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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Crosi Wesdo
War and Order
1754
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Posted - 2016.02.10 13:09:34 -
[91] - Quote
Having again tried the camera, i have turned off all the options in the camera settings and feel as though its not in a terrible place.
The damping on camera spin is still a little low and the whole movement feels 'smoothed out' which is just not as nice as the old camera.
Moving the camera vertically is too slow, this needs to be the same as the rotational spin.
The smooth zoom is nice but is too rapid. I have a ratchet-less scroll wheel (G502) which is great (understatement) on the current camera, but the speed of that wheel + the speed of the zoom and the lack of zoom damping means the slightest spin and my camera shoots in and out stupidly fast. |
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CCP Turtlepower
C C P C C P Alliance
258
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Posted - 2016.02.10 13:15:05 -
[92] - Quote
Hello everyone!
Thanks for all the feedback and questions. CCP Optimal and I are hard at work trying to fix all the bugs with the new camera, and will be deploying lots of fixes and tweaks this week and next. Here is a list of current known issues that we hope to have fixed ASAP (fixes that went out today are not included):
GÇóVarious right click menus have GÇÿLook atGÇÖ and GÇÿTrackGÇÖ options that donGÇÖt do anything GÇóTactical overlay toggles automatically after each jump GÇóAnomalies cannot be tracked GÇóZoom resets to full when you dock and undock GÇóPlanetary Interaction Scene is adversely affected by the Camera animation when jumping through a Gate or Wormhole GÇóFOV zoom just before jumping results in weird fishbowl FOV GÇóTurrets are not visible on other ships GÇóJumping with old starmap open causes inappropriate animation and map freeze GÇóFirst person view - docking then viewing PI can cause incorrect space scene while docked
If you notice any other bugs with the camera then please file bug reports. I will now attempt to answer some of your concerns:
GÇóI am not able to "look around" when holding right mouse button like I was used to. This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid! GÇóTracking camera can no longer be toggled, what gives!? We are looking into this and considering solutions. GÇóI canGÇÖt track ships once they enter the "in warp" state. This is still being discussed. Ultimately it is a game design decision. GÇóThe new camera makes me nauseous. Some users have reported that un-ticking dynamic field of view and increasing camera speed in general options reduced their nausea. We are looking into other reasons for nausea as well, so If you can give us any more info on when and why you feel nausea during gaming, in EVE or in other games, that would be hugely appreciated! GÇóCamera movement/zoom feels sluggish. Please try increasing the Camera Speed under Display & Graphics in the Esc menu. This setting affects both movement and zoom. GÇóAtmospheric noises in Tactical and First Person cameras are too loud We are tweaking these today.
Fly safe CCP Turtlepower // Team Psycho Sisters
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arcyaxiom
Arcy Venture Corp
4
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Posted - 2016.02.10 13:24:26 -
[93] - Quote
CCP Turtlepower wrote: GÇóI am not able to "look around" when holding right mouse button like I was used to. This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid! GÇó
With respect, that's rubbish. That's a worse feature for those that used it to look around freely and to make videos etc. The tactical view has a massive overlay, no good for visuals (and an annoying sound that can only be turned off if you turn off other useful sounds with it), and it is not a free look around, it is a clunky top down camera movement, entirely useless for viewing around the way the old right click did. At present right click does nothing in the new camera, why leave the function out and the mouse button unused? You're removing a feature here.
I like the new camera, the new overlay, the new features, but you're removing other ones that I and many others also like, what's the reason? |
Tavin Aikisen
Revenent Defence Corperation Ishuk-Raata Enforcement Directive
380
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Posted - 2016.02.10 13:31:50 -
[94] - Quote
Oh man, if you're going to use dynamic FOV like that you really need to hurry up with the higher-resolution texture pack...
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Captain Campion
Synergy. Imperial Republic Of the North
9
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Posted - 2016.02.10 13:44:21 -
[95] - Quote
Well, I tried the new camera. I don't understand why it needed to be changed, I never saw a problem with how it worked before. It's harder to keep track of what's going on when the camera is moving and your ship is not centered. I went back to using the old camera. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14077
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Posted - 2016.02.10 13:46:53 -
[96] - Quote
CCP Turtlepower wrote: GÇóI canGÇÖt track ships once they enter the "in warp" state. This is still being discussed. Ultimately it is a game design decision.
thanks for clarifying this
ill give a bottle of Teelings single malt for the dev that reverses that decision
Better the Devil you know.
