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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Beldantazar
Empyrean Acolytes
8
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Posted - 2016.03.14 21:13:41 -
[451] - Quote
Skipper Riddles wrote:Brokk Witgenstein wrote:.......but this is nothing new, is it? Before Februari, people bought characters with - you guessed it: ISK. Now they don't buy the character, they buy the injectors. It's arguably cleaner this way.
Even without skillpoints in the picture, Real-Life rich folks can buy all the deadspace mods / researched BPOs / ... they want. So, what of it? So your saying that the individual that took the time to build those skills, who sells the character and get something back for him/her self; Is now over shaded by an injector that CCP can take advantage of more so than the player who took the time, money, and effort to train?
But the injectors are made from other players' skill points. You can't buy the injectors from CCP, you can only get them from other players. Every single skillpoint you see on the market was already trained up by somone. So the only difference between this and buying a character is that the character's name is different. |
Niko Lorenzio
United Eve Directorate
585
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Posted - 2016.03.15 04:05:17 -
[452] - Quote
CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean! We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience!
Thank you CCP Lebowski. I'm looking forward to communications from your team on the matter. Your efforts, although late are not unappreciated.
Suggestion to maybe open an official thread on the matter so more people get to participate in the discussion.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Neadayan Drakhon
Heuristic Industrial And Development AddictClan
53
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Posted - 2016.03.15 05:02:10 -
[453] - Quote
CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean! We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! Check this thread too https://forums.eveonline.com/default.aspx?g=posts&t=472298 |
Eric de'Locke
Rapid Withdrawal
20
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Posted - 2016.03.15 09:15:53 -
[454] - Quote
Skipper Riddles wrote:Brokk Witgenstein wrote:Can I ask why this bothers you?
It'd be a different story if skills would go above level V, but I fail to grasp what useful information you extract from character age given the fact you can be adept in ONE ship in a few short months. More training merely opens up more options, does it not?
And don't PvPers usually argue that it's PLAYER skill, not CHARACTER skill that counts?
....well then? From a PvP'r okay point taken. I however try to take FULL advantage of the game. PI, Trading, Exploration, Mining, New Eden is huge with a lot to do. It takes more than 1 ship and a handful of skills to maintain this adventure. I started in 2013. I have worked hard to skill and learn these other careers. In doing this, I still have a great deal of training to go. I still cannot place all the command centers on planets, Rather than list everything, I'll use just that one example. By pulling out your wallet, you can now accomplish every career offered, do it better and make a lot more ISK. THEN, use that ISK to play for free. If you cannot see where I am going with this. Then there is no need to further this conversation. EvE is more than just flying around shooting people. Prediction: Decline in Tranquility hit has little to do with DUST 514 closing, and the decline has only just begun.
Dude I've also been playing since 2013 and you know what, other than the first few months, or when I couldn't play Eve, I haven't paid real life money to play; and I have 3 accounts. There are so many ways to make lots of ISK if you put the time and effort into it no matter what your in-game skill level is. Skill Injectors may allow your character to do something quickly, but it's the player that has to figure out how to do it correctly. It doesn't matter if he now makes a ton of ISK to play for free as he's already used RL money to max out his skills, which consequently is more expensive than plexing his account. |
Trevize Demerzel
2
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Posted - 2016.03.15 10:57:33 -
[455] - Quote
Tavr wrote:Are CCP lowering the age limit ? Coz new kill graphics and sounds will only appeal to 9yo. Aweful just aweful. Auto subscribe now removed!!!
Ummm not true! My 9 year old son asked me to turn off the gong sound. He said it was annoying!
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Lara Divinity
Black Scorpion Nomads
165
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Posted - 2016.03.15 15:38:26 -
[456] - Quote
was it intended to remove the tracer line from the tactical overlay with this update or is it just another bug ...these days idk anymore ?
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marly cortez
Mercurialis Inc. RAZOR Alliance
151
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Posted - 2016.03.15 16:55:04 -
[457] - Quote
Raphendyr Nardieu wrote:To let the team know. I think many who used the option "disable station environment" would be ok if that feature would be reimplemented with simple static background. Even jsut black colour would be enough. Basically, something so the client doesn't need to do any 3d stuff on stations. Doesn't need to look anything or show your own ship. To my understanding the old/removed system created one (1) rebder if the 3d system and then used that render as background, so we don't need anything even that complicated.
If I understood correctly, the citadels are getting simple 2d background for now (subcap ships). Any case, the citadel had/has small wireframe image of your ship in top right and "undock" under it (saw that in development on duality). So basically if you add something like that or just ship icon (as shown in hangar inventory page) above "undock" button, on would know in what ship he is.
If implemented like this that there is only black background I think one could even drop that option from every patch test set and a) let users of that feature to send bugs if they occur or test it 2 times a year, to check it's still ok.
