevall Longstride in Dust 514 and current CPM2), CCP Shanghai is focusing primarily on just making the game for the PC as stable and as glitch free as possible using all of the experience and lessons they learned from Dust 514. The connection to Eve Online is secondary in terms of priority.
This is because they already tried focusing on the link first with Dust 514 but look how that turned out. Because CCP Shanghai, under the then-leadership of CCP Jian, focused so much on the Eve-Dust link that the gameplay of Dust 514 suffered. The link through PC and FW was mediocre at best for what turned out to be extensive resources devoted to the link. Meanwhile, Dust continued to suffer with bad legacy code, terrible hit detection, disconnections everywhere, and a buggy UI along with limited content developed.
This time, CCP Shanghai is doing it the other way around. First make an awesome game THEN establish the connection. |
Gerald Sphinx
The Scope Gallente Federation
84
|
Posted - 2016.02.10 05:06:01 -
[12] - Quote
Renier Gaden wrote:We can expect it to not be called EVE Legion.
When CCP scrapped EVE Legion, which was being developed on the Unreal 3 engine, and started this new FPS project on the Unreal 4 engine, they let the Legion trademark laps. In fact I think Blizzard picked up the name for a WOW expansion or something.
So, whatever it is, it will not be EVE Legion.
My vote is for EVE Phoenix, but that was a player suggestion and did not come from CCP.
Source: https://forums.dust514.com/default.aspx?g=posts&m=3099110#post3099110
From Biomass Public Chat
Quote: [2/3/2016 7:33:08 PM] CCP_Rattati: appreciate it [2/3/2016 7:33:11 PM] CCP_Rattati: I do [2/3/2016 7:33:28 PM] CCP_Rattati: thanks for the #port movement [2/3/2016 7:33:32 PM] CCP_Rattati: it helped [2/3/2016 7:33:35 PM] CCP_Rattati: a ot [2/3/2016 7:33:36 PM] CCP_Rattati: l
And since the Eve: Phoenix label was often used, I wouldn't be surprised if CCP chose this name. |
XeX Znndstrup
95
|
Posted - 2016.02.10 12:52:55 -
[13] - Quote
Thanks for your opinions.
Not sure that the name of the game is the most important.
Building a shooter and after link it to Eve ? Anyone working in IT will say that it's quite impossible because it impacts design and model conception. If you change after the model, it's very expensive. It's another game in fact.
They have the OS (PC), the engine (Unreal) and talented designers/developers to build the best model. Not only a Dust v2.0.
Moreover, CCP should offer a product where they are the best. Sorry but they are not the best FPS makers and won't be, whatever they may do. It's too late. Where are they the best ? In creating the most fantastic and unique long term MMO made of deep features. As long as they will keep on developing these features, they will keep their community (the most important is Eve Online community).
Eve Legion should be like an expansion of Eve Online that benefits fully from Dust features and its community.
Judge of The Law Organization and President of Stellar Order.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
@ /// f
|
Kador Ouryon
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
112
|
Posted - 2016.02.10 21:52:54 -
[14] - Quote
Gerald Sphinx wrote:According to Dennie Fleetfoot (aka Kevall Longstride in Dust 514 and current CPM2), CCP Shanghai is focusing primarily on just making the game for the PC as stable and as glitch free as possible using all of the experience and lessons they learned from Dust 514. The connection to Eve Online is secondary in terms of priority.
This is because they already tried focusing on the link first with Dust 514 but look how that turned out. Because CCP Shanghai, under the then-leadership of CCP Jian, focused so much on the Eve-Dust link that the gameplay of Dust 514 suffered. The link through PC and FW was mediocre at best for what turned out to be extensive resources devoted to the link. Meanwhile, Dust continued to suffer with bad legacy code, terrible hit detection, disconnections everywhere, and a buggy UI along with limited content developed.
This time, CCP Shanghai is doing it the other way around. First make an awesome game THEN establish the connection.
