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Author |
Thread Statistics | Show CCP posts - 15 post(s) |
Judy Mikakka
BURN EDEN Northern Coalition.
8
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Posted - 2016.02.12 15:50:42 -
[241] - Quote
Please don't remove the old camera, For me the new one is just awful. |
Finnbarr Galedeep
The Majestic Duck
1
|
Posted - 2016.02.12 16:03:04 -
[242] - Quote
Please add an option to remove all mouse acceleration with the new camera. I think this would get rid of a lot of the feeling of sluggishness when using it.
As mentioned, we need functional and tracking of ships in warp. Capsuleers have necks, don't they? It's silly to say that we can't turn and look at something as it warps away. |
Kirito Kid
D4RK M00N The Bastion
0
|
Posted - 2016.02.12 16:07:07 -
[243] - Quote
If you are going to keep the old options for the Map, and Scanning, why not the camera. You are missing quite a few options when using the new camera over the old. When it comes to tracking, holding down 'c' can be a hassle, and the zoom in effect is nauseating imo.
Better off just keeping the old camera as an option in the settings like you did with previous implementations. |
Xynthiar
Tactical Narcotics Team
14
|
Posted - 2016.02.12 16:16:42 -
[244] - Quote
ddred wrote:I'm not sure if there's an option, but I can't find it. But is there anyway to disable the mouse smoothing for the new camera? The new camera feels a lot more cinematic, but I do wish I had the functionality of the new camera controls with the quick responsiveness of the old one. Whenever I rotate the camera with the new controls, it feels super slow.
This is my only major problem with the new camera, personally.
Responsiveness is super important, I feel like I'm in heavy tidi when I switch to the new camera. |
stykyt
Dry Atomic Fusion Apocalypse Now.
0
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Posted - 2016.02.12 16:19:42 -
[245] - Quote
Do Not Remove The Old Camera.
DO NOT REMOVE THE OLD CAMERA.
Can we make it any clearer CCP?
I don't care what you get up to with your fancy pants new camera, it is a steaming pile compared to the old one and should remain an OPTION, do NOT force it on us.
I came back after 2.5 years to see what all this citadel stuff was about and I was confronted by this mess, I played around with it till it didn't make me feel quite as ill just from looking at it but most of the functionality of it feels gone. It seems many people in this thread have voiced what is wrong with it, but I turned it off after less than half an hour hoping to continue on my merry way with the old camera. So there's my 2p about the new camera. Now I find the old camera is getting removed so I am here to be mad on the forums at the developers and express that my desire to stop playing again is rising really fast this time round.
New Camera = Bad.
Old Camera = Good. |
Chronicle
Suddenly Corporation. Suddenly Spaceships.
0
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Posted - 2016.02.12 16:21:30 -
[246] - Quote
The biggest issue i think is the "swing/deceelleration" when you move your mouse around - this will screw with manual piloting - if i stop moving my mouse - i want the camera to stop as well. |
Aoi Litvyak
Random inactiva corporation
12
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Posted - 2016.02.12 16:34:12 -
[247] - Quote
Please, the new camera is unusable in its current state http://i.imgur.com/aAVOvXS.png
This desperately needs to be fixed. |
Morrow Disca
SniggWaffe WAFFLES.
87
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Posted - 2016.02.12 16:41:01 -
[248] - Quote
Please do not remove the old camera. The new one really makes me feel ill and the tracking on the old one was perfect.
https://twitter.com/SniggWaffe
https://forums.eveonline.com/default.aspx?g=posts&t=237822
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Whisperen
Delta vane Corp. Mordus Angels
49
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Posted - 2016.02.12 16:41:32 -
[249] - Quote
The new camera is crap leave the old one available via a checkbox. |
Langbard Vafud
Weimar
1
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Posted - 2016.02.12 16:52:40 -
[250] - Quote
From the devblog:
Quote:... weGÇÖve decided to keep the option of reverting to the old camera for about 1 month as of now ...
