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Author |
Thread Statistics | Show CCP posts - 11 post(s) |
Niko Lorenzio
United Eve Directorate
590
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Posted - 2016.03.23 21:12:42 -
[481] - Quote
CCP Darwin wrote:I collected your comments on the kill feedback animation and brought them back to the Eve Art and Graphics team, Team TriLambda, where this feature originated.
We have a version of the kill feedback animation that is visually simplified (in particular, it no longer flashes white and does not include the trailing "CRT scan" effect at the end) and shortened to be about as brief as the old kill feedback that it replaced, which was 1.2 seconds in length. We will do our best to get this version to you in our next minor patch.
We're actively discussing internally why we failed to identify the adverse gameplay impacts of this feature before it went live, and what we could and should have done better.
Thank you for the detailed feedback you've offered so far, and please feel free to offer more on the new version when it's released.
Someone must have hacked a dev account.. This doesn't sound like a CCP employee
Seriously though, we truly appreciate this kind of open and honest communication. Thank you for restoring a bit of faith in CCP. Here's to hoping your team is not an exception.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Calorn Marthor
Standard Fuel Company
52
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Posted - 2016.03.24 09:27:56 -
[482] - Quote
Maybe a bit late, but another question:
In a former Dev Blog about citadels, it was announced that the citadel components would be much smaller. Building your Citadel - Structure Components Chart
Yet the volume has not changed when the BPOs were changed. Will this still come? Or will they stay at 100,000m-¦ apiece? |
Indahmawar Fazmarai
4952
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Posted - 2016.03.26 11:33:20 -
[483] - Quote
sirgath wrote:Rain6637 wrote:I'd like to turn off the CQ SCOPE video audio please. Even if I walk out to the observation deck, I hear it at full volume with only a change in the Right/Left balance.
It's also on repeat.
In several clients.
I'm afraid what I will find if I undock. You didn't do something silly like, I dunno, adding a gong noise to kills, right? This. I have to mute the whole client just to be able to tolerate being in my station. Please, make it stop.
Any news on this matter? It sucks being forced to disable the CQ just because an old bug has resurfaced and CCP can't get their act together and fix it.
Unless *tinfoil* it's intentional... */tinfoil* |
Jenn aSide
Smokin Aces.
13820
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Posted - 2016.03.26 14:24:59 -
[484] - Quote
Niko Lorenzio wrote:[quote=CCP Darwin] Someone must have hacked a dev account.. This doesn't sound like a CCP employee
Exactly, someone must be holding the real DEVs hostage and replaced them with androids. We'll find out at fan fest, androids short circuit if the drink beer |
Botia Macracantha
Volition Cult The Volition Cult
22
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Posted - 2016.03.27 10:37:55 -
[485] - Quote
Next up, how about a double check when the clocks change in a particular territory, that the "connection blocking" around downtime does not drop out of synch with the actual downtime ...
"server failure" errors abound for UK players today at exactly 11am ... instead of 12:00 ... |
Alhira Katserna
Pandemic Horde Inc. Pandemic Horde
2221
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Posted - 2016.03.30 06:43:32 -
[486] - Quote
When will we be able to search the Contracts for the new Sisters of EVE stuff that got introduced with Project Discovery? Or, Bob beware, even put that stuff on market? |
Sergey Hawk
The Sith Syndicate REFORD
23
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Posted - 2016.03.30 12:10:42 -
[487] - Quote
Patch Notes for March 2016 Release 1.8
- Simplified and shortened the kill feedback animation.
After reading about today's update, I was delighted. But then came on the first anomaly I was disappointed. The animation is fast, but it still flashes and distracting my attention. I don't normally play EVE for three weeks. All I did is engaged in the management of planetary colonies, and few times cleared event sites in highsec. And it seems that next week I will not play EVE. Thank you dear CCP, because you always listen to us.
P.S. Just wonder how one small, but stupid change in the UI can completely discourage the desire to play the game.
