Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mizuki Rashojin
School of Applied Knowledge Caldari State
0
|
Posted - 2016.02.21 03:01:45 -
[1] - Quote
Hey everybody,
I used to play EVE about 3 years ago or so on different accounts. Lately i've been playing Elite: Dangerous since it was B2P but with no sub required. However its gameplay is not as good as EVE's.
But anyways one thing that i wanted to try out in ED was exploration in completely uninhabited space. But i wanted to know is there that same kind of space in EVE online? can i head out in an unarmed frig or destroyer kitted out for scanning/probing (something that i did years ago but only in the tutorial) and find that same kind of uninhabited space? or will there always be some kind of NPC or player presence no matter where i go in EVE? In ED you can head really far away from civilized space. For those of you that havent played it, its supposed to be a 1:1 recreation of our own universe. And when you play it you can get so far away from civilized space that named systems with stations start turning into a series of numbered systems in the same cluster. Thats the kind of stuff i'm looking for in EVE that i want to explore in. But last time i played i just hung out in high sec and briefly did some PI stuff in mid and low sec until i stopped playing. |
Neuntausend
GoonWaffe Goonswarm Federation
663
|
Posted - 2016.02.21 03:19:27 -
[2] - Quote
New Eden is not endless like space in ED. There's a finite number of solar systems (Not sure how many exactly - several thousand). So, every system you can reach has been reached by other players before you. Now, you can still fly around in an unarmed frigate and explore. You can find Data- and Relic-Sites that you can hack/analyze with a Code Breaker/Relic Analyzer to get some salvage and blueprints. Just be aware that players may find and attack you, so even though you don't need guns, a cloaking device is nice to have.
As for unnamed systems - pretty much all of Nullsec consists of those. I hear that Poitot is the only named system in Syndicate. |
ergherhdfgh
Imperial Academy Amarr Empire
1180
|
Posted - 2016.02.21 03:23:16 -
[3] - Quote
There are exploration sites in this game with no combat. They are hacking or archaeology sites. So yes exploration can be done in a ship not equipped for combat. There are exploration sites that have combat also so you will need to learn the difference
You can be PvPed anywhere in this game. The exploration ships typically have cloaks fit to help you avoid it but it is always a possibility.
There are sections of space that have very little activity and there are systems that you can be all alone in local for very long periods of time.
There is no where in this game that you are guaranteed to be left alone and nowhere that you are 100% safe from PvP. |
Oliver Delorean
Undiscovered Dimension BlackNova Mercenary Alliance
31
|
Posted - 2016.02.21 03:26:33 -
[4] - Quote
* Yes, you can go out there with unarmed frig or destroyer kitted out for scanning/probing.
* Yes you can always expect other players and NPC's, It is your mission to make sure that your unarmed exploration ship is safe. There are many empty systems in far corners of Null sec and wormholes but you can always expect other players.
In EvE we all play in the same server and in the same universe so all the systems that you visit are reachable to other players!
|
Neuntausend
GoonWaffe Goonswarm Federation
663
|
Posted - 2016.02.21 03:36:17 -
[5] - Quote
Oliver Delorean wrote:In EvE we all play in the same server and in the same universe so all the systems that you visit are reachable to other players!
Just as a heads-up - in Elite: Dangerous you have pretty much the whole milky way with accurate distances between the stars. So you have a trillion or so stars with a bajillion planets. By far most of them have not yet been seen by anyone, simply because nobody has gotten far enough yet. From what I understand, that's what OP was referring to. |
Mizuki Rashojin
School of Applied Knowledge Caldari State
0
|
Posted - 2016.02.21 03:50:33 -
[6] - Quote
Neuntausend wrote:Oliver Delorean wrote:In EvE we all play in the same server and in the same universe so all the systems that you visit are reachable to other players! Just as a heads-up - in Elite: Dangerous you have pretty much the whole milky way with accurate distances between the stars. So you have a trillion or so stars with a bajillion planets. By far most of them have not yet been seen by anyone, simply because nobody has gotten far enough yet. From what I understand, that's what OP was referring to.
Yup thats one of the main things i wanted from explorations. Not so much cause i dont want to deal with other players. But just being way out there exploring and knowing that nobody else has been out there before me. It would be a big let down if for example you're out 2000 LY from civilization in ED and all of the sudden you find a McDonalds out there lol. But afaik exploration in ED is basically go to an uninhabited system, target stuff and fly towards it until it changed from "unidentified" to "identified" status. The thing i like about EVE's exploration system is how info or data you find can benefit other players. In ED i get the feeling that if you discover a mineral rich planet 1000 LY away from the nearest station its like "so what?"
It seems that i'll just have to weigh if being out there in the emptyness is worth learning how to evade hostile players that might want to take my exploration data or whatever.
|
Memphis Baas
1158
|
Posted - 2016.02.21 03:59:57 -
[7] - Quote
Yeah EVE is different. Much smaller, 5000 solar systems + 2500 "wormhole space" systems (recently added). 36,000 concurrent players, we've explored everywhere. "Exploration" here involves probing down PVE sites and killing the pirates inside or hacking/analyzing archeological ruins, OR probing down wormholes so you can find entrances / exits. The regular solar systems are populated (and defended), and the wormhole spaces have, at the very least, roaming PVP fleets.
If they find you, they'll want to kill your ship and loot whatever they can from the wreck. They don't care about "exploration data." It's all been mapped; look up "staticmapper" if you want spoilers.
Basically, exploration is a PVE activity designed to give you some loot / cash, but with the risk of PVP happening. |
ergherhdfgh
Imperial Academy Amarr Empire
1180
|
Posted - 2016.02.21 04:03:37 -
[8] - Quote
Well we did just have some new wormhole systems and drifter wormholes introduced into the game. When that happened there were some explorers in this game that were among the first to explore these systems. These players wound up becoming part of the lore with huge bounties on their heads put there by concord.
Also CCP has hinted at possibly adding new systems to the game as well as player made jump gates. I can't say for sure if this stuff will come out or not and even when it does you could be the first to see stuff but not for long. So you will have no steady diet of being the first to see stuff. |
Memphis Baas
1158
|
Posted - 2016.02.21 04:44:30 -
[9] - Quote
Curious about ED: do they still have camera shake when you decelerate to dock at the internal bay stations? My eyes were hurting and I was forced to stop playing. |
Mizuki Rashojin
School of Applied Knowledge Caldari State
0
|
Posted - 2016.02.21 05:09:09 -
[10] - Quote
Memphis Baas wrote:Curious about ED: do they still have camera shake when you decelerate to dock at the internal bay stations? My eyes were hurting and I was forced to stop playing.
They still have it, and i've seen people starting threads requesting from the devs options to disable screenshake effects but no replies on any of it. |
|
Tipa Riot
Federal Navy Academy Gallente Federation
2232
|
Posted - 2016.02.21 06:35:22 -
[11] - Quote
The star cluster New Eden is only about 100 ly in diameter and 25 ly thick. With the game being around for 13 years there is nothing left uncharted, unless CCP adds new systems/space. Since EvE has a player driven economy unlike E:D, population density and travel distances need to be reasonable high/short. There are already quiet regions with empty systems even at primetime, just adding more empty space does not make sense.
I'm my own NPC alt.
|
J'Poll
Perkone Caldari State
6343
|
Posted - 2016.02.21 09:21:06 -
[12] - Quote
Mizuki Rashojin wrote:Hey everybody,
I used to play EVE about 3 years ago or so on different accounts. Lately i've been playing Elite: Dangerous since it was B2P but with no sub required. However its gameplay is not as good as EVE's.
But anyways one thing that i wanted to try out in ED was exploration in completely uninhabited space. But i wanted to know is there that same kind of space in EVE online? can i head out in an unarmed frig or destroyer kitted out for scanning/probing (something that i did years ago but only in the tutorial) and find that same kind of uninhabited space? or will there always be some kind of NPC or player presence no matter where i go in EVE? In ED you can head really far away from civilized space. For those of you that havent played it, its supposed to be a 1:1 recreation of our own universe. And when you play it you can get so far away from civilized space that named systems with stations start turning into a series of numbered systems in the same cluster. Thats the kind of stuff i'm looking for in EVE that i want to explore in. But last time i played i just hung out in high sec and briefly did some PI stuff in mid and low sec until i stopped playing.
