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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Amarisen Gream
Divine Demise Apocalypse Now.
224
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Posted - 2016.03.12 19:13:37 -
[421] - Quote
Vol Arm'OOO wrote:OMG! the ship kill animation is awful. Please make it so it can be turned off. It is like a bad 80's videogame.
On a side night why do you guys keep tinkering with things that were not broken? And if you feel that it is absolutely necessary to mess around with things that work - at least dont make them measurably worse in every respect.
at least the gong in gone.
I do like the fact that CCP is trying to make little change here and there. but, I fear the issue is, most players have gotten used to the way things are, and the changes are to . . . BOOM UNICON FARTS AND RAINBOWS AND LOUD NOISES BOOM.
The gong, is dead. - the small tone we had for death of locked targets just needed a little increase.
The death animation - I like the way it like blinks off like an old TV. don't know if i like the X yet, but I can live with that. The gong was the issue - every rat, wreck, can that i consumed or destroyed or salvaged went DONG DONG DONG DONG.
I do a lot of ratting, and salvage up lots of loot. And when your popping frigate rats like an old man popping viagra - there is bound to be problems.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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SportBilly
GHOSTS OF THE FIRST AND ONLY
91
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Posted - 2016.03.12 21:58:53 -
[422] - Quote
Please give us the option of removing the X flash when a can, ship or wreck disappears, explodes. Previously you reduced all ship icons to a multitude of white squiggles, these are typically 2mm across on a screen. i don't play with a tracking camera, i zoom out to see all around me and have a great 3d perception of things, so when a can gets salvaged this icon at nearly 30mm across is a huge distraction and annoyance, and again unnecessary.
Didn't like the loss of the individual ECCM initially but the replacement combined sensor boost/ECCM adds versatility. |
Kibitt Kallinikov
Crimson Serpent Syndicate Heiian Conglomerate
17
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Posted - 2016.03.12 23:32:33 -
[423] - Quote
Cap batteries are way better, but they have some old and new issues:
1. Small cap boosters take less PG to fit than a small cap battery. That's like spending MORE to do LESS. Medium and especially large cap boosters all take more PG to fit than a battery of the same size.
2. You may want to shave some GJ off of their potency and add it back in a % bonus form. This would reduce silly things like dualrep Sacrilege running capstable off of a large cap battery with MWD running "just because". It would also give larger ships more reason to fit a smaller cap battery, so be careful with how far you take that. |
LJoker Marliac
Arroz de Polvo
3
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Posted - 2016.03.13 10:16:28 -
[424] - Quote
Buddy list = bad update.
If I want to talk to my friends I can simply see them online on chat/corp channels. There is no use to have them added in friends list. More then that. If someone"adds me, NOW I AM FORCED to add them back or they will always see me offline.
Why give "terrible standing" and "bad standing" or whatever standings to friends. Useless!
How can I now know my enemies are online?!? |
Eric de'Locke
Rapid Withdrawal
20
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Posted - 2016.03.13 15:42:41 -
[425] - Quote
Hi
It's been a few days since the March release and while I haven't tested everything I've had a look at and compared some of the modules and thought it was time to comment.
First off, module tiericide, this is a step in the right direction as balance is always a good thing, but getting it right is hard. Before the tiericide you could follow a clear sign of progression via Meta Levels trading cost for effectiveness. This is now no longer the case as like modules seems to be giving the same functionality with higher costs and all being the same Meta Level. And using filters to search for modules via Meta Levels has now been made moot, losing a very powerful feature of your inventory tools. And the different CPU costs, hmmmmph!!! Back to the drawing board on this one guys.
I have disabled the new camera is I find that it doesn't enhance game play at the same level the current camera does, but will have a look at it again as and when it matures. Remember, once we get used to something it's very hard for us to change as most of your players have been playing for years.
Project discovery needs a boost to rewards as it is time consuming for what it offers.
Other than that you guys are doing a great job. My only suggestion is this: while I can understand you want to bring out new features every month or so to entice new players to join, you should start focussing on fixing what's wrong with the game and enhancing current game play before new features are added.