May the Force be with You
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Ja'e Ambraelle
Center for Advanced Studies Gallente Federation
7
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Posted - 2016.03.30 13:32:42 -
[488] - Quote
CCP Darwin wrote:I collected your comments on the kill feedback animation and brought them back to the Eve Art and Graphics team, Team TriLambda, where this feature originated.
We have a version of the kill feedback animation that is visually simplified (in particular, it no longer flashes white and does not include the trailing "CRT scan" effect at the end) and shortened to be about as brief as the old kill feedback that it replaced, which was 1.2 seconds in length. We will do our best to get this version to you in our next minor patch.
We're actively discussing internally why we failed to identify the adverse gameplay impacts of this feature before it went live, and what we could and should have done better.
Thank you for the detailed feedback you've offered so far, and please feel free to offer more on the new version when it's released.
Thank you! That's much better and sits in a kind of good spot right now.
Are you still thinking about adding a sound on top of it or not? I'm just curious. The issue with the "gong" wasn't the fact there was a sound for a kill but because it was so obnoxious (doesn't fit at all with the game + too loud + too long) |
Lord Razpataz
Devils Rejects 666 The Devil's Warrior Alliance
226
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Posted - 2016.03.30 16:06:14 -
[489] - Quote
CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean! We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience!
It seems you guys have listen to the players about the gong and kill animation. Great!
Now what about the watchlist? Do we get any responses at all?
oh.. I wont forget it.. its been my tool for 6 years now. imho think you should have left that tool in the sandbox.
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Niko Lorenzio
United Eve Directorate
593
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Posted - 2016.03.30 18:45:19 -
[490] - Quote
Sergey Hawk wrote:Patch Notes for March 2016 Release 1.8
- Simplified and shortened the kill feedback animation.
After reading about today's update, I was delighted. But then came on the first anomaly I was disappointed. The animation is fast, but it still flashes and distracting my attention. I don't normally play EVE for three weeks. All I did is engaged in the management of planetary colonies, and few times cleared event sites in highsec. And it seems that next week I will not play EVE. Thank you dear CCP, because you always listen to us. P.S. Just wonder how one small, but stupid change in the UI can completely discourage the desire to play the game.
Probably because it follows a thousand other small stupid annoying changes that completely undermined your belief in CCP. I've seen many dedicated veterans who love and played EVE for a decade quit over stupider and smaller things.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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Niko Lorenzio
United Eve Directorate
593
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Posted - 2016.03.30 18:51:20 -
[491] - Quote
Lord Razpataz wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean! We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! It seems you guys have listen to the players about the gong and kill animation. Great! Now what about the watchlist? Do we get any responses at all? oh.. I wont forget it.. its been my tool for 6 years now. imho think you should have left that tool in the sandbox.
Different teams, different approaches and relationships to EVE and players. I realised this recently myself, can't put them all in one bag. They have no unifying vision.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|
Sergey Hawk
The Sith Syndicate REFORD
24
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Posted - 2016.03.30 19:49:01 -
[492] - Quote
Niko Lorenzio wrote: Probably because it follows a thousand other small stupid annoying changes that completely undermined your belief in CCP. I've seen many dedicated veterans who love and played EVE for a decade quit over stupider and smaller things.
You are absolutely right. The bad thing is that all these small changes completely unnecessary but for some reason the developers waste their time on these changes.
May the Force be with You
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Indahmawar Fazmarai
4982
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Posted - 2016.03.30 19:50:45 -
[493] - Quote
Apparently the issue with the audio from the SCOPE video has been sorted too. Thanks, CCP. |
Rashid Starfury
The Ancients of Eternity Rebel Alliance of New Eden
1
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Posted - 2016.03.31 17:06:09 -
[494] - Quote
Well I have not seen this posted previously so those of you who use jump clones and have not in the last 24 hours, beware! I was trying to jump from Serren to Choonka where I have a jump clone I havent used in 8 months. I stop my training, get in my pod, bring up character sheet, flip to jump clones and click JUMP on my Choonka clone. Next thing I know, I am still in Serren! According to my jump clone page, I have a jump clone in Serren, but I am still in Serren. This is ridiculous. I have logged in and out three times and I still haven't jumped.
