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Skinzee
Catastrophic Operations Get Off My Lawn
37
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Posted - 2016.02.11 07:57:30 -
[1] - Quote
Hey,
I'm tempted to create a toon solely for the purpose of high sec mission running and with the new SP injectors, it will make skilling for a certain ship a lot faster.
Could anyone give me some advice as to what would be the best Marauder/Pirate BS for level 4's?
Not so much for blitzing as I just want to poodle along, accept missions, do it and head back. Not really one for declining missions because it takes a little longer :)
Thanks! o7 |
Arthur Aihaken
CODE.d
4951
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Posted - 2016.02.11 09:57:32 -
[2] - Quote
Golem Marauder. You probably only need to take it to Marauders IV.
I am currently away, traveling through time and will be returning last week.
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Skinzee
Catastrophic Operations Get Off My Lawn
37
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Posted - 2016.02.11 10:51:29 -
[3] - Quote
I heard a Vargur/Machariel is also good but is that mainly because they are fast/blitz ships or would a Golem be a safer/slower option?
I would be new to missions and im not experienced in this section of EvE so you may treat me as a newbro ;)
Thanks in advance <3 |
Arthur Aihaken
CODE.d
4951
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Posted - 2016.02.11 11:04:52 -
[4] - Quote
Skinzee wrote:I heard a Vargur/Machariel is also good but is that mainly because they are fast/blitz ships or would a Golem be a safer/slower option?
I would be new to missions and im not experienced in this section of EvE so you may treat me as a newbro ;) Thanks in advance <3 Vargurs are also a good choice and you really can't go wrong with either. I prefer the Golem as you can apply 100% damage to the weakest NPC resists. And it looks cooler in black. With Ascendancy implants you can easily get up to between 4.46-5.4 AU/s warp speed which is more than sufficient for the vast majority of standard Empire agents.
Machariels are probably the premier blitzing platform but I didn't mention it as you indicated you were looking more for a mission brawler. It's really difficult (although not impossible) to seriously screw-up any mission with a Marauder, so they're about as idiot-proof as they get. Wherever possible you want to run Burner missions as they offer significantly higher reward for mitigated risk. A great example are the Team Burner missions which can be run with a polarized fit Garmur.
I am currently away, traveling through time and will be returning last week.
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Skinzee
Catastrophic Operations Get Off My Lawn
37
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Posted - 2016.02.11 11:13:44 -
[5] - Quote
Arthur Aihaken wrote:Skinzee wrote:I heard a Vargur/Machariel is also good but is that mainly because they are fast/blitz ships or would a Golem be a safer/slower option?
I would be new to missions and im not experienced in this section of EvE so you may treat me as a newbro ;) Thanks in advance <3 Vargurs are also a good choice and you really can't go wrong with either. I prefer the Golem as you can apply 100% damage to the weakest NPC resists. And it looks cooler in black. With Ascendancy implants you can easily get up to between 4.46-5.4 AU/s warp speed which is more than sufficient for the vast majority of standard Empire agents. Machariels are probably the premier blitzing platform but I didn't mention it as you indicated you were looking more for a mission brawler. It's really difficult (although not impossible) to seriously screw-up any mission with a Marauder, so they're about as idiot-proof as they get. Wherever possible you want to run Burner missions as they offer significantly higher reward for mitigated risk. A great example are the Team Burner missions which can be run with a polarized fit Garmur.
Brilliant, thank you so much!
p.s. - I have heard about the burner missions but have avoided looking into doing them so far as they seem to be 'hard' in a sense and require a specialized fit (expensive mods) to be able to complete. That may be incorrect tho but its just the general thought ive read about them so far. |
Arthur Aihaken
CODE.d
4952
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Posted - 2016.02.11 11:37:25 -
[6] - Quote
Skinzee wrote:Brilliant, thank you so much!
p.s. - I have heard about the burner missions but have avoided looking into doing them so far as they seem to be 'hard' in a sense and require a specialized fit (expensive mods) to be able to complete. That may be incorrect tho but its just the general thought ive read about them so far. I just started a new "Cookie Cutter" Burner thread, and the two fits thus far are both under 100m ISK completely fit.
