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Rayne Dakara
Vault of The Void
0
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Posted - 2016.02.14 21:18:42 -
[1] - Quote
Hello,
I'm a little bit frustrated so excuse my language:
What happens when you have two warp core stabilizers fitted on ship and you are subject of warp scrambler attempt guess what you can't warp since you don't have 3 fitted. I'm wandering how a normal ship is even capable of warping without a warp core stabilizer fitted in since with 0 warp core stabs you should be sitting in one place. So the question is Are CCP aware of it or it is intentional to give old players more PVP and the new players can just sit and pay for another month of subscription maybe, a year just to get some skill's for pvp.
Oh I forgot now there is a skill injector you can buy skills maybe more skills in warp core operation can fix the broken game mechanic.
Happy Saint Valentine CCP I hope you receive all the love you deserve. |
SurrenderMonkey
Space Llama Industries
1919
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Posted - 2016.02.14 21:35:28 -
[2] - Quote
Rayne Dakara wrote:Hello,
I'm a little bit frustrated so excuse my language:
What happens when you have two warp core stabilizers fitted on ship and you are subject of warp scrambler attempt guess what you can't warp since you don't have 3 fitted. I'm wandering how a normal ship is even capable of warping without a warp core stabilizer fitted in since with 0 warp core stabs you should be sitting in one place. So the question is Are CCP aware of it or it is intentional to give old players more PVP and the new players can just sit and pay for another month of subscription maybe, a year just to get some skill's for pvp.
Oh I forgot now there is a skill injector you can buy skills maybe more skills in warp core operation can fix the broken game mechanic.
Happy Saint Valentine CCP I hope you receive all the love you deserve.
Every warp core stab is sufficient to nullify a single point of warp disruption. A normal, long-range disruptor applies a single point, while a normal scram applies 2. Some faction scrams can apply 3.
Warp core stabs are useless against the "infinipoint" from a hictor, or the warp disruption caused by bubbles.
I'm not really sure where your confusion regarding warp stabs is coming from, and, yes, I'm quite certain CCP are well aware of the basic mechanics around scram Vs. stabilizer play that I've just described.
Your most recently lost ship did not have 2 warp core stabilizers fit, by the way. It had two *inertial* stabilizers fit. These make your ship more agile, and have nothing to do with prevent a warp scrambler from working.
However, had you fit warp core stablilizers, it would likely have had no particular impact on your ability to survive the engagement, as they would not have negated the interdictor's warp disruption probes.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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ShahFluffers
Ice Fire Warriors Snuffed Out
9605
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Posted - 2016.02.14 21:51:50 -
[3] - Quote
Confirming the above.
All ships have a base warp strength of 1. In order to warp, you need a warp strength of 1 or higher.
- Warp Disruptors = 1 point of warp disruption (Mircowarpdrives and Microjumpdrives still work). - Warp Scramblers = 2 points of warp disruption + deactivates any Microwarpdrive or Microjumpdrive (but allows for afterburners). - Warp disruption Field Probes/Generators and "Bubbles" = Infinite strength warp disruption within the area of affect (Mircowarpdrives and Microjumpdrives still work). - Scripted Warp Disruption Field Generator (Heavy Interdictors only) = Infinite warp disruption strength on a single target (Mircowarpdrives and Microjumpdrives still work).
"Special" cases: - Certain Faction Warp Disruptors = 2 points of warp disruption (Mircowarpdrives and Microjumpdrives still work). - Certain Faction Warp Scramblers = 3 points of warp disruption + deactivates any Microwarpdrive or Microjumpdrive (but allows for afterburners).
When it comes to Warp Core Stabilizers, all variants (Tech 1 or Tech 2) add one point of warp core strength. What this means is that if you have 2 warp core stabs it will take...
- 3 warp disruptors OR - 2 warp scramblers OR - 1 warp disruptor + 1 warp scrambler OR - 1 bubble or infini-point
... to prevent you from warping.
