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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Fozzie
C C P C C P Alliance
13725
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Posted - 2016.02.11 19:30:53 -
[1] - Quote
Hello everyone! We're planning a huge set of module tiericide in our March release and this thread will serve as the feedback location for changes to Cap Batteries.
These modules have long been the crappy cousins of all the excellent capacitor modules in EVE. Back in 2012 they were given a new function that randomly reflected Nos and Neut effects back at the attacker. Although it is helpful in niche situations, this bonus has significant problems with clarity for both players involved. So we are removing the reflect mechanic and replacing it with the new Capacitor Warfare Resistance attribute. This is actually a change that we began in December but there was a significant bug with it that we are fixing along with this Tiericide pass.
We are also buffing the capacitor benefit of these modules quite a bit, and adjusting their fitting significantly (generally increasing powergrid usage and reducing cpu).
You'll notice that the Nos/Neut resistance is the same between different sized modules of the same meta level. This is intentional, and we do expect that in some cases people may fit undersized Cap Batteries simply to maximize their resistance. However as long as the capacitor bonus is significant enough (and we believe it probably is, but SISI testing is of course required) you'll still want to fit the largest cap battery possible for your given fitting room.
We are also adding faction cap batteries for the Republic Fleet, Dominations and Thukker Tribe.
Here's the most recent iteration of the numbers:
We're very interested in your feedback on all these changes. We'll be releasing them to Singularity next week if all goes well, so that you can try these and all the other module changes planned for the March release. Please use this thread for passing along your feedback, and we'll be reading.
Thanks!
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13725
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Posted - 2016.02.11 19:31:00 -
[2] - Quote
Reserved
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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stg slate
Caldari Provisions Caldari State
34
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Posted - 2016.02.11 20:10:36 -
[3] - Quote
Nifty! |
Berluth Luthian
Kill'em all. Let Bob sort'em out.
210
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Posted - 2016.02.11 20:12:52 -
[4] - Quote
Thanks for all the love for the Republic Fleet store! It was desperately needed. If the warzone does fuse into one big four way conflict, without a steady demand for its LP the Minnie's will be permanently behind, especially considering their long term deflated value thanks to its historical farmability. |
H3llHound
Koshaku Tactical Narcotics Team
55
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Posted - 2016.02.11 20:13:27 -
[5] - Quote
Does the neut/nos resistance stack if multiple batteries are fitted? |
Creecher Virpio
Alcoholocaust. Test Alliance Please Ignore
1
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Posted - 2016.02.11 20:22:31 -
[6] - Quote
Are there any plans to release capital sized variants of these modules? These would be reallllyyyy nifty for triage carriers, especially in wormholes! |
Hopelesshobo
Tactical Nuclear Penguin's
557
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Posted - 2016.02.11 20:23:19 -
[7] - Quote
Is it safe to assume that there will be stacking penalty on the nos/neut resistance?
Lowering the average to make you look better since 2012.
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CCP Fozzie
C C P C C P Alliance
13734
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Posted - 2016.02.11 20:23:24 -
[8] - Quote
Creecher Virpio wrote:Are there any plans to release capital sized variants of these modules? These would be reallllyyyy nifty for triage carriers, especially in wormholes!
Yes we're currently planning on adding capital variants in the expansion if all goes well with this first release.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
13734
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Posted - 2016.02.11 20:23:56 -
[9] - Quote
Hopelesshobo wrote:Is it safe to assume that there will be stacking penalty on the nos/neut resistance?
Yup it gets the same kind of stacking interaction as armor/shield hardeners.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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MRxX7XxMONKEY
Sleepless Enterprises
9
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Posted - 2016.02.11 20:46:58 -
[10] - Quote
Just make sure you make the LP costs of the faction versions accessible, that nerf to PG consumption is pretty crazy and will make a lot of fits unusable without the faction versions |
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Arla Sarain
751
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Posted - 2016.02.11 20:59:32 -
[11] - Quote
Not sure, the fitting requirements are so high for the smalls. The random reflect never bothered anyone IMO, neither did the small Cap Bonus. Using up 10-12 PG on a frigate is a big amount. |
Arthur Aihaken
CODE.d
4956
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Posted - 2016.02.11 21:04:48 -
[12] - Quote
Officer versions?
I am currently away, traveling through time and will be returning last week.
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Altrue
Exploration Frontier inc
1985
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Posted - 2016.02.11 21:15:51 -
[13] - Quote
Quote: they were given a new function that randomly reflected Nos and Neut effects back at the attacker. Although it is helpful in niche situations, this bonus has significant problems with clarity for both players involved.