I am currently away, traveling through time and will be returning last week.
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Skinzee
Catastrophic Operations Get Off My Lawn
37
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Posted - 2016.02.11 11:40:00 -
[7] - Quote
Arthur Aihaken wrote:Skinzee wrote:Brilliant, thank you so much!
p.s. - I have heard about the burner missions but have avoided looking into doing them so far as they seem to be 'hard' in a sense and require a specialized fit (expensive mods) to be able to complete. That may be incorrect tho but its just the general thought ive read about them so far. I just started a new "Cookie Cutter" Burner thread, and the two fits thus far are both under 100m ISK completely fit.
So with the Garmur, that fit can do all the burner missions? or are there harder burner missions that require cruisers ships etc? |
Arthur Aihaken
CODE.d
4952
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Posted - 2016.02.11 11:41:21 -
[8] - Quote
Skinzee wrote:So with the Garmur, that fit can do all the burner missions? or are there harder burner missions that require cruisers ships etc? Just the Team Burner missions. You can use the same fit for any of them - just substitute different ammo and range where directed. There's unfortunately no single ship that will run all the Burner missions.
I am currently away, traveling through time and will be returning last week.
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Andrew Space
Spaceheads
0
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Posted - 2016.02.13 09:37:58 -
[9] - Quote
I'm doing this myself! I personally always preferred projectile weapons so decided to go into a Vargur. Wish you luck! Send me an evemail if you'd like to fly together at some point! |
Kitty Bear
Harbingers of Chaos Inc Violence of Action.
1529
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Posted - 2016.02.13 09:54:57 -
[10] - Quote
As your not concerned by completion time
the Rattlesnake works well
if you enjoy herding cats and waiting for missiles to land on target
if not, the snake is not for you there are several gunnery based T2/PF BS's and any one of them will suit your needs |
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vr0p
Moonshine Industries
12
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Posted - 2016.02.13 15:00:41 -
[11] - Quote
I would not advise you to plan for the bling ship first. Because you will probably screw things up as you learn mission mechanics, risking a billion or two isk, but also because you might simply dislike the playstyle of the ship you spent so much time planning/training for. I spent a lot of time and effort making a no-tank all offense sniping ship, and while reasonably effective I hated the playstyle.
I say pick a T1 battleship and get out there, figure out what you like and don't like. I will say that Marauders are not the "best" mission runner in terms of offensive capability/speed to finish, but there are some serious concrete reasons to have one in your arsenal:
Ammo efficiency: with the 100% role bonus on the 4 hardpoints, you are consuming half the ammunition of an 8 hardpoint battleship, so your wallet will have less burden on it for purchasing ammo stockpiles. The rate-of-fire ships like Mach, Tempest, Mega etc. burn through those stockpiles rapidly.
Overheating: also due to the turret hardpoint layout, you can achieve better results from overheating the guns. I don't have numbers, just the anecdotal qualification that "8 turrets heat up and burn out fast" and "4 turrets overheat and burn up slowish-er"
Tank: bastion is probably the main reason to buy a marauder, it's obvious so I won't waste time talking about it
Salvage: tractor + salvager are popular utility options. They fit in with the "efficiency" theme of the ship class, squeezing the maximum isk value out of each rat. Just remember that time is a resource too, so salvaging everything is unwise, generally you just pick the juicy wrecks during combat.
So yeah these benefits of the ship class tend to manifest in reduced dps in regards to "balance", when compared to certain faction battleships'. |
Donnachadh
United Allegiance of Undesirables
748
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Posted - 2016.02.13 15:03:06 -
[12] - Quote
Arthur Aihaken and the others have given you excellent advice and I have nothing to add to that.
I want to put a caution into your thought process here. Character skills are critical to how some fits work in missions especially the more difficult like the burners. To put this more bluntly a fit that works well in the burner missions for Arthur may end in a destroyed ship for you simply because your character lacks some of the skills needed, or those skills are not trained to a high enough level.