=]|[=
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Lair Osen
107
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Posted - 2016.02.10 13:49:45 -
[97] - Quote
Hey CCP, Is there any way you could make it so that when you box select something with shift, it also sets focus to the target if you have it locked?
It still seem the only way to set which target the lock is focused on is by clicking on it, which was what the box select was made to avoid.
But the box select is awesome otherwise, thanks CCP. |
Kaldacin
Psyonic Legion
1
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Posted - 2016.02.10 14:19:24 -
[98] - Quote
Can it be turned off? I'd rather not use the new camera 'system' if it's at all possible. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14077
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Posted - 2016.02.10 14:21:28 -
[99] - Quote
Kaldacin wrote:Can it be turned off? I'd rather not use the new camera 'system' if it's at all possible. esc - general settings , bottom left
Better the Devil you know.
=]|[=
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Lfod Shi
Lfod's Ratting and Salvage
299
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Posted - 2016.02.10 14:31:47 -
[100] - Quote
Tried out the new camera again just to confirm something weird. How... how is it zooming out all on its own? I'm just flying around killing some rats, moving the view to see what I'm shooting and suddenly I'm a speck on the screen. I don't know how this is happening but it's very annoying.
Also, I feel the nausea. I can't pinpoint it but it's kinda like being seasick. Back to the old camera for me.
GÖ¬ They'll always be bloodclaws to me GÖ½
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Catherda
Universal Industries Inc.
1
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Posted - 2016.02.10 14:32:27 -
[101] - Quote
arcyaxiom wrote:CCP Turtlepower wrote: GÇóI am not able to "look around" when holding right mouse button like I was used to. This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid! GÇó
With respect, that's rubbish. That's a worse feature for those that used it to look around freely and to make videos etc. The tactical view has a massive overlay, no good for visuals (and an annoying sound that can only be turned off if you turn off other useful sounds with it), and it is not a free look around, it is a clunky top down camera movement, entirely useless for viewing around the way the old right click did. At present right click does nothing in the new camera, why leave the function out and the mouse button unused? You're removing a feature here. I like the new camera, the new overlay, the new features, but you're removing other ones that I and many others also like, what's the reason?
I agree, as I've already mentioned in more detail on my page 3 post i.e. it reduces functionality and versatility.
CCP Turtlepower expressed in-game in the help channel that the tactical camera can be used, however, it's evident that it can't to the same degree as the right-click method, in fact it's all-over the place.
Seems very illogical removing features when there is no need too... |
Stridsflygplan
Yjellio Circle-Of-Two
87
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Posted - 2016.02.10 14:36:47 -
[102] - Quote
I opt out. Why?
Orbit camera need to remember if I toggled tactical overlay on or off. now I have to toggle it on every time I dock or do something.
Orbit camera zooming is weird and feels unresponsive. there should be a on/off or slider for how much acceleration there is in the zooming. now its all or nothing almost. old one feels responsive and don't have the acceleration feel.
Tactical camera right click to detach in not always needed and unlocks when you try to hold both left and right mouse and drag to zoom. I would like to be able to rebind or have a toggle for detach. Right now I detach more often when I don't want to just because you use the right click for so much else. |
Midnight Hope
Pator Tech School Minmatar Republic
186
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Posted - 2016.02.10 14:40:36 -
[103] - Quote
CCP Turtlepower wrote:Hello everyone!
GÇóI am not able to "look around" when holding right mouse button like I was used to. This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid!
While it may be intended it is not the best idea. It usually helps your case when you explain your thought process when REMOVING existing features.
Yes, you can do it in tactical view, but then you have to switch from orbit to tactical and back again to take a peek. Why? What's the benefit? Why is it better than before?
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Kaldacin
Psyonic Legion
1
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Posted - 2016.02.10 14:50:17 -
[104] - Quote
Ralph King-Griffin wrote:Kaldacin wrote:Can it be turned off? I'd rather not use the new camera 'system' if it's at all possible. esc - general settings , bottom left
Thanks, opted out.