No way, it isn't a flat reflect at every cycle?
Talk about clarity :D
Good changes!
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
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Bienator II
madmen of the skies
3492
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Posted - 2016.02.11 21:17:08 -
[14] - Quote
will we see the capwar resistance value somewhere in the ships attributes or fitting window?
edit: have you considered giving semiconductor rigs a similar function?
how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value
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Lelob
Habitual Euthanasia Pandemic Legion
209
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Posted - 2016.02.11 21:17:55 -
[15] - Quote
Pgu requirements are too high compared to current. It is already tough to fit these things onto ships. |
Rosal Milag
Republic Military School Minmatar Republic
30
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Posted - 2016.02.11 21:24:29 -
[16] - Quote
Arla Sarain wrote:Not sure, the fitting requirements are so high for the smalls. The random reflect never bothered anyone IMO, neither did the small Cap Bonus. Using up 10-12 PG on a frigate is a big amount.
Considering that a clever carrier could cap out an unsuspecting bhalgorn fairly easily under certain circumstances, I think this is a good buff for offensive uses of cap warfare.
100 Cap for a frigate is easily 25% more cap, which is huge. Easily needing another cycle of a medium neut or two to cap it out. A tackle ship may want to seriously consider this module now if he has spare fitting space. |
Anthar Thebess
1452
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Posted - 2016.02.11 21:25:57 -
[17] - Quote
Pirate Faction LP store version ????
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Soldarius
O C C U P Y Test Alliance Please Ignore
1459
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Posted - 2016.02.11 21:34:07 -
[18] - Quote
Lelob wrote:Pgu requirements are too high compared to current. It is already tough to fit these things onto ships.
I think that is to discourage putting a large cap battery on a cruiser, like say a Tengu. Or some other high-cap-need cruiser. We all know how T3Cs love their over-sized mods.
http://youtu.be/YVkUvmDQ3HY
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elitatwo
Eve Minions The-Company
1065
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Posted - 2016.02.11 21:34:59 -
[19] - Quote
Is the cap resistance value in % or do neuts get added a new value?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Aeril Malkyre
Knights of the Ouroboros
432
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Posted - 2016.02.11 22:06:49 -
[20] - Quote
I freaking love all the new Republic Fleet and now Thukker Tribe modules. About time, these changes look great! |
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Mad Abbat
Talon Swarm
32
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Posted - 2016.02.11 22:12:36 -
[21] - Quote
72 CPU for t2 Med battery is still a joke. 90 CPU for t2 heavy is even more of a joke.
What do think players intend to sacrifice to fit that abomination, if competiors has 25/40 CPU cost and has additiona capacior measured by size of your cargohold.
small cap battery bonus is 1/4 of Navy 400 charge. Any cap hungry ship eats several charges during the fight. I've used that module only once, was disapointed. med cap battery bonus is 1/2 of Navy 800 charge. Any cap hungry ship eats several charges during the fight. Flat out useless, as capwar is appled to t2 logistics (no room to fit that abomination, and t3 cruisers (who can fit large one) large cap battery bonus is 1250 is still garbage for cap-boosting purpuses of BC above, good for t3 cruisers, if you still able to fit that, some hiche t2 hulls (given they still be able to fit that) could use added regen+resists to actually tank some neuts.
tl;dr untill you'll be able to facetank 1.5-2 appropriate sized neuts with added cap regen+resist with said modules, they will be of no use in any actal small-med scale PVP situation, because boosters are flat out better in cap injection during the fight. Only usable pvp niche is being fitted ready for capwar-intensive fleet battle, when only resistances matter and combined capfeed power of the feet (and that happens only in WH space).
PVE-wise only t3 hulls/small selection of t2 crusers (when you are operate w/o easy acces to cap charges or have no spare cargo room) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
1202
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Posted - 2016.02.11 22:25:46 -
[22] - Quote
60 cpu for a frigate module? these cpu values are nuts |
exiik Shardani
Terpene Conglomerate
44
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Posted - 2016.02.11 22:41:27 -
[23] - Quote
No new faction module today for Amarrian side? only Minmatars and Gallente got new faction modules from this rebalance
sry for my English :-(
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Mr Hyde113
ElitistOps Pandemic Legion
278
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Posted - 2016.02.11 22:48:14 -
[24] - Quote
Good stuff! I can see fitting one on my rattlesnake or golem instead of a second heavy cap booster as a new form of neut protection.