Can you not force us to use the new camera? I strongly dislike the new map, dscan, and now this new camera you've made. I don't care if you want to waste time "improving" things that don't need fixing, but as long as I have the option to use the original components, I'll be happy. |
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Edna Gallente
Catastrophic Overview Failure
2
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Posted - 2016.02.12 16:52:49 -
[251] - Quote
My 2 cents on the new camera.
The eve camera isn't supposed to be pretty or "smooth" via mouse acceleration the way that say a tycoon game camera setup might be.
The camera needs to be similar to a modeling program camera because its mission critical that we see exactly what we need to see in as little time as possible. It needs to be linear, accurate and none of that changing fov, mouse acceleration junk that just slows down our view of the field. |
Denidil
Cascade Crest
647
|
Posted - 2016.02.12 16:57:23 -
[252] - Quote
we hate the new camera. let us keep the old one.
Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.
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Kiandoshia
Gambrini
2413
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Posted - 2016.02.12 17:06:00 -
[253] - Quote
New camera is pants. Give automatic tracking of the selected object back and then remove 2/3 of the buttons from the UI and put more useful stuff there like... I dunno.. ponies. |
xartin
ANZAC ALLIANCE Fidelas Constans
25
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Posted - 2016.02.12 17:14:49 -
[254] - Quote
I undocled with the new camera enabled and instantly got vertigo.
Disabled the "new" camera and problem was fixed. easy and best solution.
also
Whoever allowed an intern decide to add and break critical game features with software not ready for human consumption needs to go back to school for developing software fundamentals instruction.
The new camera is literally garbage. The new map is also garbage and so is the new scanner.
That may sound really critical but i definitely consider that constructive feedback.
I pay for 4 yearly subs. if any of these beta features hit the mainline eve client before they're ready i'll cancel all four of my subs the next day.
CCP I don't pay four yearly subs for eve to test your crap tier software science experiments.
CCP you refuse to fix critical bugs in the eve client such as the web browser in game that's so vulnerable to being compromised it hasnt been funny for years.
I literally reported a bug in the eve client that has been confirmed over a year ago and it has not been fixed yet you guys are wasting your time not addressing fixing critical game bugs and instead breaking things that work just fine. I don't even...
https://www.reddit.com/r/Eve/comments/27g99h/a_tad_funny_and_a_bit_embarassing_this_ingame/ci0wpan
http://i.imgur.com/VIcU0N5.png <~~ screenshot of my bug reports
Some people have less time to live than it takes to get ccp to fix software bugs. |
Helena Ohu
Royal Amarr Institute Amarr Empire
6
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Posted - 2016.02.12 17:26:30 -
[255] - Quote
My 2p worth, I like the new camera especially the first person view, it makes bombing so much more fun :) However I am not using the new camera due to the tracking feature not working anymore. This is very important for hunting in Wormholes and with the tracking in the new camera being broken its just not usable.
The tracking in the new camera needs to work exactly the same as it works in the current version i.e. center it on the player ship and let it follow what ever is selected regardless of weather is a celestial object, ship or something else. |
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CCP Turtlepower
C C P C C P Alliance
265
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Posted - 2016.02.12 17:59:37 -
[256] - Quote
Hey guys, one last update from us before the weekend.
First of all, thanks for all the feedback. We canGÇÖt answer everyoneGÇÿs questions and concerns, but rest assured we are actively monitoring the forums.
To the players that feel nauseous when using the camera, please try playing with some of the camera settings in the Esc menu. Try turning of dynamic FOV and speed offset, and try increasing the camera speed. If you still experience nausea or discomfort, please continue to provide further details with the settings you have tried.
Now on to D-Scan. We have been bouncing around some ideas and came up with a new prototype way to D-Scan that I just put up on our Singularity test server where it will remain over the weekend. If you have the time and interest, please try getting on there and trying it out. It works like this: Hold down V and click something to D-scan it. V also opens up the D-scan window if it is not already open, and is a bindable shortcut key. Yes, you still have to hold down a keyboard button to scan quickly, but it only takes 1 click and the results are populated instantly in the D-scan window. This effectively reduces keystrokes and speeds up the whole process, making it faster and easier than ever before! After a scan, the GÇÿScanGÇÖ button grays out until the 2 second cooldown has elapsed, at which point the button blinks a little bit to let you know you can perform a new scan. Please leave any feedback for this prototype feature in this thread.