Just my two cents worth. |
ergherhdfgh
Imperial Academy Amarr Empire
1269
|
Posted - 2016.03.13 15:49:54 -
[426] - Quote
So I spend a decent amount of my time helping new players from the NC Q&A. This is a forum alt for me as I try to keep my main's identity separate from my forum posting.
Often new players will ask for a lot of help. More help than can easily be given on the forum at least not in any decent kind of time frame. So what I have done in the past is watch list them on my main. Then when I see them log on I log over to my forum alt and convo the player. I've helped several new players this way and you just took this option away.
CCP you are the ones that forced huge super cap battles into the headlines because you liked the out of game attention that you got from post real world dollar amounts converted from ship losses in huge super cap battles. Then when people started hunting super caps, which is the logical conclusion to those actions, you get all pissy and have to fuxor watchlist for everyone.
Super cap hunters are a direct result of the choice of frame that CCP has chosen for it's marketing propaganda. So then CCP you decide to punish everyone else for your own karma. Thanks CCP for once again being clueless. |
Tahhatunga
Behemoth Constructions
1
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Posted - 2016.03.13 20:02:37 -
[427] - Quote
I see you are determined to keep this awful animation, well at least make it look as if it belongs in EVE. You are trying (yeah indeed) to design and deliver a sci-fi computer game to your customers. Usually sci-fi goes well with futuristic and believe me this giant red circle and the X is not something you want to see in a sci-fi game. Perhaps in some web based games few decades ago (oh but wait - there were no web based games at that time...). And you probably are going to be shocked but darkening the screen while you rename your stuff or using cyan to colour all interface is merely enough to get the impression you are playing a sci-fi game. Not being too hopeful though - looking how much it took you to get this shield effects animations going in the right direction is depressive... The least you can do is watch some sci-fi movies ffs...
Aaaand - I don't know how the other players feel but I think you have to reconsider rolling back to 2 expansions per year. I will leave you guess why, that is in case you can't figure it out for your selves. |
Baldour Ngarr
British Federation
20
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Posted - 2016.03.13 22:31:18 -
[428] - Quote
Tahhatunga wrote:I see you are determined to keep this awful animation
I still can't play then? I take it that there are no laws in Iceland to prevent disabled people being discriminated against. Oh well. |
Anhenka
Infinite Point Violence of Action.
1569
|
Posted - 2016.03.13 22:41:10 -
[429] - Quote
Baldour Ngarr wrote:Tahhatunga wrote:I see you are determined to keep this awful animation I still can't play then? I take it that there are no laws in Iceland to prevent disabled people being discriminated against. Oh well.
While having issues with a flashing light in game is unfortunate and can hopefully be changed so it doesn't cause an issue, I'm 99.99% sure your problem no more falls under anti-discrimination laws than a pogo-stick manufacturer is intentionally discriminating against everyone in a wheelchair. |
Baldour Ngarr
British Federation
20
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Posted - 2016.03.13 23:02:58 -
[430] - Quote
Anhenka wrote:Baldour Ngarr wrote:Tahhatunga wrote:I see you are determined to keep this awful animation I still can't play then? I take it that there are no laws in Iceland to prevent disabled people being discriminated against. Oh well. While having issues with a flashing light in game is unfortunate and can hopefully be changed so it doesn't cause an issue, I'm 99.99% sure your problem no more falls under anti-discrimination laws than a pogo-stick manufacturer is intentionally discriminating against everyone in a wheelchair.
My issue is only migraines, but you're wrong. Companies HAVE been prosecuted for not allowing epileptic players to turn off the flashing lights. |
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Oraac Ensor
685
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Posted - 2016.03.14 00:45:29 -
[431] - Quote
ergherhdfgh wrote:Often new players will ask for a lot of help. More help than can easily be given on the forum at least not in any decent kind of time frame. So what I have done in the past is watch list them on my main. Then when I see them log on I log over to my forum alt and convo the player. I've helped several new players this way and you just took this option away.
>>>
Thanks CCP for once again being clueless. ^^^This.^^^
Helping newbies in game was also one of my main uses of the Watchlist facility. |
Elwha Lynx
The Senate and People of Rome Kids With Guns Alliance
20
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Posted - 2016.03.14 03:32:55 -
[432] - Quote
Appreciate getting rid of the dong.
