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Thread Statistics | Show CCP posts - 1 post(s) |
Lugh Crow-Slave
1559
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Posted - 2016.02.13 13:41:34 -
[151] - Quote
D3m0n sam wrote:What will happen with the original Fighter skillbook will this apply to the damage of squadrons?
Why do puerile not red the blogs b4 posting
Citadel worm hole tax
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Mr Rive
Sniggerdly Pandemic Legion
135
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Posted - 2016.02.13 14:22:21 -
[152] - Quote
Malcanis wrote:Mr Rive wrote:Malcanis wrote:Surely your analysis relies on Links working as they do at present? No, not really. Unless there is something amazing on the horizon, which I doubt, adding any kind of warfare link capacity to a ship which is designed for repping, and is, IN CCP's words, 'designed to die' is mental. Just give us a ship which is tailored for triage, please, for the love of god. It's not much to ask. I guess I just don't see why you've got your knickers in such a twist about it. It's not like it's costing you anything that FAX can, if they want to, fit links. Is Grath telling you that you will be forced to fit them? Are you being threatened? Listen, blink twice if you're being threated.
How can you not see that sacrificing 2 role bonuses on a ship that is meant to be dedicated for triage is costing fax quite a lot in fact?
It's not like theyve added this on as a bonus feature. Three role bonuses are standard for carriers now, so instead of using it on two things which can help a triage pilot, theyve done something that can negatively affect the ship by giving it an awful bonus that when used directly detriments its ability to remote rep.
Your point would stand if the ship had 5 role bonuses, because that would mean they had given the option to add links to the hull, but there are literally dozens of better options for those role bonuses from a triage point of view, and it just adds to the headache of flying a triage carrier. I've already listed several role bonuses which wouldn't make the FAUXes overpowered, but would ease back the tactical problems of using such a ship, which is often incredibly hectic, and will be even more so from a combat point of veiw now we can't refit while aggroed.
CCP said they are willing to tweak this ship, and they need to, because im telling you now that regardless of the new ideas they have for links, no triage pilot who is trying to rep is going to use them on their ship.
The ONLY way these are going to be used is if a dedicated link fauxs is brought with the fleet, and that makes absolutely no sense whatsoever. On a ship, which, in CCP's own words, is 'meant to die', no one in their right mind is going to rely on it's links. No way, not gonna happen, have fun with your wasted bonuses. |
ergherhdfgh
Imperial Academy Amarr Empire
1151
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Posted - 2016.02.13 15:39:13 -
[153] - Quote
In the current era of carriers Gallente and Minmatar carriers are at a huge disadvantage or should I say suffer from usefullness problems. Before I go on I just want to say that I ran a mass carrier production effort for several years so I feel like I have a decent handle on what sells and what does not when it comes to carriers.
Gallente carriers with their drone bonus may be able to be made into decent solo ratting platforms but not really all that much better than a properly fit faction or T2 BS. And when you consider how long it takes them to warp from site to site maybe not as good. When it comes to Triage mode without the ability to cap trans at the same range as their tank trans combined with the lack of a tank bonus they fall behind the Amarr and Caldari versions.
The Nidhoggur seemed to me like there were situations where it could be useful with it's bonus to tank trans amount. However again without a tank bonus and cap trans bonus they seemed to not get used much.
So now with these Force Auxiliaries you guys are giving resistance bonuses to the Amarr and Caldari again also with capacitor bonus. Gallente and Minmatar get bonus to local rep amount ( which is a huge disadvantage to resistance amount in large fleet fights ) combined with a cap charge bonus which is really kind of negated by the cycle time bonus that is given en lieu of boost amount.
Now I understand that this is sticking with the bonuses with the racial lines. However for cruiser sized logistics ships the ability to operate solo makes the Gallente and Minmatar ships very valuable in small and medium sized gangs as well as smaller incursion groups.
However when we are talking about capital class ships these typically only fight in groups, at least by choice anyway. Any time that I see a solo capital ship reported in intel it winds up being one of two things. Either someone hoping to travel through that got caught with their pants down or bait and far more often bait.
So with Force Auxiliaries I really don't see much of a role for the Gallente and Minmatar. I'm sure that they will get used and people will buy them however at a much lower rate than the the other two and probably more significantly the Apostle since the Archon was out selling the other 3 combined last time that I was involved in carrier sales. |
D3m0n sam
Shadow Incursion The Banished
65
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Posted - 2016.02.13 16:01:43 -
[154] - Quote
Lugh Crow-Slave wrote:D3m0n sam wrote:What will happen with the original Fighter skillbook will this apply to the damage of squadrons? Why do puerile not red the blogs b4 posting
Dev blog doesn't say anything is happening with the Original fighter skill? Other than it is only require for light / support squadrons..
I'f I'm mistaken please point it out rather than trying to bash someone for not seeing it.. |
Lugh Crow-Slave
1560
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Posted - 2016.02.13 16:34:11 -
[155] - Quote
D3m0n sam wrote:Lugh Crow-Slave wrote:D3m0n sam wrote:What will happen with the original Fighter skillbook will this apply to the damage of squadrons? Why do puerile not red the blogs b4 posting Dev blog doesn't say anything is happening with the Original fighter skill? Other than it is only require for light / support squadrons.. I'f I'm mistaken please point it out rather than trying to bash someone for not seeing it..
It says more information on fighter transition will come in a later blog
Also just a heads up is not just light/support fighters is also still going to be needed for heavy fighters too
Citadel worm hole tax
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D3m0n sam
Shadow Incursion The Banished
65
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Posted - 2016.02.13 16:41:47 -
[156] - Quote
Lugh Crow-Slave wrote:D3m0n sam wrote:Lugh Crow-Slave wrote:D3m0n sam wrote:What will happen with the original Fighter skillbook will this apply to the damage of squadrons? Why do puerile not red the blogs b4 posting Dev blog doesn't say anything is happening with the Original fighter skill? Other than it is only require for light / support squadrons.. I'f I'm mistaken please point it out rather than trying to bash someone for not seeing it.. It says more information on fighter transition will come in a later blog Also just a heads up is not just light/support fighters is also still going to be needed for heavy fighters too
Yeah i know was just wanting to know about fighters heavy fighters will be for later on.
Ah read over that part thanks :) |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1876
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Posted - 2016.02.13 17:40:28 -
[157] - Quote
With this space magic from CCP the carriers and FAXes must have same mineral build cost from what i understand
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Zee Zaugg
Quantum Star Conglomerate
76
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Posted - 2016.02.13 21:07:28 -
[158] - Quote
Malcanis wrote:Mr Rive wrote:Malcanis wrote:Surely your analysis relies on Links working as they do at present? No, not really. Unless there is something amazing on the horizon, which I doubt, adding any kind of warfare link capacity to a ship which is designed for repping, and is, IN CCP's words, 'designed to die' is mental. Just give us a ship which is tailored for triage, please, for the love of god. It's not much to ask. I guess I just don't see why you've got your knickers in such a twist about it. It's not like it's costing you anything that FAX can, if they want to, fit links. Is Grath telling you that you will be forced to fit them? Are you being threatened? Listen, blink twice if you're being threated.
You arent looking at the big picture. Those roles themselves dont hurt the ship, but the fact that they take up a spot that an actually useful role could be in means the effectiveness is less than it could/should be. |
Zee Zaugg
Quantum Star Conglomerate
76
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Posted - 2016.02.13 21:08:16 -
[159] - Quote
Tyranis Marcus wrote:Good news on removing in-combat refitting. Instead of basing it on the weapons timer, how about the limited engagement timer? One minute after deaggressing isn't really long enough. It would still be done in combat a lot. Five minutes isn't unreasonable after combat ends. That way there is that commitment you were talking about, but still the option of refitting in space soon after a fight. Plus, the target couldn't just deaggress and wait out a timer; enemies shooting him would keep the timer running so in-combat refitting will be cancelled for real, not just for people who can't last for 60 seconds.
This issue really shouldn't be handled in a cap ship focus group. The majority of combat in Eve doesn't involve them, while this change affects everyone. Just make sure not to crap on the little guys to keep the cap pilots from going bat-**** crazy. (They're mostly bat-**** crazy already. Just ask them!)
I agree 100%, there should not be any refittting while in combat, not just while theres a weapons timer. Refit between fights sure, but not in the middle of one
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Lugh Crow-Slave
1560
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Posted - 2016.02.13 22:20:02 -
[160] - Quote
Zee Zaugg wrote:Malcanis wrote:Mr Rive wrote:Malcanis wrote:Surely your analysis relies on Links working as they do at present? No, not really. Unless there is something amazing on the horizon, which I doubt, adding any kind of warfare link capacity to a ship which is designed for repping, and is, IN CCP's words, 'designed to die' is mental. Just give us a ship which is tailored for triage, please, for the love of god. It's not much to ask. I guess I just don't see why you've got your knickers in such a twist about it. It's not like it's costing you anything that FAX can, if they want to, fit links. Is Grath telling you that you will be forced to fit them? Are you being threatened? Listen, blink twice if you're being threated. You arent looking at the big picture. Those roles themselves dont hurt the ship, but the fact that they take up a spot that an actually useful role could be in means the effectiveness is less than it could/should be.
Role bonuses are not a mandatory thing nor is there some limit to how many a ship can have just like with the mesothelioma a useless bonuse does not remove a spot from a useful one
Citadel worm hole tax
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CaesarGREG2
Deep Core Mining Inc. Caldari State
1
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Posted - 2016.02.14 00:49:01 -
[161] - Quote
1.I agree , that New class "Auxilary" will have bonuses to Remote Repair as Logistics Role, and old OLD carriers will have role mainly DD , as drone boats.
But cant understand, why old carriers will cant use Triage modules? They was giving Self repair bonuses too.
Triage is some kind bastion module , so dreds have one , FAX have one , and carriers? should have one too?, maye little difrent than FAX but , cant be capital combat ship without it.
Refiting changes :) good ones |
loquacious7
String Theory For. U Hell's Pirates
27
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Posted - 2016.02.14 01:12:00 -
[162] - Quote
Can you have a region or two in SISI where Jump Fatigue does not exist and Carriers are pre-nerf pre-fozie sov (Old School) settings still exist. Maybe more people will log into there and play :) *sarcasm* Have I mentioned I liked the way carriers were before they were "fixed"
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Barrett Fruitcake
State War Academy Caldari State
22
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Posted - 2016.02.14 02:26:41 -
[163] - Quote
Just a thought,..
Allowing Dreads, Carriers, and FAXs to carry a small fleet of replacement sub-caps could be better handled by a special jump capable industrial like a Tech II Bowhead.
Giving every Capital fleet the ability to bring so many sub-caps with them on a deployment kind of defeats the purpose of limiting power projection. Such movement of sub-capital replacements should be a support function outside of jump capable capital warships.
Allowing Supercapitals to retain this ability is a separate consideration.
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loquacious7
String Theory For. U Hell's Pirates
27
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Posted - 2016.02.14 03:13:50 -
[164] - Quote
Barrett Fruitcake wrote:Just a thought,..
Allowing Dreads, Carriers, and FAXs to carry a small fleet of replacement sub-caps could be better handled by a special jump capable industrial like a Tech II Bowhead.
Giving every Capital fleet the ability to bring so many sub-caps with them on a deployment kind of defeats the purpose of limiting power projection. Such movement of sub-capital replacements should be a support function outside of jump capable capital warships.
Allowing Supercapitals to retain this ability is a separate consideration.
? So the "Carrier" should be replaced with a... "Carrier"... That's Brilliant, your a Dev alt right. :p If you wanted to limit power projection you should recommend removing weapons from the game. :) just sayin |
Barrett Fruitcake
State War Academy Caldari State
22
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Posted - 2016.02.14 03:30:00 -
[165] - Quote
loquacious7 wrote:
? So the "Carrier" should be replaced with a... "Carrier"... That's Brilliant, your a Dev alt right. :p If you wanted to limit power projection you should recommend removing weapons from the game. :) just sayin
Carriers should carry and deploy fighter and attack craft, not transport empty warships. There should be a separation between warships and those that carry replacement warships.