Mr Hyde - Candidate for CSM XI
Youtube Channel
Twitter
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FT Cold
The Scope Gallente Federation
38
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Posted - 2016.02.11 22:49:22 -
[25] - Quote
These still aren't going to be useful. The cap bonuses only work out to be about 15% of their respective size classes' capacitor. Even combined with their cap war resistance, they're still going to be extremely weak compared to cap injectors. In the niche instances you'd want to have a cap war resistance, a cap injector would probably still be a better choice. Moreover, the powergrid requirements for frigates are punishing, small, medium and large variants have far, far too high CPU costs. What were you guys thinking?
For t2 modules, the cap war bonus should be in the realm of 33% and the cap bonuses should double the capacitor size of the ship fitting it. To balance the much larger capacitor, they should come with a 25% capacitor recharge penalty. The fittings of the frigate sized modules should be reduced to near small cap booster levels, and the battleship sized variants should go to around a thousand powergrid to prevent niche HAC fits from abusing them. CPU costs need to make sense, they need to be near the same as cap boosters, there's no reason they need to be so insanely high.
If you're going to fit be to be resistant to cap warfare, make it matter guys. Most of the module tiericide has been pretty good, but you've really dropped the ball on this one. They need to have a much more extreme makeover to be made useful. Please reconsider on this one, you've got a good opportunity to make something kind of fun and useful here out of a module that hasn't been either for years. |
Gabriel Karade
Noir. Mercenary Coalition
299
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Posted - 2016.02.11 22:52:43 -
[26] - Quote
still no XL capacitor batteries? (appeared in the DB circa 2004, never came out.. )
(referring to 'XL', not 'Capital')
War Machine: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=386293
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Alain Colcer
Agiolet Security and Logistics
146
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Posted - 2016.02.11 22:53:51 -
[27] - Quote
faction batteries to the one faction that has guns with no cap use?? its a little odd, but it if seen as a counter to cap-warfare i can understand it. |
Squawk Squawk
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.02.11 22:59:06 -
[28] - Quote
Are those Resistence numbers percentage or fixed numbers? I.e i do fit a t2 cap battery and if someone neuts me with a heavy neut draining 600 cap.. he will only drain 575.. or is it 25% and he only drains 450? If its a fixed number and no percentage then you might as well remove the module from the game. Anyhow it would be nice if you could include a proper description whether its % or not cause it is a huge difference.
Also for the love of god.. post sheets that show everything without scrolling left and right. |
Avon Salinder
Royal Amarr Institute Amarr Empire
8
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Posted - 2016.02.11 23:36:53 -
[29] - Quote
Clever idea! I always fitted cap rechargers or injectors over batteries simply because of the hefty fitting requirements (and a lot of pvp doesn't last long enough to run out of spare cap boosters anyway). |
Harvey James
The Sengoku Legacy
1256
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Posted - 2016.02.11 23:41:32 -
[30] - Quote
Mad Abbat wrote:72 CPU for t2 Med battery is still a joke. 90 CPU for t2 heavy is even more of a joke.
What do think players intend to sacrifice to fit that abomination, if competiors has 25/40 CPU cost and has additiona capacior measured by size of your cargohold.
small cap battery bonus is 1/4 of Navy 400 charge. Any cap hungry ship eats several charges during the fight. I've used that module only once, was disapointed. med cap battery bonus is 1/2 of Navy 800 charge. Any cap hungry ship eats several charges during the fight. Flat out useless, as capwar is appled to t2 logistics (no room to fit that abomination, and t3 cruisers (who can fit large one) large cap battery bonus is 1250 is still garbage for cap-boosting purpuses of BC above, good for t3 cruisers, if you still able to fit that, some hiche t2 hulls (given they still be able to fit that) could use added regen+resists to actually tank some neuts.
tl;dr untill you'll be able to facetank 1.5-2 appropriate sized neuts with added cap regen+resist with said modules, they will be of no use in any actal small-med scale PVP situation, because boosters are flat out better in cap injection during the fight. Only usable pvp niche is being fitted ready for capwar-intensive fleet battle, when only resistances matter and combined capfeed power of the feet (and that happens only in WH space).
PVE-wise only t3 hulls/small selection of t2 crusers (when you are operate w/o easy acces to cap charges or have no spare cargo room)
quite.. these need too be fittable on sub battleships too get any real use small/medium the cpu requirements are unrealistic when you have cap boosters out there.
- 50% e-war resists - double the cap - cpu closer too cap boosters
also consider adding a overheat function that injects from a cap reserve
T3's need to be versatile not have T2 resists, OP dps and tank obsoleting T2 ships entirely.
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 highslots for droneboats
Nerf web strength, Make the blaster Eagle worth using
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