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Thread Statistics | Show CCP posts - 3 post(s) |
OldWolfe
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Posted - 2007.02.05 21:34:00 -
[1]
I will lay out my thoughts here blunt and simple:
~ Due to the back story, thus limits the potentials to expand this game in the areas of: amount of space such as new galaxy, new universe
~ No new life forms (peaceful or destructive) in which to enrich the feeling of a universe full of non-humanoid life forms where anything can still be discovered and feel of mystery lays just a warp away, all because it is expected to follow a back story. Yes, I'm aware that some of you guys are terrified of new life forms ruining your sense of familiarity in EVE. It can be something as simple as a space whale that floats around 0.0 sec space and cannot be killed.
~ Not to mention that since we have a back story, that really limits what one can create through imagination because people will feel like their safety zones been breached with new mysterious things and quickly demands a nerf or what not. That might itself explain why there is a lack of things to discover and have a true sense of exploration and awe of new things much beyond our technology and/or understanding.
One thing about back stories is it shouldn't be what limits us but be what expands us. Just because it doesn't mention something doesn't mean it cannot exist in EVE and thus cannot be added to the game. I'm pretty tired of people saying "Nope, the back story didnt mention anything about it, therefore cannot be added to the game".
This game has tons of potentials if it wasn't limited by a seemly "set in stone" back story. Sometimes it is up to us to demand more details to EVE that a simple story cannot contain due to the mysterious nature of such existence that is up to us in the end to find out and perhaps harness it into another story or another way of playing this game.
For the EVE purist, try and think outside the box before commenting. For the rest, have fun!
Over and out, Wolfe
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Kerushi
Caldari Black Thorne Corporation
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Posted - 2007.02.05 21:37:00 -
[2]
they can still tie the Eve Gate to the serinity server
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Kiyano
Caldari Star Fraction Syndicate
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Posted - 2007.02.05 21:38:00 -
[3]
If you wanna be really technical, the stargates can only be built in binary star systems... hence only 5000 of them have gates in, think how many hundreds of thousands there are but nobody can get to... so i bet you there's a whole bunch of stuff you could pluck out of thin air and use that excuse for where it came from.
As far as aliens, the Jove do enough for me... they certainly aint human anymore.
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Hakera
Freelance Unincorporated Ushra'Khan
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Posted - 2007.02.05 21:39:00 -
[4]
so erm, you want aliens eh
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Houzukimaru
World Order The Imperial Order
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Posted - 2007.02.05 21:44:00 -
[5]
Originally by: OldWolfe It can be something as simple as a space whale that floats around 0.0 sec space and cannot be killed.
first of all ^this^ made me laugh. lol
anyways I don't see how the back story hinders anything, as far as I know, you're free to do pretty much anything or 'imagine' anything. I would say EVE's story line is far more open than other MMOs. I mean whose to say the DEVs aren't thinking about little green martians that are gonna come to pew pew us in thier flying saucers.
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OldWolfe
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Posted - 2007.02.05 21:47:00 -
[6]
Aliens, mysterious structures that actually does something instead of sitting there, mysterious race, galaxies that has a warp gate that sucks in a whole corp and force them to fend for themselves as a group in order to make it back to the EVE galaxy, etc etc. So many things can be put into this game to make it much more simulating and unexpecting events popping up for anyone at any time.
In another word, some folks and CCP got to stop obsessing over the back story while improving/giving advices/etc onto this game.
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Benco97
Gallente Multiverse Corporation
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Posted - 2007.02.05 21:49:00 -
[7]
We HAVE aliens. Fedo Hanging longlimb
I'm not sure about Slaver hounds and Furriers though, both of those may have been brought with us in some form.
"MY GOD KEEP THIS AWAY FROM BENCO97!!!!!" - Constantine Arcanum |
Karunel
Princeps Corp
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Posted - 2007.02.05 21:54:00 -
[8]
Quote: It can be something as simple as a space whale that floats around 0.0 sec space and cannot be killed.
yeah, let's ruin a decent sci-fi background that tries to be serious and somewhat realistic with space whales. I'm in. \o/
Originally by: elbenito The problem with large fleet engagements is that the hamsters stop to watch.
