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Eton Favre
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Posted - 2007.02.04 06:07:00 -
[31]
invention should not be easy but with the current patch module invention is a waste of isk ... you can't get datacores cheap enough to invent anything @ a profit. Before patch invention was making t2 module sales reasonable again since the patch no one is inventing modules. That is what everyone was complaining about. CCP said invention would solve the t2 monopolies. The market would have settled it self. people are upset that they spent billions barely had a chance to invent anything to repay that cost when CPP suddenly cut the runs back thus negating what they had worked so hard to achieve for months and invested so much time and isk into.
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Ramblin Man
Empyreum
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Posted - 2007.02.04 06:29:00 -
[32]
Originally by: Eton Favre invention should not be easy but with the current patch module invention is a waste of isk ... you can't get datacores cheap enough to invent anything @ a profit.
Umm, then aren't market datacores overpriced?
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Eton Favre
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Posted - 2007.02.04 08:08:00 -
[33]
Edited by: Eton Favre on 04/02/2007 08:08:09 My point it that module invention is not profitable as it stands. So lets say datacore bpos are seeded build cost is 5 mil per DC Decryptors are market seeded at 25 mil per Module invention run cost is now 45M + named cap recharger 50 M total Using Cap Recharger IIs as a test Assuming a sell price of 6 mil per built unit (still lots of profit for BPO holders) Prepatch you invent 7/10 success rate 40 run bpc per Total Cost 500M Total BPC invented: 260 Total Profit: Aprox 1.1B too much Post patch nerf same sucess rate 14 run bpc per Total Cost 500M Total BPC invented: 98 Total Profit: Aprox 100m seems reasonable remember they take a while to build so your laying out .5 bil for a week
now Cap IIs are one of the most if not the most profitable items the only way I see module invention working is make decryptors price hardcaped and datacores player built
trying to control the datacore market by adjusting drop rates will not work as ship, rig and module invention all has different run cost and profit margins yet they all use the same consumables.
All ships rigs and modules would self adjust themselves till the profit would be reasonable for a t2 bpo holder to sell in the hub markets and still profitable for an inventor to sell in the outof the way spots. The bpo holder could price under the inventors cost and still have a profit
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.04 08:12:00 -
[34]
Originally by: Ramblin Man
Originally by: Eton Favre invention should not be easy but with the current patch module invention is a waste of isk ... you can't get datacores cheap enough to invent anything @ a profit.
Umm, then aren't market datacores overpriced?
It was doable when you had 40-90 run bpc's as result of the invention job, when they crawl down to 14 runs and cost the same, its just not worth it anylonger.
All the failed jobs you end up with have to get paid for too, and would need to be covered by the successfull invention jobs. The chance of a failed job in combination witht he low run bpc's you might end up with in a successfull job, is just not worth it imho.
* Imho only the tech1 bpc should been destroyed in a invention job when it fails. Thats the only way you can really justify the result of a successfull invention job with the current state of things.
Home: http://www.hidden-agenda.co.uk
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Eton Favre
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Posted - 2007.02.04 08:15:00 -
[35]
damage to datacores would be a way to go too but you still need a steady supply of decryptors. not sure what would be the best solution to it. But still very upset by the fact that we have heard nothing from the devs in regards to why it changed without notice.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.04 09:10:00 -
[36]
Originally by: Eton Favre damage to datacores would be a way to go too but you still need a steady supply of decryptors. not sure what would be the best solution to it. But still very upset by the fact that we have heard nothing from the devs in regards to why it changed without notice.
Well, for minmatar, assembly instructions (decryptor) in high demand. Where it used to drop in Cosmos it doesnt anylonger. Or at least we would be very unlucky not to found it after finding over 300 other decryptors that is next to useless to use.
Maybe assembly instructions been moved to drop from exploration only or god knows.
As for lack of response from the devs, yeah Im unhappy about it too. In TomB's blog about invention, he wrote they was basicaly on top of things and had invention as a priority, but so far just silence after the patch, a small note just to let us know they aknowledge and look into it would help a lot.
Home: http://www.hidden-agenda.co.uk
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.04 10:27:00 -
[37]
Edited by: Derrys on 04/02/2007 10:24:52
Y'all are looking at it the wrong way. The reason Invention is currently not so profitable is because the datacores are expensive. Why are they expensive? Because people want them for Invention!