Arthur I did not go back and look at your posted information on the fits so please just a quick question. Do you have a list of skills and the levels they would need to be trained to for your fits to work well in the burners? If not I would suggest that you work one up and add it to the post with the fits so newer players like Skinzee here have a more complete picture of what is needed. |
Arthur Aihaken
CODE.d
4973
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Posted - 2016.02.13 17:03:04 -
[13] - Quote
If you can fit the modules that's half the battle. The Garmur for the Team Burners is probably the most forgiving. Worst case scenario you can substitue Javelin ammuniton if you're short on range and it'll just end up taking longer to complete. With the Team Burners you're kiting faster so you can always align and bug-out if you find you can't break any of the tanks.
As for the Anomic and Base Burners, these are very much skill dependent and you can easily find yourself in over your head with the simplest of timing mistakes. Even with IV and V skills I still lose the occasional ship when I'm not paying attention (happens, goes with the territory). This is why I tend to only recommend the Team Burners because they're really hard to screw up.
Honestly, I hate every Burner except the Team ones. I detest having to run a half dozen or more 100m+ ISK ships that require constant replenishing of cap boosters, drones and repairs. And I always seem to get absolute crap for non-Team Burner Faction drops.
I am currently away, traveling through time and will be returning last week.
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
497
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Posted - 2016.02.14 05:15:23 -
[14] - Quote
I really like having a mach/vargur setup for regular L4 missions. Choosing between the two based on blitz orientation or lots of travel vs. wanting a powerful tank for taking out a swarm.
That said, most of the burner missions prefer missiles instead of the gunnery skills for the mach/vargur.
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Osmonde Jr
Caldari Provisions Caldari State
0
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Posted - 2016.02.15 19:31:15 -
[15] - Quote
I would like to chime is as I am in the same situation as the OP, except I have gotten myself to 50 million SP. Currently I am at Marauder V and can fly a Golem with all the necessary support skills minus a few in shields. I have a couple of questions as I am brand new to missioning in general.
- What is the difference in using a Rattlesnake, Golem, or a Barghest in missions the pros and cons?
- If I use the Golem is it better to use torps with target painters or cruise missiles?
- Where can we read up on what Burner missions are and how to complete them? (added: I see the fit posted earlier, but is there more?)
- Is there any places that I can get more information on missioning as a lot has changed when I last played which was when they had agent quality levels. So far the only current sites is the Evelopedia.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2296
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Posted - 2016.02.16 01:01:51 -
[16] - Quote
Osmonde Jr wrote:I would like to chime is as I am in the same situation as the OP, except I have gotten myself to 50 million SP. Currently I am at Marauder V and can fly a Golem with all the necessary support skills minus a few in shields. I have a couple of questions as I am brand new to missioning in general.
- What is the difference in using a Rattlesnake, Golem, or a Barghest in missions the pros and cons?
- If I use the Golem is it better to use torps with target painters or cruise missiles?
- Where can we read up on what Burner missions are and how to complete them? (added: I see the fit posted earlier, but is there more?)
- Is there any places that I can get more information on missioning as a lot has changed when I last played which was when they had agent quality levels. So far the only current sites is the Evelopedia.
RS involves a lot of managing drones and stuff and it's really slow so I don't like it. Golem is pretty straight forward and can fit a huge tank. Barghest is pretty fast, and the missiles travel so fast you don't need to volley count, and it can get the best dps. it is the one I've been flying the most lately. Although it doesn't have the painter bonus so I'm not sure about the damage application vs the golem or CNR. CNR: might as well include it as it is pretty much the standard missile boat. pretty much a golem with less tank and more ammo use. Has a nice damage application bonus.