Not a complete Luddite, but I don't have patience for poorly implemented, unnecessary 'improvements'. The old functional design was just fine for me and I hope the option to keep it that way remains. |
Conjaq
The Dark Space Initiative Scary Wormhole People
23
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Posted - 2016.02.10 14:50:33 -
[105] - Quote
CCP Turtlepower wrote:Hello everyone!
snip
GÇóThe new camera makes me nauseous. Some users have reported that un-ticking dynamic field of view and increasing camera speed in general options reduced their nausea. We are looking into other reasons for nausea as well, so If you can give us any more info on when and why you feel nausea during gaming, in EVE or in other games, that would be hugely appreciated! GÇóCamera movement/zoom feels sluggish. Please try increasing the Camera Speed under Display & Graphics in the Esc menu. This setting affects both movement and zoom.
Fly safe CCP Turtlepower // Team Psycho Sisters
Increasing speed at movement greatly reduced the nausea affect. Why i'm getting it? ... Well it's all because of expected movement versus, reality.
Basicly it feels like using a monitor that consistently is always 100 ms behind on movement. This coupled with the fact that it's harder to accuractly move the camera exactly to the point of where you want it to be. It kinda skids after you're done moving the camera, which gives it a rolling effect that just mess with my eye to screen coordination completely. My guess it that the problems would go away, if the camera was alot more accurate in its movement.
I hope that makes sense.
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jason hill
Government The Blood Covenant
851
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Posted - 2016.02.10 14:59:44 -
[106] - Quote
it`s shite turn it off |
Vol Arm'OOO
Bagel and Lox
769
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Posted - 2016.02.10 15:01:30 -
[107] - Quote
Adam Paterson wrote:The tracking camera is a must keep in my opinion, it makes it nearly impossible to hunt some one on d scan or follow a ships movements without it. And it is a shame the feture to create your own custom tracking position is not considered. Unfortunately I will be opting out due to this.
The new camera is again an example of style over function if you ask me. I tried to like it - but in the old system all I had to do was click on an object to look at it and have it tracked. It might be the old age kicking in, but for the life of me I cant figure out how to get the same functionality easily in the new system. So after some dicking around, I did what I did with the new map and the new probes - opt out.
I don't play, I just fourm warrior.
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Stridsflygplan
Yjellio Circle-Of-Two
87
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Posted - 2016.02.10 15:01:45 -
[108] - Quote
Quote: GÇóI am not able to "look around" when holding right mouse button like I was used to. This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid!
look around and zoom in on stuff is really useful. the hole use tactical view is dodging the issue and very ignorant.
Quote: GÇóTracking camera can no longer be toggled, what gives!? We are looking into this and considering solutions.
very important that this works. having a bunch of right click menu options is going backwards. CCP used to talk about making the right click menu as light as possible. you fixed something that was not broken.
Quote: GÇóI canGÇÖt track ships once they enter the "in warp" state. This is still being discussed. Ultimately it is a game design decision.
This is very frustrating and bad for PVP. lose of control is a very bad feeling.
Quote: GÇóCamera movement/zoom feels sluggish. Please try increasing the Camera Speed under Display & Graphics in the Esc menu. This setting affects both movement and zoom.
It's an acceleration problem not a speed problem :)
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fenistil
Space-Brewery-Association
110
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Posted - 2016.02.10 15:17:36 -
[109] - Quote
I need to be able to easily look at selected objects on overview/directional scan window in such a way that I can run another DS at lower angle. (finding stuff to shoot)
This would involve lining up the camera with the selected object in such a way that the center of my ship falls on the line between the 2.
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Alhira Katserna
Pandemic Horde Inc. Pandemic Horde
2122
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Posted - 2016.02.10 15:48:27 -
[110] - Quote
Yeah CCP,
that new camera thingie is maybe good for a video creator (and I wouldn-¦t even bet on that) but not everyone wants to play a movie. It just kills efficiency.
- It is spongy (if that makes any sense in english). There is no accurate movement possible. Nearly cost me an expensive ship as i miscalculated because of this and my desired way was not the one i had. Next reason for that is below.