What we have here is a situation very similar to T1 production, where there aren't many barriers to entry. Interfaces are getting cheaper, and more people want to try their hand at it.
It's just like T1 production in a competitive market -- profit margins are low, because the high level of competition drives down the sale price to the point where it isn't that much higher than the mineral cost (or even lower in some cases).
Same thing here: competition in the emerging T2 market is driving up datacore prices to the point where the cost of Invention is about equal to what you get from it.
What this change does is put the money into the hands of the researchers who generate the datacores, and the people who find them using Exploration. Ask the researchers and explorers who are churning out a dozen datacores a week whether they think Invention is unprofitable.
And that's the way it should be -- they have a lot more invested in terms of skill training and game time than people who just picked up an interface and rented a lab slot.
In the long run, trust the market. If Invention is currently unprofitable, then eventually fewer people will do it. Demand for datacores will drop, and so will the prices. It'll settle into an equilibrium eventually, and all will be well. Give it time.
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Eton Favre
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Posted - 2007.02.04 10:38:00 -
[38]
Originally by: Derrys Y'all are looking at it the wrong way. The reason Invention is currently not so profitable is because the datacores are expensive. Why are they expensive? Because people want them for Invention!
What we have here is a situation very similar to T1 production, where there aren't many barriers to entry. Interfaces are getting cheaper, and more people want to try their hand at it. [/quote
well I equate the interface drop rate to buying 4 raven bpos starting to research them with expecting to make copies then ccp comes along decides we really want more people to have raven bpos so we are lowering the price to 250M
I was fine with them increasing part drops between that and the run nerf just they just screwed me over.
datacores will not come down as they are used in other things then modules. people will not cash in rps for datacores at 5 mil and even if they did rig / ship inventors would drive the price up
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.04 11:19:00 -
[39]
Originally by: Derrys Edited by: Derrys on 04/02/2007 10:24:52
Y'all are looking at it the wrong way. The reason Invention is currently not so profitable is because the datacores are expensive. Why are they expensive? Because people want them for Invention!
What we have here is a situation very similar to T1 production, where there aren't many barriers to entry. Interfaces are getting cheaper, and more people want to try their hand at it.
It's just like T1 production in a competitive market -- profit margins are low, because the high level of competition drives down the sale price to the point where it isn't that much higher than the mineral cost (or even lower in some cases).
Same thing here: competition in the emerging T2 market is driving up datacore prices to the point where the cost of Invention is about equal to what you get from it.
What this change does is put the money into the hands of the researchers who generate the datacores, and the people who find them using Exploration. Ask the researchers and explorers who are churning out a dozen datacores a week whether they think Invention is unprofitable.
And that's the way it should be -- they have a lot more invested in terms of skill training and game time than people who just picked up an interface and rented a lab slot.
In the long run, trust the market. If Invention is currently unprofitable, then eventually fewer people will do it. Demand for datacores will drop, and so will the prices. It'll settle into an equilibrium eventually, and all will be well. Give it time.
Sorry but this is just bull. Imagine do 5 invention jobsd, 4 fail, one succeed you get 1x14 run bpc. Even with a low as 5m per core that invention job would cost you 7.14m per run in datacores alone, now with all the rest you need, it would easy come up towards 8-8.5m per run.
But datacores isnt as low as 5m , they are up in the 20ish and higher for some. So use the example above and average datacores at 20, the cost per run would be over 28.5m per run.
Invention is currently not profitable or even worth look into with the current state of it. Not even build for own use. Its like a isk sink the size of a blackhole tbh.
Home: http://www.hidden-agenda.co.uk
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.04 11:26:00 -
[40]
Originally by: Ruffio Sepico Invention is currently not profitable or even worth look into with the current state of it. Not even build for own use. Its like a isk sink the size of a blackhole tbh.
Then, like I said, fewer people will do it. The price of datacores will drop as a result.
You're judging the system before it's had a chance to stabilize. Invention is only a few weeks old and, in its current form, really only a few days old. Wait until it reaches an equilibrium before you make judgements about it.
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Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.02.04 11:47:00 -
[41]
Edited by: Shadowsword on 04/02/2007 11:43:40 I think CCP did that to force the price of datacores down.
