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CPL Ellis
Definition of God
0
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Posted - 2016.02.26 21:43:05 -
[1] - Quote
Hello community,
This is my first post on the forums. I am not trolling nor do I intend to and I am looking for constructive feedback. Please keep that in mind when reading this post.
I have played EVE on and off since 2013. I started to really get into the game once I heard about FW. I feel it is a good way to break the ice into the PVP world and provides an invaluable learning experience for new pilots. However, I have noticed a slight "flaw" from my perspective with the capture system.
Last night I was capping a facility when a neutral pilot warped in. All I could really do was target him but ultimately he has control over the engagement unless I want to take a security hit. Long story short he waited until the situation was in his favor to engage and by that time there wasn't much I could do. The outcome of the fight would have been completely different if I was able to engage him when he warped in from the acceleration gate.
I love ganking. I love fighting my way through unfavorable odds. I love pvp. I don't like the fact that the mechanics of the game prevent me from defending myself in a PVP war zone. Doesn't make sense.
Maybe everything I said is wrong. Perhaps there is a way to attack first, but I haven't figured out how. If everything I stated is correct I have suggestion on how to fix this system.
If a neutral pilot warps into a war zone facility I believe they should be flagged as a "suspect". This would not restrict their access to the area but at least give pilots the opportunity to defend themselves without worrying about a security hit for those of us that don't operate out of low sec space. There is really no other reason for them to be there so by going to a site they have consciously accepted the risk of doing so. This does not restrict or impact the sand box aspect of the game and doesn't restrict anyone from assisting group or fleet members.
Please let me know what you guys think.
CPL Ellis
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Paranoid Loyd
8499
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Posted - 2016.02.26 21:53:04 -
[2] - Quote
I just did this at the beginning of the month, I don't have the energy to do it again. Read this. Basically, I told the guy I would pay him to test how many neuts he could attack before his sec status dropped to -2. It's been almost a month and he has gone from .3 to .2.
In summary, no nothing needs to change you are making a mountain out of a molehill.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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CPL Ellis
Definition of God
0
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Posted - 2016.02.26 23:01:35 -
[3] - Quote
Paranoid Loyd wrote:I just did this at the beginning of the month, I don't have the energy to do it again. Read this. Basically, I told the guy I would pay him to test how many neuts he could attack before his sec status dropped to -2. It's been almost a month and he has gone from .3 to .2. In summary, no, nothing needs to change you are making a mountain out of a molehill.
I attacked one person and went from 0.1 to -2.4
Feel free to verify. |
Paranoid Loyd
8502
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Posted - 2016.02.26 23:07:06 -
[4] - Quote
You are mistaken. There is no way to do that unless you pod the other player. Let's see a screen shot of your security log.
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!
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NovaCat13
Seymourus and Co.
106
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Posted - 2016.02.26 23:23:31 -
[5] - Quote
I like roaming FW systems as a neut specifically for these types of posts. I'm the low-sec equivalent of an AFK cloaker! |
Samaah
Crimson Serpent Syndicate Heiian Conglomerate
2
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Posted - 2016.02.26 23:32:39 -
[6] - Quote
I like it when neutrals punch in to FW anomalies and complain about getting blobbed by militia members.
Well no #@%^ man, we'd be in here spinning around buttons with or without your presence. |
pushdogg
Tribal Liberation Force Minmatar Republic
69
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Posted - 2016.02.27 02:32:07 -
[7] - Quote
CPL Ellis wrote:Paranoid Loyd wrote:I just did this at the beginning of the month, I don't have the energy to do it again. Read this. Basically, I told the guy I would pay him to test how many neuts he could attack before his sec status dropped to -2. It's been almost a month and he has gone from .3 to .2. In summary, no, nothing needs to change you are making a mountain out of a molehill. I attacked one person and went from 0.1 to -2.4 Feel free to verify.