I've mostly gone to cruise missiles for the convenience. torp damage isn't very great but I also haven't played with them in a while. Fury cruise barghest does nearly the same dps as rage torp golem.
burner mission bible, everything you need is in this thread, I'm subscribed to it so any time anyone posts I get a notification, and I suspect a few others are too as any questions get answered pretty quickly.: https://forums.eveonline.com/default.aspx?g=posts&t=369477
as far as missions go most of them haven't changed in a while. between eve-survival.org/wikka.php?wakka=missionreports and the burner mission thread they should all be covered. Beyond that the main things you are looking for are a good lp store, and the lowest sec status you can find. Sec status influences payouts so lower is better. Past that a good constellation layout and short warps between gates are bonuses. many people end up in lanngisi as it is a dead end constellation with one entrance/exit and all systems are within 2 jumps, and SoE LP has been pretty stable for a while (although I haven't looked lately). this website should help find a good corp. https://www.fuzzwork.co.uk/lpstore/
@ChainsawPlankto
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2297
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Posted - 2016.02.16 01:10:27 -
[17] - Quote
Skinzee wrote:Not so much for blitzing as I just want to poodle along, accept missions, do it and head back. Not really one for declining missions because it takes a little longer :) one thing to say that now, but after rescuing the damsel a 100 times, maybe blitzing starts to sound good.
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4981
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Posted - 2016.02.16 13:19:46 -
[18] - Quote
Chainsaw Plankton wrote:Skinzee wrote:Not so much for blitzing as I just want to poodle along, accept missions, do it and head back. Not really one for declining missions because it takes a little longer :) one thing to say that now, but after rescuing the damsel a 100 times, maybe blitzing starts to sound good. Only 100...? You have to wonder when the parents are finally going to throw in the towel...
I am currently away, traveling through time and will be returning last week.
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Altair Taurus
41
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Posted - 2016.02.18 00:56:13 -
[19] - Quote
BOOM!!! I boosted my char thanks to SP injectors and I "trained" three Marauders with appropriate T2 weapons in one day: Golem, Vargur and Kronos! Now I run level 4 missions to perfect flying those beasts. After several dozen missions I can give you my first impressions:
First off, I fit them all as cap stable omni-tanked (over 1000 DPS tank) vessels dealing over 1000 DPS damage and using LMJD as a main prop mod.
- armor tanked Kronos - I use blasters only. This Marauder is great because my feeling is Kronos outdamage autocannon Vargur at typical ranges up to 50 km (maybe because of higher alpha). Even EM weak rats are shattered to pieces in Void/CN Anti fire. I simply jump close to rat cluster, activate Bastion mode and keep firing until all nearby rats are dead.
- shield tanked Vargur- I use autocannons only. "Modus operandi" is similar to Kronos. Tank is perfect (no issues in any mission so far!) but as I mentioned before I feel AC are a bit under-powered firing T1 ammo. I definitely must try faction ammo. However I think I was able to fit Vargur better (even ideally!) than two remaining Marauders.
- shield tanked Golem - I use T2 cruise missiles only. That beast is different - more sniper platform. Of course typically I activate bastion mode and and launch CMs at over 100 km range. Thanks to +5% implant set application is excellent. BS always die after being hit by 3-4 Fury CM volleys and elite frigates orbiting at point blank range die after two Precision CM volleys. Unfortunately Golem requires a bit micromanagement with target painters (I fit two) but this is manageable. Of course this Marauder offers ideal damage types selection but I fire EM and kinetic missiles only for simplicity reasons.
There is also one completely new experience - salvage during fight! I still try to master this but I've noticed salvage times are much longer than flying Noctis so now I loot only (I do not activate Salvager).
In the near future I will also "train" Paladin to finally own all those beast but first I have to get access to Amarr level 4 mission agents and set up proper jump clone there. |
Alaric Faelen
Sabotage Incorporated Executive Outcomes
370
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Posted - 2016.02.18 06:06:34 -
[20] - Quote
I took a vacation from null sec to run a few missions in high sec. I used a Rattlesnake- despite guns actually being my best skill set.
With just regular T2 fittings and T1 rigs, the thing is easy mode for L4's. You can spend a billion isk to bust out missions slightly faster if you care about min/max. But might as well spend that bling on the Snake in that case. I went with an MJD (only prop mod) so sometimes it's a pain getting to the next gate. But if I ever even get close to worrying about my shields, just scoop the Sentries and MJD away. Or go with a heavier tank and throw Geckos at the rats at closer range.
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