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Betonela
Caldari School of Applied Knowledge
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Posted - 2007.01.30 20:19:00 -
[1]
dunno is just me but i see it kind unbalanced and like that easy to farm example u take a n00b frigate fit a decent gun and a salvager and go on training complex(are 5 per system and is almost non stop if u go on amarr empire) on start system 1 or 2 shots rats down if u salvage u get 1 component or none
u kill a frigate on 0.5 even frigate on low sec u get 1 component or none
like that we all will farm the n00b complex
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Francis Verdictio
BGG
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Posted - 2007.01.30 20:22:00 -
[2]
Umm, getting a single unit of some random salvage isn't really hot potatoes.
Farming lvl4's for salvage, now that's where it gets interesting. :D
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Kharakan
Amarr Magnificent Beavers Exquisite Malevolence
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Posted - 2007.01.30 20:28:00 -
[3]
A quick look at the 'ancillary current router' blueprint shows me that with perfect skills it will require 573 salvage components. That's a lot of rats to shoot. So I'm not too worried about noob complex farmers.
this signature space is claimed in the name of eris, haha I got to him first. neeneer
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Betonela
Caldari School of Applied Knowledge
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Posted - 2007.01.30 20:44:00 -
[4]
what u say if u can get over 700 m in 25 days farming 5-6 h at day
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Serendib
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Posted - 2007.01.30 20:48:00 -
[5]
Originally by: Betonela what u say if u can get over 700 m in 25 days farming 5-6 h at day
I say there are easier ways to do that cash with that online time....
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Karasuma Akane
Gallente
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Posted - 2007.01.30 20:55:00 -
[6]
Originally by: Betonela what u say if u can get over 700 m in 25 days farming 5-6 h at day
And you can also 'farm' asteroids by mining them in the same 1.0 system with no rat harassment, or run level 1 missions over and over for six hours a day. I don't see it as being unbalanced, I make comparable isk/hr between salvaging in .5/.6 or mining omber in the same systems. If anything, salvaged components are about to become cheaper (and less profitable) starting today, with the new patch now allowing more mission rats to be salvagable.
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Orphi
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Posted - 2007.01.30 21:00:00 -
[7]
Originally by: Betonela what u say if u can get over 700 m in 25 days farming 5-6 h at day
I would say be prepared for a radical price change in 2 weeks.
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Killshot DeathBunny
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Posted - 2007.01.30 21:04:00 -
[8]
As was mentioned above, farming L4 missions for salvage is FAR more lucrative, on some missions I can get 250-300 pieces of salvage in 90 minutes total effort. Before this patch (since I don't know the new effect of additional drops) that was around 30-35m worth of salvage alone not counting bounties.
And, for a noob, farming that L1 complex will actually allow them to get into the game faster, as the prices of salvage are far in excess of normal L1 rewards.
As far as being unbalanced... Salvage will alter the economic structure of the game. Period. If the salvage was restricted against the newer players in L1 then THAT would raise a larger stink...
Keep in mind you still need to make a serious (for a Noob) investment into salvage skills and equipment to begin this process...
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Neuromandis
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Posted - 2007.01.30 21:34:00 -
[9]
Edited by: Neuromandis on 30/01/2007 21:34:18 What you need to understand is that you are looking at it backwards.
Things don not go thus: expensive items -> Expensive materials easily obtained -> lucrative job even for newbies
They will eventually, without the smallest doubt, go thus: Easy to obtain materials, even for newbies -> less manufacturing cost -> less expensive items (competitive market) -> smaller price for rigs
Give it time to shake down, it is basic supply/demand laws. Demands drop rapidly as atm the prices make rigs luxury items that even noobs can build. Eventually as the market saturates the price will go lower and lower, until the profession becomes balanced in the "time and effort vs. profit" scale Salvage items price will go down. Give it a little time, it will just be another form of mining, where you can mine trit in 1.0 (you can salvage even frig rats from high sec) to 0.0 omber mining (farming lvl4 missions)
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Soumk
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Posted - 2007.01.30 21:42:00 -
[10]
Yes, salvage is unbalanced.
My ship flys in circles whenever I have salvaged items in my cargo hold.
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Dread Phantom
Caldari Project-Chaos
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Posted - 2007.01.30 22:05:00 -
[11]
Originally by: Betonela what u say if u can get over 700 m in 25 days farming 5-6 h at day
Id say thats less then 6mill an hour
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Iyumi
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Posted - 2007.01.30 22:46:00 -
[12]
*Sniff* the Amarr monopoly on melted capacitor consoles will be over if they added those drops to wrecks other than blood raiders. I was doing Angel Extravaganza after the patch and got all sorts of varied salvage from the Angel Cartel ships such as armor plates, contaminated nanites and shield emitters. These salvage all once belonged to a certain type of racial ship (such as sansha or guristas) but now can also be dropped by Angel Cartel ships.
If they have made other ship types drop nearly all types of salvage as well expect salvage prices to bottom out pretty soon. On the positive side salvage will be so cheap that rigs costing below 10mil isk may be possible. And if they become that cheap then I probably won't need to salvage anymore as I can make that isk relatively quick by skipping the salvaging component of missions :)
It should still be a nice income boost for semi-new players doing lvl1s and lvl2 missions though.
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Karasuma Akane
Gallente
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Posted - 2007.01.31 01:20:00 -
[13]
Originally by: Iyumi *Sniff* the Amarr monopoly on melted capacitor consoles will be over if they added those drops to wrecks other than blood raiders. I was doing Angel Extravaganza after the patch and got all sorts of varied salvage from the Angel Cartel ships such as armor plates, contaminated nanites and shield emitters. These salvage all once belonged to a certain type of racial ship (such as sansha or guristas) but now can also be dropped by Angel Cartel ships.
If they have made other ship types drop nearly all types of salvage as well expect salvage prices to bottom out pretty soon.
Serpentis belt rats have started to leave behind Contaminated Nanite Compounds and Damaged Artificial Neural Networks, which they never did before today. And perhaps it's just random luck, but there also appears to be more named loot in wrecks as well. I've picked up five modules I've never seen before. The overall success rate for salvaging feels the same, but it seems to be going quicker (not as many failure cycles).
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