If some types of datacores stayed at 30-40 millions per unit, it would have been possible (if long and dead boring) to set up R&D alts specialized on those science fields, to give you 150 millions each week, for next to no effort. I know it, that's what I was doing for the past 6 weeks.
But wether CCP was right or not to do that, they should have put it in the patch notes, damn it!!!
And those who lost billions to this undocumented change before they realized something was wrong should petition... ------------------------------------------ Every ship has a base 60-70% resist against the primary damage type of the race that is the least able to vary it's damage types. |
Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.04 13:38:00 -
[42]
Originally by: Shadowsword Edited by: Shadowsword on 04/02/2007 11:43:40 I think CCP did that to force the price of datacores down.
If some types of datacores stayed at 30-40 millions per unit, it would have been possible (if long and dead boring) to set up R&D alts specialized on those science fields, to give you 150 millions each week, for next to no effort. I know it, that's what I was doing for the past 6 weeks.
Wich is still peanutts compared to some tech2 production wich is as well next to no effort.
Home: http://www.hidden-agenda.co.uk
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Ezra
Gallente Calista Industries
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Posted - 2007.02.04 20:39:00 -
[43]
Originally by: Spatial PIMP
My problem is the runs u get, that's all. 14-19 runs is to low. And yeah u will say i must work for my Dtacores and don;t buy them. But why should i use them on invention ( if i procure them my self ) and not sell them at 10-35mil on market in Jita? Why should i bother wait hours to invent, days to build the t2 item, another days to sell them?
Your logic is flawed. Just because a small handful of people (including yourself) overpaid a price of 10-35mill per datacore, doesn't mean that if you decide to get a research agent and try to sell your data interfaces that you're guaranteed to reliably sell all that you obtain at that price.
Simply put, few people are selling their datacores because they are: a) Saving their RPs permanently for the lottery now that some T2 BPs are reseeded. b) Saving their RPs temporarily for the lottery until they themselves have the prerequisites (data interfaces and encryption methods skills) for invention
The end result is that the few people who are buying datacores at "list price" instead of obtaining them on their own or putting out a buy order at the price they are willing to pay are paying massively inflated prices.
Actually, I'm not quite correct here - It appears people are more willing to sell datacores cheap than I thought, it's just that they are selling them directly to rather large standing buy orders and hence there are no cheap "standing" sell orders.
As an example: The "list price" (i.e. standing sell orders) of Gallente Starship Engineering datacores in Sinq Laison is a minimum of 13mill, and rising to over 20mill. The actual average price in market history (i.e. actual sales transactions rather than standing orders not being filled) is somewhat below 5mill. Interestingly enough, 5mill is the price of the largest standing buy order.
So stop whining about the "standing sell order" prices of your components and think a little bit. Datacores are clearly not worth what you think they are worth, except for people too lazy/impatient/stupid to shop around.
Hell, if you're lucky you can get some datacores for 500 ISK each from someone too stupid to look at the price of their quicksell. There's a regionwide buy order at that price in Sinq and some guy actually sold 8 at that price! ------------ Ezra Cornell pe0n, Calista Industries |
Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.04 21:14:00 -
[44]
Originally by: Ezra
Hell, if you're lucky you can get some datacores for 500 ISK each from someone too stupid to look at the price of their quicksell. There's a regionwide buy order at that price in Sinq and some guy actually sold 8 at that price!
You cant have the invention path rely on people selling at a very low price. Datacores will eventually drop in price as people stop buying them overpriced. If you check forge, you can see molecular and nanite datacores in the 30-50m a pop. (you need 2 of each for Expanded Cargo Hold 2). Even at 5m a pop on those datacores you wouldnt be able to make any profit on cx2's with runs limited to 14-19x and the constant failed jobs in addition.
Are you exploring the invention path yourself? Have you experience from do any invention jobs at all? Had half a bill blow up in your face and be left with a very expensive gadget?
Even have multiple characters doing daily r&d missions (multiple agents too) wouldnt be enough to fuel a invention profession when so many jobs fails.
Most of datacores I obtained to use cost me in the area of 5-10m and some more, and that was fine as long as you could end up with 40-90 runs, as failed jobs could be covered that way too. Now its not just possible to cover the failed jobs with the small runs you get from successfull ones.
Home: http://www.hidden-agenda.co.uk
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Bermag
Point-Zero Ratel Alliance
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Posted - 2007.02.05 09:36:00 -
[45]
I hope and believe it is a bug. Looks very much like the multiplier has been changed to addition. Nothing about the change in the patch notes and not in known issues either though.