Awaiting kill and salvage animation still seems to delay switching targets and the visible lag makes the game seem amateurish.
Oftentimes, projectile guns annoyingly fail to reload on their own (haven't' tried other types).
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Greybuilt
Kerberos Inc. The Otherworld
0
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Posted - 2016.03.14 06:54:38 -
[433] - Quote
Can we pretty, pretty, pretty please remove that god-awful X animation? What is the purpose anyway, seriously. You did a good job making an assploded target blink. Let it go, move on to something else. please... |
SilverDagger Hyacinthus
The Enclave Frontiers Holesale Operations
0
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Posted - 2016.03.14 11:00:22 -
[434] - Quote
Please for the love of Bob: CCP, please quit making half-made changes to game mechanics such as the watchlist. I mean at least you didn't flat out remove it; but you did basically remove the majority of its functionality. If you guys are hard set on this change, consider these ideas: 1. Allow various stages of setting for allowing people to watchlist yourself, such as in-alliance, in-corp, blue (+10/+5), not red (-5/-10), at least something. Also I have 9 chars and really making a spiderweb of 'buddies' is annoying. 2. Consider certain additional mechanics which give more power to small-scale HS wardeccers and the like. I can't really make a suggestion on this but like, you know, maybe lisyen to them? 3. Goes with my initial statement: quit sort-of botching changes like this; actually make new systems robust ratger than seeing how things go and then making whatever you changed how it should be; listen to people beforehand. 4. Also, add a way for locator agents to discern between online/offline pilots (actually could help my #2 suggestion); maybe not so powerful as knowing immediately (like you can with WH dwellers (please keep that)), but possibly when a locate finishes it tells you if they are online or not.
Now as far as bugs, please we've been dealing with fitting issues for a long time now. I'd like to be able to see all my modules on the fitting window, and not get popups that require interaction when an issue is detected (usually a false positive). Maybe make that popup not a popup window but a banner.
The gong, I mean it's gone so whatever. Teircide breaking a lot of fits, I mean it happens but you really screwed with a lot of stuff and having to replace modules that no longer fit the way they should sucks a lot. |
Mortlake
Devils Rejects 666
2049
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Posted - 2016.03.14 11:06:24 -
[435] - Quote
I want the gong back. I kinda liked it.
Father to a murdered son. Husband to a murdered wife. Truth be told, I've been pretty unlucky.
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Sergey Hawk
The Sith Syndicate REFORD
17
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Posted - 2016.03.14 13:17:39 -
[436] - Quote
Another day, another downtime and no update that would remove annoying X animation, another day without EVE
May the Force be with You
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Skipper Riddles
Ivory Vanguard
38
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Posted - 2016.03.14 15:19:09 -
[437] - Quote
Injectors:
When I first saw a pilot who only has been in the game for 14 days flying a Charon, I was sort of able to shrug it off. THEN, I was offered this piece of intel-
I have a screen shot of the information freely posted on his bio, so I don't believe it will be too wrong to post it here.
Pilot start date: 2016.02.11 on the bio it reads http://eveboard.com/pilot/IronBank ^^^ DEAL WITH IT GÖÑ
for those who do not follow the link, let me tell you what it says for a pilot in the game for 3 days longer than a month.
Every skill, I mean EVERY SKILL is level 5.
Now for those who feel you have just been kicked in the face by CCP, consider the long term affects of how we do thing in New Eden. Meanwhile; a large number of players pay for the game with '"ISK" and even more are using real hard earned cash. EvE is officially a pay to win game yet offers free to play for heavy ISK holders, then opens this injector BS. I understand changes in time. But this is not a good change by any means. I think the idea of playing free for those with the ISK could be modified and the injectors should be considered CCP's way of eliminating the dedicated pilots who put in the REAL time.
