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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Marcus Tedric
Zebra Corp Goonswarm Federation
56
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Posted - 2016.02.12 13:55:31 -
[451] - Quote
Anthar Thebess wrote:I think they will be used. Probably i am wrong but i think each skill will allow you to better utilize each type of fighter. - Light Fighters - Fighters - Fighter Bombers - Support Fighters
My best guess:
- Fighters changes to be like 'Drones' - and allows control of 1->5 of the new 'squads of fighters'
- Fighter Bombers changes to the new 'Heavy Fighters'
{Note - and I'm sure it changed between Tue & Thu somewhere - Light & Support Fighter skills only need Fighters I}
Don't soil your panties, you guys made a good point, we'll look at the numbers again. - CCP Ytterbium
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Moloney
Mass Effect Enterprises
198
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Posted - 2016.02.12 15:04:36 -
[452] - Quote
If I am reading the new dev blog correctly: 1. The current carrier skills will be renamed 2. If you currently have, e.g Amarr Carrier skill at a specific level, you will be able to fly both Amarr Carrier and Amarr FAX at that level.
If this is the case, Thank you. |
Little Nicky
Gladiators of Rage RAZOR Alliance
5
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Posted - 2016.02.12 15:10:28 -
[453] - Quote
Estella Osoka wrote:Just so I'm understanding this correctly....
1. FAX is the new Capitol Logistics ship. 2. There is a Logistics Cruiser skill that allows you to fly T2 Logi cruisers. 3. There is a Logisitcs Frigate skill that allows you to fly T2 Logi frigates. 4. Each of those 2 skills allows you to fly 4 different ships provided you have the racial cruiser/frigate skill.
Why then would there be 4 different racial FAX skills? Shouldn't it be one that allows you to fly all 4 (provided you have racial carrier trained)?
And don't the new squadron skills add to the current drone skills you have, or are they replacing the fighters and fighter/bomber skills?
Good Questions...... and Im guessing there is more people out there feeling this way..
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Amarisen Gream
Divine Demise Apocalypse Now.
205
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Posted - 2016.02.12 15:11:31 -
[454] - Quote
Was reading the blog - and as a no body with no capital ships. I have to say
CCP I SUPPORT the new plan for FAXes.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Crosi Wesdo
War and Order
1783
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Posted - 2016.02.12 16:12:36 -
[455] - Quote
The new plan is fair.
No free SP, no new skills for old roles (assuming the new class of fighter offers new funtionality that is not currently served by regular drones or existing fighters).
A quick nod to the ever present forum warriors, in this thread and many others, who come to yell tears and tell people how useless it is to complain about bad ideas. |
Lilli Tane
Art Of Explosions 404 Hole Not Found
23
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Posted - 2016.02.12 16:32:51 -
[456] - Quote
Agreed,
The new plan makes a lot more sense |
Terminator Cindy
Science and Trade Institute Caldari State
28
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Posted - 2016.02.12 20:39:02 -
[457] - Quote
It is soooooo funny reading some CCP brain teaching us about "commitment to change" when they explain yet another nerf coming ( refitting in space ). Believe me CCP, we have learned a lot about commitment to change from you already. In the past years we have seen you making change after change after change and then undo whatever you like. I understand you need to apply as many nerfs as possible to squeeze more RL USD/EUR etc from us, but please, at least have the decency and do not preach to us about COMMITMENT. You have no idea what that is.
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Lord Mike007
Deep Core Mining Inc. Caldari State
10
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Posted - 2016.02.12 20:42:49 -
[458] - Quote
Terminator Cindy wrote:It is soooooo funny reading some CCP brain teaching us about "commitment to change" when they explain yet another nerf coming ( refitting in space ). Believe me CCP, we have learned a lot about commitment to change from you already. In the past years we have seen you making change after change after change and then undo whatever you like. I understand you need to apply as many nerfs as possible to squeeze more RL USD/EUR etc from us, but please, at least have the decency and do not preach to us about COMMITMENT. You have no idea what that is.