Yeah it's possible
It's know really uninhabited space, there will alway be NPC rats around.
But if you go into null-sec, more then likely you will encounter empty after empty system. Some will have player outposts in them, but likely you can't use them.
And if that fails, try J-space.
p.s.
There are over 5000 systems in EVE (including Jove space) and about 2500 wormhole systems. So there will always be a couple of uninhabited (in the terms of players). Jita ain't among that list though.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
J'Poll
Perkone Caldari State
6343
|
Posted - 2016.02.21 09:26:08 -
[13] - Quote
Tipa Riot wrote:The star cluster New Eden is only about 100 ly in diameter and 25 ly thick. With the game being around for 13 years there is nothing left uncharted, unless CCP adds new systems/space. Since EvE has a player driven economy unlike E:D, population density and travel distances need to be reasonable high/short. There are already quiet regions with empty systems even at primetime, just adding more empty space does not make sense.
Not to mention that exploring new systems ain't that hard. Jump in and your system scan shows you all the planets etc.
It's comparing apples with oranges.
They are both fruit (space MMO) but that is more or less where it ends.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Mizuki Rashojin
School of Applied Knowledge Caldari State
0
|
Posted - 2016.02.21 10:20:38 -
[14] - Quote
J'Poll wrote:Tipa Riot wrote:The star cluster New Eden is only about 100 ly in diameter and 25 ly thick. With the game being around for 13 years there is nothing left uncharted, unless CCP adds new systems/space. Since EvE has a player driven economy unlike E:D, population density and travel distances need to be reasonable high/short. There are already quiet regions with empty systems even at primetime, just adding more empty space does not make sense. Not to mention that exploring new systems ain't that hard. Jump in and your system scan shows you all the planets etc. It's comparing apples with oranges. They are both fruit (space MMO) but that is more or less where it ends.
I wasnt talking about simply showing up in a new system to see what is listed on the overview. I mean the kind of stuff that Memphis Baas listed such as probing for wormholes. He also mentioned hacking and analyzing arch ruins which was another thing i did a long time ago with the tutorials. Anything that is non-combat related that has to do with discovery. Discovery that is a bit more in depth then looking at the overview list. The funny thing is that ED's exploration system is actually 1-2 steps right above looking at the overview list. In ED you go to a new system, you target stuff and you wait a few seconds and it changes from undiscovered star to discovered star. With everything else in the system like if it has additional stars and planets then you fly towards them, target them and again wait for your scanner to update from undiscovered to discovered. There's no kind of player interaction like how EVE has you doing probes. The only good thing that ED has going for its exploration system is that the game universe is huuuuuge and so you can go way out there and not see anybody at all.
|
Thorian Baalnorn
Bad Influence ChaosTheory.
95
|
Posted - 2016.02.21 13:06:55 -
[15] - Quote
Two things that bother me about Eve are how crowded it is and the lack of exploration. Eve has the same amount of known systems it did way back when but a lot more players in the game. Space should feel vast, mostly empty and in most places uninhabited. W space helped some with the congestion. But not a lot of people use W space for anything more than shortcuts. I mean the risk vs difficulty( of sleepers) vs reward isnt very good.
The other are exploration sites. Sites you have to scan down. These are pretty basic in nature. The same few sites with faction name change all that type of space( high, low, null, W space). But for relic and data sites there isnt much difference between them even from faction to faction except the loot drops are slightly different.
So exploration is very "routine" in eve. Once you do a few of each site( by name) they become redundant. There are systems in null that are fairly uninhabited when compare to high sec. Most system have at least a few people pass through them an hour either scanning, managing POS, or just traveling through. There are few systems that you can actually sit in for even 2-3 hours and not see someone.
Ive heard through the grape vine that they are at least in the planning phases of changing exploration sites to be more dynamic with more variation instead of: all sites with "name" have the exactly same layout/setup.
I would like to see sites become a lot more varied and the ability for players to explore where no capsuleer has gone before. The ability to add new systems to known space via gate system. The ability to explore newly created systems( on the daily basis rather than all at once) that do not have a set list of what we will find in them( like W space was all sleepers with 6 classes. You would never find a W system without sleepers in it)
Space should feel like space mostly empty, uninhabited, and for players to be able to go where no one has been before literally( rather than since downtime).
Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.
|
J'Poll
Perkone Caldari State
6343
|
Posted - 2016.02.21 13:41:19 -
[16] - Quote
Thorian Baalnorn wrote:Two things that bother me about Eve are how crowded it is and the lack of exploration. Eve has the same amount of known systems it did way back when but a lot more players in the game. Space should feel vast, mostly empty and in most places uninhabited. W space helped some with the congestion. But not a lot of people use W space for anything more than shortcuts. I mean the risk vs difficulty( of sleepers) vs reward isnt very good.
The other are exploration sites. Sites you have to scan down. These are pretty basic in nature. The same few sites with faction name change all that type of space( high, low, null, W space). But for relic and data sites there isnt much difference between them even from faction to faction except the loot drops are slightly different.
So exploration is very "routine" in eve. Once you do a few of each site( by name) they become redundant. There are systems in null that are fairly uninhabited when compare to high sec. Most system have at least a few people pass through them an hour either scanning, managing POS, or just traveling through. There are few systems that you can actually sit in for even 2-3 hours and not see someone.
Ive heard through the grape vine that they are at least in the planning phases of changing exploration sites to be more dynamic with more variation instead of: all sites with "name" have the exactly same layout/setup.
I would like to see sites become a lot more varied and the ability for players to explore where no capsuleer has gone before. The ability to add new systems to known space via gate system. The ability to explore newly created systems( on the daily basis rather than all at once) that do not have a set list of what we will find in them( like W space was all sleepers with 6 classes. You would never find a W system without sleepers in it)
Space should feel like space mostly empty, uninhabited, and for players to be able to go where no one has been before literally( rather than since downtime).
Well, EVE isn't crowded. People just tend to all stick to same handful of systems.
I've been doing some missions on an alt, and the 5 or 6 systems I have the missions in have 10 people in local, TOPS, during EU Primetime on a weekend.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
|
Tipa Riot
Federal Navy Academy Gallente Federation
2233
|
Posted - 2016.02.21 14:01:09 -
[17] - Quote
You can be out alone in this MMO, but to be fair, being there and seeking for places where other players live to do stuff together or fight against each other is the purpose of the thing.
I'm my own NPC alt.
|
Untanas Volmyr
Perkone Caldari State
31
|
Posted - 2016.02.21 21:12:58 -
[18] - Quote
I'm still fairly new to this game. But from what I gather. New systems in space do get added or scouted and added to the chain of jump gates. Forgive my lack of knowledge on the lore here on how it is done. It does seems that you could venture off into directions that may be unknown so to speak. Like the cosmic rifts I only recently stumbled upon that say they go to unknown parts of space. But before expanding and getting lost in the great vastness of space. It is just wise to gather resources and research viable tactics and methods. Like the upcoming Citadels for example. I think such structures would make it more likely to reach out further into more star systems yet to be added the map with newly built warp gates. There are all sorts of neat science that may be time consuming if made exact, but could be lightly added in a reasonable theoretical manner. Like solar winds and deep space radiation affects. Dark and Telluric matter and energy and its affects on etc. Having access to the Milky Way in EvE would be incredible fun imo. Who says the gate would have to bring us back near Earth? Perhaps find our way back to Earth through the Milky Way? Or even from Andromeda? Just have to wait and see how it all plays out.
Murphy's Technology Law - If your not thoroughly confused. Then you were not thoroughly informed.
|
Neuntausend
GoonWaffe Goonswarm Federation
664
|
Posted - 2016.02.21 21:20:01 -
[19] - Quote
Can't comment on the lore, but mechanics-wise, if you just keep flying into one direction, nothing will happen. You will not leave the solar system and enter a different one. You will just be pretty far off the solar system map, but still technically in the solar system you started your journey in. |
Mizuki Rashojin
School of Applied Knowledge Caldari State
0
|
Posted - 2016.02.21 21:36:21 -
[20] - Quote
Tipa Riot wrote:You can be out alone in this MMO, but to be fair, being there and seeking for places where other players live to do stuff together or fight against each other is the purpose of the thing.
Well like i said me wanting to do exploration in ED or seeing if its possible in EVE (in the way that i want it) isnt about me not wanting to play with other players. Its about me wanting to get way out there, way out there, where nobody else has gone. I think that generally speaking thats not the kind of thing that is a group activity. Would *you* want to follow me around in ED for days and weeks (in real time) watching me explore the emptyness of space? If EVE had that same kind of vastness would you want to follow me 1000 LY out where no NPC's/players will attack us just to watch me probe some systems?
Anyways as far as all the people talking about CCP adding in new systems in the future. In games like WoW when there is a content drought that just releases a new zone or expac or something people will usually flood that new zone right? wouldnt the same thing happen if CCP were to release new systems in EVE? I imagine that it wouldnt just be me and other explorers waiting to get into those new systems. Probably other people who want to settle or exploit/gather resources from systems out there too. |
|
Demica Diaz
SE-1
235
|
Posted - 2016.02.22 00:09:55 -
[21] - Quote
Mizuki Rashojin wrote: Its about me wanting to get way out there, way out there, where nobody else has gone.
I know the feels bro. I too was searching for something similar long time ago, and still am in a way. Closest one could get is wormhole space but even that is quite populated or full of relics of people who used to live there. |
Mizuki Rashojin
School of Applied Knowledge Caldari State
1
|
Posted - 2016.02.22 01:32:26 -
[22] - Quote
Demica Diaz wrote:Mizuki Rashojin wrote: Its about me wanting to get way out there, way out there, where nobody else has gone.
I know the feels bro. I too was searching for something similar long time ago, and still am in a way. Closest one could get is wormhole space but even that is quite populated or full of relics of people who used to live there.
I actually just set out on my exploration in ED maybe 2-3 hours ago. So far i've gotten about 650 light years from my starting point. My starting point was roughly 100 light years from our own solar system (Sol - Earth) and i'm about 700 light years away from Sol right now. I think i would have preferred the size of the ED galaxy but the speed of warp travel that EVE has, as well as the in depth scanning and probing mechanics that EVE has. ED has the bigger galaxy size but travel speeds are much faster. There's no difference in time between travelling to a system that is 3 light years away vs a system that is 25 light years away. You know ED doesnt even have a nice warp animation like EVE does? the first time i warped in EVE i was blown away because the scenery actually moves around to reflect you going to a different system. In ED all you get is the illusion of travel masked by a loading screen with a warp animation.
Anyways I'm 700 light years out and i'm still seeing systems that have already been discovered by other players. I'm still quite a ways from my objective though which was to fly from my starting point near Sol, to the center of the Milky Way Galaxy then to the opposite side of the Galaxy from where i started from. Still not sure if i like it or not or if i want to try out exploration in EVE instead.
Who knows maybe i'll find Sha Ka Ree out there...or somebody that wants to try to steal my ship lol
https://www.youtube.com/watch?v=0wMU9XDIm4g |
Thorian Baalnorn
Bad Influence ChaosTheory.
97
|
Posted - 2016.02.22 02:49:04 -
[23] - Quote
J'Poll wrote:Well, EVE isn't crowded. People just tend to all stick to same handful of systems. I've been doing some missions on an alt, and the 5 or 6 systems I have the missions in have 10 people in local, TOPS, during EU Primetime on a weekend. If you take the PCU of approx 37.000 online and you devide it by the 7500 systems EVE has in total. It's a whopping 4.93 people/system. Hardly crowded IMO, CCP can't help it that everybody thinks they MUST be in the exact same system as everybody else. Hell, most of the null-sec systems you fly through feel as empty as my wallet after the GF went shopping
We are talking about two different types of "crowded" you are talking about the type of crowded in which lets say an fully upgraded null system( which i spent most of my time in null space) can support 30-35 ratters and a stupid number of miners. If such a system only average 5 or so people then it is pretty empty from a capacity standpoint.
The type of crowded i am talking about is in a someone has not only already been here but this system gets 100 jumps a day ( thats a jump about every 15 min.) Thats a lot of activity for "empty space". What i am talking about is lack of feeling like you are going somewhere new or doing something different( than you have done before). As i said all sites are basically the same and almost every K space system in eve gets more than 2 jumps an hour. Space feels very limited in size at times.
Rather than adding thousands of systems all at once( when W space was introduced) i would add them more often but less systems at a time( 200-300 or so every "xpack" ) and it would be one whole lot like sleepers were. It would be a bigger variety.
