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Gyrow Five
4T-X-Steel Production Goonswarm Federation
0
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Posted - 2016.02.24 17:29:04 -
[1] - Quote
Hello,
G5 here with an Idea.
I have been playing EVE online now for 3 years. By far it is the best game I have ever played. I do take my breaks from time to time to rest my mind. No matter how my break is, I am so glad to come back to EVE.
I just finished the book EVE: The Burning Life. I was really pleased with the book. As much as I hate to read. EVE has given me reasons to read more than once. I try to be as active as I can in EVE, usually spending my days off sitting (in front of custom made desk with my built computer and multiple monitor setup), playing EVE for hours.
The reason I am writing you, is I have an Idea for Player to be part of the EVE universe in a unique way. I am not sure if any of you have thought of the idea before, but thought I would give the idea a shot to you. I read in the book mentioned about a 2 female agents that us capsulars would seek out and do special missions for. Now I really like this game play in EVE you have created.
My idea is a way to allow players to become agents themselves and reward other players for completing the missions they hand out. Of course the rewards would be great, because the task could range from small (lvl1) to major (lvl5). Saying this the concept of Player Controlled Agents would turn Eve into a job I guess you could say, but really no difference in running a corp or alliance, or even playing multiple accounts.
The way I would play it out would be,
1. the agent would have a goal of hours or missions he would have to do to receive his Agent salary (base this on the rewards and maybe a plex to encourage the next month being an agent). 2. Agents would have to skill up a new "Agent skill" and have a min 15 mil skill points to be considered for this task. Or other skill required to train into the "Agent Skill" 3.The mission runners would receive rewards of isk and/or lp. They could use these rewards like any other rewards given from your NPC agents. 4. The PCA faction would be the same LP faction you could receive. 5.The time frame would be from hours to even days. Depending on the mission give. This would give a new twist on alliance warfare, with a mixture of bounty hunting and war dec mercenaries.
I look at it this way. With the new citadels coming soon. What if a corp could install an agent module to allow PCA's to be docked and welcome players to indulge in the rewards from a corp/alliance to complete odd missions , even if its against other corp/alliance or even to help the corp with manufacturing or shipments to areas of New Eden .
Now they missions could be a standard set the PCA could chose from. But I see that as no different than a NPC agent. Of course the missions should not but to extreme, but then again the idea of a player bringing the corpse of a wanted player that stole or pilledge from a corp would be interesting.
I know I would enjoy being able to be an agent in Eve. The fact of my in game play affects the outcome of the game without me having to do the battles myself would be a game changer to me.
Like I said it's just an idea I had about a new twist in Eve.
Thank you for your time. G5 |
elitatwo
Eve Minions The-Company
1099
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Posted - 2016.02.24 18:52:04 -
[2] - Quote
Okay, you pay me 15 billion for killing a boat in Delve somewhere, where do I sign up?
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Bumblefck
Kerensky Initiatives
10976
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Posted - 2016.02.24 18:57:20 -
[3] - Quote
So...I can no longer pay to play EVE Online as a game, it must now be a job as well? Crickey, I thought I'd successfully avoided all that by not having CTAs and whatnots
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Dolorous Tremmens
Lightspeed Enterprises Fidelas Constans
145
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Posted - 2016.02.24 19:47:03 -
[4] - Quote
Gyrow Five wrote:Hello, I know I would enjoy being able to be an agent in Eve. The fact of my in game play affects the outcome of the game without me having to do the battles myself would be a game changer to me.
Starting with that all sorts of fun can be poked at this idea:
"Oh i don't like this character/alliance/coalition, give him/her/them the doll hunting mission." "I haven't met quota, better log on alts and get free lp from myself" "I don't want to undock, but still want isk without market play."
I might have to change my tag to include something about actually undocking, my idea of eve does not include cubicles and rubber stamps.
Get some Eve. Make it yours.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2625
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Posted - 2016.02.24 19:51:49 -
[5] - Quote
Can I give out as many mission as I want?
Where does the payout comes from? My wallet/assets or made out of thin air? |
Daichi Yamato
Xero Security and Technologies
3119
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Posted - 2016.02.24 20:40:45 -
[6] - Quote
Putting npc agents in citadels is already on the cards, other than that you can already pay players to do jobs for you. These are effectively missions.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Sobaan Tali
Caldari Quick Reaction Force
820
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Posted - 2016.02.25 03:02:13 -
[7] - Quote
You can do this already. You could do this a decade ago in fact and still can.
No, you can't really give someone LP nor is it as glorified as you theory-crafted, but the idea of assigning missions to people and then rewarding their success is pretty much already there...chat channels, private chat, local, "Give ISK" command in right click on other players', opening a trade window in station with players, etc.
This sounds much like many ideas of the Devs adding content players can already provide for themselves. The work on CCP would be pretty much unneeded given there's no real need for THEM to create the content you are asking for. You already have the tools for Aura's sake but people still for some reason want CCP to do all the work for them. Besides, and not to crap on your idea but with the kind of condition that player bounties are in, do you really think CCP would even consider wasting the time?
