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Thread Statistics | Show CCP posts - 7 post(s) |
Kaarous Aldurald
Black Hydra Consortium.
16250
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Posted - 2016.02.12 03:06:18 -
[361] - Quote
Aiwha wrote: I don't have to lie, this entire thread has been 90% gankers whining about having to undock a few more Talos.
Still lying again.
That isn't why people dislike this.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
Best Meltdown Ever.
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Tippia
Sunshine and Lollipops
27007
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Posted - 2016.02.12 03:08:04 -
[362] - Quote
Aiwha wrote:I don't have to lie So why are you doing it then?
Quote:this entire thread has been 90% gankers whining about having to undock a few more Talos. Demonstrably false.
Quote:The people really suffering are those trying to give feedback on the actual meta implications of ships no longer needing to fit a DCU. No-one is suffering because of that, and aside from the gleeful trolling from you and some other people who crave absolute safety, everyone else is actually providing feedback on the implications of this moronic and laughably unbalanced change.
Quote:Yeah, because gankers wouldn't undock. That ringing in your ears you're experiencing right now is the last gasping breaths of a dying inner ear as it got thoroughly pulverised by the point roaring over your head at supersonic speeds.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Stalker Ofeveryone
GoonWaffe Goonswarm Federation
47
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Posted - 2016.02.12 03:12:21 -
[363] - Quote
Where are all these 'ganker tears'? I'm just seeing pubbies agreeing with themselves back and forth that that there are 'tears', but no said angry comments.
I'll say it again, we'll continue to gank like normal. 90% of my mining ganks don't even have DCU's fit... |
Aiwha
Infinite Point Northern Army
938
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Posted - 2016.02.12 03:13:32 -
[364] - Quote
Murkar Omaristos wrote:My biggest question after reading this, and digging through forum posts, is this:
What do you hope to achieve with this update? What does it really do for us? Aside from being a make-work project, with the potential for breaking some very well-established and not-at-all-problematic game mechanics, why change this (and is the reason good enough to justify going through with it).
The primary beneficiary of the change are your general combat ships. The first bit of fitting advice most people get is "fit a DCU". DCU's are ridiculously good, and a must have for so many pvp fits. By halving the amount of resists they give as a module, and just building it into the ships hull, it makes choosing to fit or not to fit a DCU in favor of another damage mod, or a more specialized tank mod (for example, an ENAM) much more viable.
Any fit that didn't fit a DCU before gets a buff, any ship that fit it before loses... I think its like .2% of their ehp. So that's really only a nerf to solo. (I'm so sorry solo DCU users) Pair this up with the scram re-balance and the frigate meta is going to get a small shakeup. Although I don't think its going to dethrone any of the current meta picks for solo frig work at all, only change up a few fits that might have needed a DCU before the nerf.
The second change, is making it passive. People have been asking for that since they made DCU's a thing. Slight nerf to neuts, but since DCU's are only going to be half as effective as before, its not really THAT big a deal. (cycling them on right after neut cycles was pretty simple anyway since it was a 1gj draw)
Sanity is fun leaving the body.
Aiwha for CSM XI
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Arya Regnar
Darwins Right Hand
918
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Posted - 2016.02.12 03:15:05 -
[365] - Quote
I hope you guys are ready for massive TIDI every time a freighter dies.
EvE-Mail me if you need anything.
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Aiwha
Infinite Point Northern Army
938
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Posted - 2016.02.12 03:15:20 -
[366] - Quote
Stalker Ofeveryone wrote:Where are all these 'ganker tears'? I'm just seeing pubbies agreeing with themselves back and forth that that there are 'tears', but no said angry comments.
I'll say it again, we'll continue to gank like normal. 90% of my mining ganks don't even have DCU's fit...
Don't worry, we all know you'll still be there. That's why I keep my web alt close.
Sanity is fun leaving the body.
Aiwha for CSM XI
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Tippia
Sunshine and Lollipops
27009
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Posted - 2016.02.12 03:18:40 -
[367] - Quote
Aiwha wrote:The primary beneficiary of the change are your general combat ships. No.
The primary beneficiary from this are ships that couldn't or often wouldn't fit DCUs and that have huge amounts of hull HP. For everyone else, it's pretty much just business as usual.