That is a bit much, I think even if you podded the guy it wouldn't be that bad....maybe though.
If I were you I would freely attacks neuts like war targets, just remember that flashy red guys and suspect guys are engageable anywhere and without consequence. |
Oreb Wing
Black Fox Marauders
153
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Posted - 2016.02.27 03:14:56 -
[8] - Quote
It goes down pretty quick after podding. NOT attempting to pod non-fw pilots after a fight is ... well, it takes a lot of self-restraint. If they fly pirate it is almost necessary.
This is not RvB. It is a warzone and system of territorial control. It should have been resolved a long time ago and hopefully still will soon.
There is no grey area when the light of reason directs wisdom.
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CPL Ellis
Definition of God
0
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Posted - 2016.02.27 03:52:27 -
[9] - Quote
Paranoid Loyd wrote:You are mistaken. There is no way to do that unless you pod the other player. Let's see a screen shot of your security log.
You are absolutely right I did pod him. If I don't he warps to local stations refits and comes back. There should be no reason why I can't pod a pirate even if I attacked first in a FW zone.
Here is the screenshot
Cost me over 200mil in tags because I defended myself because..... logic |
Lucy Callagan
SnaiLs aNd FroGs WE FORM V0LTA
46
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Posted - 2016.02.27 09:18:02 -
[10] - Quote
who needs ss anyway ?
Frugu.net
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Aves Asio
5
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Posted - 2016.02.27 12:38:48 -
[11] - Quote
If you are inside the complex you have the advantage. If someone wants to come inside he has to warp to the acceleration gate and then warp in, this gives you enough time to see what kind of ship is coming to you on your dscan. Set it to max range 360 degrees, that will show you everything inside the 14AU range, then set it to 0AU which is 1 million km, if dscan shows something on 1 millon km that means that the ship is on the acceleration gate. At that point you have to make the choice of staying and fighting or running away.
The other big advantage once inside the plex is that you get to decide at what range you want to start the engagement. All ships that enter the plex will land on the beacon so if you are flying a close range ship you can move close to the beacon or if you are flying a long range setup you can move away from the beacon.
Neutral, wartaget of friendly it doesnt make a diference if you are prepared for the thing that is comming to you. The sec status loss is not that big if you dont kill the capsule but it will acumulate over time and eventualy you will have to either buy clone tags and redem them at a concord station for sec status or kill npc ships in belts and combat sites. |
pinball wiz
Caldari Cannabis Club
1
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Posted - 2016.02.27 13:43:26 -
[12] - Quote
I agree If a neutral pilot warps into a FW plex they should be flagged suspect.
Plus if thay are not in FW but are entering a cal/gall min/amarr military complex is that not like just walking in to area 51 straped like rambo and expect the gards to hello befor thay drop you like a sack of $h!t |
Joel Vaille
14th Legion The Bloc
3
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Posted - 2016.02.27 18:21:36 -
[13] - Quote
pvp in low sec with players your not at war with = lower sec status. doesnt make a lick of sense. everyone in the fw plex should be flagged suspect so neutral players can attack too.
i dont see why podding takes the giant hit that it does. i found a new player in a rookie ship that was just flying around low sec and wanted to blow him up and send him so isk and offer my help. i popped his pod too bc honestly flying all the way back to high sec after losing your ship is depressing. i took a giant hit on my sec status. despite the start up money i gave him and the advice im the bad guy apparently.
i feel like people who gate camp and maybe even the ones who chill outside stations to pop players should be the ones who take a small sec hit. not the ones doing what most the game is designed around.
maybe have a system where the dead player can set a price for the other player to pay him to make the security status hit go away. it would beneficial to bother players. that would especially be good for pods. if a pod is empty and your not fighting a system battle, who doesnt want to get podded back home so they can reship? |
Bumblefck
Kerensky Initiatives
11039
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Posted - 2016.02.27 23:29:08 -
[14] - Quote
CPL Ellis wrote:Paranoid Loyd wrote:You are mistaken. There is no way to do that unless you pod the other player. Let's see a screen shot of your security log. You are absolutely right I did pod him. If I don't he warps to local stations refits and comes back. There should be no reason why I can't pod a pirate even if I attacked first in a FW zone. Here is the screenshotCost me over 200mil in tags because I defended myself because..... logic
You are quite foolish. You didn't need to pod him in order to defend yourself; you'd already killed his ship, by which point he'd been incapacitated in terms of being a threat to you. Your podding him was entirely your decision and, as with all decisions in this game which you purport to love, there are consequences to one's actions.
Don't want to lose your sec status? Don't be a violent homicidal manic and blow up every poor space traveller that you come across. Don't want neutrals in 'your' plex? Shoot them, and rat your ~~precious~~ sec status back up.
e: you shooting first makes you the pirate, by the way. I hope the Amarritian Fraction cans you for your heinousness
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Silverbackyererse
The Church of Awesome
201
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Posted - 2016.02.28 06:12:22 -
[15] - Quote
Pvping in low sec. Bad sec status. Sounds about right to me. |
CPL Ellis
Definition of God
1
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Posted - 2016.02.28 22:20:13 -
[16] - Quote
Bumblefck wrote:CPL Ellis wrote:Paranoid Loyd wrote:You are mistaken. There is no way to do that unless you pod the other player. Let's see a screen shot of your security log. You are absolutely right I did pod him. If I don't he warps to local stations refits and comes back. There should be no reason why I can't pod a pirate even if I attacked first in a FW zone. Here is the screenshotCost me over 200mil in tags because I defended myself because..... logic You are quite foolish. You didn't need to pod him in order to defend yourself; you'd already killed his ship, by which point he'd been incapacitated in terms of being a threat to you. Your podding him was entirely your decision and, as with all decisions in this game which you purport to love, there are consequences to one's actions. Don't want to lose your sec status? Don't be a violent homicidal manic and blow up every poor space traveller that you come across. Don't want neutrals in 'your' plex? Shoot them, and rat your ~~precious~~ sec status back up. e: you shooting first makes you the pirate, by the way. I hope the Amarritian Fraction cans you for your heinousness
You are right he should be able to pod me with no consequences other than his Sec loss which he obviously doesn't care about. However, since he attacked me three times earlier that day then by defending myself when he returns an hour later should be considered a crime and by podding him I should be severely punished (Especially in a war zone mind you.) |
Nykr
Righteous Choirboys The Bastion
12
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Posted - 2016.02.29 00:05:08 -
[17] - Quote
The reason possing takes such a large sec loss is because it used to be a big thing when you were able to loose SP by not having an updated clone. It still is if you have implants.
If he attacked you a couple times before, And he podded you, you should have a killright on him. You can then attack him without a problem.
The reason you were able to pod him is because he obviously had nothing in the station in system to ship up in. And he was looking at a free taxi home. You podding him made him actually get into a new ship faster then keeping him alive. A pod insta warps, and you should not be able to catch it.
Just don't pod and you wont have a problem, the sec loss from aggressing and then killing the ship is very low. killing a few rats will get that sec status loss back.
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Estella Osoka
Perkone Caldari State
1094
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Posted - 2016.02.29 03:38:33 -
[18] - Quote
Going to guess he didn't shoot back, did he? |
Pandora Bokks
Caldari Provisions Caldari State
53
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Posted - 2016.02.29 17:06:19 -
[19] - Quote
This are game mechanics. They are what they are. If you are in lowsec and care about your sec status, you either die a lot or have to rat / buy tags.
I would also prefer flagging neutrals who enter in FW complexes for convenience reasons. But under current mechanics Ijust shoot them. And as said repeatedly - if you do not pod them, it takes forever to go below minus 5. |
Morgan Agrivar
Peace.Keepers
293
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Posted - 2016.02.29 17:42:54 -
[20] - Quote
Sounds like they have still yet to make it where neutrals flag suspect when entering a FW plex. I thought CCP was making this happen a while ago. I guess citadels are more important in their minds.