Hope you all have an awesome spaceship-filled weekend, CCP Turtlebutt // Team Psycho Sisters |
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Mistalia
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.02.12 18:24:54 -
[257] - Quote
Why don't you save yourselves and us all the hassle and remove the new camera and let us keep the old one?
If it ain't broke, why fix it?
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Vic Jefferson
Stimulus Rote Kapelle
891
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Posted - 2016.02.12 18:26:31 -
[258] - Quote
CCP Turtlepower wrote:First of all, thanks for all the feedback. We canGÇÖt answer everyoneGÇÿs questions and concerns, but rest assured we are actively monitoring the forums.
This one, I am going to have to take your word for, because your actions speak to a slightly different tune.
I understand that on paper, you want EvE to look and feel its best, to really shine, and want the UI to bring that to the forefront. Honestly your job is hard, because everyone is going to want the UI to feel or work slightly different, whereas no one is going to complain about shiny new ship effects or graphics; it's easy to be well received in graphics as they can only get better.
However in practice, you haven't really paid attention, or it seems that you are signaling that you are not paying attention to users. I turned the new map off and never looked back. Whenever new players ask about how to use the map, I immediately tell them to check the box, as the old map is more functional and easy to use, and most of the time, they too never look back. The box is the one thing that keeps me able to use the map and play the game. When the box goes, that ability goes too. Echoing others, the UI changes that have been pushed are more suited to making nice videos than getting information from the screen into a human brain.
Please do not forget that you are making a UI for the players, not for your own art project. The fact that the check boxes are there make the game playable for many of us - if you mechanically want to remove the old cameras code from the game, sure, but make sure another form of the classic camera mode is implemented in another way in its entirety.
Vote Vic Jefferson for CSM XI
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2D34DLY4U
BACKUPLEGION
38
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Posted - 2016.02.12 18:32:01 -
[259] - Quote
CCP Turtlepower wrote:Hey guys, one last update from us before the weekend.
First of all, thanks for all the feedback. We canGÇÖt answer everyoneGÇÿs questions and concerns, but rest assured we are actively monitoring the forums.
To the players that feel nauseous when using the camera, please try playing with some of the camera settings in the Esc menu. Try turning of dynamic FOV and speed offset, and try increasing the camera speed. If you still experience nausea or discomfort, please continue to provide further details with the settings you have tried.
Now on to D-Scan. We have been bouncing around some ideas and came up with a new prototype way to D-Scan that I just put up on our Singularity test server where it will remain over the weekend. If you have the time and interest, please try getting on there and trying it out. It works like this: Hold down V and click something to D-scan it. V also opens up the D-scan window if it is not already open, and is a bindable shortcut key. Yes, you still have to hold down a keyboard button to scan quickly, but it only takes 1 click and the results are populated instantly in the D-scan window. This effectively reduces keystrokes and speeds up the whole process, making it faster and easier than ever before! After a scan, the GÇÿScanGÇÖ button grays out until the 2 second cooldown has elapsed, at which point the button blinks a little bit to let you know you can perform a new scan. Please leave any feedback for this prototype feature in this thread.
Hope you all have an awesome spaceship-filled weekend, CCP Turtlebutt // Team Psycho Sisters
I just realized that you don't play EVE and therefore have no idea about what you are doing.