I think that is a safe approach for them to take in terms of developing their new product however with that said I would hope that CCP Shanghai has really thought about where in the New Eden universe their game is to fit. PI is a relatively untouched source of passive income for EVE players. It could offer their new product a way into the New Eden universe through a medium that has a moderate impact upon them while not compromising their overall enjoyment of the game.
I'd like the new product to have real impacts on the New Eden universe but how we go about achieving that while not undermining EVE Online subscriber enjoyment is somewhat tricky.
Some Ideas I had were.....
Orbital Strikes in Factional and Planetary Conquest modes have been factors for a long time. Perhaps introducing them to a PvE Mode that ties in with an EVE PvE activity would help.
Having NPC enemies attack EVE player PI structures and having them manage a portion of their materials/profits as rewards for PvE interaction.
Attacking existing PI infrastructure to steal/destroy assets for other parties allowing Dusters to sell prime PI real estate to budding Industrialists.
Influencing Orbital Infrastructure such as Customs Offices and I-Hubs by boarding and completing specific types of game modes. The result could be something like a 3% decrease to resistances across the board supporting Pilot Efforts during Tower/Hub Bashes.
FW to have a more robust model for system control that benefits long term efforts in a system and not simply transient short term victories with well constructed systems for Dust players to invest LP in surface infrastructure that supports a system.
What fills the soul?
Something that guides a lost child back to it's parents arms.
Or waves that dye the shores of the heart gold.
A blessed breath to nurture life in a land of wheat.
Or the path the Sef descend drawn in ash.
In the wake of fire.
|
Lord Dave
Dave's Tax Shelter Federal United Battalion of Armed Renegades
3
|
Posted - 2016.02.11 08:07:49 -
[15] - Quote
I personally bought a PS3 to play Dust in Beta. It brought many people into eve which was nice, but many didn't want to pay for a game. I personally will be suprised if Legion is released before 2020, as it took CCP over 5 years to produce a working product with Dust, and now Valkarie has been a promise for over 3 years. Dust ended up being nothing like what we were promised. With the way CCP mismanaged the Worlds of Darkness MMO into vaporware, and failed to support Dust, I have no confidence in their ability to fully develop a final product. So please CCP, prove me wrong. |
XeX Znndstrup
95
|
Posted - 2016.02.11 10:15:48 -
[16] - Quote
Lord Dave wrote:I have no confidence in their ability to fully develop a final product. So please CCP, prove me wrong. It's hard to say that. Eve Online is a final product. And what a product !
We would say that there were some mistakes. World of darkness : stand alone. Dust 514 : stand alone (no real interaction indeed). Valkyrie : stand alone again and we let you read first reviews of the game.
If you built a fantastic game but don't use its features to give feelings to a new game, it's down.
We all hope they are not making now the same mistake.
Judge of The Law Organization and President of Stellar Order.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
@ /// f
|
Nebzy
Oregasm Co.
0
|
Posted - 2016.02.29 17:44:21 -
[17] - Quote
Lateris wrote:I would love to see one launcher for Eve, Valkyrie, and the new FPS. Most of all I feel the PI system in Eve would be perfect to interact with a FPS. You could help plant bases, interact over resources, fights should have more meaning between Eve and the shooter.
This :D |
Eff EL Eve2
Yeah you know me
0
|
Posted - 2016.02.29 23:09:00 -
[18] - Quote
Unfortunately, I highly doubt it'll be the way it was thought to be. As EVE is run entirely with Python and the new DUST PC (Whatever you want to call it) will be made with UE4. It won't be a seamless connection, and I doubt they will have one launcher to rule them all. However, I do see the future of DUST being integrated on a much higher level with EVE Online, essentially filling the part that DUST was originally supposed to take, playing a vital role in planet interaction. Planetary Conquest just didn't have a place in EVE as it did in DUST.
I personally want to see DUST have more of a connection to EVE in terms of Lore. Almost nobody who played only DUST had any idea what any of the main corps are or do. They didn't understand the importance. They blindly chose races and blindly chose factions to fight and die for. Dust didn't even have much of an area in the EVE Forums or on EVElopedia. So nobody really understood what their purpose was in being a soldier, fighting and dying for whatever purpose. And it's understandable. The game was lost. And now, it's even more lost.