The secondary beneficiary is a group of pilots who often fly AFK and who therefore get a lot extra out of a module that doesn't need to be activated. Coincidentally, there is a fair amount of cross-over between this group and the previous one.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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A Research Alt
Perkone Caldari State
156
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Posted - 2016.02.12 03:18:48 -
[368] - Quote
why is it that no other ship is getting their ehp buffed with this change |
Stalker Ofeveryone
GoonWaffe Goonswarm Federation
47
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Posted - 2016.02.12 03:19:31 -
[369] - Quote
Aiwha wrote:Stalker Ofeveryone wrote:Where are all these 'ganker tears'? I'm just seeing pubbies agreeing with themselves back and forth that that there are 'tears', but no said angry comments.
I'll say it again, we'll continue to gank like normal. 90% of my mining ganks don't even have DCU's fit... Don't worry, we all know you'll still be there. That's why I keep my web alt close.
Not everyone uses Web alts. After DT at Burn Jita minutes into the event there were untanked freighters undocking from Jita autopiloting. You can't patch idiots. |
Aiwha
Infinite Point Northern Army
940
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Posted - 2016.02.12 03:20:50 -
[370] - Quote
Stalker Ofeveryone wrote:Aiwha wrote:Stalker Ofeveryone wrote:Where are all these 'ganker tears'? I'm just seeing pubbies agreeing with themselves back and forth that that there are 'tears', but no said angry comments.
I'll say it again, we'll continue to gank like normal. 90% of my mining ganks don't even have DCU's fit... Don't worry, we all know you'll still be there. That's why I keep my web alt close. Not everyone uses Web alts. After DT at Burn Jita minutes into the event there were untanked freighters undocking from Jita autopiloting. You can't patch idiots.
Yeah, betting on stupid isn't dumb. Or something like that. You know what I mean.
Sanity is fun leaving the body.
Aiwha for CSM XI
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Stalker Ofeveryone
GoonWaffe Goonswarm Federation
47
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Posted - 2016.02.12 03:22:32 -
[371] - Quote
Aiwha wrote:Stalker Ofeveryone wrote:Aiwha wrote:Stalker Ofeveryone wrote:Where are all these 'ganker tears'? I'm just seeing pubbies agreeing with themselves back and forth that that there are 'tears', but no said angry comments.
I'll say it again, we'll continue to gank like normal. 90% of my mining ganks don't even have DCU's fit... Don't worry, we all know you'll still be there. That's why I keep my web alt close. Not everyone uses Web alts. After DT at Burn Jita minutes into the event there were untanked freighters undocking from Jita autopiloting. You can't patch idiots. Yeah, betting on stupid isn't dumb. Or something like that. You know what I mean.
Yes, even with these amazing changes. I bet you will still see ships hit with no damage control fit.
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Aiwha
Infinite Point Northern Army
940
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Posted - 2016.02.12 03:25:13 -
[372] - Quote
Tippia wrote:Aiwha wrote:The primary beneficiary of the change are your general combat ships. No. The primary beneficiary from this are ships that couldn't or often wouldn't fit DCUs and that have huge amounts of hull HP. For everyone else, it's pretty much just business as usual. The secondary beneficiary is a group of pilots who often fly AFK and who therefore get a lot extra out of a module that doesn't need to be activated. Coincidentally, there is a fair amount of cross-over between this group and the previous one.
You've got a point there on the actived DCU thing. But I'm going to err on the side of "I'm really, REALLY sick of having to click it every single goddamn time I jump/bridge" Then it just sits there taking up space that I could use for something that I actually have to manage heat or capacitor draw on. Hell, the whole reason CCP made it active in the first place was because of their spaghetti code.
Sanity is fun leaving the body.
Aiwha for CSM XI
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bigbud skunkafella
Not The Usual Suspects
27
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Posted - 2016.02.12 03:25:34 -
[373] - Quote
Tippia wrote:Aiwha wrote:You can't do more than 10dps in a rifter? You have 20 seconds to chew through 32k EHP. Kindly show the Rifter fit that is capable of doing so. I can tell you right now, 10 DPS will not cut it.
thats not quite true if you use the not uncommon tactic of web duel scamming. |
Chainsstyle Arnerette
Noble Sentiments Second Empire.