You always talk about your appreciation to your dedicated pilots, but you certainly have one hell-of-a way of showing it. I realize you the reader of this may need to try to bridge the gap in my words here, but honestly I am so angry, I'm luck to even be able to type at all. INJECT THIS, while you eject me. 1 month in the game and ALL skills to level 5. Are you freaking kidding me. Appreciation must mean something totally different in Iceland than it does in every other country.
Way to go CCP |
Skipper Riddles
Ivory Vanguard
39
|
Posted - 2016.03.14 15:50:15 -
[438] - Quote
Skipper Riddles wrote:Injectors:
I removed my post because I was too angry to make sense. Appreciation means something totally different in Iceland.
No pilot a month old should be able to max every skill to lvl 5
Way to go CCP
while they are Injecting, I am Ejecting..., POD THIS ! |
Oraac Ensor
686
|
Posted - 2016.03.14 15:59:50 -
[439] - Quote
Skipper Riddles wrote:Skipper Riddles wrote:Injectors:
I removed my post because I was too angry to make sense. Appreciation means something totally different in Iceland.
No pilot a month old should be able to max every skill to lvl 5
Way to go CCP while they are Injecting, I am Ejecting..., POD THIS ! Your post made perfect sense.
I think you should reinstate it. |
Skipper Riddles
Ivory Vanguard
39
|
Posted - 2016.03.14 16:18:26 -
[440] - Quote
Oraac Ensor wrote:Skipper Riddles wrote:Skipper Riddles wrote:Injectors:
I removed my post because I was too angry to make sense. Appreciation means something totally different in Iceland.
No pilot a month old should be able to max every skill to lvl 5
Way to go CCP while they are Injecting, I am Ejecting..., POD THIS ! Your post made perfect sense. I think you should reinstate it.
Okay then as per your request...
Injectors:
When I first saw a pilot who only has been in the game for 14 days flying a Charon, I was sort of able to shrug it off. THEN, I was offered this piece of intel-
I have a screen shot of the information freely posted on his bio, so I don't believe it will be too wrong to post it here.
Pilot start date: 2016.02.11 on the bio it reads http://eveboard.com/pilot/IronBank ^^^ DEAL WITH IT ?
for those who do not follow the link, let me tell you what it says for a pilot in the game for 3 days longer than a month.
Every skill, I mean EVERY SKILL is level 5.
Now for those who feel you have just been kicked in the face by CCP, consider the long term affects of how we do thing in New Eden. Meanwhile; a large number of players pay for the game with '"ISK" and even more are using real hard earned cash. EvE is officially a pay to win game yet offers free to play for heavy ISK holders, then opens this injector BS. I understand changes in time. But this is not a good change by any means. I think the idea of playing free for those with the ISK could be modified and the injectors should be considered CCP's way of eliminating the dedicated pilots who put in the REAL time.
You always talk about your appreciation to your dedicated pilots, but you certainly have one hell-of-a way of showing it. I realize you the reader of this may need to try to bridge the gap in my words here, but honestly I am so angry, I'm luck to even be able to type at all. INJECT THIS, while you eject me. 1 month in the game and ALL skills to level 5. Are you freaking kidding me. Appreciation must mean something totally different in Iceland than it does in every other country.
Way to go CCP
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Brokk Witgenstein
Extreme Agony The Wraithguard.
203
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Posted - 2016.03.14 16:38:11 -
[441] - Quote
Can I ask why this bothers you?
It'd be a different story if skills would go above level V, but I fail to grasp what useful information you extract from character age given the fact you can be adept in ONE ship in a few short months. More training merely opens up more options, does it not?
And don't PvPers usually argue that it's PLAYER skill, not CHARACTER skill that counts?
....well then? |
Skipper Riddles
Ivory Vanguard
40
|
Posted - 2016.03.14 16:48:34 -
[442] - Quote
Brokk Witgenstein wrote:Can I ask why this bothers you?
It'd be a different story if skills would go above level V, but I fail to grasp what useful information you extract from character age given the fact you can be adept in ONE ship in a few short months. More training merely opens up more options, does it not?
And don't PvPers usually argue that it's PLAYER skill, not CHARACTER skill that counts?
....well then?