Here's hoping things really do improve for DUST in the future. |
Kador Ouryon
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
118
|
Posted - 2016.02.29 23:49:35 -
[19] - Quote
Eff EL Eve2 wrote:Unfortunately, I highly doubt it'll be the way it was thought to be. As EVE is run entirely with Python and the new DUST PC (Whatever you want to call it) will be made with UE4. It won't be a seamless connection, and I doubt they will have one launcher to rule them all. However, I do see the future of DUST being integrated on a much higher level with EVE Online, essentially filling the part that DUST was originally supposed to take, playing a vital role in planet interaction. Planetary Conquest just didn't have a place in EVE as it did in DUST.
I personally want to see DUST have more of a connection to EVE in terms of Lore. Almost nobody who played only DUST had any idea what any of the main corps are or do. They didn't understand the importance. They blindly chose races and blindly chose factions to fight and die for. Dust didn't even have much of an area in the EVE Forums or on EVElopedia. So nobody really understood what their purpose was in being a soldier, fighting and dying for whatever purpose. And it's understandable. The game was lost. And now, it's even more lost.
Here's hoping things really do improve for DUST in the future.
I would like to see Dust take on a form that very much so suit the lore of New Eden (and I believe it can do it without compromising gameplay features) because much of what is enjoyable about Dust comes from its context both in terms of player generated content and established lore.
Honestly when it comes to linking us to lore I'd to think that we will have a more logical connection to EVE lore than being squeezed in as generic 'super soldiers without a purpose' and perhaps sees immortal cloned infantry re-branded as the mercenaries we are in a way that appeals more to our capsuleer counter parts.
That said the Dust community isn't entirely ignorant of New Eden as a whole and I'm actually often times quite happily surprised to find that the Dust community are looking for information but don't know where to find it.
What fills the soul?
Something that guides a lost child back to it's parents arms.
Or waves that dye the shores of the heart gold.
A blessed breath to nurture life in a land of wheat.
Or the path the Sef descend drawn in ash.
In the wake of fire.
|
Noroswen
Federal Defense Union Gallente Federation
15
|
Posted - 2016.03.01 12:07:13 -
[20] - Quote
Gerald Sphinx wrote:According to Dennie Fleetfoot (aka Kevall Longstride in Dust 514 and current CPM2), CCP Shanghai is focusing primarily on just making the game for the PC as stable and as glitch free as possible using all of the experience and lessons they learned from Dust 514. The connection to Eve Online is secondary in terms of priority.
This is because they already tried focusing on the link first with Dust 514 but look how that turned out. Because CCP Shanghai, under the then-leadership of CCP Jian, focused so much on the Eve-Dust link that the gameplay of Dust 514 suffered. The link through PC and FW was mediocre at best for what turned out to be extensive resources devoted to the link. Meanwhile, Dust continued to suffer with bad legacy code, terrible hit detection, disconnections everywhere, and a buggy UI along with limited content developed.
This time, CCP Shanghai is doing it the other way around. First make an awesome game THEN establish the connection.
This would be a very big problem if true. There are a few reasons the first is that as some have pointed out CCP will NEVER make an FPS that really competes as being an FPS. This is not a commentary on CCP's ability to make games rather other companies are more experienced, and more proficient, at making FPS. Secondly the life cycle of an FPS is finite, Call of Duty 2 will likely not grow its player base when people can select Call of Duty 18 (No seriously what number are we on?). One of Dust's/Legion/Phoenix's biggest strengths is persistence, the other is the Eve connection.
For what is is worth and if CPM2 is listening hear, encourage small but important links. Market, Chat, and Corporations are all the crucial elements which would be easiest to accomplish. This is quickly followed by Universe interaction, let Ground soldiers participate in FW they can capture facilities in space (you know the outposts we FW pilots float around for 10-20 minutes at a time. These could function as small easily replicated space station environments with the winning side claiming the installation for their faction militia and for the love of god make the militia the same one as in Eve.