Just something about me...
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Riot Alice
Riot Security Services
1
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Posted - 2016.02.29 23:47:34 -
[21] - Quote
CPL Ellis wrote:The outcome of the fight would have been completely different if I was able to engage him when he warped in from the acceleration gate.
Turn off your safety, you shouldn't be using it in lowsec... Now you can engage first! You're welcome.
Yes you will take a sec hit but you live and operate in lowsec, your sec vs your ship. Your call, if you lose your ship it's your fault if you can't defend your ship and assets you deserve neither. |
Rovain Sess
Kameiran Order Team Amarrica
43
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Posted - 2016.03.01 20:23:00 -
[22] - Quote
Until the game changes - which may be tommorrow or maybe never, you must approach the games as it currently exists. As of right now you can dscan and depart or fight. Personally I feel that a plex is mine while I'm in it, and I always assume hostile intent. In addition, a wooing is also a real factor, so I also treat fellow militia members with a wary eye. I gave up on sec status long ago, but CCP hasn't deemed those in the militias a concession in this arena of the game. Personally I'd be all for it, but until it real, we gotta deal. |
IbanezLaney
The Church of Awesome
1533
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Posted - 2016.03.03 02:34:39 -
[23] - Quote
Forget about sec status.
Always shoot 1st.
https://soundcloud.com/ibanezlaney
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Dread Operative
Snuff Box Snuffed Out
445
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Posted - 2016.03.04 00:58:27 -
[24] - Quote
As a pirate and an ex FW player, it makes no sense that upon entering a military zone they at the very least don't get a Limited Engagement with everyone inside or vice versa. |
Eric de'Locke
Rapid Withdrawal
20
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Posted - 2016.03.16 11:46:36 -
[25] - Quote
CPL Ellis wrote:Hello community,
This is my first post on the forums. I am not trolling nor do I intend to and I am looking for constructive feedback. Please keep that in mind when reading this post.
I have played EVE on and off since 2013. I started to really get into the game once I heard about FW. I feel it is a good way to break the ice into the PVP world and provides an invaluable learning experience for new pilots. However, I have noticed a slight "flaw" from my perspective with the capture system.
Last night I was capping a facility when a neutral pilot warped in. All I could really do was target him but ultimately he has control over the engagement unless I want to take a security hit. Long story short he waited until the situation was in his favor to engage and by that time there wasn't much I could do. The outcome of the fight would have been completely different if I was able to engage him when he warped in from the acceleration gate.
I love ganking. I love fighting my way through unfavorable odds. I love pvp. I don't like the fact that the mechanics of the game prevent me from defending myself in a PVP war zone. Doesn't make sense.
Maybe everything I said is wrong. Perhaps there is a way to attack first, but I haven't figured out how. If everything I stated is correct I have suggestion on how to fix this system.
If a neutral pilot warps into a war zone facility I believe they should be flagged as a "suspect". This would not restrict their access to the area but at least give pilots the opportunity to defend themselves without worrying about a security hit for those of us that don't operate out of low sec space. There is really no other reason for them to be there so by going to a site they have consciously accepted the risk of doing so. This does not restrict or impact the sand box aspect of the game and doesn't restrict anyone from assisting group or fleet members.
Please let me know what you guys think.
CPL Ellis
Lol, this has been a debate within my corp and other Teamspeak channels before and it's always amusing to hear/read people comments. As a pilot in FW I agree in some regard that if a neutral enters a plex he should be engageable without consequence as he is preventing the FW pilot from capturing the system without having to worry about counting down the timer, etc. FW is there, after all, to indicate to others that you are willing to fight and the person in the plex does have the advantage of setting up to capture the other pilot, so it's kind of a moot subject
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