- I have the option "Camera Center" set exactly in the middle. Why does my ship has to be around 30% more on the left side when i look at the right side of the ship and vice versa? You know that some people have nearly everything of their screen with useful windows cluttered so the ship maybe can disappear behind these windows? Don-¦t you?
- D-Scan is pretty much rekt right now.
- You made it even right + left click to zoom in and out doesn-¦t feel accurate anymore.
And i have to tell you that after 10 minutes of experimenting with that camera i really got nausea. Damn i had to google what the hek it is as i never experienced something like that in any game before. |
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Jean-Luc
EVIL ONES Circle-Of-Two
1
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Posted - 2016.02.10 16:02:28 -
[111] - Quote
Alhira Katserna wrote:. . . And i have to tell you that after 10 minutes of experimenting with that camera i really got nausea. Damn i had to google what the hek it is as i never experienced something like that in any game before.
That is true for me too. When accidentally activated manual FOV (hold CTRL and scroll up/down) i thought for a second i am going to empty my stomach.
At least put an option to turn it off or unbind/change keys for it |
Lai Ming
Science and Trade Institute Caldari State
0
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Posted - 2016.02.10 16:04:52 -
[112] - Quote
my feedback:
1. without tracking being a toggle this camera will forever remain inferior to the old one
2. it should remember settings after i jump through gates
3. maybe have a slider for the orbit speed for orbit camera starting from 0.
4. tighten the accelerations a bit more |
Manic Velocity
The Corp I Just Left
144
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Posted - 2016.02.10 16:07:18 -
[113] - Quote
CCP Turtlepower wrote: GÇóI am not able to "look around" when holding right mouse button like I was used to. This is intended, that feature was not included in the new camera. If you use the tactical view you can look anywhere on the grid!
I'm sorry, this simply adds too many extra steps to the process if all I want to do is just "look over there". I shouldn't be required to activate a bird's-eye view of the grid, re-orient myself in relation to everything else on grid based on this new perspective, take the time to click/drag/pan/zoom around to find the thing I want to look at, then re-activate the standard orbital view.
Again, if all I want to do is something as simple as "look over there", it should be as simple as clicking and dragging my camera's view in the desired direction.
CCP Turtlepower wrote: GÇóTracking camera can no longer be toggled, what gives!? We are looking into this and considering solutions.
As above, the current implementation just adds an extra step that we didn't have to deal with before. (Holding "C" and clicking, as opposed to just clicking.) The solution is to make it a toggle.
CCP Turtlepower wrote: GÇóI canGÇÖt track ships once they enter the "in warp" state. This is still being discussed. Ultimately it is a game design decision.
Can you elaborate on this game design decision to remove what was a very valuable tool to a vast majority of players?
I'm struggling to figure why this was removed, when it was so obviously a boon in chasing people during PvP. The ability to track people as they warped away was resoundingly well-received when it was introduced back in 2012. Removing it is simply not an improvement by any stretch of the imagination.
@manicvelocity
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Kazi Kugisa
EVE University Ivy League
43
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Posted - 2016.02.10 16:10:56 -
[114] - Quote
I really only have one requirement that I believe must be implemented before becoming mandatory: having the same or better tracking features than the old camera. As someone who dscans and chases, It took me all of 30 seconds to opt out. It looks pretty but I need tracking function. Even doing the extra click doesn't follow into warp. I just want a setting button for lock camera and follow when clicked in space or overview. If you do that, do whatever else you want. But I don't intend to use it until then. |
Dominous Nolen
Powder and Ball Alchemist Industries
100
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Posted - 2016.02.10 16:11:45 -
[115] - Quote
Kaldacin wrote:Can it be turned off? I'd rather not use the new camera 'system' if it's at all possible.
You can uncheck "Try new camera" under the general settings tab in the esc menu. Everyone else has.
@dominousnolen
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Kazi Kugisa
EVE University Ivy League
44
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Posted - 2016.02.10 16:16:47 -
[116] - Quote
CCP Turtlepower wrote:Hello everyone!
GÇóI canGÇÖt track ships once they enter the "in warp" state. This is still being discussed. Ultimately it is a game design decision.
This shouldn't be a discussion. There is neither a valid game design nor lore reason for this function to be removed. If you can have a camera just floating in space, there is ZERO and I mean ZERO reason that it can't track a ship heading into warp. Do like is done with wrecks now and just hold it for a couple of seconds before it resets if you wish. However, there should be no discussion about removing this feature. It is bad for gameplay, poor game design and not in away supported by lore. It fails any category of sense. |
Daemun Khanid
Apollo Defence Industries
304
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Posted - 2016.02.10 16:19:49 -
[117] - Quote
I'm sure I've made my opinion on this new camera very obvious in multiple threads and in multiple subforums but just to keep it "official" I'll add my truncated 2 cents here.
I opt OUT.
1. Adding key presses to use camera tracking = ... you know I can't even figure out how to put into words how stupid this is. Who came along and seriously though "HEY, lets make is so accomplishing the same task requires more effort" Isn't the purpose of UI revamps supposed to be to IMPROVE functionality?
2. New camera will not allow tracking of objects in warp. REALLY? This is listed like it's supposed to be a fix or improvement? So what your saying is... it's not fair that someone can see where a carebear or lp farmer warps away too so that they can give chase. They obviously want to run away so leave them alone. Are you F'ing kidding me?
3. Camera response curves. Crap trying to make camera movements look all smooth and instead what we get is a camera whose function is essentially laggy as hell. Zooming in and out is wholly unpredictable where your view is actually going to come to rest. I like the way another person put it "It is spongy". A camera's response in the middle of a fleet battle should not be describable by words like "Spongy."
4. Ship offset/speed offset. Just visually distracting and makes it harder to visualize what your looking at when using the tracking camera, particularly when combining tracking camera with dscan to search for targets. So long as it remains a feature that can be disabled though I could care less.
5. Dynamic FOV. Another idea that came out the wrong end of the digestive tract. Any camera zoom that zooms in on the entire star field background is aesthetically and scientifically flawed. Absolutely amazed that any type of QA or decision making review process allowed this idea to proceed.
6. First person camera. Really? Just... really? This is a joke right. Something to appease mindless new pilots are confused because their spaceship game doesn't have a cockpit display? At least the manual piloting has a small degree of usefulness itself but this is just some sort of laugh. Time and resources were spent on this?
So much of this camera is just so incredibly poorly thought out, incredibly poorly tested. We've been providing feedback for ages in the appropriate thread and yet still here we have this steam pile of refuse that has been made "opt out."
Most of the other UI changes I don't really find any reason to moan about. They have been mostly cosmetic and not to a degree that they can cause nausea like this new camera. You won't hear me complaining about taking away a briefcase or making our icons all monochrome, but this thing not only absolutely assaults the senses, it breaks game feature functionality and THAT is a big no no for something that is billed as an "improvement."
Daemun of Khanid
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Shantoo
Tribal Liberation Force Minmatar Republic
0
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Posted - 2016.02.10 16:23:40 -
[118] - Quote
I often reset my PI while running goods. Anytime I have a system change while in planet view mode the camera completely freaks out. Exiting planet mode & reentering works to reset it, but I didn't have to do that before.
Also not having the tracking camera really makes dscan much more time consuming to orient yourself to objects. |
Annemariela Antonela
Kill'em all. Let Bob sort'em out.
330
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Posted - 2016.02.10 16:24:48 -
[119] - Quote
Please keep the old camera as a permanent "legacy" option for those who prefer it. No one should have to lose ships because you forced us to use the new one with all its wonkiness. Even if said wonkiness is ironed out, we should always have the option to use the old camera-- and I think that goes for the map and scanner interfaces as well.
Thank you.
GÇ£Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.GÇ¥
GÇò Richard K. Morgan, Altered Carbon
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Daemun Khanid
Apollo Defence Industries
305
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Posted - 2016.02.10 16:25:04 -
[120] - Quote
Dominous Nolen wrote:Kaldacin wrote:Can it be turned off? I'd rather not use the new camera 'system' if it's at all possible. You can uncheck "Try new camera" under the general settings tab in the esc menu. Everyone else has.
The problem is, and this is according to a devblog from what I hear. This new camera is going to be MANDATORY in about a month. As in you CAN'T turn it off. Just turning it off because it sucks isn't enough. Ppl need to be voicing their opinions on this mess until CCP's ears bleed.
Daemun of Khanid
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