Failing that there are a few things which will help the game stand apart. ASYMMETRIC FIGHTS I cannot stress this enough. Asymmetric fights are one of the most important features you could possibly add to this game. No more match making, no more lobby shooting, if 10 people want to defend an objective and 20 people want to attack it so be it. Your idea for warbarges sucked, while you may not build a big connection with Eve use the same spirit. Something I have should be destructible period. No more Warbarge as an abstract concept which gives bonuses, NO the Warbarge is supposed to be a physical goddamn thing in the virtual world.
Look the important part of all this rant is that the Eve connection is what sets Dust apart from its competition and while I do not expect to see a Eve piloted Rifter doing strafing runs on my enemies the core things and the spirit are what is important. Essentially make Eve as a first person shooter (Or maybe third person if we are up to discussing that) with all the same spirit and sandbox nature. The rest of the fun stuff, orbital support, station boarding, etc can all come later. |
|
Mike Adoulin
Adolescent Radioactive Pirate Hamsters
1670
|
Posted - 2016.03.01 16:54:02 -
[21] - Quote
All I (and many EVE players) want is to be able to hire DUST bunnies to whack PI installations. Oh, and building DUST gear would be nice. Along with integrating the economies and letting the market decide the eventual price points for said gear.
All the rest can flow from that.
Do I expect it to happen?
No.
DUST 514 is gone as of May 30. Project Legion is vaporware.
Sorry guys.....it looked like fun but in the end you got screwed.
Maybe 5 years from now CCP will try again.
Given their track record, I don't hold out much hope of it working then, either.
Everything in EVE is a trap.
And if it isn't, it's your job to make it a trap...:)
You want to know what immorality in EVE Online looks like? Look no further than Ripard "Jester" Teg.
Chribba is the Chuck Norris of EVE.
|
XeX Znndstrup
96
|
Posted - 2016.03.02 21:06:25 -
[22] - Quote
Mike Adoulin wrote:Maybe 5 years from now CCP will try again. Given their track record, I don't hold out much hope of it working then, either. They may also see it as a challenge to prove they will now stop vaporware for THE product.
In fact, they need. Because not sure they will make cash with Gunjack and Valkyrie.
Moreover, you may assume that they first used Sony funding to build a first product. With the idea to develop the final release with this new version of Dust. Video game business needs cash. And sometimes you have to think about not so simple strategy to finance a software.
Judge of The Law Organization and President of Stellar Order.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
@ /// f
|
Noroswen
Federal Defense Union Gallente Federation
15
|
Posted - 2016.03.02 23:31:22 -
[23] - Quote
XeX Znndstrup wrote:Mike Adoulin wrote:Maybe 5 years from now CCP will try again. Given their track record, I don't hold out much hope of it working then, either. They may also see it as a challenge to prove they will now stop vaporware for THE product. In fact, they need. Because not sure they will make cash with Gunjack and Valkyrie. Moreover, you may assume that they first used Sony funding to build a first product. With the idea to develop the final release with this new version of Dust. Video game business needs cash. And sometimes you have to think about not so simple strategy to finance a software.
I think Valkyrie will do fairly well. I mean if I have the 600 to throw down on OR and another 300 for a new graphics card I would gladly do so. Ive also noticed there seem to be a large number of people who have that kind of disposable income.
As for Gunjack.... Well we shall see how that goes, I don;t know how they plan to monetize it so anything is possible I guess. |
Rin Vocaloid2
DUST University Ivy League
4
|
Posted - 2016.03.03 03:35:49 -
[24] - Quote
@OP
I suggest renaming your thread to "What are we expecting from EVE Not-Legion ?" |
Noroswen
Federal Defense Union Gallente Federation
15
|
Posted - 2016.03.05 17:21:01 -
[25] - Quote
So a thought occurred to me that I am sure many people have had as well. It might be more beneficial if they stop thinking of it as an Eve FPS and rather start considering it the FPS portion of Eve. It doesn't change the need to develop a strong FPS element but it would remove the need to develop a separate economy, industrial base, background etc. It seems there is a similar sentiment that a strong connection to Eve online is what will set the future FPS apart. Any thoughts from a technical perspective?
|
Opertone
Deep Core Mining Inc. Caldari State
336
|
Posted - 2016.03.06 08:20:57 -
[26] - Quote
Unreal Engine is the mighties of all. So much can be done with it.