Supercapital's could be an exception. |
Zee Zaugg
Quantum Star Conglomerate
76
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Posted - 2016.02.14 04:42:18 -
[166] - Quote
Lugh Crow-Slave wrote:Zee Zaugg wrote:Malcanis wrote:Mr Rive wrote:Malcanis wrote:Surely your analysis relies on Links working as they do at present? No, not really. Unless there is something amazing on the horizon, which I doubt, adding any kind of warfare link capacity to a ship which is designed for repping, and is, IN CCP's words, 'designed to die' is mental. Just give us a ship which is tailored for triage, please, for the love of god. It's not much to ask. I guess I just don't see why you've got your knickers in such a twist about it. It's not like it's costing you anything that FAX can, if they want to, fit links. Is Grath telling you that you will be forced to fit them? Are you being threatened? Listen, blink twice if you're being threated. You arent looking at the big picture. Those roles themselves dont hurt the ship, but the fact that they take up a spot that an actually useful role could be in means the effectiveness is less than it could/should be. Role bonuses are not a mandatory thing nor is there some limit to how many a ship can have just like with the mesothelioma a useless bonuse does not remove a spot from a useful one
Role bonuses give incentive to fly ships and make them better than they are. And while they may not have a limit to the number of role bonuses, there IS going to be one, because CCP wont just tack on more of them. carriers have 3 so FAX will have 3 and they should benefit the hull and its role, hence ROLE bonus |
Rain6637
GoonWaffe Goonswarm Federation
33302
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Posted - 2016.02.14 06:49:42 -
[167] - Quote
It's time to get rid of attributes. I haven't had a character on drone skill remap in years and I never planned to. Training new skills is bad enough, and a 3,000,000 SP skill off-attribute is just adding insult to injury.
I'm not even on Per/Will for FAX skills.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Nana Skalski
Poseidaon
5137
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Posted - 2016.02.14 07:37:38 -
[168] - Quote
Quote:Capital Emergency Hull Energizer When for freighters?
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Dracvlad
Taishi Combine Second-Dawn
1309
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Posted - 2016.02.14 09:18:17 -
[169] - Quote
Very good decision not to have the Force Auxiliary skill book, I was not happy to have to go and grab two very expensive skill books to gain back the ability that I had before this change and I have to say it caused an emotional reaction from me, so must have upset other players too.
The new fighter skills I can live with...
Thank you for listening to sound advice CCP.
Ella's Snack bar. The Hisec sandbox is basically a themepark for gankers
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Lugh Crow-Slave
1561
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Posted - 2016.02.14 11:42:38 -
[170] - Quote
CaesarGREG2 wrote:1.I agree , that New class "Auxilary" will have bonuses to Remote Repair as Logistics Role, and old OLD carriers will have role mainly DD , as drone boats.
But cant understand, why old carriers will cant use Triage modules? They was giving Self repair bonuses too.
Triage is some kind bastion module , so dreds have one , FAX have one , and carriers? should have one too?, maye little difrent than FAX but , cant be capital combat ship without it.
2.Repair fighters in space? Target them?
Refiting in combat changes :) good ones
To be honest I would like to see them be a capital that dies not rely on such a module also you have no idea the stats of these ships so it's a but early to panic
Citadel worm hole tax
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Lugh Crow-Slave
1561
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Posted - 2016.02.14 11:45:59 -
[171] - Quote
Zee Zaugg wrote:
Role bonuses give incentive to fly ships and make them better than they are. And while they may not have a limit to the number of role bonuses, there IS going to be one, because CCP wont just tack on more of them. carriers have 3 so FAX will have 3 and they should benefit the hull and its role, hence ROLE bonus
Role bonuse are just use to add something to a hull that can't be put into base stats. That's it
Citadel worm hole tax
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CivilAME
Sky Fighters
1
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Posted - 2016.02.15 00:29:35 -
[172] - Quote
Refitting the carrier during triage fights used to be one of my favorite game play modes. Maybe consider only allowing refitting of FAXes to only other FAXes. Sort of why people would bring two carriers to a fight rather then now one and a depot/nester/whatever.
I'm a Wormhole player so spider-tanking isn't really a thing for carriers/capitals. |
Lugh Crow-Slave
1569
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Posted - 2016.02.15 00:49:41 -
[173] - Quote
CivilAME wrote:Refitting the carrier during triage fights used to be one of my favorite game play modes. Maybe consider only allowing refitting of FAXes to only other FAXes. Sort of why people would bring two carriers to a fight rather then now one and a depot/nester/whatever.
I'm a Wormhole player so spider-tanking isn't really a thing for carriers/capitals.
I'm really hoping that fighters will need the same level of attention and micro management as the current carriers do otherwise the loss of combat refitting is really going to lesson my drive to be involved in large scale fights. I'm sure most triage pilots enjoy it for the same reason I do and that's because it's not only now intensive game play but much more rewarding gameplay.
But considering the new modules coming out I feel or would become far too powerful
Say I'm nueted to 0 and fill my mids with capital cap boosters after a short time to load the charges I'm back to full cap then I remove them and add rechargers back.