On top of this, everytime there has been a new patch this month, I have been unable to get the game to patch at all. I have had to use the repair tool so many times I have addedv it to my desk top next to the EVE icon! I just submitted a bug report on the jump clone issue since it started just yesterday after a patch. Will be interesting to see the response, if any! |
Niko Lorenzio
United Eve Directorate
594
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Posted - 2016.03.31 23:47:16 -
[495] - Quote
Rashid Starfury wrote:Well I have not seen this posted previously so those of you who use jump clones and have not in the last 24 hours, beware! I was trying to jump from Serren to Choonka where I have a jump clone I havent used in 8 months. I stop my training, get in my pod, bring up character sheet, flip to jump clones and click JUMP on my Choonka clone. Next thing I know, I am still in Serren! According to my jump clone page, I have a jump clone in Serren, but I am still in Serren. This is ridiculous. I have logged in and out three times and I still haven't jumped.
On top of this, everytime there has been a new patch this month, I have been unable to get the game to patch at all. I have had to use the repair tool so many times I have addedv it to my desk top next to the EVE icon! I just submitted a bug report on the jump clone issue since it started just yesterday after a patch. Will be interesting to see the response, if any!
They don't really reply to bug reports. Submit a petition (stuck in space).
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
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CCP Darwin
C C P C C P Alliance
2051
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Posted - 2016.04.01 01:20:08 -
[496] - Quote
Niko Lorenzio wrote:They don't really reply to bug reports. Submit a petition (stuck in space).
That's correct, bug reports are for reporting problems with the game to the dev team, but will not generally result in personalized support for your issue.
In your particular case, Rashid, filing a bug report is very helpful (thanks!) but you should also file a support ticket here.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Skipper Riddles
Ivory Vanguard
44
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Posted - 2016.04.01 03:41:30 -
[497] - Quote
Has there been any discussion concerning the offset for the reticle using the new camera in first person view?
I like the idea of 1st person, but for pilots with 2 screens, it is difficult to use. It seems the reticle will stay in the center of the dual screen. It will not offset to the center of just one screen.
Hoping this fix is in the works. Thank you.
Would also like to see the ability to drag to activate temporary orbital view then come back to 1st person center. |
Badek Friday
Head shooter team inc.
0
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Posted - 2016.04.01 13:33:12 -
[498] - Quote
Reactivate me pl0x aswell |
Rain6637
GoonWaffe Goonswarm Federation
33488
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Posted - 2016.04.01 13:52:55 -
[499] - Quote
Skipper Riddles wrote:Has there been any discussion concerning the offset for the reticle using the new camera in first person view?
I like the idea of 1st person, but for pilots with 2 screens, it is difficult to use. It seems the reticle will stay in the center of the dual screen. It will not offset to the center of just one screen.
Hoping this fix is in the works. Thank you.
Would also like to see the ability to drag to activate temporary orbital view then come back to 1st person center. The best way to solve this is use three screens so one will be in the middle. That will sound insane to some people but others will wonder why they didn't think of it. Welcome to "but others."
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Miss Peregrine
Miss Peregrine Corporation
28
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Posted - 2016.04.01 17:25:25 -
[500] - Quote
Niko Lorenzio wrote:Lord Razpataz wrote:CCP Lebowski wrote:Thanks for all watchlist feedback great and small, thoughtful and mean! We'll be discussing this as a team and I'll endeavour to get some responses on your points and suggestions. Thanks for your patience! It seems you guys have listen to the players about the gong and kill animation. Great! Now what about the watchlist? Do we get any responses at all? oh.. I wont forget it.. its been my tool for 6 years now. imho think you should have left that tool in the sandbox. Different teams, different approaches and relationships to EVE and players. I realised this recently myself, can't put them all in one bag. They have no unifying vision.