Battles on planets. Then space station environments. Then battles of capture the Super Carrier. Even something like controlling a real BS size Artillery cannon, like in gunjack.
I expect station interaction and super carrier capture missions, closely related to EVE in space game. Instead of destruction, a trooper space ship may unload some soldiers - if they can capture the captain, they get the access code to space ship command.
In space stations I want a form of contract kill, where you can challenge a POD pilot into a 1v1 match. And the contract killer may offer 200 mill isk for the contest or other valuables as the collateral.
Also, various psychic weapons. Not only guns and explosives. Invisibility, teleportation, mass enemy slow down, mass enemy impaired vision. A ton of effects can be added, such as low gravity like in wormholes, faster projectile speed. Zones of altered time lapse.
This post sums up why the 'best' work with DCM inc.
|
Opertone
Deep Core Mining Inc. Caldari State
336
|
Posted - 2016.03.06 08:36:16 -
[27] - Quote
What is important...
Will project legion be a part of EVE subscription and experience? Will one account allow to play both games?
FREE to play model never generates enough funding for a quality product. Then paying for 2 games separately may make developers interested and development supported.
If it does not cost you - it can not be valuable to you. "Pff, it is free to play, can't even be bothered with it"
EVE is only valuable because it has real money cost and time investment cost. And it is competitive vs other real people. It mostly makes the game challenging and fun.
And it must be on PC.
And for the action part - skill 60% (aim, move, dodge) and time investment 30% (knowledge and skill training) must be more important than ITEMS 10% (gears and equipment).
In EVE for average young player skill does not bring you above enemy numbers and time investment. 4 people in battleships will be unmatched by one person. (this is bad for shooter) Even if you are a veteran with a new character, time invested by old characters makes all the difference. And numbers outweigh time investment by far, as employed in goon warfare numbers over quality.
This post sums up why the 'best' work with DCM inc.
|
Kador Ouryon
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
121
|
Posted - 2016.03.06 21:59:43 -
[28] - Quote
Opertone wrote:
FREE to play model never generates enough funding for a quality product.
Ever heard of Warframe.... y'know that free to play game with enormous amounts of content on micro transactions that is quite universally considered successful. Then you have Warthunder, World of Tanks, League of Legends, and DoTA just to name a few.
What fills the soul?
Something that guides a lost child back to it's parents arms.
Or waves that dye the shores of the heart gold.
A blessed breath to nurture life in a land of wheat.
Or the path the Sef descend drawn in ash.
In the wake of fire.
|
XeX Znndstrup
96
|
Posted - 2016.03.07 12:20:23 -
[29] - Quote
Kador Ouryon wrote:free to play game with enormous amounts of content on micro transactions that is quite universally considered successful. "Free to play" means "Pay to win". Freewares or paywares, you will have to pay anyway. But value - added products need a strong ROI model to remain sustainable. Not sure that we are waiting for a "World of Tank" product type.
Judge of The Law Organization and President of Stellar Order.
"Long is the way, and hard, that out of hell leads up to light". John Milton, Lost Paradise.
@ /// f
|
Opertone
Deep Core Mining Inc. Caldari State
337
|
Posted - 2016.03.07 21:20:26 -
[30] - Quote
I agree.
No world of tank.
In fact World of Tank is horrible to me, that I can't even stand it. I am a veteran player of quality 3D powerhouse Battlefield series. World of tanks compared to Battlefield experience is like HD TV film compared to black and white. Or worse, like TV film vs grandmothers tales.
lacking graphics, lacking physics, and people with no real skill. not a quality product. but surprisingly mass appeal.
This post sums up why the 'best' work with DCM inc.
WARP DRIVE makes eve boring
really - add warping align time 300% on gun aggression and eve becomes best game again
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |