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Thread Statistics | Show CCP posts - 3 post(s) |
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CCP Fozzie
C C P C C P Alliance
13725
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Posted - 2016.02.11 17:49:46 -
[1] - Quote
Hello everyone! We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to Sensor Dampeners.
This is one of the simpler sets of module changes in this release. The power level of the group as a whole isn't changing significantly.
As part of these changes, we're upgrading EWAR like Sensor Dampeners to our new falloff system. This will make the falloff for Sensor Dampeners work more intuitively (more like guns). As your range increases in falloff, the strength of the painter on your target will decrease. In comparison, the current version of TP falloff is chance based and rolls a virtual die to determine if you get a full strength paint or have no effect.
Here's the most recent iteration of the numbers:
We're very interested in your feedback on all these changes. We'll be releasing them to Singularity next week if all goes well, so that you can try these and all the other module changes planned for the March release. Please use this thread for passing along your feedback, and we'll be reading.
Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13725
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Posted - 2016.02.11 18:24:47 -
[2] - Quote
Reserved
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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H3llHound
Koshaku Tactical Narcotics Team
55
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Posted - 2016.02.11 19:58:31 -
[3] - Quote
Quote:As your range increases in falloff, the strength of the painter on your target will decrease. In comparison, the current version of TP falloff is chance based and rolls a virtual die to determine if you get a full strength paint or have no effect.
Dont be lazy fozzie and copypasta your threads |
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CCP Fozzie
C C P C C P Alliance
13747
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Posted - 2016.02.11 20:36:30 -
[4] - Quote
H3llHound wrote:Quote:As your range increases in falloff, the strength of the painter on your target will decrease. In comparison, the current version of TP falloff is chance based and rolls a virtual die to determine if you get a full strength paint or have no effect. Dont be lazy fozzie and copypasta your threads
It's a lot of threads :P
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Rowells
ANZAC ALLIANCE Fidelas Constans
2917
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Posted - 2016.02.11 20:50:05 -
[5] - Quote
"It's time to make T2 great again!" - CCP Fozzie - 2016 |
Oddsodz
Rifterlings Zero.Four Ops
172
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Posted - 2016.02.11 21:14:31 -
[6] - Quote
Alas, I still can't see a real reason to fit t2 over the phased muon. Just saying |
Roland Deschaines
Beyond Frontier Brave Collective
4
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Posted - 2016.02.11 21:19:28 -
[7] - Quote
Oddsodz wrote:Alas, I still can't see a real reason to fit t2 over the phased muon. Just saying
More optimal/falloff and more strenght on T2.
Seems fine. |
Greygal
Redemption Road Affirmative.
493
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Posted - 2016.02.11 21:20:23 -
[8] - Quote
The change to falloff on damps is really nice, and it makes sense! It also means you'll never have a "missed" damp again - just less effective or more effective! I like, a lot! GÖÑ
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams & monthly NewBro new player roams!
Visit Redemption Road or join mailing list REDEMPTION ROAMS for information
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Arthur Aihaken
CODE.d
4957
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Posted - 2016.02.11 21:31:39 -
[9] - Quote
No Faction or Officer versions?
I am currently away, traveling through time and will be returning last week.
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l0rd carlos
TURN LEFT
1270
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Posted - 2016.02.11 21:36:11 -
[10] - Quote
YES! As a Keres pilot I aprove of this thread! Thanks CCP :)
Youtube Channel about Micro and Small scale PvP with commentary: Fleet Commentary by l0rd carlos
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Two step
Aperture Harmonics K162
4892
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Posted - 2016.02.11 21:56:34 -
[11] - Quote
"Scran Res Modifier"? :P
CSM 7 Secretary
CSM 6 Alternate Delegate
@two_step_eve on Twitter
My Blog
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Alain Colcer
Agiolet Security and Logistics
146
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Posted - 2016.02.11 22:45:43 -
[12] - Quote
Faction and officer versions for these would be lovely. |
Mad Abbat
Talon Swarm
32
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Posted - 2016.02.11 22:51:06 -
[13] - Quote
Thats a good one! |
Anthar Thebess
1453
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Posted - 2016.02.11 23:31:00 -
[14] - Quote
No pirate lp store version
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Alexis Nightwish
406
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Posted - 2016.02.12 01:56:18 -
[15] - Quote
Given the nature of the falloff formula, shouldn't the falloff become half what it is now so that at 2x falloff (which is what the current falloff is) you have almost no effect?