Have you bug reported it? If not, then please do so so it will get into the formal system.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.05 10:02:00 -
[46]
Originally by: Bermag I hope and believe it is a bug. Looks very much like the multiplier has been changed to addition. Nothing about the change in the patch notes and not in known issues either though.
Have you bug reported it? If not, then please do so so it will get into the formal system.
I already got 3 petitions in the works regarding invention stuff with no replies. Dont think I will get any more replies by doing a 4th -)
Home: http://www.hidden-agenda.co.uk
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Ezra
Gallente Calista Industries
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Posted - 2007.02.05 21:01:00 -
[47]
Originally by: Ruffio Sepico
Originally by: Ezra
Hell, if you're lucky you can get some datacores for 500 ISK each from someone too stupid to look at the price of their quicksell. There's a regionwide buy order at that price in Sinq and some guy actually sold 8 at that price!
You cant have the invention path rely on people selling at a very low price. Datacores will eventually drop in price as people stop buying them overpriced. If you check forge, you can see molecular and nanite datacores in the 30-50m a pop. (you need 2 of each for Expanded Cargo Hold 2). Even at 5m a pop on those datacores you wouldnt be able to make any profit on cx2's with runs limited to 14-19x and the constant failed jobs in addition.
Are you exploring the invention path yourself? Have you experience from do any invention jobs at all? Had half a bill blow up in your face and be left with a very expensive gadget?
Even have multiple characters doing daily r&d missions (multiple agents too) wouldnt be enough to fuel a invention profession when so many jobs fails.
Most of datacores I obtained to use cost me in the area of 5-10m and some more, and that was fine as long as you could end up with 40-90 runs, as failed jobs could be covered that way too. Now its not just possible to cover the failed jobs with the small runs you get from successfull ones.
I have not yet run an invention job (since data interfaces didn't become affordable until the last week).
I do not have any problem with data interface availability - I have four research agents churning along, and two of them are within 2 jumps of where I run most of my missions so that's an easy double RP from them. Once I get the data interfaces in line, I'll be able to perform one ship invention attempt every two weeks if I visit my starship engineering agent, and one or so per month if I don't, completely for free.
I haven't had half a bill blow up in my face and I won't, because I don't overpay for datacores, nor do I value them unsensibly high.
Also, let's face it, due to supply and demand, invention of some items (which also happen to be not very profitable for BPO owners) just won't make sense. ------------ Ezra Cornell pe0n, Calista Industries |
ProSaturn
hirr Morsus Mihi
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Posted - 2007.02.05 21:52:00 -
[48]
"completely for free"
Fact is you could sell those datacores for 10-40mil each. Is it still free? Not in my opinion. If what I could sell them for is more then their potential in invention, why bother?
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banannagirl
Minmatar The U-B-H-C
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Posted - 2007.02.06 00:17:00 -
[49]
what would make this all lucratve is if the exploration was worth doing ... ive spent like .. two weeks in TIME trying to find aa single site ...
why they dot just make the scan probes 100 % effective instead of like 35 % per scan i dont know .. Ok maybe if its 100% at level five skill or someting - this would bring datacores down in price by a massive amount ..and allow us to take part in exploration AND invention .. !
the magnometric is 100% accurate every time you use it .. and it yields the actual signal in the system that we need to find - why then are the finder probes like only 35% effective even skilled up (it can take three days finding a single site SKILED UP TO FIVE - it doesnt make sense to me ..!
Thats why datacores are so very expensive because no one can be bothered scanning for a signal they have already located in the system NEVERMIND doing invention cozz we reealise that to invent you need dtacores ... yawn yawn .. datacores are in exploration yawn yawn ..!
regards BG
Link removed, advertising services for real world money is not allowed on the forums - Wrangler |
Mirirar
Solstice Systems Development Concourse
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Posted - 2007.02.06 03:18:00 -
[50]
Originally by: banannagirl ive spent like .. two weeks in TIME trying to find aa single site ...
You're doing something horribly wrong. Re-read the tutorial. We've looted dozens in that time frame.
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Elena Lanfear
Crafty Productions
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Posted - 2007.02.06 08:32:00 -
[51]
Originally by: banannagirl what would make this all lucratve is if the exploration was worth doing ... ive spent like .. two weeks in TIME trying to find aa single site ...