It's not so much that combat refitting is brown now or that is bad gameplay it's how is going to become overpowered or cause mods to be nerfed in such a way that capitals that can't combat refit will just be too week. As a wormhole pilot I'm sure you understand that there are times when a fleet can only feild one capital
Citadel worm hole tax
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Siginek
BAND of MAGNUS THE R0NIN
18
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Posted - 2016.02.15 09:25:42 -
[174] - Quote
Lugh Crow-Slave wrote:But considering the new modules coming out I feel or would become far too powerful
Well ... we still dont have stats for capital cap boosters ... we might end up with module that is useless because its not boosting enough or boosters are too large to be effectively used ... i think minmatar and gallente FAX should get new cargo bay for theese boosters or allow them to be placed into fuel bay and expand it for those two |
Lugh Crow-Slave
1571
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Posted - 2016.02.15 10:38:15 -
[175] - Quote
Siginek wrote:Lugh Crow-Slave wrote:But considering the new modules coming out I feel or would become far too powerful Well ... we still dont have stats for capital cap boosters ... we might end up with module that is useless because its not boosting enough or boosters are too large to be effectively used ... i think minmatar and gallente FAX should get new cargo bay for theese boosters or allow them to be placed into fuel bay and expand it for those two
but we also don't even know how big the boosters will be. we do know that ccp said combat refitting was making balancing to hard though,but yes if these ships are going to be reliant on cap boosters and they are far to large than it would be understand able
Citadel worm hole tax
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Jon Styles
Basswork Dynasty
0
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Posted - 2016.02.15 12:52:47 -
[176] - Quote
I haven't read about this matter and cannot find anything on Internet. Am I just bad and blind?
But what's about the existing Caps/SCaps "Carrier bonuses" after implementing?
(e.g. Remote Armor Rep for HEL, but cannot fit a triage anymore?) |
Lugh Crow-Slave
1571
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Posted - 2016.02.15 12:55:25 -
[177] - Quote
Jon Styles wrote:I haven't read about this matter and cannot find anything on Internet. Am I just bad and blind?
But what's about the existing Caps/SCaps role bonus' after implementing?
(e.g. Remote Armor Rep for HEL, but cannot fit a triage anymore?)
the hel never could triage and no carriers and suppers will no longer be logistics
Citadel worm hole tax
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Jon Styles
Basswork Dynasty
0
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Posted - 2016.02.15 12:57:56 -
[178] - Quote
Lugh Crow-Slave wrote:Jon Styles wrote:I haven't read about this matter and cannot find anything on Internet. Am I just bad and blind?
But what's about the existing Caps/SCaps role bonus' after implementing?
(e.g. Remote Armor Rep for HEL, but cannot fit a triage anymore?)
the hel never could triage and no carriers and suppers will no longer be logistics
Ok, my bad... I'm bad
But what about the carrier bonuses?
HEL Minmatar Carrier bonuses (per skill level): 50% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster range 7.5% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster amount GÇó Can deploy one additional Fighter or Fighter Bomber GÇó Can fit 1 additional Warfare Link module |
Lugh Crow-Slave
1571
|
Posted - 2016.02.15 13:10:21 -
[179] - Quote
Jon Styles wrote:Lugh Crow-Slave wrote:Jon Styles wrote:I haven't read about this matter and cannot find anything on Internet. Am I just bad and blind?
But what's about the existing Caps/SCaps role bonus' after implementing?
(e.g. Remote Armor Rep for HEL, but cannot fit a triage anymore?)
the hel never could triage and no carriers and suppers will no longer be logistics Ok, my bad... I'm bad But what about the carrier bonuses? HEL Minmatar Carrier bonuses (per skill level): 50% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster range 7.5% bonus to Capital Remote Armor Repairer and Capital Remote Shield Booster amountGÇó Can deploy one additional Fighter or Fighter Bomber GÇó Can fit 1 additional Warfare Link module
they are being altered to be a pure fighter platform no more rr from what eve have been told capital logistics modules will be useless outside of triage and its looking like they will be restricted to FAX but even if they can be fit to anything they wont be worth fitting. even on a fax they will be of no use outside of triage
Citadel worm hole tax
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Rommiee
Mercury Inc.
887
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Posted - 2016.02.15 13:21:08 -
[180] - Quote
So, with the new Light Fighters & Support Fighters skills being introduced, I assume that the old Fighters and Fighter bombers skills will be redundant ?
As I have both these old skills to 5 on multiple characters, will they automatically transition to the new skills or will the skill points be refunded ?
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