From a PvP'r okay point taken. I however try to take FULL advantage of the game. PI, Trading, Exploration, Mining, New Eden is huge with a lot to do. It takes more than 1 ship and a handful of skills to maintain this adventure. I started in 2013. I have worked hard to skill and learn these other careers. In doing this, I still have a great deal of training to go. I still cannot place all the command centers on planets, Rather than list everything, I'll use just that one example. By pulling out your wallet, you can now accomplish every career offered, do it better and make a lot more ISK. THEN, use that ISK to play for free. If you cannot see where I am going with this. Then there is no need to further this conversation.
EvE is more than just flying around shooting people.
Prediction: Decline in Tranquility hit has little to do with DUST 514 closing, and the decline has only just begun. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
203
|
Posted - 2016.03.14 17:02:08 -
[443] - Quote
.......but this is nothing new, is it? Before Februari, people bought characters with - you guessed it: ISK. Now they don't buy the character, they buy the injectors. It's arguably cleaner this way.
Even without skillpoints in the picture, Real-Life rich folks can buy all the deadspace mods / researched BPOs / ... they want. So, what of it? |
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CCP Lebowski
C C P C C P Alliance
687
|
Posted - 2016.03.14 17:05:08 -
[444] - Quote
Thanks for all watchlist feedback great and small, thoughtful and mean!
We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions.
Thanks for your patience!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Destoya
Habitual Euthanasia Pandemic Legion
574
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Posted - 2016.03.14 17:46:07 -
[445] - Quote
Honestly I'd like to see things go a step further and separate skill training from the ability to log in entirely. Quite a few of my accounts solely exist for the purpose of specialized alts (supercaps, boosters, cynos, scouts, etc). Once these specialized chars are fully skilled to where I need them to be, further training is essentially useless. There's a certain hard limit to how much SP a specialized character can actually use; a titan character certainly doesnt need any SP in subcaps for example.
It would be awesome if instead of simply paying 1 plex to log in AND train for a month, you could choose whether you had the ability to log in without activating a skillqueue for two months. I do realize that you can already extract enough SP per month through normal training to pay for a decent portion of a plex but it's irritating to go to Jita/etc to actually sell the injectors, especially if you need to find a holding alt for supercapitals.
Going even further down that path, my dream scenario would be where the 3 character per account limit was eliminated entirely and you instead paid for the desired amount of characters that you wished to login and/or train concurrently. Would probably pressure the financials too much to ever happen since a lot of players would significantly downsize their subscription numbers but to me that sort of system makes much more sense. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14765
|
Posted - 2016.03.14 17:58:35 -
[446] - Quote
CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean! We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! no worries , here is some further discussion we have been having on the topic .
Better the Devil you know.
=]|[=
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Skipper Riddles
Ivory Vanguard
40
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Posted - 2016.03.14 18:10:53 -
[447] - Quote
Brokk Witgenstein wrote:.......but this is nothing new, is it? Before Februari, people bought characters with - you guessed it: ISK. Now they don't buy the character, they buy the injectors. It's arguably cleaner this way.
Even without skillpoints in the picture, Real-Life rich folks can buy all the deadspace mods / researched BPOs / ... they want. So, what of it?
So your saying that the individual that took the time to build those skills, who sells the character and get something back for him/her self; Is now over shaded by an injector that CCP can take advantage of more so than the player who took the time, money, and effort to train? |
Sola Atruin
Mutant Space Kittens
5
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Posted - 2016.03.14 18:46:46 -
[448] - Quote
Regarding the "buddy list" formerly known as the "watch list":
Problem:
With this change it'll become very exhausting and time-consuming to bring *cough* "content" into wormholes.
How should a j-space content agent know if a wormhole is worth staying for a couple of days and stalk... errr "entertain" its inhabitants with free content?
Me personally, I don't have time to sit all day and watch a POS until my targets come online. It was also a very useful tool to evaluate when, where and how to make a move.
Wormholes are already pretty empty sometimes. Why did you make it even more difficult to get the right people together to create some content?
Idea:
Maybe such information doesn't have to come for totally free?