Wrong thread, but right. |
Hound Halfhand
Repo Industries
27
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Posted - 2016.02.12 22:16:53 -
[459] - Quote
So basically you now have one skill (racial carrier) to fly 3 out of the 5 combat capital/super capital ships? They did this just because a few people on the forums whined about having to train a new skill? Ridiculous that one single ship skill is that important. IMO it should be 3 totally different skills. Capitals are the end game of EVE. Should be a long arduous train. Not a gimme like it appears to be now. |
Rowells
ANZAC ALLIANCE Fidelas Constans
2937
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Posted - 2016.02.12 22:34:37 -
[460] - Quote
Terminator Cindy wrote:Commitment criticisms from a forum alt Ok |
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Crosi Wesdo
War and Order
1784
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Posted - 2016.02.12 22:51:56 -
[461] - Quote
Hound Halfhand wrote:So basically you now have one skill (racial carrier) to fly 3 out of the 5 combat capital/super capital ships? They did this just because a few people on the forums whined about having to train a new skill? Ridiculous that one single ship skill is that important. IMO it should be 3 totally different skills. Capitals are the end game of EVE. Should be a long arduous train. Not a gimme like it appears to be now.
Yes. We can now perform the same roles after citadel as we could before. Kind of like how i didnt have to train a new skill when they introduced the new destroyers. Were so entitled!
The only cost to achieve this is to some arbitrary anal framework for cap progression that is based not on logic, but on someones ill thought out whim. |
Hound Halfhand
Repo Industries
28
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Posted - 2016.02.13 17:27:43 -
[462] - Quote
Crosi Wesdo wrote:Hound Halfhand wrote:So basically you now have one skill (racial carrier) to fly 3 out of the 5 combat capital/super capital ships? They did this just because a few people on the forums whined about having to train a new skill? Ridiculous that one single ship skill is that important. IMO it should be 3 totally different skills. Capitals are the end game of EVE. Should be a long arduous train. Not a gimme like it appears to be now. Yes. We can now perform the same roles after citadel as we could before. Kind of like how i didnt have to train a new skill when they introduced the new destroyers or when they created T1 logistics cruisers. Were so entitled! The only cost to achieve this is to some arbitrary anal framework for cap progression that is based not on logic, but on someones ill thought out whim. Im sorry you are so angry that people dont have to train twice to do a particular role just because of 'one or two guys on the forum' lol. I hope that one day you find a game like eve where every now and then the devs set you back by a year of training just because some guy drew a progression chart that dramatically conflicts with the established structure of ship progression. Since you are very upset that ccp has decided to treat its loyal customers fairly, can i have your stuff?
So you would be fine with 3/5s of the combat sub capital ships using one ship skill? So people wouldn't have to train a new skill to fly a DIFFERENT ship? Its not like the carrier skill would become worthless unlike what happens to other ship skills at times. It would be used to fly a very complex new style of PvP and likely ratting ship. EVE is as much about training skills as it is anything else. It is after all one of the main facets of progression in this game or at least a major perception of progression. The major capital update was a perfect time to address a over used capital skill ship. Now instead of spreading the capital ship functions over a variety of different ship skills they are consolidating it even further. I am sure catering to a few very vocal whiners on the forums is good for the future of EVE.
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Crosi Wesdo
War and Order
1787
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Posted - 2016.02.13 19:55:07 -
[463] - Quote
Carrier will still be a racial skill, so the new racial carrier skill will cover you for 3/16 of the available caps. Throw support skills on top and caps still represent years of training.
The way you present the numbers would imply that you have a problem with all t1 ship skills. After all, racial frigate enables you to fly 6/6 t1 frigs of that race and a couple of faction frigs too.
The main point is that no new roles are being introduced so there is no justification for a new skill. |
digitalwanderer
DW inc
408
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Posted - 2016.02.14 05:11:35 -
[464] - Quote
I don't really care that much, as i'm running out of skills to train in the ship command skill tree anyhow....:P
I did buy the skills but just haven't plugged them in yet......So are the skills staying or are the whole force auxiliary ship idea about to disappear? |
Sgt Ocker
Kenshin. DARKNESS.
822
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Posted - 2016.02.14 05:34:30 -
[465] - Quote
digitalwanderer wrote:I don't really care that much, as i'm running out of skills to train in the ship command skill tree anyhow....:P
I did buy the skills but just haven't plugged them in yet......So are the skills staying or are the whole force auxiliary ship idea about to disappear? FAX is still a thing. You will get the isk back that you paid for the skillbooks and your carrier skills will be changed to represent both Carriers and Fax.