Also please note... just because you are disrupted, scrammed, or infi-pointed it does not mean you can't move. Part of the game is working around problems you encounter and using the existing mechanics to your advantage. We were all where you are now OP. Believe me what I say this; it seems tough now. It gets easier when you learn how manipulate the mechanics and put the odds more in your favor. And you don't need more skillpoints to accomplish this. Merely experience.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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Wayne Dakara
Imperial Academy Amarr Empire
0
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Posted - 2016.02.14 22:25:54 -
[4] - Quote
There is a Fraction warp scrambler which gives -3 warp core but the only warp core stabs available are +1. So what can you do when you don't have enough low slots to fit WCS.
That is a broken game mechanic for me. Especially when we are talking about transport and non combat ships.
Don't even try to explain that situational awareness will help you when frigate lands on you and scram you. Transport ships are too slow to do anything.
CCP thanks again for perfect game mechanic, there is a fraction warp scrambler but there is no fraction warp core stab. Perfectly balanced so anyone can gank you and you just have to accept the fact that you are defenseless pray.
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Jill Xelitras
Xeltec services
532
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Posted - 2016.02.14 22:35:07 -
[5] - Quote
Wayne Dakara wrote:There is a Fraction warp scrambler which gives -3 warp core but the only warp core stabs available are +1. So what can you do when you don't have enough low slots to fit WCS.
That is a broken game mechanic for me. Especially when we are talking about transport and non combat ships.
Don't even try to explain that situational awareness will help you when frigate lands on you and scram you. Transport ships are too slow to do anything.
CCP thanks again for perfect game mechanic, there is a fraction warp scrambler but there is no fraction warp core stab. Perfectly balanced so anyone can gank you and you just have to accept the fact that you are defenseless pray.
Game is not broken. Would you really send a civilian truck into a warzone without scout and escort and expect it to get past a roadblock / ambush ? REALLY ?
Don't anger the forum gods.
ISD Buldath:
> I Saw, I came, I Frowned, I locked, I posted, and I left.
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Annemariela Antonela
Kill'em all. Let Bob sort'em out.
342
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Posted - 2016.02.14 22:45:54 -
[6] - Quote
Tedious gripe post is tedious.
GÇ£Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.GÇ¥
GÇò Richard K. Morgan, Altered Carbon
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Wayne Dakara
Imperial Academy Amarr Empire
0
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Posted - 2016.02.14 22:55:49 -
[7] - Quote
Jill Xelitras wrote:Wayne Dakara wrote:There is a Fraction warp scrambler which gives -3 warp core but the only warp core stabs available are +1. So what can you do when you don't have enough low slots to fit WCS.
That is a broken game mechanic for me. Especially when we are talking about transport and non combat ships.
Don't even try to explain that situational awareness will help you when frigate lands on you and scram you. Transport ships are too slow to do anything.
CCP thanks again for perfect game mechanic, there is a fraction warp scrambler but there is no fraction warp core stab. Perfectly balanced so anyone can gank you and you just have to accept the fact that you are defenseless pray.
Game is not broken. Would you really send a civilian truck into a warzone without scout and escort and expect it to get past a roadblock / ambush ? REALLY ?
Do you suggest that every player should be a multi-boxer in order to do some PI or transport some stuff. All I'm asking is why there is a +3 scam and only +1 warp core stab? Where is the balance..
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Jonah Gravenstein
Machiavellian Space Bastards
25916
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Posted - 2016.02.14 23:05:48 -
[8] - Quote
Wayne Dakara wrote:Do you suggest that every player should be a multi-boxer in order to do some PI or transport some stuff. All I'm asking is why there is a +3 scam and only +1 warp core stab? Where is the balance..
The balance is other people, this is an MMO after all.
FYI haulers are pretty capable of not getting caught, it does require actual player skill though, either in knowledge of some of the more esoteric game mechanics or in how you fit your ship; there's no guarantees in a game like Eve but you can certainly tip the odds in your favour.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Tippia
Sunshine and Lollipops
27135
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Posted - 2016.02.14 23:05:57 -
[9] - Quote
Wayne Dakara wrote:All I'm asking is why there is a +3 scam and only +1 warp core stab? Where is the balance.. In the ships that come with an inherent +2 strength and/or with a crapton of slots for more stabs.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Sabriz Adoudel
Move along there is nothing here
5687
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Posted - 2016.02.14 23:13:06 -
[10] - Quote
The whole purpose of scrams is that they allow fights to happen while disadvantaging the aggressor (who has to devote at least one module and some capacitor to preventing the opponent fleeing).
Imagine how bad the game would be without them. The only kills would be alpha ganks.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
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SurrenderMonkey
Space Llama Industries
1921
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Posted - 2016.02.14 23:13:57 -
[11] - Quote
Quote:- Scripted Warp Disruption Field Generator (Heavy Interdictors only) = Infinite warp disruption strength on a single target (Mircowarpdrives and Microjumpdrives still work).
Scripted hictor points are a scram now, and the subject of much whining. No MWD or MJD if you get hit by one.
Quote:There is a Fraction warp scrambler which gives -3 warp core but the only warp core stabs available are +1. So what can you do when you don't have enough low slots to fit WCS.
That is a broken game mechanic for me. Especially when we are talking about transport and non combat ships.
Don't even try to explain that situational awareness will help you when frigate lands on you and scram you. Transport ships are too slow to do anything.
CCP thanks again for perfect game mechanic, there is a fraction warp scrambler but there is no fraction warp core stab. Perfectly balanced so anyone can gank you and you just have to accept the fact that you are defenseless pray.
You think anyone's going to read your little tantrum and think, "Wow, those are some valid points presented in a very persuasive manner, and not just the ranting of a clueless and frustrated newb!"
The point of situational awareness is that you avoid the part where the frigate lands on you in the first place. You'll fare far better in the game if you take personal responsibilities for your failures and try to figure out how to avoid failing in the future.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Thorian Baalnorn
Bad Influence ChaosTheory.
86
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Posted - 2016.02.14 23:18:32 -
[12] - Quote
Wayne Dakara wrote:Jill Xelitras wrote:Wayne Dakara wrote:There is a Fraction warp scrambler which gives -3 warp core but the only warp core stabs available are +1. So what can you do when you don't have enough low slots to fit WCS.
That is a broken game mechanic for me. Especially when we are talking about transport and non combat ships.
Don't even try to explain that situational awareness will help you when frigate lands on you and scram you. Transport ships are too slow to do anything.
CCP thanks again for perfect game mechanic, there is a fraction warp scrambler but there is no fraction warp core stab. Perfectly balanced so anyone can gank you and you just have to accept the fact that you are defenseless pray.
Game is not broken. Would you really send a civilian truck into a warzone without scout and escort and expect it to get past a roadblock / ambush ? REALLY ? Do you suggest that every player should be a multi-boxer in order to do some PI or transport some stuff. All I'm asking is why there is a +3 scam and only +1 warp core stab? Where is the balance..
You can fit multiple stabs to a ship. If you have 4 low slots you can fit 4 stabs. Meaning it takes 5 points to prevent you from warping. It is not uncommon for some pvpers to fit a long and short point( 3 points total). You are not suppose to ever be totally safe or totally uncatchable or totally anything. This is why they have HICS with infinite points and bubbles with infinite scram strength.
If you are flying the right ship the right way for your current situation, you should almost never need warp stabs.
If your moving small high value stuff use something like a proper fitted t3, interceptor, or covert ship. If your moving something bigger use a covert transport. Blockade runners ( the other transport) tend to give a false sense of security. If you moving a high volume of stuff use a JF. Or a logistics service. If you moving just you, use the appropriate ship for the amount of danger you may face. Dont try to go 20 jumps into null with a stabbed t1 frigate for example.
Most importantly never assume you are safe or uncatchable because you are not.
Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.
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Jack Hayson
Atztech Inc. Ixtab.
357
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Posted - 2016.02.14 23:20:08 -
[13] - Quote
Wayne Dakara wrote:Don't even try to explain that situational awareness will help you when frigate lands on you and scram you. Transport ships are too slow to do anything. Transport ships are very vulnerable, correct. That's why you usually don't fly them through dangerous areas without support. Generally if you end up in a situation where you need to rely on warp core stabilizers you already made the mistake of being there in the first place. They can sometimes save your butt, but in no way should you rely on that since (as you have noticed) there are counters to them.