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OldWolfe
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Posted - 2007.02.05 21:54:00 -
[9]
Benco, I was talking about actual interactions with aliens in space (since we cannot walk around stations or planets or what not). Thanks for showing more "back story" aliens to prove my point.
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OldWolfe
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Posted - 2007.02.05 21:55:00 -
[10]
Originally by: Karunel
Quote: It can be something as simple as a space whale that floats around 0.0 sec space and cannot be killed.
yeah, let's ruin a decent sci-fi background that tries to be serious and somewhat realistic with space whales. I'm in. \o/
My thoughts and suggestions are serious and in no way mocking or making fun of this game. Heaven knows we really don't know what exist in our milky way in terms of life forms, same can be for the EVE universe.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.05 22:04:00 -
[11]
The backstory limits us? Have you been reading EON? CCP should shut down EVE and start making frickin' movies instead ffs.
Backstory kicketh ass. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |
Blue Pixie
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Posted - 2007.02.05 22:04:00 -
[12]
So basically, this is a round-about way of complaining that EVE isn't Star Trek Online?
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Svanh Mickahl
Infinite Dreams Inc
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Posted - 2007.02.05 22:04:00 -
[13]
My thoughts of the original post, blunt and simple...
The poster is blunt and simple... Seriously letĘs look at your post and watch it fall apart...
Quote: Due to the back story, thus limits the potentials to expand this game in the areas of: amount of space such as new galaxy, new universe
Okay letĘs see in the back-story a wormhole was used to move the people to a new section of the universe, THUS creating the storyline precedent of it being done again and thus allowing for a massive area for play increase. Additionally there is nothing in the storyline to stop them from adding more regions and hence more space. Lastly who would need a new galaxy or universe when you realize that in this game we are likely seeing less than 3% of most galaxies in area, as such our potential is well beyond the grasp of ANY game to cover?
Quote: No new life forms (peaceful or destructive) in which to enrich the feeling of a universe full of non-humanoid life forms where anything can still be discovered and feel of mystery lays just a warp away, all because it is expected to follow a back story. Yes, I'm aware that some of you guys are terrified of new life forms ruining your sense of familiarity in EVE. It can be something as simple as a space whale that floats around 0.0 sec space and cannot be killed.
Well simple is an accurate description of your whale idea. Just because the life has not been found does not mean it cannot exist. Again back to the wormhole, aliens could come from another part of the galaxy. OR, we could eventually discover some in new regions that open up. Again we see your perceived limiting is not limiting at all but an opening for future game expansion.
Quote: Not to mention that since we have a back story, that really limits what one can create through imagination because people will feel like their safety zones been breached with new mysterious things and quickly demands a nerf or what not. That might itself explain why there is a lack of things to discover and have a true sense of exploration and awe of new things much beyond our technology and/or understanding.
Have you read ANY of the fan fiction? I think that question says it all...
The back-story does not in any way truly limit the players; it does what it is supposed to do, provide a backdrop that the players fill in. I actually write fiction and can tell you this is one of the best back stories I have ever seen for a game in allowing open player interaction. The limit in Eve is not the back-story but the creativity and Imagination of the player.
For limitless possibilities, you need Infinite Dreams
====================================== Svanh Mickahl CEO, Infinite Dreams |
Herculite
Hunters Agency Firmus Ixion
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Posted - 2007.02.05 22:16:00 -
[14]
EvE has a backstory?
The problem with a story is that EvE's best attribute is that its player driven, not CCP driven.
The more the backstory 'matters' the less player driven it becomes.
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Opai McTwist
Amarr The Sell Swords
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Posted - 2007.02.05 22:19:00 -
[15]
Methinks the OP doth protest too much.