Personally, I'm fine without it, though I tend to use it with my laptop when playing with it.
ps. could this be option "Interior Effects: Disabled".
Not a bad idea really, have often thought that the Station environment facility is something that players really needed to have basic options on, The minimalist ideal would be for a simple screen shot indicating that the player was actually in a station and not in Space as a background render overlaid by the station hangar tree, Which when you break it down is all you really need to have on the screen alongside the chat windows and station services.
This has been a creeping problem in Eve for years now were Dev's scribble out ideas based on Console type graphics believing in their very soul that the player base, really, really, REALLY!, needs this for game satisfaction, Loading up the game with fancy graphics simply because they can and never stopping to think for one moment on what is actually required to play Eve or even offer that option.
That is the true nature of the problem here ' Spud' mode being forced on many players who cannot afford to build maxi spec computers and find even the most basic settings still out strip there machines graphics capabilities reducing there game satisfaction with each new update feature designed by people to whom graphics capabilities are not a consideration on any level.
Not saying CCP are wrong in there attempts to improve graphics overall, Just pointing out that this myopic view is one they need to reconsider rather than by default introduce a real credit card barrier. |
Miner499er
Quantum Industrial Corporation Solar Citizens
0
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Posted - 2016.03.17 05:11:12 -
[458] - Quote
Seriously.... Taking away the contact list and changing it to the buddy system has got to be one of the dumbest things you guys have done. Put it back the way it was and get rid of all the extra bongs and LARGE red x's. As a lot of people are saying its annoying and I think adds a dumbness to the game. CCP's success comes from pleasing the people who pay you not pissing them off. |
Cearain
Plus 10 NV Cede Nullis
1460
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Posted - 2016.03.17 05:14:44 -
[459] - Quote
As far as the watchlist I will just say I used to use it in order to see if someone in local used ogb. If they did I would add them so I didn't fight them anymore.
Now I don't really need to know when they log off or log on. I would just use it so the extra symbol allowed me to easilly tell something about them. Perhaps allow players to add certain symbols to other players beyond the standings settings.
As for the other changes I feel this is good for the game and I generally like the changes as whole. However eve is becoming very high maintenance to keep up with. I would ask that ccp not keep making small adjustments every few months unless something really needs it. Some stability in the game is good for players who may be returning to the game.
Make faction war occupancy pvp instead of pve
https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Eric de'Locke
Rapid Withdrawal
20
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Posted - 2016.03.17 10:52:33 -
[460] - Quote
Hey
Was wondering if you guys would word the Cluster Shutdown notification a little differently. When I first saw it I thought that dowwtime was about to commence and I had 5 minutes to get to saftly. Hell, I even logged off. Here's what I recommend:
Cluster Shutdown Preperation - for the 1 hour mark. Cluster Shutdown Eminent - for the 15 minute mark. Cluster Shutdown Initiated - for the 5 minute mark. |
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Ja'e Ambraelle
Center for Advanced Studies Gallente Federation
3
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Posted - 2016.03.17 11:46:35 -
[461] - Quote
Hey o/
I'd like to talk a little bit more about the improved kill feedback.
So now that you guys removed the "GONG" sound (which is a good thing, the sound itself was way too long, a couple seconds, too loud and didn't fit at all the eve atmosphere, but we're left without a replacement now) I still want to talk about the new ship kill animation (I don't know if this has been mentioned a lot, I didn't read the whole feedback thread).
Much like the "GONG" sound, I found that the animation itself takes way too long: it's something around 2 to 3 seconds of blinking and shrinking and then finally disappearing. My issue with that, and it applies especially with PvE but can apply anywhere really, is that the target list only updates and move entries around with the same delay. If I want to click the next target I'm going to shoot at (and that I have already locked), I often find myself either having to wait until the end of the animation to click it, or try to click it really fast before the animation ends, otherwise I'm at risk of clicking the wrong one when the killed ship finally disappear and the next locked targets are shuffled around. It's not a huge deal by itself, it's just really annoying and would be a nice quality of life change to be able to reduce the time it takes to animate and update the target list.
I'd be happy with an animation taking 0.3 to 1 second maximum, it's more than enough if you're actually looking at your screen.
If you could do something about that, that would be great, thanks! |
Sergey Hawk
The Sith Syndicate REFORD
17
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Posted - 2016.03.17 12:23:22 -
[462] - Quote
Quote:I'd be happy with an animation taking 0.3 to 1 second maximum, it's more than enough if you're actually looking at your screen. It will be good if the developers will remove the effect of traffic lights and left only the final fading CRT effect. This flashing is very annoying and distracting, especially in PvE. But it seems the developers are very fond of annoying effects
May the Force be with You
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sirgath
A New Dawn
1
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Posted - 2016.03.17 14:04:48 -
[463] - Quote
Rain6637 wrote:I'd like to turn off the CQ SCOPE video audio please. Even if I walk out to the observation deck, I hear it at full volume with only a change in the Right/Left balance.
