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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Larrikin
C C P C C P Alliance
353
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Posted - 2016.02.08 16:11:17 -
[1] - Quote
Hi Mates,
We're seeding the 4 Racial Force Auxiliary skills in February, along with skills for Light Fighter Squadrons and Support Fighter Squadrons. Any character with Tactical Logistics Reconfiguration, a Carrier and Force Auxiliary skill (of the same race) injected when the citadels expansion launches, will have the racial carrier skillpoints refunded as unallocated skillpoints. These skillpoints can be reallocated instantly as the player desires.
There'll be a dev-blog going into more details about our transition plans for Carriers, Force Auxiliaries and a bunch of other stuff, coming out later this week.
Cheers, CCP Larrikin
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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baltec1
Bat Country Pandemic Legion
17304
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Posted - 2016.02.08 16:17:32 -
[2] - Quote
Sounds fair.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Frostys Virpio
KarmaFleet Goonswarm Federation
2568
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Posted - 2016.02.08 16:21:44 -
[3] - Quote
Inb4 shitstorm about having to pay for a book. |
Sentient Blade
Crisis Atmosphere Coalition of the Unfortunate
1598
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Posted - 2016.02.08 16:24:37 -
[4] - Quote
I am curious about the skill book prices in this regard. I would be hoping it would be closer to the dreadnaught skills than the carrier... otherwise that's going to suck up billions more. |
Carbon Alabel
The Alabaster Albatross Sev3rance
6
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Posted - 2016.02.08 16:26:36 -
[5] - Quote
Will the carrier skills be removed from all such characters with the skill books being refunded or will they remain in the character? |
EdFromHumanResources
ElitistOps Pandemic Legion
207
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Posted - 2016.02.08 16:27:27 -
[6] - Quote
Can you make an exception for pilots that are...I dunno..sitting in a Mothership? |
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CCP Larrikin
C C P C C P Alliance
356
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Posted - 2016.02.08 16:27:28 -
[7] - Quote
Carbon Alabel wrote:Will the carrier skills be removed from all such characters with the skill books being refunded or will they remain in the character?
They will remain.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Dianila Artemisa
Anti-Nub Incorporated Triumvirate.
23
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Posted - 2016.02.08 16:27:31 -
[8] - Quote
Sentient Blade wrote:I am curious about the skill book prices in this regard. I would be hoping it would be closer to the dreadnaught skills than the carrier... otherwise that's going to suck up billions more. Imagine the tears! (setting it closer to carrier than to dread would make it a nice ISK sink though)
EDIT: After checking my wallet, let's hope it's closer to the dread skillbook price. |
Rancid Meatballs
Unique Corporation 17
0
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Posted - 2016.02.08 16:29:36 -
[9] - Quote
What happens if a pilot logs in his carrier, and there are no SP in his carrier skill? |
Maria Kishunuba
Science and Trade Institute Caldari State
0
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Posted - 2016.02.08 16:31:35 -
[10] - Quote
Would the carrier still create Sleeper capital escalations? Will the FAX create sleeper escalations?
And if the FAX takes over the Carriers job of making escalations, what reimbursement plans do you then have for carrier pilots without triage? |
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Abby Silverwind
Demonic Retribution The Initiative.
14
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Posted - 2016.02.08 16:32:03 -
[11] - Quote
EdFromHumanResources wrote:Can you make an exception for pilots that are...I dunno..sitting in a Mothership?
This
Even though I walk through the valley of the shadow of death,
I will fear no evil,
for you are with me;
Your rod and your staff,
they comfort me.
Drunk Posting
Best Posting
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John Selth
Collapsed Out Pandemic Legion
31
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Posted - 2016.02.08 16:32:23 -
[12] - Quote
How will this affect those characters sitting in Super Carriers. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2346
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Posted - 2016.02.08 16:35:07 -
[13] - Quote
EdFromHumanResources wrote:Can you make an exception for pilots that are...I dunno..sitting in a Mothership? Don't inject racial force auxiliary, then, if you're worried about being stuck in a supercarrier after the refund. No racial Force Auxiliary, no refund.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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EdFromHumanResources
ElitistOps Pandemic Legion
207
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Posted - 2016.02.08 16:35:27 -
[14] - Quote
John Selth wrote:How will this affect those characters sitting in Super Carriers. A lot of our supercap pilots are out of stuff to train and thus train things that may be useful should the supercap pop. FAX would be ideal for something to have trained as a backup. |
Ripard Teg
Snuff Box Snuffed Out
1237
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Posted - 2016.02.08 16:36:00 -
[15] - Quote
Dianila Artemisa wrote:Sentient Blade wrote:I am curious about the skill book prices in this regard. I would be hoping it would be closer to the dreadnaught skills than the carrier... otherwise that's going to suck up billions more. Imagine the tears! (setting it closer to carrier than to dread would make it a nice ISK sink though) EDIT: After checking my wallet, let's hope it's closer to the dread skillbook price.
Yup. I have two characters that can fly six triage carriers between them. That's 3B ISK to essentially keep the skill that I already have today.
aka Jester, who apparently was once Deemed Worthy To Wield The Banhammer to good effect.
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CCP Larrikin
C C P C C P Alliance
357
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Posted - 2016.02.08 16:38:53 -
[16] - Quote
EdFromHumanResources wrote:Can you make an exception for pilots that are...I dunno..sitting in a Mothership? If you don't inject the racial force auxiliary skill then your skillpoints will remain in the racial carrier skill.