THIS IS NOT JUST A DSCAN PROBLEM
AUTO TRACKING IS ESSENTIAL TO PLAYING THE GAME AND A HUGE PART OF FLYING MANUALLY
- FLYING LOGI - LOCATING YOUSELF RELATIVE OTHERS - TOURNAMENT
HOW CAN YOU JUST COME HERE CALMLY AFTER ALL THE CRAP WE ARE TELLING YOU ON EVERY FORUM AND DISMISS THIS DISASTER WITH A PARAGRAPH ON SEA SICKNESS AND ANOTHER ON DSCAN
IS THIS FOR REAL? THE DSCAN PARAGRAPH DOESNT MAKE SENSE. READ IT AND COMPARE TO WHAT WE HAVE CURRENTLY
YOU HAVE NO IDEA WHAT YOU ARE DOING THE IMPLEMENTATION IS A DISASTER THE GAME IS BARELY PLAYABLE THE IMPLEMENTATION IS WORSE THAN WHAT WE HAD BEFORE NO ONE WANTS THE NEW CAMERA
THIS IS A CATASTROPHIC FAILURE OF EPIC PROPORTIONS AND YOU NEED TO REVISIT EVERYTHING, GO BACK TO DRAWING BOARD, PLAY THE GAME NON STOP FOR 3 MONTHS SO YOU LEARN WHAT IS REQUIRED BEFORE YOU EVER ATTEMPT TO WRITE ANOTHER LINE OF CODE OR MESS WITH THE CAMERA
Again sorry for caps but I really don't understand what we have to do to get the message across to this dude
THIS IS VERY SERIOUS - WE ARE TRYING TO HELP YOU, PLEASE UNDERSTAND |
Fzhal
Tessaract Industries
36
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Posted - 2016.02.12 18:32:18 -
[260] - Quote
Yeah, I started feeling a bit nauseous too, mostly from all the distant icons going across the screen back and forth. Please make it so that disabling camera bob will disable the back and forth too!
The thing that I'm most unhappy about is the lack of capability (or maybe I just couldn't find it) to control the camera friction so that the camera didn't keep spinning after I moved it and kept holding the mouse button down in one spot so that it didn't keep spinning. Like station ship spinning, if your mouse is moving fast when you let the button go it keeps spinning, but if you stop your mouse before button-up then the camera stops. This camera just keeps going and it makes it pretty impossible to quickly shift camera for a better view because it keeps going past where you want it to go, and YOU CAN"T STOP IT from spinning more. (Unless you rotate the other way I guess, but isn't that a bit of an excessive expectation because it will again spin further than you want the other direction?) |
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Altrue
Exploration Frontier inc
1994
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Posted - 2016.02.12 18:44:38 -
[261] - Quote
A speed offset slider would be cool!
So that we can have a tiny bit of offset, without getting the full effect.
As for the nausea part, for my part, I felt most displeased with small adjustments of the velocity at < 15% max speed. Seems like the curve of speed difference / camera movement is the strongest at small speeds, and it really shows. My suggestion would be to reduce the maximum offset, and put that reduction at the start of the curve.
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
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CCP Darwin
C C P C C P Alliance
1949
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Posted - 2016.02.12 18:50:41 -
[262] - Quote
Fzhal wrote:The thing that I'm most unhappy about is the lack of capability (or maybe I just couldn't find it) to control the camera friction so that the camera didn't keep spinning after I moved it and kept holding the mouse button down in one spot so that it didn't keep spinning.
Moving the "Camera Speed" slider toward "Fast" reduces the inertia of the camera.
Note that the old camera continues to rotate after you stop moving it as well. It's not 100% damped. You can, with that setting, damp the camera rotation a whole lot more than the old camera's default, so play with it to see where you like it.
I'm not on the team working on the camera, so I won't be able to answer questions about their plans for it. Just trying to help direct you to the setting that does what you want.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Leonardo Adami
Science and Trade Institute Caldari State
131
|
Posted - 2016.02.12 18:53:05 -
[263] - Quote
CCP Turtlepower wrote:Hey guys, one last update from us before the weekend.
First of all, thanks for all the feedback. We canGÇÖt answer everyoneGÇÿs questions and concerns, but rest assured we are actively monitoring the forums.
To the players that feel nauseous when using the camera, please try playing with some of the camera settings in the Esc menu. Try turning of dynamic FOV and speed offset, and try increasing the camera speed. If you still experience nausea or discomfort, please continue to provide further details with the settings you have tried.