It's also on repeat.
In several clients.
I'm afraid what I will find if I undock. You didn't do something silly like, I dunno, adding a gong noise to kills, right?
This. I have to mute the whole client just to be able to tolerate being in my station. Please, make it stop. |
Dex Duchane
Luminous Onslaught
0
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Posted - 2016.03.18 14:44:17 -
[464] - Quote
Quote:Give back the old watchlist PLEASE. People can share ingame chat windows or teamspeak with their buddies where they can see if online or not, we don't need a popup for that!!!
Targets who even dont know yet that they are a target is what we need on the watchlist for god sake.
I play this game every day for 7 years now and pay for several accounts dont make me quit EVE and download pokemon.
Give the one who tries to destroy EVE his resignation or loose subscribers.
My first forum post ever, i just can't let this go Ugh
I agree with all this as well...my first post...what a disappointing "downgrade". Well..ok...there was "ONE" update I liked in this...the "DAMN---age" control.
The watchlist thing is killing this game for me. One of the things I enjoy about eve is the cammraderie, and seeing when an old friend or rival logs on that I have not seen in a long time. I cannot make sense of this update at all. If anything, it will probably reduce your subscribers because a lot of Eve is interaction with others, and you have just killed a major facet of that. |
StarRanger
gaming is not a crime The Volition Cult
20
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Posted - 2016.03.19 11:34:05 -
[465] - Quote
buttons left of the UI disappear for no reason, restarting the client didnt help ether
Gÿà playing with spaceships since 2003, serious business!
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Croda UK
Ironforge Commerce Guild
1
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Posted - 2016.03.19 16:08:36 -
[466] - Quote
Anyone who is docked in the Captain's Quarters for longer than 6 minutes will hear the Scope video: "The serpentis corporation has been suffering heavy losses both in ships and materials etc etc".
It can only make sense to be able to toggle this to play only once per log on session.
Technically, there are two videos being shown:
So here are some quick facts: They play every 6 minutes, one after the other. They use 22mb in total (11mb each)
So, for 1 hour docked in station it costs 220mb. That all starts to add up if you are in the station updating market orders, working on industry or just have an alt sitting there doing nothing.
And then if you have more than 1 account open . . . . . . .
If you, like me, have a cap on what you can download and have to pay for additional MB then several hours of playing Eve starts to become a real life financial cost.
author of the blog marketsforisk discussing making ISK in Eve Online.
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Sergey Hawk
The Sith Syndicate REFORD
21
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Posted - 2016.03.22 12:09:11 -
[467] - Quote
CCP Is it so hard to make the toggle to turn off the ******* X animation????
May the Force be with You
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Quazided
Republic Military School Minmatar Republic
0
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Posted - 2016.03.22 13:28:58 -
[468] - Quote
Sergey Hawk wrote:CCP Is it so hard to make the toggle to turn off the ******* X animation????
What he said ^
Can confirm todays "patch" (22nd March) has had little to no affect on how long the destroyed target names hang around, at least on my computer...
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Rivr Luzade
Kenshin. DARKNESS.
2379
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Posted - 2016.03.22 14:58:20 -
[469] - Quote
Great, now the target lock item animation when they get destroyed is unnoticeable faster, but you still have not removed the main issue that makes it slower than the old animation: the blip (the tiny dot that one of your hipster devs probably got from an old tube TV set) at the end of the animation that lingers there for at least half a second. This blip is completely, utterly unnecessary and serves virtually no positive function except for clutter up the target lock area for at least half a second longer. That blip MUST go away!
Furthermore, the target destroy animation has 1 flash too many. It should lose one blink sot hat it gets shorter overall in addition to the removed blip.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Masao Kurata
Perkone Caldari State
439
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Posted - 2016.03.22 16:34:01 -
[470] - Quote
I sure hope the delay in getting back to us re. the watch list means you're seriously rethinking what you were trying to accomplish and not that you're penning a pretty but worthless statement on why you're going to leave it this way. |
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CCP Darwin
C C P C C P Alliance
2040
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Posted - 2016.03.22 17:58:44 -
[471] - Quote
Quazided wrote:Can confirm todays "patch" (22nd March) has had little to no affect on how long the destroyed target names hang around, at least on my computer...
Today's patch did reduce the length of the animation by about 25%, but we hear your feedback that it's not far enough and we'll discuss.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Rain6637
GoonWaffe Goonswarm Federation
33482
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Posted - 2016.03.22 18:09:41 -
[472] - Quote
Croda UK wrote:Anyone who is docked in the Captain's Quarters for longer than 6 minutes will hear the Scope video: "The serpentis corporation has been suffering heavy losses both in ships and materials etc etc".