W systems do expand a bit on variety with different effects but its still limited on feeling " unknown" and " unexplored" . I would love to jump in a ship and just explore and find something totally new, that actually felt new.
Exploration in eve consist of scanning sites then running them. And repeating this over and over with all sites being almost identical. Not really the feeling of space or exploring.
Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.
|
Demica Diaz
SE-1
235
|
Posted - 2016.02.22 10:05:19 -
[24] - Quote
Thorian Baalnorn wrote: Exploration in eve consist of scanning sites then running them. And repeating this over and over with all sites being almost identical. Not really the feeling of space or exploring.
My biggest letdown in EVE on a massive scale when I first time discovered the truth behind "exploration" hehe.
and indeed that EVE ships are quite slow and for some reason still rely on "gate to gate travel" like in Mass Effect or wormholes to jump around. Which is odd considering there are ships in EVE that can jump around without need of gates. Maybe its time to bring that tech to all ships!
I for one always wanted ship in EVE that could jump into "warp" and keep it there until scanner tells me something is close by and I can came out of warp and go explore. Kinda like unlimited randomly generated star systems where you can stay but cant build or "settle down" and with chance of exploring world and some odd mysterious relic sites on planets or other celestial objects. |
Bumblefck
Kerensky Initiatives
10930
|
Posted - 2016.02.22 11:58:49 -
[25] - Quote
I, too, have ED
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|
Thorian Baalnorn
Bad Influence ChaosTheory.
98
|
Posted - 2016.02.22 14:18:45 -
[26] - Quote
Demica Diaz wrote:Thorian Baalnorn wrote: Exploration in eve consist of scanning sites then running them. And repeating this over and over with all sites being almost identical. Not really the feeling of space or exploring.
My biggest letdown in EVE on a massive scale when I first time discovered the truth behind "exploration" hehe. and indeed that EVE ships are quite slow and for some reason still rely on "gate to gate travel" like in Mass Effect or wormholes to jump around. Which is odd considering there are ships in EVE that can jump around without need of gates. Maybe its time to bring that tech to all ships! I for one always wanted ship in EVE that could jump into "warp" and keep it there until scanner tells me something is close by and I can came out of warp and go explore. Kinda like unlimited randomly generated star systems where you can stay but cant build or "settle down" and with chance of exploring world and some odd mysterious relic sites on planets or other celestial objects.
That would be an interesting concept. For ships to go massive distances at a time you still have to have something to "lock on to" to jump or warp too.
We could have a special probe launcher that only fits on an astero or stratios that fires a single exploration probe. You point your ship in a direction and fire.The probe must travel at least 15 minutes before it can find a result( to allow it to "clear" K space) . After which you have to tell it when to start scanning( while still in flight). It then locks onto the next star it comes across and goes into orbit around that star. And goes into "beacon mode" This allows you to warp a properly equipped ship to that beacon. The launcher has a sensor to lock onto the beacon. Each beacon has its own special "lock code" that only allows you to warp to it. You can share this with friends via bookmarks or warping fleet. However each beacon can only handle so many "uses" in this way before the "battery" dies and the beacon stops broadcasting. So this limits how much you can visit the system or how many friends can visit with you. Otherwise the beacon has a lifespan( if unused) for a week.
You may only have 1 beacon active at a time( you can tell it to self destruct so you can launch a new probe). The beacon itself acts as a sort of jump drive. It allows you to travel 200 times your normal warp speed to the beacon( which is why the power source is so limited). It would take a ship that warps at 3 AU about 105 seconds to go 1 lightyear using a beacon. So you may have a warp that is extremely long to go further out ( maybe with a max beacon range of 50 LY)
The new system you are exploring could have anything in it or nothing at all. It could have any of the known pirates( including sleepers or drifters) or a new faction. It could have moon minerals of any variety or none. Any types of sites or anomalies or none. It could have a WH to another unknown system or( a very very small chance) a WH to W Space or K space( though these are very rare and they can be entered from the W/K space side)
You may add a system to K space by placing a gate( in pairs). There is a one time setup fee to add the gate to the network and then a weekly tax to the owner of the system( whoever places the gate is the default owner until sov is in place). It takes 30 days to activate a gate and add it to the network. You are given a list of nearby known gated systems that you may make the gate connection too. Only the closer systems can be added to the gate network( thus the gate system has to be built out). Systems can only be added by an alliance and an alliance can only add one system at a time.