This is truly sad if it is true. As I renew my accounts every month- I will be thinking on that statement above very hard hoping that ccp gets it fixed soon , " They have no unifying vision ". wow
Why is there not a weekly update from CCP Lebowski on fixing the "Watch List" issue, ( and yes - it is broken - the change was a mistake)
1). It could be that CCP Lebowski has way to much on his/her plate? If that is the case - I recommend that this very important task be handed to one of your staff that can make this a Priority - as it should be. ASAP
2). CCP Lebowski could be collecting our tears as his form of PVP play?
3). CCP Lebowski is on a long Holiday eating shark and no one has stepped up to fill those shoes?
4). This change may have something to do with the big war going on and was a request from someone very eve powerful and CCP Lebowski is just delaying to give them time?
5). He is no longer on the team that made this mistake ? - it is a mistake.
Just some guess's - as it is simply UNBELIEVABLE that You - CCP Lebowski - have let this much time pass without some kind of real update.
as an example - see CCP Darwin last response post above this on and how fast that happen - now that is Quality Customer Support - and when your selling a product - that my friend - is the Name of The Game.
o7
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CCP Darwin
C C P C C P Alliance
2055
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Posted - 2016.04.01 19:58:53 -
[501] - Quote
Miss Peregrine wrote:1). It could be that CCP Lebowski has way to much on his/her plate? If that is the case - I recommend that this very important task be handed to one of your staff that can make this a Priority - as it should be. ASAP I can't speak to the state of any discussions about the watch list change, but CCP Lebowski and his team are working furiously, as are the entire Eve crew, to make sure that our upcoming Citadels expansion is in good shape.
The only reason I can engage a little more is that my discipline, tech art, is usually a couple steps removed from the craziness of a final release. CCP Lebowski and his team don't have that luxury, and I'd ask that you cut him some slack for the time being.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Circumstantial Evidence
272
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Posted - 2016.04.01 22:46:45 -
[502] - Quote
I appreciate the iteration on the kill feedback animation, it's better but I think it still carries on for too long. Flashing is distracting: I disable it for overview color backgrounds, and I'd like to disable it here, too :)
It could be shortened further, to a "blink" : on / off / on / - target icon removed. Please |
Cara Forelli
Meticulously Indifferent
1742
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Posted - 2016.04.02 04:25:56 -
[503] - Quote
CCP Darwin wrote:I can't speak to the state of any discussions about the watch list change, but CCP Lebowski and his team are working furiously, as are the entire Eve crew, to make sure that our upcoming Citadels expansion is in good shape. Well...it won't be. At least not in wormhole space. When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams.
I'm trying not to be rude because I care about this deeply and I want to see it get attention, but I have wasted many hours of my life in the last few weeks looking for players that weren't even playing anymore. It kind of blows my mind that anyone could complain about a measly animation next to something like this.
In any case, thanks to those from CCP who have already responded and I will hold out hope that the radio silence on watchlists means serious discussion is happening, or will at least happen once citadels are out of the way. I want to make it very clear that we have not forgotten this issue and it will continue to hamstring content in J-space until it's resolved.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Niko Lorenzio
United Eve Directorate
594
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Posted - 2016.04.02 05:39:24 -
[504] - Quote
Cara Forelli wrote:CCP Darwin wrote:I can't speak to the state of any discussions about the watch list change, but CCP Lebowski and his team are working furiously, as are the entire Eve crew, to make sure that our upcoming Citadels expansion is in good shape. Well...it won't be. At least not in wormhole space. When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams. I'm trying not to be rude because I care about this deeply and I want to see it get attention, but I have wasted many hours of my life in the last few weeks looking for players that weren't even playing anymore. It kind of blows my mind that anyone could complain about a measly animation next to something like this. In any case, thanks to those from CCP who have already responded and I will hold out hope that the radio silence on watchlists means serious discussion is happening, or will at least happen once citadels are out of the way. I want to make it very clear that we have not forgotten this issue and it will continue to hamstring content in J-space until it's resolved.