It can only make sense to be able to toggle this to play only once per log on session.
Technically, there are two videos being shown:
So here are some quick facts: They play every 6 minutes, one after the other. They use 22mb in total (11mb each)
So, for 1 hour docked in station it costs 220mb. That all starts to add up if you are in the station updating market orders, working on industry or just have an alt sitting there doing nothing.
And then if you have more than 1 account open . . . . . . .
If you, like me, have a cap on what you can download and have to pay for additional MB then several hours of playing Eve starts to become a real life financial cost.
Wait, they download every time?
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Niko Lorenzio
United Eve Directorate
587
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Posted - 2016.03.22 18:18:01 -
[473] - Quote
Rain6637 wrote:Croda UK wrote:Anyone who is docked in the Captain's Quarters for longer than 6 minutes will hear the Scope video: "The serpentis corporation has been suffering heavy losses both in ships and materials etc etc".
It can only make sense to be able to toggle this to play only once per log on session.
Technically, there are two videos being shown:
So here are some quick facts: They play every 6 minutes, one after the other. They use 22mb in total (11mb each)
So, for 1 hour docked in station it costs 220mb. That all starts to add up if you are in the station updating market orders, working on industry or just have an alt sitting there doing nothing.
And then if you have more than 1 account open . . . . . . .
If you, like me, have a cap on what you can download and have to pay for additional MB then several hours of playing Eve starts to become a real life financial cost.
Wait, they download every time?
Surpassingly so. Read a blog saying the same thing. Poor chap completely went over his allocated bandwidth without realizing it in time.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Rivr Luzade
Kenshin. DARKNESS.
2381
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Posted - 2016.03.22 19:35:36 -
[474] - Quote
CCP Darwin wrote:Quazided wrote:Can confirm todays "patch" (22nd March) has had little to no affect on how long the destroyed target names hang around, at least on my computer... Today's patch did reduce the length of the animation by about 25%, but we hear your feedback that it's not far enough and we'll discuss. It's not just the length, it's the useless stuff that makes this target destroyed animation take longer than expected. What is the point of this blip at the end? Whose idea was that? It adds nothing to the game, it just looks fancy while at the same time making the UI less usable, appear random and cluttered. EVE is not an iPhone that needs this kind of useless eye candy, it needs a functional and unobtrusive UI. This kind of useless eyecandy makes fighting harder and is just another UI element added to the game that forces errors you cannot do anything about with piloting skills.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Sergey Hawk
The Sith Syndicate REFORD
21
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Posted - 2016.03.23 08:29:55 -
[475] - Quote
Quote:What is the point of this blip at the end? the same questions about flashing traffic light animation after big X target should disappear as soon as possible without any fireworks, flashing lights and other eyecandy effects
May the Force be with You
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Miss Peregrine
Miss Peregrine Corporation
26
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Posted - 2016.03.23 14:46:12 -
[476] - Quote
CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean! We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience!
Any Idea on when we might see a reply on this? |
Niko Lorenzio
United Eve Directorate
587
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Posted - 2016.03.23 16:03:50 -
[477] - Quote
Miss Peregrine wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean! We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! Any Idea on when we might see a reply on this?
Hopefully this isn't like the 345 times they said that before and never got back to us. This time it's going to be different right?
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Cara Forelli
Meticulously Indifferent
1729
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Posted - 2016.03.23 16:17:49 -
[478] - Quote
Miss Peregrine wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean! We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! Any Idea on when we might see a reply on this? No news is good news!
Unless you're waiting for a war target to log in. In which case it's just no news. Because they removed that news.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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CCP Darwin
C C P C C P Alliance
2045
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Posted - 2016.03.23 19:23:07 -
[479] - Quote
I collected your comments on the kill feedback animation and brought them back to the Eve Art and Graphics team, Team TriLambda, where this feature originated.
We have a version of the kill feedback animation that is visually simplified (in particular, it no longer flashes white and does not include the trailing "CRT scan" effect at the end) and shortened to be about as brief as the old kill feedback that it replaced, which was 1.2 seconds in length. We will do our best to get this version to you in our next minor patch.
We're actively discussing internally why we failed to identify the adverse gameplay impacts of this feature before it went live, and what we could and should have done better.
Thank you for the detailed feedback you've offered so far, and please feel free to offer more on the new version when it's released.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14855
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Posted - 2016.03.23 21:06:48 -
[480] - Quote
Niko Lorenzio wrote:Miss Peregrine wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean! We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! Any Idea on when we might see a reply on this? Hopefully this isn't like the 345 times they said that before and never got back to us. This time it's going to be different right? "soonGäó" ...
Better the Devil you know.
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