The OP's text reads more like they suggested meeting an alien race in game, and got shot at by the forum denizens in Features and Ideas.
EVE doesn't have trekkie or starwars aliens for a reason. And a lot of people seem to be pretty damn happy about that. Claiming that the backstory limits us(you) isn't all that compelling when you choose to ignore everything that's already in the game. Just because there aren't any Babylon 5 uber-races swooping in and WTFBBQPEWPEW-ing everything or any Battlestar gallactica silon ebil races chasing us doesn't mean we're limited in back stories.
The slave-master Matari/Amarr struggle doesn't grab your gonads? The Hedonistic/Stoic Gallente/Caldari enmity doesn't warm your cokkles? Sorry... sounds like the seeds fell on a barren field. There is a huge realm of possibilities for back story options. Just no alien-human-****-fests, sorry. Star Trek online should be coming online pretty soon. Have fun phasering someone soon!
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OldWolfe
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Posted - 2007.02.05 22:23:00 -
[16]
Svanh, It is pretty clear you're not seeing things outside the box (ie. the things I have said) which clearly reflects in your comments. Lets see yours fall apart faster:
Quote: Okay letĘs see in the back-story a wormhole was used to move the people to a new section of the universe, THUS creating the storyline precedent of it being done again and thus allowing for a massive area for play increase. Additionally there is nothing in the storyline to stop them from adding more regions and hence more space. Lastly who would need a new galaxy or universe when you realize that in this game we are likely seeing less than 3% of most galaxies in area, as such our potential is well beyond the grasp of ANY game to cover?
If you happen to actually read what I wrote, I was putting more emphasizing on the lack of added back stories into EVE. Sure, they are all well written but it's certainly not tangible on EVE. You cannot interact with many things mentioned on eve, thus limited to be found only on the back story leaving the game itself to be more bland and lacking of contents found in the back story.
Quote: Well simple is an accurate description of your whale idea. Just because the life has not been found does not mean it cannot exist. Again back to the wormhole, aliens could come from another part of the galaxy. OR, we could eventually discover some in new regions that open up. Again we see your perceived limiting is not limiting at all but an opening for future game expansion.
I never once said it DIDNT exist. I said it should be ADDED onto the game, so do read my comment again if you are a writer you so say you are. And the statement I made was aimed towards the EVE purist who standfastly REFUSE the idea of adding new life forms into EVE.
Quote: Have you read ANY of the fan fiction? I think that question says it all...
Assumption is a dangerous game to play.
Quote: The back-story does not in any way truly limit the players; it does what it is supposed to do, provide a backdrop that the players fill in. I actually write fiction and can tell you this is one of the best back stories I have ever seen for a game in allowing open player interaction. The limit in Eve is not the back-story but the creativity and Imagination of the player.
Once again, you fail to see that I was in fact encouraging more imagination use on EVE the game itself, NOT the back story. I want more on the game because some of us actually wants to play the story instead of reading the story.
Like I said in my first post, DO think outside the box and DO read what I have to say before jumping the gun.
~Wolfe
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Tubigara
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Posted - 2007.02.05 22:32:00 -
[17]
Originally by: Kiyano If you wanna be really technical, the stargates can only be built in binary star systems... hence only 5000 of them have gates in
This is the part that confuses me, since not one system that I've visited in EVE actually is binary.
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OldWolfe
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Posted - 2007.02.05 22:34:00 -
[18]
Opai, it would be a lot different if those things you listed was actually an unique situation where we can "save the world for another day" but seems to go only by the whim of NPC driven plots and CCP's time table and all the while we wait, we're stuck with repetitive missions or ratting or mining or trading or fighting. Should be some exploring, some added mysteries on EVE for us to solve or trigger a massive event that makes every have to be involved or something. Make histories by our actions that people will remember for years to come!
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Nero Scuro
Caldari Jejaikaro Corporation
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Posted - 2007.02.05 22:38:00 -
[19]
From a purely RP perspective I'd have to agree. The backstory is bland. Painfully, unimaginatively dull.