THE Normal timeframe for me is one hour (+/- a few minutes depending on the Complex) and i dont even have all the skills up to 4. I dont know how you scan, but for me around 4-6 Quests , 1 Comb (because of my bad skills) and one Sift are doing the job pretty well.
- Elena
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.06 10:30:00 -
[52]
Originally by: ProSaturn "completely for free"
Fact is you could sell those datacores for 10-40mil each. Is it still free? Not in my opinion. If what I could sell them for is more then their potential in invention, why bother?
If what you were selling them for was worth more than their potential in Invention, no one would be buying them.
People are willing to pay so much for datacores because Invention is profitable. What other explanation is there?
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R'adeh
Gallente Gekidoku Koroshiya Buntai
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Posted - 2007.02.06 11:20:00 -
[53]
Edited by: R''adeh on 06/02/2007 11:17:01
Originally by: Derrys Edited by: Derrys on 06/02/2007 10:33:47
Originally by: ProSaturn "completely for free"
Fact is you could sell those datacores for 10-40mil each. Is it still free? Not in my opinion. If what I could sell them for is more then their potential in invention, why bother?
If what you were selling them for was worth more than their potential in Invention, no one would be buying them.
People are willing to pay so much for datacores because Invention is profitable. What other explanation is there? Stupidity and novelty, maybe, but neither one of those will last very long.
QFT. But I have no problem with people quitting invention, more pie for me _______________________________________________
My views are my own and I don't represent my corp. |
Ezra
Gallente Calista Industries
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Posted - 2007.02.07 00:14:00 -
[54]
Originally by: ProSaturn "completely for free"
Fact is you could sell those datacores for 10-40mil each. Is it still free? Not in my opinion. If what I could sell them for is more then their potential in invention, why bother?
Fact is you can't. Just because a handful of datacores have standing sell orders in the 13-40mill range doesn't mean that anyone is buying them at that price other than impatient people too lazy/stupid to shop around. Ever heard of the Market History tab? You'll see that the actual transaction prices for datacores are FAR less than the standing sell order prices, and that the volumes are extremely low. See my previous example of Gallente Starship Engineering datacores - lowest standing sell order 1-2 days ago was 13mill, but that was because most sellers were just filling a 5mill buy order, and even those sales were very low volume - an average of 1-2 units per day for an entire region.
Simply put, there is no possible way you could consistently sell datacores at prices above the current standing buy orders, which are on the order of 5mill per unit. ------------ Ezra Cornell pe0n, Calista Industries |
Demonikan
Gallente The Weasels of Doom
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Posted - 2007.02.07 00:50:00 -
[55]
Again, invention is the realm of 0.0
I have spent weeks b4/and after patch doing low sec exploration, and up to now all I have had is a big fat slap in the face from CCP.
Datacores/Decryptors and interface BPCs (by all accounts from my contacts ingame) are dropping by the bucket load in 0.0, whereas in 4 weeks exploration, I have had had about 12 decryptors, 20 datacores and 0 BPCs.
So, it runs like this. 0.0 exploration yields the interfaces (and components to build) which are then sold off to the low/highsec customers, who then realise they are pants.
Datacores will get MORE expensive as us R&D folk RUN OUT of RPs, I have near a million RPs in agents atm, that is a LOT of datacores, but in 3 months time, that will be ZERO RPs, and NO MORE datacores (If I chose to start cashing them in, which I am not)
I am used to be kicked in the preverbials over T2, CCP have been doing it to me since I started playing, but now with invention, they have decided it will be much funnier to take their boots off, hand me my own boots, and watch me kick myself square in the jewels.
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Fakespace
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Posted - 2007.02.07 01:01:00 -
[56]
Edited by: Fakespace on 07/02/2007 00:58:11
Originally by: Ezra
Originally by: ProSaturn "completely for free"
Fact is you could sell those datacores for 10-40mil each. Is it still free? Not in my opinion. If what I could sell them for is more then their potential in invention, why bother?
Fact is you can't. Just because a handful of datacores have standing sell orders in the 13-40mill range doesn't mean that anyone is buying them at that price other than impatient people too lazy/stupid to shop around. Ever heard of the Market History tab? You'll see that the actual transaction prices for datacores are FAR less than the standing sell order prices, and that the volumes are extremely low. See my previous example of Gallente Starship Engineering datacores - lowest standing sell order 1-2 days ago was 13mill, but that was because most sellers were just filling a 5mill buy order, and even those sales were very low volume - an average of 1-2 units per day for an entire region.