Maybe it could be a special service from a special NPC corp, like for example, some sort of "Information Brokers" (maybe an additional service from a locator agent?) who can be found all over New Eden, very delusive, very dubious, everybody needs them but nobody likes them and not very popular especially amongst the empire factions?
Of course, a player who would seek out such services (for LP and/or ISK) had to build positive standing towards such corporations and would loose standing towards the empire forces, but in return he would be able to gather special information about other players, like, for example, when they are online. The service could be activated from anywhere but would only, depending on the contract, last for a couple of hours to a couple of days.
Further more it would be also possible for a player to protect himself from such services, and disappear from all hostile watch lists for a while or even gather information about who currently has a watch list contract against him.
And of course somebody who seeks out such services would most likely get better prices and more powerful services in more lawless regions of New Eden!
Best regards,
Sola Atruin |
Niko Lorenzio
United Eve Directorate
581
|
Posted - 2016.03.14 19:02:42 -
[449] - Quote
CCP Lebowski wrote:Hey all,
Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it.
For a long time the watch list has had two main use cases: tracking the online status of friends, and tracking enemies of one kind or another. While we were happy with the first use case, for some time we've had design concerns about the latter. There are a couple of reasons for this. Firstly, the information provided is 100% accurate all the time without any risk to the pilotGÇÖs receiving it. This means that the best (and really only) choice for a pilot is to add enemies, as it doesnGÇÖt cost them anything and they donGÇÖt put themselves at any risk by doing it. We've discussed before how weGÇÖre not really keen on non choices in New Eden (See the clone removal for one example of this). Secondly, a pilot concerned about people watching them has no in-game choice to counter this overpowered source of information. They can either log in and face the fact that notifications have instantly appeared for everyone wanting to hurt them, or simply not play. As you can imagine, thatGÇÖs not a choice that we really want to encourage!
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above.
Thanks in advance for your feedback!
Two use cases - It had more than two use cases. It had a third huge use case of tracking status of people who are neither mutual friends nor enemies. It could be a newbie youGÇÖre helping, a diplo, a prospect you want to talk to in person to find out more etc. It had a 4th use case of dealing with the realities of this being a game and disconnects/logon/logoff being a thing. This seems so elementary I canGÇÖt even comprehend having to explain this. If youGÇÖre going to ban the watchlist you should make disconnecting, logging in and logging off to engage or avoid combat illegal.
Design concernsGǪ where do you come up with these specifically? Is there an overarching design of what EVE should be like because it seems every dev team has their own. All youGÇÖre doing is pulling EVE in a hundred different directions and frustrating the players in the process. LetGÇÖs break it down.
100% accurate information - yes itGÇÖs a basic status that tell you whether someone is online or not, kinda important in a game which is about interacting with other people. There are a million use cases of 100% accurate information at no risk to the pilot receiving it. Local, dscan, market, alts, cloaking, cargo scanners, spies, killboards, etc. ThereGÇÖs nothing wrong with certain information being 100% accurate at no risk or cost including knowing whether or not someone GÇ£existsGÇ¥ in the universe or is offline.
Non choice - I agree with this concept but it doesnGÇÖt apply here. It is certainly a choice. It is a choice you could ignore because it takes effort. It takes effort to track down and find all of your GÇ£enemies.GÇ¥ It takes effort to add them to watchlist and having to manage that information. It still doesnGÇÖt tell you where they are or what theyGÇÖre doing or what theyGÇÖre flying so it gives you the opportunity to make choices of what to do when your enemies are online. Without that information, youGÇÖre always operating in the same mode regardless if a single one of your enemies is logged in, I call that a non choice.
Countering this overpowered source of information - Really? Knowing whether or not someone is online in a video game is an overpower source of information? Knowinig whether or not someone exists in a universe as an entity or is in some parallel universe with his accounts unsubbed for months is an overpower source of information? IsnGÇÖt doing the research, finding out who your enemies are and watchlisting them too a counter in itself? What is the counter to getting hot dropped? You donGÇÖt think that the ability for every frigate or cruiser to spawn a hellmob on top of your solo ship at any time with no warning or counter other than hot dropping yourself is overpowered?
