Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 .. 17 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
gr33nCO
Hard Knocks Inc. Hard Knocks Citizens
6
|
Posted - 2016.02.10 17:23:36 -
[361] - Quote
larrikin quit dodging my tweets! |
Amarisen Gream
Divine Demise Apocalypse Now.
199
|
Posted - 2016.02.10 17:24:32 -
[362] - Quote
CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin
I am glad you all are going back to the drawing board for this -
I posted in the Player F&I about a one time reallocation option for all characters on active accounts,
Why? Development changes should not be a consequences for the players skilling path. Especially when the SP requirement for capital ships is so HIGH!!!!
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
Michael Pawlicki
R3d Fire
38
|
Posted - 2016.02.10 17:24:34 -
[363] - Quote
CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin
Thanks a bundle for reconsidering. The training issues created by this would have destroyed the time investment of far too many players, not to mention new capital pilots like myself. |
James Angstrom
Pandemic Horde Inc. Pandemic Horde
2
|
Posted - 2016.02.10 17:29:47 -
[364] - Quote
CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin
Thanks for listening to the community Larrikin. I hope this won't negatively affect those of us who went along with the previous plan and liquidated some poor alt's braingoo into the new FAX skills after the skill trading update though. |
Sahriah BloodStone
No.Mercy Triumvirate.
249
|
Posted - 2016.02.10 17:35:34 -
[365] - Quote
Frostys Virpio wrote:
What you trianed for is a carrier. Up to 4 carrier in fact and if you trained for them, you will be able to fly them. No ship that you were ever able to fly will become unavailable to be flown by you when citadels hit unless you put your SP elsewhere.
If you have any example of any SHIPS you can fly and won't be able to when the patch hit, then list it. Beside that, anything else you are asking for is skill to fly a ship you could not fly before and that is something CCP don't have to grant you.
Simply focusing on the hull of a ship shows you completely misunderstand the issue. If you reallocate your sp back into the carrier, you will be unable to activate the triage module after the patch because you will be unable to sit in the ship that can use it. Therefore you are losing a functionality you already had access to, which is wrong. CCP has stated many times that 'if you can use it before a patch you can use it after' and you won't be able to use the triage module after because you won't be able to use the ship.
Stop looking at the 3d model of the ship and assess the functionality it provides because that is what is important
Sahriah Bloodstone
Praetor, No.Mercy
"Never underestimate your enemy or disrespect its abilities. If you do, you shall become the hunted "
|
Crosi Wesdo
War and Order
1769
|
Posted - 2016.02.10 17:41:59 -
[366] - Quote
Sahriah BloodStone wrote:Frostys Virpio wrote:
What you trianed for is a carrier. Up to 4 carrier in fact and if you trained for them, you will be able to fly them. No ship that you were ever able to fly will become unavailable to be flown by you when citadels hit unless you put your SP elsewhere.
If you have any example of any SHIPS you can fly and won't be able to when the patch hit, then list it. Beside that, anything else you are asking for is skill to fly a ship you could not fly before and that is something CCP don't have to grant you.
Simply focusing on the hull of a ship shows you completely misunderstand the issue. If you reallocate your sp back into the carrier, you will be unable to activate the triage module after the patch because you will be unable to sit in the ship that can use it. Therefore you are losing a functionality you already had access to, which is wrong. CCP has stated many times that 'if you can use it before a patch you can use it after' and you won't be able to use the triage module after because you won't be able to use the ship. Stop looking at the 3d model of the ship and assess the functionality it provides because that is what is important
I just think he lacks something in his life where not only does he have to play this terrible game like this but he also wants hollow smug victories on the forum too.
Shame CCP pulled that rug from under him. |
Mai Khumm
Lonetrek Freeport
773
|
Posted - 2016.02.10 17:43:29 -
[367] - Quote
CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin Allow me the ability to rip the Carrier skills from my skull at no cost... |
fy'nite Saraki
FTOE Holdings Free Traders of EVE
3
|
Posted - 2016.02.10 17:52:03 -
[368] - Quote
As a carrier V pilot, I was dismayed to find how long it would take to be able to train up the skills to be able to be able to perform triage again. Especially with no stats out on the Force Auxiliary ships, nor the new light fighters/support fighters. Having to make a blind choice is ridiculous and serves only to alienate the faithful subscribers who have been around a long time training carriers in the first place.The post on reddit detailing how much ISK/time it would take for someone who has all carriers V to replicate all Force Auxiliaries V is a perfect illustration of how bad the plan is.
I'm glad CCP has at least taken note that we are not happy about this. While a straight skill split may favor existing carrier V pilots too much (but not THAT much), there are other ways to throw us a bone:
-Make them 10x skills as suggested earlier so it does not take nearly a year of training/ISK/real money to have the ability to perform roles in game that can be performed NOW. -Give a portion of SP toward the new racial force aux skills for those who have a corresponding racial carrier V trained now. Like, halfway between level 4 and level 5. Or something. -Publish stats on the new fighters/force aux ships so we can at least determine whether we want to throw away our ability to triage, throw away our ability to use carriers/fighters, or just tough it out and train up both.
|
Dograzor
BLACK SQUADRON. RAZOR Alliance
79
|
Posted - 2016.02.10 17:53:08 -
[369] - Quote
Dear CCP,
As you are being somewhat wise and implementing the first wave of damage control through Larrikin so I'll stay nice:
~If you can fly it now, you will be able to fly it after~
I expect no compromise nor gimped versions of the above statement. |
Crosi Wesdo
War and Order
1770
|
Posted - 2016.02.10 17:57:45 -
[370] - Quote
At the risk of repeating myself too, too much.
Have both carriers based on the same class - The racial carrier skill.
You could modify the existing carriers as you intend to, and just add the new FAX under the same (perhaps renamed) racial carrier skill.
This doesnt have to be any more complicated than when you introduced a new destroyer (apart from related support skills). |
|
Zenwushu Hellscream
Coreli Corporation Mercenary Coalition
2
|
Posted - 2016.02.10 18:07:49 -
[371] - Quote
How will this impact those that have taken the jump bought the skill and trained it ?
Can petition a rebate of isk and rebate of skills ? |
Kimimaro Yoga
Paragon Trust The Bastion
50
|
Posted - 2016.02.10 18:14:16 -
[372] - Quote
Reaver Glitterstim wrote:Carrier and Force Auxiliary skills should cost just 10x instead of 14x. Even at 10x, they will still be more skill-intensive than Dreadnoughts with all their important support skills. Making them only 10x will greatly reduce the retraining burden for pilots who had previously had training for both fighters and triage, and now will not have it.
Yes, this so much. I came here just to post more or less the same thought.
CCP, I understand you are having two separate ships, and want the total skill train to be longer. That's alright, we know capital ships are undergoing major changes. The whole "fly it before/after" doesn't really hold when you're changing major functions of the ships. But right now you are asking dual drone dps/triage pilots to train over 5million SP of the new fighter skills, plus 3.55million for each new Ladies' Auxiliary. Not only is this a lot of additional training, but in the case of the carriers it doesn't even make sense.
Carriers have a higher multiplier than dreads because they can do more things. Now that they're being split into two ships, it shouldn't take twice the SP to get the same functionality. So keep your original plan, of refunding carrier SP for people who inject the force aux. But change the multiplier of the FAX skill to 10x, now. And when you do the carrier SP refund, knock it down to 10x as well. This will not only lessen the retrain burden by 1.4 million SP per carrier type, it will mean new players spend a more sensible amount of time training into each one. Works all around.
Now recruiting: http://dogfacedesign.com/index.php/Recruiting-Posters/recruiting-poster-patr3
|
Rowells
ANZAC ALLIANCE Fidelas Constans
2911
|
Posted - 2016.02.10 18:15:27 -
[373] - Quote
CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin Just do it based on their tactical reconfiguration skill. If they don't have it, they're obviously not going to use triage afterwards. |
Maria Kishunuba
Science and Trade Institute Caldari State
7
|
Posted - 2016.02.10 18:43:01 -
[374] - Quote
Rowells wrote:CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin Just do it based on their tactical reconfiguration skill. If they don't have it, they're obviously not going to use triage afterwards. Unless they were one of the probably many carrier alts in training that havn't trained the triage skill yet. Doing what you suggest is a good way of making a lot of alts in training next to useless and kill the time/isk/money investment put into those. |
ZmajOgnjeniVuk
Naliao Inc. Test Alliance Please Ignore
6
|
Posted - 2016.02.10 18:55:47 -
[375] - Quote
I'm just posting so I don't get fined. |
VirusMD
Merchants Trade Consortium The Last Chancers.
19
|
Posted - 2016.02.10 18:58:23 -
[376] - Quote
Dear CCP, your quickly becoming just like every other money sucking pay to win game company out there... Your alienating your long term players and handicapping any place that you can use said capitals for an extended period of time, weakening defenses across the game.
If you ask me this is a game breaking change and an extremely obvious grab for cash. Now we even have to look at your ad for the skill injector when i open my character sheet? really push much? I've been playing eve solid for almost 8 years with no breaks and multiple accounts. When I read these changes, I was appalled, Seeing just how long it would take to get back to where a character is now is just ridiculous, there are so many better idea's on this thread alone. How could you possible expect us to blindly train or not train a skill, giving us no solid information to make our decision on. This is EVE you should know that, people think for themselves here.
What happened to the days of testing patches, listening to the community, acting on feedback before invoking a 50+ page thread naught of complaints. Over the last 2 years and change there has been MAJOR issues with every single release, trash passed off as releases. So many un-kept promises. Ever since PLEX came out you've been on a very slippery slope, and we all know your paying for it in subscription loss, we all see it every time we log in.
I am sure others can attest to this as well, but i spent my first 3 years in change in high sec, grinding missions so that i could have the standings to get a POS, and jump clones. 3 years of work, and in 2 changes, (if you count the accidental removal of jump clones standings that you later decided to keep) you invalidated all that work, oh but you left me KOS in half of space, now with no benefit to it at all.
So follow my line of thinking here..... Why do most ppl train carriers, is it for the woefull drone dps, or the massive rep ability? I think most would say for the Remote Reps. So wouldn't it make more sense for the new drone only capital to be the "Force Auxiliary" and the carrier skills still affected the logistics side, maybe rename carriers to something like "Logistics Auxiliary" Thus avoiding the mess of complaints, leaving current pilots in there roles they already prob spent a year + training into, and not leaving corps and alliances more vulnerable for an extended period of time?
RELEASE SOME STATS FOR THE LOVE OF BOB!
/end rant (for now)
- VirusMD |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
7175
|
Posted - 2016.02.10 19:01:10 -
[377] - Quote
CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin Hopefully the new devblog will just contain a link to the HTFU video, otherwise it seems that every time a bunch of players get up in arms they get handed whatever they want which doesn't bode well for the future if this game really is supposed to be hardcore.
The Indecisive Noob - EVE fan blog.
Wholesale Trading - The new bulk trading mailing list.
|
Aurthes
M. Corp Engineering Executive Outcomes
61
|
Posted - 2016.02.10 19:05:09 -
[378] - Quote
Why not just convert the skill for Tactical Logistics into the FAX skill? |
FT Diomedes
The Graduates
2271
|
Posted - 2016.02.10 19:11:16 -
[379] - Quote
CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin
Thank you. Eagerly awaiting that Dev blog...
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Brolli Polli
Wolfpaq
0
|
Posted - 2016.02.10 19:17:34 -
[380] - Quote
James Angstrom wrote:CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin Thanks for listening to the community Larrikin. I hope this won't negatively affect those of us who went along with the previous plan and liquidated some poor alt's braingoo into the new FAX skills after the skill trading update though. IQ check required for this poster please. |
|
Jatok Reknar
The Legion of Spoon Curatores Veritatis Alliance
18
|
Posted - 2016.02.10 19:20:50 -
[381] - Quote
CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin
Thanks so much for listening to community feedback and being willing to adjust plans accordingly. This is truly what makes CCP great. :) |
LYFE SUCKS
Deep Core Mining Inc. Caldari State
1
|
Posted - 2016.02.10 19:47:53 -
[382] - Quote
CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin
amazing |
Veetor Nara
The Bastards The Bastards.
25
|
Posted - 2016.02.10 19:50:27 -
[383] - Quote
Thank you for reconsidering |
Yogsoloth
IceBox Inc.
179
|
Posted - 2016.02.10 20:07:08 -
[384] - Quote
CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin
Meh... listening means nothing if you're still forcing them to bend over and take it.
The proof will be in the pudding.
As it stands now, it's a cash grab that Id wager came from one of those fancy new EA castoffs on the payroll.
GG CCP.
With each crappy new iteration and cash grab I get closer and closer to the end.
The last xpac that was worth a spit was Crucible, it's been all downhill since. And thats a looooong time. |
D3N3R0TH
ANZAC ALLIANCE Fidelas Constans
1
|
Posted - 2016.02.10 20:37:53 -
[385] - Quote
CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin
HI Larrikin,
Would it not be logical to simply make Force Aux require the racial carrier skill and tactical logistics reconfiguration ? Then make the racial carrier skill +% to whatever ship bonuses and the tactical Logistics skill +% to whatever repping/cap bonus?
Then everyone who already has racial carrier V and Tactical logistics V are the same as they are now - and all new players dont have to train anything more than we all did?
Makes sense really..
As for the new fighter skills - same thing goes... if you have fighters V and Fighter bomber V it should be split into the new skills |
Hound Halfhand
Repo Industries
26
|
Posted - 2016.02.10 20:40:28 -
[386] - Quote
The simple fact of the matter is that capital ships desperately needed to be updated. It has been a long time and the changes seem to be for the positive. IE carriers now being like a true carrier and not a logi ship OR a fighter ship. A dedicated logistics capital. Dreadnoughts being used for actions other than popping structures or Sleepers. People using capital ships as a whole more and more capital specific modules.
I have multiple capital ships skills to V on two different characters and over 160m sp on my main. CCP does NOT need to be handing out 12m free sp to me (or whatever the math adds up to) or any other capsuleer with 7 years of consistent training under their belt. That will just further push the bar towards the high sp characters or worse give them free ISK in the form of selling sp. It'll be an even bigger barrier of entry for new talent to play the game. Does everyone want a new players first experience in the game, buying one off the character bazaar?
Nothing wrong with the changes announced other than the timing. They should have given us much more warning on what to train than what appears to be 2 months. That is my only real gripe. Also a free remap would be in order. IMO they should even split the carrier and super carrier into 2 different skills.
"Thats the way its always been" is not a proper way to update a 13 year old game. Citadels and capital changes are a much needed upgrade and giving away a bunch of free SP and skill books is nothing but detrimental to the game. Releasing it at the same time as skill extractors was such a bad idea that a marketing/PR person needs to be fired. It's making a much needed upgrade appear like a money grab.
o7
|
Mai Ling Ravencroft
Duragon Pioneer Group Goonswarm Federation
43
|
Posted - 2016.02.10 20:43:51 -
[387] - Quote
Rosal Milag wrote:ApolloF117 HUN wrote:Rosal Milag wrote:Malcanis wrote: There was no difficulty in giving 4.5m sp to battlecruiser pilots.
Yes because adding 4.5 million sp and adding 12 million sp is an equivalent event. Oh and did they have injectors in game when the 4.5 million sp was added? Man, everyone but you totally missed them. This is the best case scenario for CCP to keep the SP of the most advanced players from inflating more while keeping total value of the game null. Admit to the truth, you want free SP for no other reason than CCP has given SP in one circumstance similar in the past. The rest of us are happy that triage pilots are not screwed up the ass with training times. Stop thinking that you deserve free SP. You don't. You don't deserve a damn thing in this game. Everyone gets the same treatment. Admit little forum alt, you don't have a carrier and now you are just a tryhard :D and what i heard, pilot like me who has over 100m sp, those extractor/injector junks are mostly usless I do have a carrier, two actually. I'm looking to pick up the minmatar FAX skill and keep my gallente carrier where it is.
Congrats, you have done what I thought to be the impossible, and caused me to not only agree with a MOA member but also find his quip funny. Good job, little forum alt. |
Estella Osoka
Perkone Caldari State
1025
|
Posted - 2016.02.10 20:58:45 -
[388] - Quote
I just don't know which FAX racial skill to train as I do not know what the ship stats will be. So I think I will hold off. |
Tiberian Deci
Unholy Knights of Cthulhu Test Alliance Please Ignore
161
|
Posted - 2016.02.10 21:07:36 -
[389] - Quote
Frostys Virpio wrote:Vulfen wrote:Frostys Virpio wrote:Morrigan LeSante wrote:
When you've managed to **** off everyone with a transition you know you're doing it wrong.
Or you know people were expecting to be handed stuff for free and didn't... Its not the lack of free stuff most people are annoyed with, but the lack of accurate information so we can make an informed decision on the best route that annoys people. I have no issue with people annoyed they don't know what the ship will end up being, I have issue with people asking to be granted skills to fly 4 new ship because they trained for another one before.
You are dumb please quit posting and go back to ratting |
Sean Crees
Sean's Safe Haven
28
|
Posted - 2016.02.10 21:57:38 -
[390] - Quote
CCP Larrikin wrote:Hi Mates,
We hear you! We're rethinking our Force Auxiliary skill transition plan. Please wait for the devblog for more details.
Cheers, CCP Larrikin
Can your devblog PLEASE just be a link to this video: https://www.youtube.com/watch?v=tIxkLHYteeU |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 15 16 17 .. 17 :: one page |
First page | Previous page | Next page | Last page |