I'm not sure but I think Lebowski is on the team which is very busy with citadel's and capitals n stuff. I wouldn't expect any changes to watchlist any time soon.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|
Sergey Hawk
The Sith Syndicate REFORD
25
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Posted - 2016.04.02 07:23:03 -
[505] - Quote
Circumstantial Evidence wrote:I appreciate the iteration on the kill feedback animation, it's better but I think it still carries on for too long. Flashing is distracting: I disable it for overview color backgrounds, and I'd like to disable it here, too :) It could be shortened further, to a "blink" : on / off / on / - target icon removed. Please It could be shortened to 'show big X' - 'target icon removed' without any red or white blinking and fireworks. All effect with blinking always distracting. But flashing is not necessary after the destruction of targets. There are three white scales shield/armor/structure on target that become red after hit and big X this is enough to notice that the target is destroyed without distracting. However, I do not believe that developers will remove a distracting flashing. Three weeks were needed to remove the white flash and make animation faster. To completely remove red flashing need at least six months.
[sarcasm] However, CCP can add cool inscriptions after the destruction of targets like in Unreal Tournament: DoubleKill, MultiKill, Rampage OR they can add fade screen effect with big red text 'Target Destroyed' as in the Dark Souls series after player death. [/sarcasm]
May the Force be with You
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CCP Darwin
C C P C C P Alliance
2056
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Posted - 2016.04.02 20:07:08 -
[506] - Quote
Cara Forelli wrote:When Citadels come out people in J-space will log out inside them instead of their POS and I will lose the very last indicator that I'm actually playing with other people (visually watching them log out in their POS) and not just twiddling my thumbs waiting on hopes and dreams. The best place to provide feedback on Citadels, since they're unreleased, is probably the Test Server Feedback forum at this point.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Sial Harkonnen
Omni-InternOps
19
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Posted - 2016.04.02 21:12:38 -
[507] - Quote
"Simplified and shortened the kill feedback animation." big thx for this.
looks like it is hard for you ccp to confess your mistakes? right?! quietly fixed the "gong" . now you fixed this "grip in the toilet"-animation without a comment. ccp you are on the right way. next thing to fix is what? now give us back the switch to turn OFF this cpu/gpu/ram sucking, lag producing, rotate ship on station grap.
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Niko Lorenzio
United Eve Directorate
594
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Posted - 2016.04.03 04:19:59 -
[508] - Quote
Sial Harkonnen wrote:"Simplified and shortened the kill feedback animation." big thx for this.
looks like it is hard for you ccp to confess your mistakes? right?! quietly fixed the "gong" . now you fixed this "grip in the toilet"-animation without a comment. ccp you are on the right way. next thing to fix is what? now give us back the switch to turn OFF this cpu/gpu/ram sucking, lag producing, rotate ship on station grap.
They did comment on both changes.
The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.
CSM matters, your voice matters, your vote matters!
|
Akira Kata
Goggles Inc.
5
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Posted - 2016.04.03 17:43:50 -
[509] - Quote
CCP Darwin wrote:Niko Lorenzio wrote:They don't really reply to bug reports. Submit a petition (stuck in space). That's correct, bug reports are for reporting problems with the game to the dev team, but will not generally result in personalized support for your issue. In your particular case, Rashid, filing a bug report is very helpful (thanks!) but you should also file a support ticket here.
Expecting customers to double-report problems is inefficient and costly in terms of customer goodwill. IMO, integrating bug reports and trouble tickets would be a cost-effective endeavor for a subscription-driven service since annoying customers tends to drive them away. |
Akira Kata
Goggles Inc.
5
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Posted - 2016.04.03 18:08:48 -
[510] - Quote
Indahmawar Fazmarai wrote:Apparently the issue with the audio from the SCOPE video has been sorted too. Thanks, CCP.
Going out to the observation deck results in a volume drop, but the looping of old news vids persists...
Seems the SCOPE files should remain in cache to avoid re-downloading the same file until bandwidth cap is reached. A checksum function could indicate new vid files need downloading, overwriting the old SCOPE vids. |
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