4
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Posted - 2016.02.12 03:25:57 -
[374] - Quote
No issue with ganking game play its a fair mechanic. However... the most broken thing about ganking is the toons have no consequences and can be retrained in a day or two. At least this requires a bit more dedication to a type of game play and creates choices for this game play style. It also punishes stupid freighter pilots for being lazy and bringing too much in at once by creating a viable gank target. Lets be real... as long as the target is decent and bumping is still viable.... the gankers still have an advantage... and a higher chance at achieving their rewards. |
Samsa
Never Ignorant Gettin' Goals Accomplished
0
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Posted - 2016.02.12 03:32:09 -
[375] - Quote
Rhamnousia Nosferatu wrote:baltec1 wrote:Rhamnousia Nosferatu wrote:Jin Kugu wrote: Warr akini used to run 13 ratting carriers to fund miniluv and burned out getting miniluv back in shape after Globby. You're dumb :getout:
Globby (apparently) returned the stolen goods ( source), or a part of them. Also, how can what you say and this quote by baltec "Miniluv does have a budget they have to stick to. Overall they are a profitable organisation." ( source) be true? Someone must be lying. That was a year ago. Ganking was nerfed since then. Lol. BTW, what happened with your 'stop whining and adapt / bring more folks / organise' attitude. I see nothing but your whines for past several pages. At least you nullbears should have no issues bringing more bodies to the field.
Let me point out that we're already highly organized and able to pull numbers. Not because we can, but because we have to. Otherwise ganks wouldn't happen.
Where can you go from there?
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Tippia
Sunshine and Lollipops
27010
|
Posted - 2016.02.12 03:33:51 -
[376] - Quote
Aiwha wrote:You've got a point there on the actived DCU thing. But I'm going to err on the side of "I'm really, REALLY sick of having to click it every single goddamn time I jump/bridge" That's not so much erring as just making **** up wholesale and ignoring the reality of the situation.
You don't have to click it every time, and the people who fit it aren't sick of it. So no, the only ones who actually benefit are AFK:ers.
Chainsstyle Arnerette wrote:However... the most broken thing about ganking is the toons have no consequences and can be retrained in a day or two. If that's the most broken thing about ganking, then ganking is in a pretty good spot, I take it? After all, neither of those supposedly broken details actually exist, which means that the most broken thing about ganking is GÇ£literally nothingGÇ¥.
Ok. Gankers have zero advantages that aren't handed to them on a platter by the self-selecing victims. As long as the victims can choose what to fly, where to fly, how to fly, whom to fly with, and what to carry, they are in full control of all the variables that decide not just the outcome of a gank, but the odds of one happening to begin with.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Aiwha
Infinite Point Northern Army
943
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Posted - 2016.02.12 03:43:00 -
[377] - Quote
Tippia wrote:Aiwha wrote:You've got a point there on the actived DCU thing. But I'm going to err on the side of "I'm really, REALLY sick of having to click it every single goddamn time I jump/bridge" That's not so much erring as just making **** up wholesale and ignoring the reality of the situation. You don't have to click it every time, and the people who fit it aren't sick of it. So no, the only ones who actually benefit are AFK:ers.
Do you even undock? People have been complaining about DCU's being active modules since day 1. I'm one of them. Its annoying. Its also annoying that they're so necessary to so many fits. Now they're not. This is good. I'm going to enjoy having a little more freedom with my lowslots now that one isn't almost always pegged for a DCU.
Even if they nerfed DCU's across the board without buffing all base hull resists I'd be pleased.
News flash, highsec isn't the only place to play EVE. Most of the DCU changes are for the benefit of pvpers south of .5 sec space. The bonus EHP to freighters (and ganker tears) is just a bonus.
Sanity is fun leaving the body.
Aiwha for CSM XI
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Tippia
Sunshine and Lollipops
27013
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Posted - 2016.02.12 03:51:36 -
[378] - Quote
Aiwha wrote:Do you even undock? Do you even have an argument? Rhetoric question GÇö you don't. That's why you have to rely on this constant use of fallacies.