Log in or not play - So here we are. This entire change that nerfed our ability to interact with and contact each other, to rediscover old friends, to make new ones, to open doors of opportunity, to manage time in finding targets and gameplay, it was all done because of people who donGÇÖt even log in because others might know that theyGÇÖre online. I usually try to consider everyone's playstyle but in this case, **** them. This is an MMO about working with and against other people. If their only gameplay choice is either not being seen by others or not playing, **** them, they donGÇÖt belong here. I canGÇÖt think of a single use case where this would apply. And before you say super/titan alts, these are huge strategic weapons which cannot dock in stations for a reason. That reason is that they require alliance level support to operate. Get a defence fleet up, have them setup a POS, set up the cyno chains, get everyone ready, log in and move your Super/Titan to where it needs to be.
Suggestions coming in the next post.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Niko Lorenzio
United Eve Directorate
582
|
Posted - 2016.03.14 19:55:31 -
[450] - Quote
CCP Lebowski wrote:Hey all, Just dropping by to shed some light on the watch list->buddy list change that was done by Team Five 0 in this release, and the reasoning behind it. GǪ
We understand that for many people, this will fundamentally change the way you can use the (now renamed) buddy list, and we apologize for any short term inconvenience this may cause. WeGÇÖre happy to discuss any use cases we may have neglected and any suggestions for future iteration that donGÇÖt contradict the reasoning outlined above. Thanks in advance for your feedback!
The obvious suggestion would be to bring it back in its old form, but that being highly unlikely here are some other:
- I think the need for setting your status visible to everyone or better yet granularly based on standings/corp/alliance/everyone etc. has been abundantly clear. Preferably make this an opt out feature so that newbies and others who don't care about being invisible are not forced to change yet another setting.
- Add ability to mass edit/watchlist/send notification to the other party. Dealing with hundreds of contacts is a pain in the ass.
- Without a watchlist, login/logoff tactics to avoid or engage in combat have become extremely overpowered. ThereGÇÖs no counter to seeing someone whoGÇÖs not online. Making them illegal would be nearly impossible to enforce without a watchlist so I would suggest either:
- Keeping all ships logged off in space visible at all times (terrible idea imo)
- Make it so that when a person logs in they are unable to do anything for a period of 1-5 minutes (canGÇÖt undock, warp, jump, engage in combat etc.) In this case they would need to be invulnerable during this timer and if they log off before it expires they are safely removed.
- Possibly bring back the watchlist with the ability to GÇ£go off the grid.GÇ¥ This would make that person not visible to others but would also make it so they canGÇÖt see anyone elseGÇÖs status either, pissibly with other penalties like unable to join fleets etc. Of course this could be worked around with alts but I think it would be an acceptable solution in most cases.
- Rework locator agents. Currently, lower level agents are pretty useless. All locator agents should be able to search for targets everywhere but lower level agents should take much longer, have a longer cooldown and be a lot more expensive. Lower the cooldown timer between searches for top tier agents. This would encourage people to rely on network of players with good standings but also expand the options you have at your disposal.
- If you have the resources, further rework locator agents to be able to track targetGÇÖs movement when they jumps through gates/docks at NPC stations. Rework them to show the targetGÇÖs last known location and time. If a target uses a stargate to jump into system XYZ and then goes through a wormhole to another system, the agent would tell you that the target was last seen jumping into XYZ at this date or time.
- If you really have the resources, completely overhaul how the tracking/watchlist system works. Put it in players hands. Allow player corporations to build networks of scanning structures that monitor an activity in the system and are able to track multiple targets. Have it cost a bit of fuel, make it shareable with others so that corporation X with a good tracking network in the Forge region can share/sell that intel to other players. Make it possible for different corporations to link their intel networks into a bigger one. This would encourage cooperation, give players an ability to develop their space, give others reason to attack it, etc.
There have been some other interesting suggestions in this thread that I wonGÇÖt re-list but you can check them out here: https://forums.eveonline.com/default.aspx?g=posts&m=6387332#post6387332 https://forums.eveonline.com/default.aspx?g=posts&m=6387479#post6387479 https://forums.eveonline.com/default.aspx?g=posts&m=6388627#post6388627
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
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