Now on to D-Scan. We have been bouncing around some ideas and came up with a new prototype way to D-Scan that I just put up on our Singularity test server where it will remain over the weekend. If you have the time and interest, please try getting on there and trying it out. It works like this: Hold down V and click something to D-scan it. V also opens up the D-scan window if it is not already open, and is a bindable shortcut key. Yes, you still have to hold down a keyboard button to scan quickly, but it only takes 1 click and the results are populated instantly in the D-scan window. This effectively reduces keystrokes and speeds up the whole process, making it faster and easier than ever before! After a scan, the GÇÿScanGÇÖ button grays out until the 2 second cooldown has elapsed, at which point the button blinks a little bit to let you know you can perform a new scan. Please leave any feedback for this prototype feature in this thread.
Hope you all have an awesome spaceship-filled weekend, CCP Turtlebutt // Team Psycho Sisters
Literally...nevermimd, on second thought. When your answer is to keep yourself from getting sick change some settings. That's the wrong answer. It should be we've heard your concerns we're not gonna implement a feature that makes our player base nauseous. The tracking camera is huge, we've told you what's wrong why it's wrong and how we feel it should be. So how about you actually read the forums. We've told you the issues. CCP clearly isn't listening and y'all clealri don't play Eve on TQ. This is absolutely absured and ridiculous. |
Lfod Shi
Lfod's Ratting and Salvage
305
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Posted - 2016.02.12 19:11:49 -
[264] - Quote
Subscription cancelled.
GÖ¬ They'll always be bloodclaws to me GÖ½
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oklem
Canadian Operations Yulai Federation
4
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Posted - 2016.02.12 19:13:19 -
[265] - Quote
Is there a way to limit the marquee targeting to objects on the overview. Or perhaps active brackets. Every time i try to use it i end up targeting wrecks, drones, or a mess of other stuff I don't want to see. |
bigbud skunkafella
Not The Usual Suspects
42
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Posted - 2016.02.12 19:15:58 -
[266] - Quote
Adam Paterson wrote:The tracking camera is a must keep in my opinion, it makes it nearly impossible to hunt some one on d scan or follow a ships movements without it. And it is a shame the feture to create your own custom tracking position is not considered. Unfortunately I will be opting out due to this.
this. please retain old tracking camera . |
Dominous Nolen
Powder and Ball Alchemist Industries
111
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Posted - 2016.02.12 19:17:49 -
[267] - Quote
CCP If you guys keep pushing these "fix" and are gun-ho on pushing this camera you are going to drive a ton of people away from the game
Telling use to tweak camera settings till we find something to elivate the nausea we are experiencing is a less then good customer experience.
I'm at the point of frustration with submitting bugs and not having anything done, and this is getting me to the point where when my accounts come due I'm done.
You keep trying to implement features that are half completed and having us beta test them in production? That's not a good practical development model, especially if don't actually take our feed back seriously.
@dominousnolen
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Tippia
Sunshine and Lollipops
27039
|
Posted - 2016.02.12 19:20:36 -
[268] - Quote
CCP Turtlepower wrote:To the players that feel nauseous when using the camera, please try playing with some of the camera settings in the Esc menu. Try turning of dynamic FOV and speed offset, and try increasing the camera speed. If you still experience nausea or discomfort, please continue to provide further details with the settings you have tried.
Now on to D-Scan. We have been bouncing around some ideas and came up with a new prototype way to D-Scan that I just put up on our Singularity test server where it will remain over the weekend. If you have the time and interest, please try getting on there and trying it out. It works like this: Hold down V and click something to D-scan it. V also opens up the D-scan window if it is not already open, and is a bindable shortcut key. Yes, you still have to hold down a keyboard button to scan quickly, but it only takes 1 click and the results are populated instantly in the D-scan window. This effectively reduces keystrokes and speeds up the whole process, making it faster and easier than ever before! After a scan, the GÇÿScanGÇÖ button grays out until the 2 second cooldown has elapsed, at which point the button blinks a little bit to let you know you can perform a new scan. Please leave any feedback for this prototype feature in this thread.