The "hoe noes alienz!!1" approach most sci-fi employs is pretty lame but if it's done intelligently, and not just "we have alienz becuz its sci-fi lol", it can work really well.
EVE backstory ATM just seems like an exaggerated bunch of stereotypes mucking about in space trading vague threats about war, but never actually doing anything, ever. The uniEVErse has absolutely no character whatsoever, it's just a computer generated set of 5000 or so systems - all identical. And the chronicles? The chronicles and short stories are all pretty good, but don't seem to tie in with EVE the game at all. They seem like two completely separate pieces of fiction.
Overall EVE just ends up feeling flat and two dimensional. There's no consistency or character in there at all.
Ok, random tangent rant over. ___
The world isn't going to end; we're not that lucky... |
Nero Scuro
Caldari Jejaikaro Corporation
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Posted - 2007.02.05 22:40:00 -
[20]
Originally by: OldWolfe Opai, it would be a lot different if those things you listed was actually an unique situation where we can "save the world for another day" but seems to go only by the whim of NPC driven plots and CCP's time table and all the while we wait, we're stuck with repetitive missions or ratting or mining or trading or fighting. Should be some exploring, some added mysteries on EVE for us to solve or trigger a massive event that makes every have to be involved or something. Make histories by our actions that people will remember for years to come!
That would be so cool. Mysterious space crap to discover, the feeling that there's something out there that's unique waiting to be found, would be so cool. All we get from exploration is randomly generated loot-whoring sites. ___
The world isn't going to end; we're not that lucky... |
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Malthros Zenobia
Caldari Independent Navy Reserve
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Posted - 2007.02.05 22:46:00 -
[21]
OldWolfe, I could write hundreds of pages of RP using the PF we have, and that excludes things I could write that would fill the numerous gaps.
There is nothing stating that new life forms cannot be found. Infact, it's very clear many HAVE been found, or do you think Fedos and Long-limbs came from earth?
Some things are simply too large for a player to 'add', such as intelligent alien lifeforms, however this game is hardly 'set in stone'. I know of a few things friends and corpmates have thought of for additional RP and backstory, and you'll find plenty that players created.
Think simplier, not New universe, or new Galaxy. That's simply beyond game mechanics, let alone player ability. Same goes for finding other races. Right now there are only 5 known people, with a 6th race only known in the PF. Adding a totally alien race would completely change the EVE RP scene, especially for the Amarrians.
Originally by: kieron The Carrier was never intended to be a solo OMGWTF mission-farming PWNmobile.
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Benco97
Gallente Multiverse Corporation
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Posted - 2007.02.05 22:53:00 -
[22]
Originally by: OldWolfe Benco, I was talking about actual interactions with aliens in space (since we cannot walk around stations or planets or what not). Thanks for showing more "back story" aliens to prove my point.
I interact with my Fedo all the time
"MY GOD KEEP THIS AWAY FROM BENCO97!!!!!" - Constantine Arcanum |
Ishquar Teh'Sainte
Faaip De Oiad
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Posted - 2007.02.05 22:55:00 -
[23]
imho EVE is not a space opera ... it's more like cyberpunk with spaceships ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.02.05 23:00:00 -
[24]
Originally by: OldWolfe Opai, it would be a lot different if those things you listed was actually an unique situation where we can "save the world for another day" but seems to go only by the whim of NPC driven plots and CCP's time table and all the while we wait, we're stuck with repetitive missions or ratting or mining or trading or fighting. Should be some exploring, some added mysteries on EVE for us to solve or trigger a massive event that makes every have to be involved or something. Make histories by our actions that people will remember for years to come!
EVE's stories are made by the players. If you're looking for large scale non-multiplayer story components, you're going to be waiting a while. ----------
IBTL \o/ EVE is upside down! WTZ+Slower Warp=Win |
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Eldo Davip
Forum Moderator Interstellar Services Department
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Posted - 2007.02.05 23:00:00 -
[25]
Jove = Aliens. Have you seen their ugly mugs?
Originally by: OldWolfe Make histories by our actions that people will remember for years to come!
Steve dying was history enough for me... People aren't going to forget that.
GHSC Heist and other stuff.. who is going to forget that? We are making our own history ___
EvE +NLINE - T+TALHELLDEATH SUPPORTER
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Joerd Toastius
Octavian Vanguard
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Posted - 2007.02.05 23:01:00 -
[26]
Eve, at its root, is about people. The entire game is based around the principle that people should interact constantly, and the resulting experience is driven at least as much by human nature as it is by game mechanics. The lack of aliens is entirely and laudably consistent with this design philosophy. In this context, the only relevant addition "aliens" (in the sense you seem to mean, ie totally ahuman intelligent entities) could bring would be that they force people to find a way to react to them - and it's hard to make that interesting with automated or pre-scripted mechanics.
The main roles traditionally filled by "aliens" (again, as totally ahuman) are in any event mostly covered already by the rogue drones (the invader), Jovians (the superior civilisation) and other human factions (competing cultures) - but all manage, in addition to filling those roles, to make us think further about our actions and their consequences, and how we should deal with them. The rogue drones are a product of our own meddling and could yet destroy us, the Jovians are us taken to the nth degree, and the other factions are just us, but from a different angle. Everything focuses back onto what it means to be human, without relying on the crutch of "ohnoes aliens!" and without giving people the "oh, they're not really human anyway so it doesn't matter how we treat them" get-out clause.
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Kiviar
Caldari
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Posted - 2007.02.05 23:02:00 -
[27]
Like anyone has ever let backstory get in the way of pushing more content out the door.
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Anatolius
Amarr PIE Inc.
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Posted - 2007.02.05 23:11:00 -
[28]
Originally by: Eldo Davip Steve dying was history enough for me... People aren't going to forget that.
Yes, but just imagine if Steve had been eaten by a giant, space-faring whale! Epic, I tell you, EPIC!
"If God be for us, whom can be against us?" |
Opai McTwist
Amarr The Sell Swords
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Posted - 2007.02.05 23:13:00 -
[29]
Originally by: OldWolfe Opai, it would be a lot different if those things you listed was actually an unique situation where we can "save the world for another day" but seems to go only by the whim of NPC driven plots and CCP's time table and all the while we wait, we're stuck with repetitive missions or ratting or mining or trading or fighting. Should be some exploring, some added mysteries on EVE for us to solve or trigger a massive event that makes every have to be involved or something. Make histories by our actions that people will remember for years to come!
Yes, there is no endgame mission. There is no climatic, end of a journey boss-epsiode at the end of a long arduous journey for us to relax in our tavers a spread tales about. EVE was never meant to be that kind of game. Guildwars is that way. WoW is that way. EVE is a sandbox game. This is the kind of game that the developers say, "Here's a neat setting, here are some spaceships and some building blocks... what are you going to do with it?"
Look at what BoB did to ASCN? Think that wasn't some endgame for the BoB pilots? What about ISS and IAC? There wasn't anything going on there? The great Northern War? Tau Ceti versus Maelstrom? MC stories? Burn Eden? 0utbreak? Privateers? m0o? The Five? Red Alliance? Ushra'Kahn vs. CVA? Goons? The Alliance tournaments? The Chaos of Syndicate? Yeah, they're stories out there.
There are events as well. Did you read the news item about the Matari attacking the Amarr outpost? That was a player event, and people are reading about the outcome. That happened because there are RP alliances out there that fuel it.
And with Faction Warfare coming up, I'm sure there will be more than a few things that will get system-wide acclaim.
Looking for an endgame boss fight in eve is like looking for Zentradi-sized-capsule, it ain't gonna happen... yet...
MORE SHINY, PLEASE!! |
Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.02.05 23:16:00 -
[30]
The long limb roes did send a few diplomats, the Federation envoys found them quite tasty.
Ourselves Alone |
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