Quote:People have been complaining about DCU's being active modules since day 1. GǪwhich doesn't actually change the simple fact that you don't have to click it every time or that people who fit it are sick of it. It certainly doesn't change the fact that the ones who benefit from it becoming passive are the AFK:ers.
Suggesting anything else is ignorant, not a case of erring on the side of anything.
Quote:News flash, highsec isn't the only place to play EVE. Most of the DCU changes are for the benefit of pvpers south of .5 sec space. No. The DCU changes make no difference for those players. In fact, most of them lose a very tiny amount of EHP from this. So that's just a convenient sales pitch that covers up the fact that the ones who actually benefit from this change are the ones who previously wouldn't and couldn't fit one GÇö doubly so if a large portion of their EHP was already in their huge piles of hull HP.
Your pathetic attempts at hiding this fact is not a bonus, just moronic.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Aiwha
Infinite Point Northern Army
943
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Posted - 2016.02.12 03:56:34 -
[379] - Quote
Tippia wrote:Aiwha wrote:Do you even undock? Do you even have an argument? Rhetoric question GÇö you don't. That's why you have to rely on this constant use of fallacies. Quote:People have been complaining about DCU's being active modules since day 1. GǪwhich doesn't actually change the simple fact that you don't have to click it every time or that people who fit it are sick of it. It certainly doesn't change the fact that the ones who benefit from it becoming passive are the AFK:ers. Suggesting anything else is ignorant, not a case of erring on the side of anything. Quote:News flash, highsec isn't the only place to play EVE. Most of the DCU changes are for the benefit of pvpers south of .5 sec space. No. The DCU changes make no difference for those players. In fact, most of them lose a very tiny amount of EHP from this. So that's just a convenient sales pitch that covers up the fact that the ones who actually benefit from this change are the ones who previously wouldn't and couldn't fit one GÇö doubly so if a large portion of their EHP was already in their huge piles of hull HP. Your pathetic attempts at hiding this fact and being a massive troll is not a bonus, just moronic.
So you admit that you have no idea what you're talking about ingame. Good. That helps anybody reading this threadnaught. Good change, longtime QOL request from pvpers, shakes up the meta for EFT warriors, makes gankers cry. A+ CCP. A+.
Sanity is fun leaving the body.
Aiwha for CSM XI
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Arthur Aihaken
CODE.d
4965
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Posted - 2016.02.12 04:00:05 -
[380] - Quote
The only real downside I'm getting from this discussion is that it's going to be harder to gank certain types of ships. And this is a problem exactly because...?
I am currently away, traveling through time and will be returning last week.
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John E Normus
New Order Logistics CODE.
726
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Posted - 2016.02.12 04:01:04 -
[381] - Quote
Tisiphone Dira wrote:Yeah, where is my gank buff that is paired with my bowhead and orca being made redundant?
Ah well, gave up ganking anyway.
I knew this day would come. I've been a lone voice of caution about this whole thing and no one would listen! All thrasher gankers eventually come to a split in the road. The easy path leads to quitting, giving up to the theme park crowd, or worse. The harder path leads back to glory and green ships with friends in fleet and highsec dominance.
James 315's own gank alt fell victim to the thrasher curse and is probably still in Hek perma-logged off sitting in a damn thrasher. Now Tisi...
We need to act!
If you see someone gank in a thrasher, by all means congratulate them on doing the hard yards to save highsec. If you see them do multiple ganks in a thrasher convo them ASAP. Talk them down, tell them there is a better way!
Together we can save this "special" breed of ganker.
TIA
Between Ignorance and Wisdom
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Tippia
Sunshine and Lollipops
27013
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Posted - 2016.02.12 04:02:10 -
[382] - Quote
Aiwha wrote:So you admit that you have no idea what you're talking about ingame. Your reliance on fallacies just proves your complete lack of an argument, and your inability to actually address the points being made suggests that you are wholly unfamiliar with the mechanics in question.
The facts remain unchallenged, and you just further prove that you're just trolling.
So again, the change does one thing and one thing only: it pointlessly buffs a set of ships and pilots that are the least in need of such a buff in the entire game. For everyone else, it's a minor QoL change. You are happy because you get to troll people who can identify the negative consequences of this ill-conceived change.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Flappy Beefcurtains
School of Applied Knowledge Caldari State
0
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Posted - 2016.02.12 04:02:57 -
[383] - Quote
Much needed buff to freighters after the wreck hp change, thank you! |
GetSirrus
Imperial Academy Amarr Empire
103
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Posted - 2016.02.12 04:04:45 -
[384] - Quote
Tippia wrote:So no, the only ones who actually benefit are AFK:ers.
Seriously, if you feel so strongly against AFK play, why is it no one ever asks for the removal of Auto-Pilot?
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John E Normus
New Order Logistics CODE.
726
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Posted - 2016.02.12 04:06:00 -
[385] - Quote
GetSirrus wrote:Tippia wrote:So no, the only ones who actually benefit are AFK:ers. Seriously, if you feel so strongly against AFK play, why is it no one ever asks for the removal of Auto-Pilot?
CODE does frequently.
Between Ignorance and Wisdom
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Tippia
Sunshine and Lollipops
27014
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Posted - 2016.02.12 04:06:40 -
[386] - Quote
Flappy Beefcurtains wrote:Much needed buff to freighters after the wreck hp change, thank you! How is it even remotely needed? The wreck HP change slightly readjusts the additional risks that were created by CrimeWatch 2.0.
What massive nerfs to freighters have happened that warrants such a huge buff as this to counter-balance it?
GetSirrus wrote:Seriously, if you feel so strongly against AFK play, why is it no one ever asks for the removal of Auto-Pilot? Big ifGǪ do you have anything to suggest that any such opposition actually exists, or is it just you making foolish asumptions? Also, what does the former have to do with the latter?
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Cyrek Ohaya
Blazing Sun Group
21
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Posted - 2016.02.12 04:10:53 -
[387] - Quote
So, increased Hull hit points. Will the hull repair modules and drones be looked at soon too? |
baltec1
Bat Country Pandemic Legion
17378
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Posted - 2016.02.12 04:14:51 -
[388] - Quote
Flappy Beefcurtains wrote:Much needed buff to freighters after the wreck hp change, thank you!
Wreck got 15000 HP
Obelisk is getting 157,000 EHP. Jump freighters even more.
Freighters are already 99.9% safe, how is this warranted? |
Mindframe
Blueprint Haus Blades of Grass
7
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Posted - 2016.02.12 04:18:57 -
[389] - Quote
We've really reached the point where Pandemic Legion and Goonswarm are thrashing about on the forums complaining that high-sec is too hard for them?
Bring back BoB, I want a new set of stellar overlords.... |
Aiwha
Infinite Point Northern Army
943
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Posted - 2016.02.12 04:19:50 -
[390] - Quote
Tippia wrote:Aiwha wrote:So you admit that you have no idea what you're talking about ingame. Your reliance on fallacies just proves your complete lack of an argument, and your inability to actually address the points being made suggests that you are wholly unfamiliar with the mechanics in question. The facts remain unchallenged, and you just further prove that you're just trolling. So again, the change does one thing and one thing only: it pointlessly buffs a set of ships and pilots that are the least in need of such a buff in the entire game. For everyone else, it's a minor QoL change. You are happy because you get to troll people who can identify the negative consequences of this ill-conceived change. Arthur Aihaken wrote:The only real downside I'm getting from this discussion is that it's going to be harder to gank certain types of ships. And this is a problem exactly because...? GǪit further unbalances an already insanely unbalanced part of the game and does so for no sane or sensible reason. If anything, this would be a good opportunity to rebalance those ships in the opposite direction.
Ah, the fallacy fallacy. Not to be confused with my fallacy fallacy fallacy, but I digress. The point is, you don't play the game, and are dismissing outright people who do. You have no idea what you're talking about. The negative consequence is tiny. AFK freighters are slightly harder to whack. AFK DST's are slightly harder to whack (although afk' ing a DST is a waste, that overheat bonus is so amazing) Bring more people and make AFK'ers suffer enough and they won't afk anymore; Is what I'd say to somebody who actually undocked.
Sanity is fun leaving the body.
Aiwha for CSM XI
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