NB; As of now, you will still need to train the new fighter skills but that may change too. Don't have enough information as yet on how fighters will work - Seems, carriers will only have 2 types of fighter at their disposal as Fighter Bomber skill is changing to Heavy Fighters. Which according to the blog can only be used by Supers, so no idea what will happen to existing fighters but fighter bombers are going away.
Until Devs have worked out what is happening, they are unable to tell us but we have been told to pay for and train new skills without knowing WHY.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Infinite Destruction
Caldari Provisions Caldari State
28
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Posted - 2016.02.16 04:13:17 -
[466] - Quote
incoming Dev post (promised "later this week" 8 days ago) in 9,999,999. 9,999,998. 9,999,997. 9,999,996.
(Bored - couldn't be bothered with just typing "bump".) |
Terminator Cindy
Science and Trade Institute Caldari State
30
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Posted - 2016.02.17 21:08:15 -
[467] - Quote
Infinite Destruction wrote:incoming Dev post (promised "later this week" 8 days ago) in 9,999,999. 9,999,998. 9,999,997. 9,999,996.
(Bored - couldn't be bothered with just typing "bump".)
They are COMMITTED.
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Estella Osoka
Perkone Caldari State
1053
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Posted - 2016.02.17 22:05:01 -
[468] - Quote
Infinite Destruction wrote:incoming Dev post (promised "later this week" 8 days ago) in 9,999,999. 9,999,998. 9,999,997. 9,999,996.
(Bored - couldn't be bothered with just typing "bump".)
Wow, you really suck at forums. Dev Blog has been up since Feb 12, 2016.
http://community.eveonline.com/news/dev-blogs/reworking-capital-ships-skills-modules-and-refitting/?_ga=1.76238741.1483790050.1453844871 |
Amarisen Gream
Divine Demise Apocalypse Now.
209
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Posted - 2016.02.18 04:28:33 -
[469] - Quote
Estella Osoka wrote:Infinite Destruction wrote:incoming Dev post (promised "later this week" 8 days ago) in 9,999,999. 9,999,998. 9,999,997. 9,999,996.
(Bored - couldn't be bothered with just typing "bump".) Wow, you really suck at forums. Dev Blog has been up since Feb 12, 2016. http://community.eveonline.com/news/dev-blogs/reworking-capital-ships-skills-modules-and-refitting/?_ga=1.76238741.1483790050.1453844871
Thank you for posting that. I saw his/her post and wasn't sure if I could follow forum rules when posting it to make him/her aware.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
Sgt Ocker
Kenshin. DARKNESS.
834
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Posted - 2016.02.18 04:56:31 -
[470] - Quote
Estella Osoka wrote:Infinite Destruction wrote:incoming Dev post (promised "later this week" 8 days ago) in 9,999,999. 9,999,998. 9,999,997. 9,999,996.
(Bored - couldn't be bothered with just typing "bump".) Wow, you really suck at forums. Dev Blog has been up since Feb 12, 2016. http://community.eveonline.com/news/dev-blogs/reworking-capital-ships-skills-modules-and-refitting/?_ga=1.76238741.1483790050.1453844871 It is a bit of a pity the blog is starting at the end rather than the beginning of the coming changes. For example; 10% bonus to capacitor booster charge strength Could be a nice bonus to have - Depending on what the standard boost strength is. Like, an additional 200 cap charge from 800s is a bit of a sham bonus.
Unless it is based on a new capital module and charges that wasn't mentioned in the blog.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Thercon Jair
Nex Exercitus Memento Moriendo
9
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Posted - 2016.02.18 14:11:04 -
[471] - Quote
Sgt Ocker wrote: It is a bit of a pity the blog is starting at the end rather than the beginning of the coming changes. For example; 10% bonus to capacitor booster charge strength Could be a nice bonus to have - Depending on what the standard boost strength is. Like, an additional 200 cap charge from 800s is a bit of a sham bonus.
Unless it is based on a new capital module and charges that wasn't mentioned in the blog.