Rancid Meatballs wrote:What happens if a pilot logs in his carrier, and there are no SP in his carrier skill? You can still warp / jump / dock / etc. However you won't have any bonuses from your skill, and you can't undock until you reallocate the skillpoints into the carrier skill.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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John Selth
Collapsed Out Pandemic Legion
31
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Posted - 2016.02.08 16:40:40 -
[17] - Quote
EdFromHumanResources wrote:John Selth wrote:How will this affect those characters sitting in Super Carriers. A lot of our supercap pilots are out of stuff to train and thus train things that may be useful should the supercap pop. FAX would be ideal for something to have trained as a backup.
I'm aware of that, I myself have a maxed out super pilot. What I am asking is, when they relocate the carrier skills to unallocated SP, what happens to the pilots sitting in ships requiring that skill (supers for instance) when they log in to change it? |
Mia Sedgwick
Lazerhawks
4
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Posted - 2016.02.08 16:41:05 -
[18] - Quote
Maybe reduce the skill to 1 opposed to 0 to avoid issues/not penalize super pilots (as soon they'll be able to dock and might want to use a FAX occasionally). |
Soldarius
O C C U P Y Test Alliance Please Ignore
1459
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Posted - 2016.02.08 16:41:21 -
[19] - Quote
If you're sitting in a mothership, you can't dock to inject the FAX skill (unless you get out of your space-coffin). So no worries.
http://youtu.be/YVkUvmDQ3HY
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The Cue
Sky Fighters
32
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Posted - 2016.02.08 16:41:23 -
[20] - Quote
This is awesome, that is all. Thanks CCP. |
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Basil Vulpine
Blueprint Haus Blades of Grass
66
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Posted - 2016.02.08 16:42:02 -
[21] - Quote
But what about supercarrier pilots who haven't managed to sell the hull yet and would like most of their carrier SP back?
If your pilot is in a super you could always:
a) Not inject the Force Aux. skillbook until after the change is made b) Contract any carrier hulls to alts c) Log the super in and put the SP back in to the carrier skill d) Swap a holding character in to pilot the super
For the ultra paranoid you could do a combination of the above. |
John Selth
Collapsed Out Pandemic Legion
31
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Posted - 2016.02.08 16:42:59 -
[22] - Quote
CCP Larrikin wrote:EdFromHumanResources wrote:Can you make an exception for pilots that are...I dunno..sitting in a Mothership? If you don't inject the racial force auxiliary skill then your skillpoints will remain in the racial carrier skill. Rancid Meatballs wrote:What happens if a pilot logs in his carrier, and there are no SP in his carrier skill? You can still warp / jump / dock / etc. However you won't have any bonuses from your skill, and you can't undock until you reallocate the skillpoints into the carrier skill.
Good to know, thanks |
jenks125
Ever Flow Northern Coalition.
0
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Posted - 2016.02.08 16:43:56 -
[23] - Quote
Why are you making it that complicated? Refund the skill without have the other skills trained, Some of us enjoy playing the game, not figure out the complexities of CCP's logic every time you guys change something. |
EdFromHumanResources
ElitistOps Pandemic Legion
207
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Posted - 2016.02.08 16:44:34 -
[24] - Quote
Soldarius wrote:If you're sitting in a mothership, you can't dock to inject the FAX skill (unless you get out of your space-coffin). So no worries. Since when do you need to be docked to inject skills? |
Buhhdust Princess
Mind Games. Suddenly Spaceships.
9402
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Posted - 2016.02.08 16:45:01 -
[25] - Quote
So, do we get BOTH fighter skills if we have Fighters 5 trained? because we are all losing out there.
Also, do FAX have a ship maintenance bay and fleet hangar as per the carrier does currently? |
Tineoidea Asanari
Black Aces I N F A M O U S
132
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Posted - 2016.02.08 16:46:35 -
[26] - Quote
jenks125 wrote:If the skill is obsolete, refund it period. That goes for all the upcoming changes.
Why do you want to refund the skill in your super? |
jenks125
Ever Flow Northern Coalition.
0
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Posted - 2016.02.08 16:49:27 -
[27] - Quote
Tineoidea Asanari wrote:jenks125 wrote:If the skill is obsolete, refund it period. That goes for all the upcoming changes. Why do you want to refund the skill in your super?
I misread it at first and tried to ninja edit cause I'm slow. Still doesn't change the fact that this is way to complicated. |
Querns
GBS Logistics and Fives Support Goonswarm Federation
2346
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Posted - 2016.02.08 16:49:29 -
[28] - Quote
Buhhdust Princess wrote:So, do we get BOTH fighter skills if we have Fighters 5 trained? because we are all losing out there.
Also, do FAX have a ship maintenance bay and fleet hangar as per the carrier does currently? I'm guessing current the Fighter skill will change to Heavy Support fighters or whatever they're called.
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
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Buhhdust Princess
Mind Games. Suddenly Spaceships.
9402
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Posted - 2016.02.08 16:50:35 -
[29] - Quote
Querns wrote:Buhhdust Princess wrote:So, do we get BOTH fighter skills if we have Fighters 5 trained? because we are all losing out there.
Also, do FAX have a ship maintenance bay and fleet hangar as per the carrier does currently? I'm guessing current the Fighter skill will change to Heavy Support fighters or whatever they're called.
I think i'd rather get skillpoints to either put in both skills, or something else :) |
Judy Mikakka
BURN EDEN Northern Coalition.
6
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Posted - 2016.02.08 16:51:01 -
[30] - Quote
jenks125 wrote:Tineoidea Asanari wrote:jenks125 wrote:If the skill is obsolete, refund it period. That goes for all the upcoming changes. Why do you want to refund the skill in your super? I misread it at first and tried to ninja edit cause I'm slow. Still doesn't change the fact that this is way to complicated.
How is it complicated? If you want to fly FAX machines (Because you're a triage pilot) Inject the skill and wait for the SP to be refunded. If you want to use the new combat carriers, do nothing?
Literally 0 complications about it. |
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