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Clrdark4se
Bearded BattleBears I N F A M O U S
13
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Posted - 2016.02.25 04:57:50 -
[8] - Quote
Frostys Virpio wrote:Can I give out as many mission as I want?
Where does the payout comes from? My wallet/assets or made out of thin air?
This is a good idea in theory. The easiest solution though, have CCP add more agents, of all types, everywhere, especially mission agents.
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JITA CHECK
Caldari Provisions Caldari State
0
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Posted - 2016.03.06 23:50:35 -
[9] - Quote
Good Idea. Actually, courier contracts do such roles atm. as well as mercenary contracts... |
FT Diomedes
The Graduates
2321
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Posted - 2016.03.07 01:22:03 -
[10] - Quote
I will sum up this post: "Please CCP, come up with a system I can easily game to get free bacon!"
As a player agent, I have your first mission. Find and kill YourAlt. I hear he is a real scumbag. He is often founding lurking in the shadows near YourHomeStation, in the WhoGivesADamn Region. You will know him by his steely gaze. You will earn 5 million LP for this trivial task.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Shalmon Aliatus
Bluestar Enterprises The Craftsmen
8
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Posted - 2016.03.07 09:30:25 -
[11] - Quote
I like the idea of players in charge of missions.
Basically it would be a kind of contract, where the "agent" can request the player to
- be at a specific point in New Eden (System, Gate, Station) - have a requested items in cargo and deliver them - kill another player/structure - etc.
And why limit it to a single player ? Make the mission public, so industrials can set up the mission "bring me the materials for my next production cycle" and everyone can contribute and if the goal is accomplished the reward is shared (would be cool for new people trying to figure out what to in eve).
Or a public mission "destroy the citadel of X in system Y". Maybe include an option to form a fleet for all players doing the same mission (just make sure you don't get spies in your fleet)
Maybe different layers of availabity (corp, alliance, public) (could be better with the group stuff we get with the citadels) and range.
This would be a system that is worth calling "opportunities" (because the current opportunities is some stuff you do once and then you are done, except the "join a corp" thing which doesn't realise I am in corp) . Log in to New Eden, open the tool and check whats going on. Does your alliance have an urgent need of materials at system X and wants all members to work on it ? Is there a player that really needs to lose his ship (according to a guy that pays good for shooting him and you don't wanna argue with money).
All the "agent" has to do is do define a task and a reward. All the game has to do is to check if the list of task is complete. And I am sure for every task there is someone in New Eden that knows how to do it and will do it.
And yes, I know someone will create the public quest "deliver 200 PLEX to Uedama". But who cares ? As long as the reward is matching the risk someone will do it (or at least try). May be a good idea to look if there is also a "kill 200 catalysts in uedama" quest that you can do as well, while you are there |
Donnachadh
United Allegiance of Undesirables
767
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Posted - 2016.03.07 13:31:15 -
[12] - Quote
-1 If the ISK/LP comes out of no where then this is a terrible idea as it allows for you to farm alts for ISK/LP. If the players have to provide the ISK then there is nothing to see here so move along.
Shalmon Aliatus wrote:I like the idea of players in charge of missions.
Basically it would be a kind of contract, where the "agent" can request the player to
- be at a specific point in New Eden (System, Gate, Station) - have a requested items in cargo and deliver them - kill another player/structure - etc. This may actually work for about 10 minutes, then the usual pack of kill everything that moves will get a hold of this and anyone that accepts these "player" missions ends up as a kill board statistic ultimately killing this new system and wasting the dev time needed to bring ot to the game. |
Helsinki Atruin
Assisted Suicide Services Epicenter.
4
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Posted - 2016.03.07 15:05:08 -
[13] - Quote
this could actually be solved with a new type of contract, for killing of a rival alliance/corp. Currently, it is not possible to specify that you want a corpse belonging to a specific faction, corp, or alliance. With a modification to contracts, you could make it specify corpse belonging to a corp or alliance, and with modifications to corpses themselves you could make it specify the value of the implants it had. If you can specify the value of implants, you can have a public contract out for the killing of shiny pods from a specified alliance. |
Danika Princip
GoonWaffe Goonswarm Federation
4281
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Posted - 2016.03.07 16:42:11 -
[14] - Quote
Helsinki Atruin wrote:this could actually be solved with a new type of contract, for killing of a rival alliance/corp. Currently, it is not possible to specify that you want a corpse belonging to a specific faction, corp, or alliance. With a modification to contracts, you could make it specify corpse belonging to a corp or alliance, and with modifications to corpses themselves you could make it specify the value of the implants it had. If you can specify the value of implants, you can have a public contract out for the killing of shiny pods from a specified alliance.
You're describing the bounty system. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
191
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Posted - 2016.03.08 07:03:54 -
[15] - Quote
So ..... what does 500.000 Wraithguard LP buy nowadays? |
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