It was mentioned somewhere that capital cap boosters were being introduced. Can't find the post anymore, but it is also strongly hinted at in this paragraph from the devblog:
Capital Ancillary Shield Booster and Armor Repairer Replicating existing Small, Medium and Large Ancillary Shield Boosters & Armor Repairers. The Shield Boosters will require capital sized Cap Booster charges, while the Capital Ancillary Armor Repairer will still use Nanite Repair Paste. The armor versions of these modules will be limited to one per ship just like their smaller cousins.
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Infinite Destruction
Caldari Provisions Caldari State
29
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Posted - 2016.02.19 03:55:11 -
[472] - Quote
Estella Osoka wrote:Infinite Destruction wrote:incoming Dev post (promised "later this week" 8 days ago) in 9,999,999. 9,999,998. 9,999,997. 9,999,996.
(Bored - couldn't be bothered with just typing "bump".) Wow, you really suck at forums. Dev Blog has been up since Feb 12, 2016. http://community.eveonline.com/news/dev-blogs/reworking-capital-ships-skills-modules-and-refitting/?_ga=1.76238741.1483790050.1453844871
Thank you. I had been expecting a notification in this thread about it and hadn't seen anything noting a new blog had been released (too busy playing and training a skill that is now not needed apparently). |
MP2008
Black Fox Marauders
14
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Posted - 2016.02.19 18:45:38 -
[473] - Quote
Wait, I am confused. I have Amarr Carrier V and bought the Amarr FAX book and am training it up. I know CCP is going to refund the cost and SP. But I keep seeing weird things about losing Carrier SP. Am I going to have to choose between reallocating SP into Amarr Carrier or FAX? Amarr Carrier V is quite a long train. How does this work? |
Rowells
ANZAC ALLIANCE Fidelas Constans
2969
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Posted - 2016.02.19 19:11:53 -
[474] - Quote
MP2008 wrote:Wait, I am confused. I have Amarr Carrier V and bought the Amarr FAX book and am training it up. I know CCP is going to refund the cost and SP. But I keep seeing weird things about losing Carrier SP. Am I going to have to choose between reallocating SP into Amarr Carrier or FAX? Amarr Carrier V is quite a long train. How does this work? You will get Amarr FAX at the same level as Amarr Carrier |
MIKE Commander
Setenta Corp AL3XAND3R.
9
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Posted - 2016.02.20 10:17:34 -
[475] - Quote
Major Trant wrote:Amarisen Gream wrote:First - If the player had the carrier skill injected they should have gotten the corresponding FAX skill for free. Not another 500 Million
Second - The market cost for carriers and FAX would than be 250 Million each for a total of 500 Million.
^This
I support this. |
Amarisen Gream
Divine Demise Apocalypse Now.
210
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Posted - 2016.02.20 10:53:05 -
[476] - Quote
MIKE Commander wrote:Major Trant wrote:Amarisen Gream wrote:First - If the player had the carrier skill injected they should have gotten the corresponding FAX skill for free. Not another 500 Million
Second - The market cost for carriers and FAX would than be 250 Million each for a total of 500 Million.
^This I support this.
Thanks, but as of the dev blog last week
Carrier skill will be renamed and support carriers and FAXs.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
|
Hopia Ostus
Hup Hop Hap
0
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Posted - 2016.03.01 14:51:22 -
[477] - Quote
With the 'merge' of Faux and Carrier skills, will the Drone Interface V requirement change/disappear for carrier skills? |
Minibren
Remember The Fallen. Starkmanir Unification
2
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Posted - 2016.03.02 16:34:26 -
[478] - Quote
Are carriers going to be able to apply a similar amount of DPS with fighters after the update? |
FT Diomedes
The Graduates
2307
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Posted - 2016.03.02 23:13:29 -
[479] - Quote
Minibren wrote:Are carriers going to be able to apply a similar amount of DPS with fighters after the update?
The CSM meeting notes seem to say, "Yes."
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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DrysonBennington
Eagle's Talon's
270
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Posted - 2016.03.10 19:39:47 -
[480] - Quote
Sentient Blade wrote:I am curious about the skill book prices in this regard. I would be hoping it would be closer to the dreadnaught skills than the carrier... otherwise that's going to suck up billions more.
That's why it's called "Suck it up and make billions more." |
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