In other words, the remote sensor damp II should have a falloff of 30km so that at 90km (30 optimal + 2x falloff of 30) it's weak enough to be ineffective? Otherwise it's going to have a reach of 150km!
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Alex Harumichi
Icecream Audit Office
32
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Posted - 2016.02.12 08:18:52 -
[16] - Quote
I like it... but could we please get some faction variants of these? It would make sense for Gallente navy (at least) to have a slightly improved version.
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Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1875
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Posted - 2016.02.12 09:14:28 -
[17] - Quote
You forgot something
Quote:We're adding Federation Sensor Dampener because of course the Federation Navy should make dampener .
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Commander Spurty
Moosearmy I N F A M O U S
1611
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Posted - 2016.02.12 12:12:11 -
[18] - Quote
At least T2 damps are ballpark for stats compared to NPC drop stuff.
This is one of those exceptions I guess
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Spurty
Moosearmy I N F A M O U S
1611
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Posted - 2016.02.12 12:12:11 -
[19] - Quote
At least T2 damps are ballpark for stats compared to NPC drop stuff.
This is one of those exceptions I guess
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Kendarr
Zebra Corp Goonswarm Federation
58
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Posted - 2016.02.12 13:39:18 -
[20] - Quote
Are you lowering the skill requirements on T2?
Zebra-Corp
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Zetakya
Echelon Research SpaceMonkey's Alliance
0
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Posted - 2016.02.12 15:10:07 -
[21] - Quote
If Sensor Boosters are getting ECCM added to them, shouldn't Sensor Damps get an ECCCM effect added? |
Helsinki Atruin
Assisted Suicide Services Epicenter.
2
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Posted - 2016.02.12 16:14:54 -
[22] - Quote
Zetakya wrote:If Sensor Boosters are getting ECCM added to them, shouldn't Sensor Damps get an ECCCM effect added?
err, breaking locks and at the same time increasing the time to relock with one module. that sounds like the most unpleasant experience i can imagine, short of a module that starts your self destruct timer |
Zetakya
Echelon Research SpaceMonkey's Alliance
0
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Posted - 2016.02.12 17:03:46 -
[23] - Quote
Helsinki Atruin wrote:Zetakya wrote:If Sensor Boosters are getting ECCM added to them, shouldn't Sensor Damps get an ECCCM effect added? err, breaking locks and at the same time increasing the time to relock with one module. that sounds like the most unpleasant experience i can imagine, short of a module that starts your self destruct timer
I wasn't suggesting that Damps should break lock. Just that they should have the counter effect to SEBOs now increasing Grav/Mag/LADAR/RADAR strength. |
Irya Boone
Never Surrender.
472
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Posted - 2016.02.12 21:40:15 -
[24] - Quote
My name is Irya Boone and i approve this tiericide , just perfect
CCP it's time to remove Off Grid Boost and Put Them on Killmail too, add Logi on killmails
.... Open that damn door !!
you shall all bow and pray BoB
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Korozaa Akuma
Yomi-no-kuni
3
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Posted - 2016.02.12 23:38:01 -
[25] - Quote
Another stealth nerf. From the current meta four to the new T2 there is no change in damping strength, yet it will cost you 50% more CPU and 50% more cap. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2909
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Posted - 2016.02.13 05:40:33 -
[26] - Quote
Zetakya wrote:Helsinki Atruin wrote:Zetakya wrote:If Sensor Boosters are getting ECCM added to them, shouldn't Sensor Damps get an ECCCM effect added? err, breaking locks and at the same time increasing the time to relock with one module. that sounds like the most unpleasant experience i can imagine, short of a module that starts your self destruct timer I wasn't suggesting that Damps should break lock. Just that they should have the counter effect to SEBOs now increasing Grav/Mag/LADAR/RADAR strength. That's actually a pretty neat idea. Maybe now that almost everyone will be able to ECCM as easily as changing to a script, it would be prudent to add a new ECCCM module which shares the ship skill bonus with sensor dampeners so you can pair your ECM with sensor damps to help ensure the jams hit.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Zetakya
Echelon Research SpaceMonkey's Alliance
2
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Posted - 2016.02.13 11:29:33 -
[27] - Quote
Reaver Glitterstim wrote:Zetakya wrote:Helsinki Atruin wrote:Zetakya wrote:If Sensor Boosters are getting ECCM added to them, shouldn't Sensor Damps get an ECCCM effect added? err, breaking locks and at the same time increasing the time to relock with one module. that sounds like the most unpleasant experience i can imagine, short of a module that starts your self destruct timer I wasn't suggesting that Damps should break lock. Just that they should have the counter effect to SEBOs now increasing Grav/Mag/LADAR/RADAR strength. That's actually a pretty neat idea. Maybe now that almost everyone will be able to ECCM as easily as changing to a script, it would be prudent to add a new ECCCM module which shares the ship skill bonus with sensor dampeners so you can pair your ECM with sensor damps to help ensure the jams hit.
I was just thinking of a script. |
Lugh Crow-Slave
1561
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Posted - 2016.02.14 14:21:07 -
[28] - Quote
Zetakya wrote:Reaver Glitterstim wrote:Zetakya wrote:Helsinki Atruin wrote:Zetakya wrote:If Sensor Boosters are getting ECCM added to them, shouldn't Sensor Damps get an ECCCM effect added? err, breaking locks and at the same time increasing the time to relock with one module. that sounds like the most unpleasant experience i can imagine, short of a module that starts your self destruct timer I wasn't suggesting that Damps should break lock. Just that they should have the counter effect to SEBOs now increasing Grav/Mag/LADAR/RADAR strength. That's actually a pretty neat idea. Maybe now that almost everyone will be able to ECCM as easily as changing to a script, it would be prudent to add a new ECCCM module which shares the ship skill bonus with sensor dampeners so you can pair your ECM with sensor damps to help ensure the jams hit. I was just thinking of a script.
I will approve of such an idea only if they remove 100% jam chance and it gets caped somewhere around 90%
Citadel worm hole tax
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Xe'Cara'eos
A Big Enough Lever
403
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Posted - 2016.02.15 08:15:08 -
[29] - Quote
fozzie - the reason meta modules were favoured in the e-war class was because they could also take more heat than the T2 modules (I can't recall exactly why) - could we have the relevant heat stats?
For posting an idea into F&I:
come up with idea, try and think how people could abuse this, try to fix your idea - loop the process until you can't see how it could be abused, then post to the forums to let us figure out how to abuse it.....
If your idea can be abused, it [u]WILL[/u] be.
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Jimy F
Aliastra Gallente Federation
1
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Posted - 2016.02.17 19:35:36 -
[30] - Quote
i propouse bring back faction version, becouse all other ewar mods have it or incrase domnus even more then i propouse, i propouse incrase all mods by 04-1% range modifier,
some time ago i play with eft and i notice that you can try use mwd fits with scram and damps with t2 damp ewar ships, i think now range modifier is to low to even try to use this setups on factions fits, not mention t2 damp, i think if you tweek by max up to 1% up there is chance to bring back this setups, becouse it to easy to lose range control now, offcorse ecm ships are still more superior so... this not help thoes ships much, this may help little on 1v1, and if gallante damp ships have some kind drone damege bonus like amarr recons, then maybe be chance to try kite fithts in situation when is 1vs more then one friend, but still i think ecem are better. im not takeing links at consideration becouse then there are two characters and you can get many combinations. in biger combats wiht links and without links i think this will not have impact. you can always remove changes if you get voices this is op. |
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