I think the best way of learning how to not get caught is learning how to hunt. Find a pvp corp and go blow up spaceships with them, then you will quickly realize that there are plenty of ways to avoid getting caught. |
Teinyhr
Ourumur
549
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Posted - 2016.02.14 23:55:48 -
[14] - Quote
Jonah Gravenstein wrote:The balance is other people, this is an MMO after all.
Yeah I wish more people would remember this instead of squawking how alts are mandatory to every new player. |
Neuntausend
GoonWaffe Goonswarm Federation
623
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Posted - 2016.02.15 00:10:21 -
[15] - Quote
Wayne Dakara wrote:There is a Fraction warp scrambler which gives -3 warp core but the only warp core stabs available are +1. So what can you do when you don't have enough low slots to fit WCS.
There are ships with 8 low slots allowing them to fit +8 warp core strength. So what can you do when you only have two med slots?
There are ships who can warp cloaked and are immune to bubbles. There are ships who can warp in under two seconds and are immune to bubbles as well. Where's the balance in that?
Snarky remarks aside - just fly the right ship for the purpose and try to figure out ahead of time what you are going to fly into. Warp core stabs are not the only way to not get caught. Speed, cloaks, nullifier subsystems, scouts, ECM(-drones), neutralizers - all ways to avoid getting caught. Learn to use them. |
Tippia
Sunshine and Lollipops
27138
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Posted - 2016.02.15 00:32:46 -
[16] - Quote
Coincidentally, if you come across anyone fitting a +3 scram, a good idea is to just blow him up and sell the scram. That should quite handily cover the cost of a transport ship.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Sonja Fury
Imperial Academy Amarr Empire
3
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Posted - 2016.02.15 00:55:52 -
[17] - Quote
My issue is in the era where ECM now has falloff why do these scrams not have a falloff value or chance to scram. To at least give someone a chance to get away. Nothing should be definite when it comes to ECM. |
SurrenderMonkey
Space Llama Industries
1923
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Posted - 2016.02.15 01:25:16 -
[18] - Quote
Sonja Fury wrote:My issue is in the era where ECM now has falloff why do these scrams not have a falloff value or chance to scram. To at least give someone a chance to get away. Nothing should be definite when it comes to ECM.
Sounds good. Just leave the optimal right where it is, and throw a 5km falloff on top of it.
There will still be no chance of failure out to the current max ranges, but you'll have to pull a 10km gap to guarantee your escape. Big improvement over this current nonsense where you get a few meters out of the scram range and you're free.
"Help, I'm bored with missions!"
http://swiftandbitter.com/eve/wtd/
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Rain6637
GoonWaffe Goonswarm Federation
33340
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Posted - 2016.02.15 01:39:25 -
[19] - Quote
cannibal kane had a great phobos kill where the victim had like, eight stabs in the lows.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Shiloh Templeton
Center for Advanced Studies Gallente Federation
497
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Posted - 2016.02.15 03:54:53 -
[20] - Quote
Rayne Dakara wrote:I'm wandering how a normal ship is even capable of warping without a warp core stabilizer fitted in since with 0 warp core stabs you should be sitting in one place. What activity are you doing where you need the warp core stabs?
Perhaps focus on warp out time instead. Train Evasive Maneuvering and Spaceship Command skills to improve agility and then use agility rigs and modules to try to get your warp out time as close to 2 as possible. Then situational awareness will be your friend.
Fight or flee -- the gameplay is balanced so it's your choice.
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Hasikan Miallok
Republic University Minmatar Republic
1907
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Posted - 2016.02.15 04:27:34 -
[21] - Quote
An Impel can get a total warp core strength of +10
I would not fly one fitted that way - but just saying. |
Nat Silverguard
Aideron Robotics
304
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Posted - 2016.02.15 05:21:29 -
[22] - Quote
Wayne Dakara wrote:
Do you suggest that every player should be a multi-boxer in order to do some PI or transport some stuff. All I'm asking is why there is a +3 scam and only +1 warp core stab? Where is the balance..
with common sense, it's easier to escape from somebody than to catch somebody. some of the militia/FW dudes are actually calling for warp core stab nerf for years now.
Just Add Water
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