Simply put, there is no possible way you could consistently sell datacores at prices above the current standing buy orders, which are on the order of 5mill per unit.
lol, clearly you havent checked around the market lately. No way the "current standing buy orders" is at 5 mill for most modules.
People cant rely belive that invention is THAT unprofitable, before trying it a few times. Therefore, we got crazy high datacore prices, while at the same time everybody that already tried it, is trying to sell any interfaces they got asap.
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DeODokktor
Caldari Dark Templars The Fonz Presidium
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Posted - 2007.02.08 21:41:00 -
[57]
I still dont see the problem here.
CCP put in place a way for you to make isk from your RP if you did not win anything..
So you didnt win, you now have 80,000 rp..
So you cash out your RP's to datacores, and you want the best price... Now, It doesnt take THAT much thought to spot the fac that IF there's no profit in it, the price will go stagnant, if there's some profit in it then the price will go up. You are all complaining about the fact that there's no profit in buying everything from scratch to then invent with. But perhaps ccp put invention in there to give people who never win on the lottery, a way to cash out their RP and make some isk.
You see, if I cash out RP then I am going to look for the best item it can make, work back what the max is for my datacore and then charge near that line. If ccp allows people to cash out more datacores then you'll see a lot more datacores, sure. You will see tech2 prices fall if ccp releases more datacore follow'd by invention cash out getting worse follow'd by tech2 profit getting worse.. and THEN... All of you guys will start a new thread complaining that tech2 is no longer profitable!
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.08 21:46:00 -
[58]
Originally by: DeODokktor CCP put in place a way for you to make isk from your RP if you did not win anything..
Absolutely. The profit in Invention is for people who produce datacores, not necessarily the people who turn them into T2 BPCs. As you say, it's a way for people with large amounts of RP to get some use out of them instead of hoping against hope to get lucky in the lottery. I think it works wonderfully in that regard.
Of course, the people who both produce datacores and turn them into T2 BPCs stand to profit most of all, provided they act intelligently.
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Ruffio Sepico
Minmatar Hidden Agenda Deep Space Engineering
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Posted - 2007.02.08 21:54:00 -
[59]
Originally by: Derrys
Originally by: DeODokktor CCP put in place a way for you to make isk from your RP if you did not win anything..
Absolutely. The profit in Invention is for people who produce datacores, not necessarily the people who turn them into T2 BPCs. As you say, it's a way for people with large amounts of RP to get some use out of them instead of hoping against hope to get lucky in the lottery. I think it works wonderfully in that regard.
Of course, the people who both produce datacores and turn them into T2 BPCs stand to profit most of all, provided they act intelligently.
So totaly wrong. I cashed in a few datacores from some of my r&d agents. With the nerf of the runs I stopped collect any from them, and noticed fast there wasn't any to gain from invention jobs. The datacores have a value, same as you can sell them for at the market you know. But when you do invention, you lose many on failed jobs, the run's gained isnt enough to make up for the loss on failed jobs, and if you had done invention yourself you would realized this.
Home: http://www.hidden-agenda.co.uk
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Derrys
Caldari Caldari Independent Navy Reserve
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Posted - 2007.02.08 21:59:00 -
[60]
Originally by: Ruffio Sepico So totaly wrong. I cashed in a few datacores from some of my r&d agents. With the nerf of the runs I stopped collect any from them, and noticed fast there wasn't any to gain from invention jobs.
Then you're doing it wrong. As I've said time after time, people are willing to pay so much for datacores because Invention is profitable -- if you do it right. Why else would they be shelling out so much money for them? I've asked that question several times now, but never heard a sensible answer.
Of course, getting datacores from your agents and selling them on the market is a perfectly good way to make ISK, too.
Quote: if you had done invention yourself you would realized this.
I've sold about 1.3 billion ISK worth of T2 modules in the last week. I didn't buy the datacores off the market, but if I had, the total cost would've been somewhere around 700 million. If you can't make a profit off Invention, then you're not doing it right. Either you're Inventing the wrong things, not using good decryptors and base items, or your skills need some work.
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