How about this idea for d-scan? You tap GÇÿCGÇÖ, and then click on anything you want to keep track of, be it in-space brackets or on the overview. Your ship remains centred and the camera aligns the target with a user-definable position on screen. If you tap GÇÿCGÇÖ again, you no longer track clicked targets GÇö it works like a toggle so you don't have to press a bunch of keys every time you want to track something. It's just point and click.. Or you just turn the camera, which then stays where you point it and doesn't float around a bunch.
I know it can be done, because it's already in the game and there's no reason to remove it.
Once you've implemented that, you need to look at implementing the following critical components, the lack of which should be considered showstopping bugs if some numbskull accidentally lets the unfinished build go live: GÇó Keeping the ship centred at all times. GÇó Adjusting the tracking point, as mentioned above. GÇó Tracking toggle. GÇó Look toggle. GÇó No camera movement without input while looking. GÇó Linear zoom. GÇó Linear (and equal on every axis) orbiting speed. GÇó Instant reset GÇó RClick-slewing with snap-back GÇó Manual R+L-Drag zoom and FOV adjustment GÇó Tactical overlay setting persistence
CCP Darwin wrote:Moving the "Camera Speed" slider toward "Fast" reduces the inertia of the camera.
Note that the old camera continues to rotate after you stop moving it as well. It's not 100% damped. You can, with that setting, damp the camera rotation a whole lot more than the old camera's default, so play with it to see where you like it. How about a setting to remove all inertia, irrespective and unconnected with camera speed? How about letting camera speed act equally on both axes? How about making the camera movement entirely linear, both in rotation and zoom?
I get that you want to implement these neat features that the refactoring has allowed, but realise that they are at best of tertiary (and most likely of zero) importance compared to making a camera that gives the player full control of his view on space. If you really want to have fun with those new features, put in settings for X, Y, and Z response curves similar to what you see in more serious sims (they generally do it for control input, but this is EVE and the camera is the controller in question GÇö coincidentally, that's also why you cannot **** it up and why people are screaming at you at the moment).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Tamazaki
Center for Advanced Studies Gallente Federation
17
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Posted - 2016.02.12 19:24:54 -
[269] - Quote
CCP Turtlepower wrote:Hey guys, one last update from us before the weekend.
First of all, thanks for all the feedback. We canGÇÖt answer everyoneGÇÿs questions and concerns, but rest assured we are actively monitoring the forums.
To the players that feel nauseous when using the camera, please try playing with some of the camera settings in the Esc menu. Try turning of dynamic FOV and speed offset, and try increasing the camera speed. If you still experience nausea or discomfort, please continue to provide further details with the settings you have tried.
Please remove the camera drift that occurs when entering and exiting warp. This is partly what gives me the motion sickness. The old camera doesn't have it, and it doesn't need it. Thank you. |
Manic Velocity
The Corp I Just Left
157
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Posted - 2016.02.12 20:01:54 -
[270] - Quote
CCP Turtlepower wrote:Now on to D-Scan. We have been bouncing around some ideas and came up with a new prototype way to D-Scan that I just put up on our Singularity test server where it will remain over the weekend. If you have the time and interest, please try getting on there and trying it out. It works like this: Hold down V and click something to D-scan it. V also opens up the D-scan window if it is not already open, and is a bindable shortcut key. Yes, you still have to hold down a keyboard button to scan quickly, but it only takes 1 click and the results are populated instantly in the D-scan window. This effectively reduces keystrokes and speeds up the whole process, making it faster and easier than ever before! After a scan, the GÇÿScanGÇÖ button grays out until the 2 second cooldown has elapsed, at which point the button blinks a little bit to let you know you can perform a new scan. Please leave any feedback for this prototype feature in this thread.
Emphasis mine.
This is so obviously not the case. The very first thing I noticed is the delayed, line-by-line output of the scan results. The results are most certainly not populated instantly. I hate to bring this up because it sounds like nit-picking, but I think most here would agree that the delayed output effect serves absolutely no practical purpose.
D-Scan is an intel tool. We use it specifically because we need information as fast as possible. Yet once again, this is an example of "form over function". We don't need d-scan to be pretty. We need it to be useful. This delay effect needs to go, plain and simple.
@manicvelocity
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