Systems can be left as null space and you can pay the taxes on the system. Or you can upgrade the system to low or high sec. Low and high sec upgraded systems must have a freeport with no docking tax.
At 0.1 sec you get standard gate/station guns( only station guns for the freeport and they will shoot you as well) at 0.2 sec concord guns have 2x damage and tracking multiplier at 0.3 sec concord guns have 4x damage and tracking multiplier. at 0.4 sec concord guns have a 6x damage and tracking multiplier.
High sec gate/station guns have a 6x multiplier regardless of sec status. Concord acts in accordance with concord in "empire" . You are allowed to tax those who use station services. For each sec status concord takes 10% of your tax. So a 0.3 system concord takes 30%. for a 0.7 sec concord takes 70%. For each 0.1 you increase the sec status, you get 10% of your gate fee back and a 10% reduction on your taxes. You can go up in sec status but not down. At 1.0 you relinquish all control of the system to NPC( concord) can collect no taxes( the tax rate is reset to default NPC tax) but pay no taxes on gate ownership and will have all your gate fee refunded.
Thats how new systems should be added to the game.
Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.
|
Bumblefck
Kerensky Initiatives
10931
|
Posted - 2016.02.22 14:22:33 -
[27] - Quote
Thorian Baalnorn wrote:
Thats how new systems should be added to the game.
Er, no, that's a really bad idea and will most likely destroy most of what is good about EVE.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|
Thorian Baalnorn
Bad Influence ChaosTheory.
98
|
Posted - 2016.02.22 16:41:49 -
[28] - Quote
Bumblefck wrote:Thorian Baalnorn wrote:
Thats how new systems should be added to the game.
Er, no, that's a really bad idea and will most likely destroy most of what is good about EVE.
What would it destroy?
Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.
|
Tipa Riot
Federal Navy Academy Gallente Federation
2237
|
Posted - 2016.02.22 17:01:41 -
[29] - Quote
Why would you add new systems to New Eden if there are already so many where nobody lives in? The goal of the travel mechanics (e.g. warp only to obstacles and bookmarks) is to bring players together. Exploration in E:D is totally pointless IMO, it's just sightseeing until you get bored. The two games can't be compared.
I'm my own NPC alt.
|
Thorian Baalnorn
Bad Influence ChaosTheory.
98
|
Posted - 2016.02.22 19:58:57 -
[30] - Quote
Tipa Riot wrote:Why would you add new systems to New Eden if there are already so many where nobody lives in? The goal of the travel mechanics (e.g. warp only to obstacles and bookmarks) is to bring players together. Exploration in E:D is totally pointless IMO, it's just sightseeing until you get bored. The two games can't be compared.
Because its space. Its not suppose to look like jita. Space is suppose to be mostly uninhabited and mostly empty. Not full of "civilization" and traffic. Its more like alaska on a much larger scale and less like new york city. The goal of travel mechanics is to make traveling simple rather than point in the direction, engage warp drive, try to stop warp drive in time to land close to where we want to be.
If the "goal" of CCP was to "bring everyone together", then they wouldnt of added 2500 WH systems. And would of shrunk K space by 50%. The goal, from a logical point of view, is to give players a reason to interact with each other but also to simulate the vastness and emptiness of space. Its not empty if you have people jumping in system every 10 minutes.
For exploration i am not talking about ED. Never played the game. I am talking about eve. And exploration might be pointless to some, but...
-Mining is pointless because you can rat and loot and get just as many minerals and bounty to boot. - ratting is pointless because relic sites pay much better. - relic sites are pointless because market trading pays much better and you dont even have to undock. - trading is pointless because you can just buy plexes. - PVP is pointless because you just risk your ship for little to no reward.
I can do this with everything in the game except... the point of exploration and everything else in the game is to provide entertainment value. While something may not provide entertainment to you, it will likely provide it to many others.
Thus the point of exploration is to provide entertainment value for those who like to explore and go new places and try new things.
Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.
|
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |