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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Scorsigaar
FUITA Dead Terrorists
159
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Posted - 2016.03.11 17:46:16 -
[91] - Quote
Crisis averted! You'd have thought the Jita monument was starting to feel nervous or something.
Hell, use the gong sound for when the monument is hit. |
Khan Wrenth
Ore Oppression Prevention and Salvation
520
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Posted - 2016.03.11 18:08:39 -
[92] - Quote
Once the players found the option to increase or decrease volume of that sound, I think we were happy. The problem was implementation: you just dropped that one on us out of nowhere. It wasn't discussed in advance on the forums, and the shock and surprise probably killed the enjoyment right out of the gate.
Lesson learned: players do not like surprises.
For note, I actually did like the gong, once I lowered the volume of it. It could definitely be a different sci-fi noise, but even so, I was happy with the basic feature itself. I can't say the same of the animation - that thing is just distracting.
Let's discuss overhauling the way we get intel in EvE.
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Dominous Nolen
Powder and Ball Alchemist Industries
176
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Posted - 2016.03.11 18:14:18 -
[93] - Quote
Khan Wrenth wrote:Once the players found the option to increase or decrease volume of that sound, I think we were happy. The problem was implementation: you just dropped that one on us out of nowhere. It wasn't discussed in advance on the forums, and the shock and surprise probably killed the enjoyment right out of the gate.
Lesson learned: players do not like surprises.
For note, I actually did like the gong, once I lowered the volume of it. It could definitely be a different sci-fi noise, but even so, I was happy with the basic feature itself. I can't say the same of the animation - that thing is just distracting.
I didn't mind it, but having it bound to the UI interaction sound, just not a great place for it.
If they are going to implement new sounds they should add a control for it as well.
@dominousnolen
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Herzog Wolfhammer
Sigma Special Tactics Group
7326
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Posted - 2016.03.11 18:28:24 -
[94] - Quote
Who here is old enough to remember "The Gong Show"?
It was the pre-historic American Idol.
Bring back DEEEEP Space!
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Tallasul Matar
Compact Recon Squad
0
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Posted - 2016.03.11 19:17:40 -
[95] - Quote
Can you plz consider to remove the flashing animation.
It has the potential of seizure-inducing especially if you are tired out. The frequency and contrast change is just not right.
Like someone mentioned above just do a couple of missions in a darkened room and see for yourself.
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Tigh Edatosmi
Bound And Determined
0
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Posted - 2016.03.11 19:21:20 -
[96] - Quote
Next time you guys change a loud sound without adequate patch notes (which I read regularly, so if this gong sound made it in, it got in after the list of 300 item names that changed, which itself is its own problem), could there be a notification upon log in that the sound settings have changed? I had no idea this was coming, and the first time I heard it I was working a site in a WH solo so needless to say, its scared the (expliciative deleted) out of me. I get "Well we put out patch notes" but obviously it was somewhere that, unless you hang on the test servers, no one saw this coming as it came along side the DC et al. tiericide. Any other changes a player should read about, but a change to the active/passive nature of a DC won't figuratively give me a heart attack. |
Ibutho Inkosi
Irubo Kovu
246
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Posted - 2016.03.11 20:25:48 -
[97] - Quote
EVE has sound?
As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.
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Amarian Mage
Amarr Export Corporation
0
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Posted - 2016.03.11 20:33:18 -
[98] - Quote
CCP- Please give the inventor of the gong 1 week off with pay! Make him or her play eve 5 hours each day starting out as a rookie and doing all tutorial missions. Make sure the surround sound is turned on and is loud enough to catch their attention. Make sure they salvage a room with lots of wrecks. The remaining part of each day should be spent reading the forums and figuering out what type of game eve is. Thank You!
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Igzorn Buelle
2
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Posted - 2016.03.11 20:36:33 -
[99] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard you on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
please give at least the option to activate it (standart setting off is ok for me) i somewaht like it and maybe can there be a flashy skull instate of a cross (optional setting) ? |
Clrdark4se
Bearded BattleBears I N F A M O U S
13
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Posted - 2016.03.11 20:37:10 -
[100] - Quote
CCP Guard wrote:Hey, friends.
Super quick. We heard you on the new sound effect introduced in yesterday's patch and we're disabling it as of tomorrow's downtime while we take a second look at it's purpose and design.
Thanks for the feedback. And for anyone who really likes the new effect - you have until tomorrow to record it.
Guard, love the visual effect.
If the "gong" sound had a way to lower the volume...that would be good. Let players have it, but control it
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Iria Ahrens
Space Perverts and Forum Pirates
841
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Posted - 2016.03.11 21:07:54 -
[101] - Quote
Is that the reason people are complaining, that it was an incessant repeating sound? One gong doesn't bother me at all.
My choice of pronouns is based on your avatar. Even if I know what is behind the avatar.
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Buoytender Bob
Ronin Exploration Mission and Mining
150
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Posted - 2016.03.11 23:28:12 -
[102] - Quote
I'm going to miss the bells. Every time I was in a big battle, I felt I was at an AC/DC concert listening to the opening of "Hell's Bells".
.
To buck the popular trend, I began to Rage Start instead of Rage Quit.
...and every time I get another piece of Carbon, I know exactly what CCP is getting this Christmas.
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Galphram NefreX
Lone Star Warriors Yulai Federation
4
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Posted - 2016.03.12 01:02:04 -
[103] - Quote
everytime i killed a rat i thought this..
https://www.youtube.com/watch?v=Uie4YqrhNHQ |
Terraj Oknatis
xX-Crusader-Xx Tactical Narcotics Team
44
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Posted - 2016.03.12 01:49:50 -
[104] - Quote
I would suggest enhancing the already in game explosion sound. |
Drossk Kalkoken
Makers Corporation
0
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Posted - 2016.03.12 06:19:45 -
[105] - Quote
Please let us have the option of enabling the gong or something like it-- it's a handy reminder to switch targets when multitasking. |
Dak Hakin
Frogly Technologies
5
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Posted - 2016.03.12 07:40:12 -
[106] - Quote
How about changing it to someone yelling "BOOYAH!"? |
Duke Killem
Center for Advanced Studies Gallente Federation
47
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Posted - 2016.03.12 08:43:38 -
[107] - Quote
Iria Ahrens wrote:Is that the reason people are complaining, that it was an incessant repeating sound? One gong doesn't bother me at all.
But ppl partaking in PVE, killing small rats, this sound was constant. Any sound being added will not be fitting. The animation is also laggy and should just go. Where was it asked for????? |
Natya Mebelle
Center for Advanced Studies Gallente Federation
346
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Posted - 2016.03.12 17:53:26 -
[108] - Quote
To put a long answer elsewhere as response to what Dominous Nolen said above, here is said story:
https://forums.eveonline.com/default.aspx?g=posts&m=6390429#post6390429 |
Damassys Kadesh
Eternal Damnation of the Woken Mind Je Suis Stunt Flores
65
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Posted - 2016.03.20 04:44:38 -
[109] - Quote
I'm a bit late to this discussion... but I originally liked the feedback when I first heard the gong on sisi, then I didn't play on TQ for a while and just noticed last night that it was not playing... I can see how it was terrible for PvE but what about an option to enable it for PvP kills only? Or a slider in the volume controls along with everything else? The audible feedback is a great idea, but just give the players control and everything will be fine.
Sourem Itharen > Congratulations Lady Kadesh, you have been selected by trial of fire and blood, under the watchful eyes of God, to represent Lord Khanid as his champion in the Imperial Succession trials -YC117
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Indahmawar Fazmarai
4935
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Posted - 2016.03.20 10:16:49 -
[110] - Quote
Damassys Kadesh wrote:I'm a bit late to this discussion... but I originally liked the feedback when I first heard the gong on sisi, then I didn't play on TQ for a while and just noticed last night that it was not playing... I can see how it was terrible for PvE but what about an option to enable it for PvP kills only? Or a slider in the volume controls along with everything else? The audible feedback is a great idea, but just give the players control and everything will be fine.
Part of the issue is that nobody cared/noticed that it was terrible for PvE until it was released.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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DrysonBennington
Eagle's Talon's
273
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Posted - 2016.03.20 17:08:34 -
[111] - Quote
Can the Gong be configured to produce wingy bits from it's drone bay? |
Alena McJenkins
McJenkins' Saucy Shipwreckers LLC
52
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Posted - 2016.03.20 17:09:10 -
[112] - Quote
Hey, glad to see CCP listening to player concerns. While we're at it, can we maybe take a look at not having Scope videos play in the captain's quarters? I know it probably took quite a bit of work to put them in, but as with the gong, it is neither the feature we need nor want.
Sauce.
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Tara Eves
Sebiestor Tribe Minmatar Republic
37
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Posted - 2016.03.20 19:50:52 -
[113] - Quote
Oxed G wrote:While you are at it, can you also remove that annoying delay between killing the target and the locked target thing going away, the animation is like 2 seconds longer than it should be. I mean THIS, this should not happen, seriously
agreed - it's very distracting and definitely worse then before when you see the red flashy X, you kinda know you killed the target, but the text box and your weapon animation keep going. It makes game play feel clunky and disjointed where previously it felt possible to move gracefully and fluidly through targets, be they PvE or PvP.
If you fancy getting on a roll with undoing stuff we didn't ask for in the first place that still sucks, the old plus NPC) and square (Player) overview ship icons were loads better than the shambles we have now - any chance of a rollback, or at least a toggle option so those of us that want it can have the proper icons back?
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CCP Darwin
C C P C C P Alliance
2029
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Posted - 2016.03.20 21:11:39 -
[114] - Quote
Oxed G wrote:While you are at it, can you also remove that annoying delay between killing the target and the locked target thing going away, the animation is like 2 seconds longer than it should be.
My understanding is that this Tuesday's patch will tighten up the timing on this.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Divine Entervention
Hunters Elite Krab Republic
834
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Posted - 2016.03.20 22:10:39 -
[115] - Quote
CCP Darwin wrote:Oxed G wrote:While you are at it, can you also remove that annoying delay between killing the target and the locked target thing going away, the animation is like 2 seconds longer than it should be. My understanding is that this Tuesday's patch will tighten up the timing on this.
We want gong |
Barrogh Habalu
Imperial Shipment Amarr Empire
1106
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Posted - 2016.03.21 09:10:46 -
[116] - Quote
Tara Eves wrote:Oxed G wrote:While you are at it, can you also remove that annoying delay between killing the target and the locked target thing going away, the animation is like 2 seconds longer than it should be. I mean THIS, this should not happen, seriously agreed - it's very distracting and definitely worse then before when you see the red flashy X, you kinda know you killed the target, but the text box and your weapon animation keep going. It makes game play feel clunky and disjointed where previously it felt possible to move gracefully and fluidly through targets, be they PvE or PvP. If you fancy getting on a roll with undoing stuff we didn't ask for in the first place that still sucks, the old plus NPC) and square (Player) overview ship icons were loads better than the shambles we have now - any chance of a rollback, or at least a toggle option so those of us that want it can have the proper icons back? On the other hand, it helps with clicking proper target after one of yours has gone - you at least have a warning that targets on your screen are about to move, so you miscklick things less when you are dealing with duties that require activating modules on more than one targets. That said, I can agree that currently delay is a little bit too long.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Dominous Nolen
We're Happy In Wormhole Space New Signature
178
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Posted - 2016.03.21 16:10:08 -
[117] - Quote
Can we please have a way to turning off the tactical noise entirely from the new camera. Also a way of shutting off or turning down the thera and incursion ambient audio would be welcomed.
@dominousnolen
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Alexandros Balfros
Liberty Rogues Aprilon Dynasty
19
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Posted - 2016.03.21 23:22:05 -
[118] - Quote
EVE has sound?
I've had sound disabled since 2004 |
Grookshank
Jump Drive Appreciation Society
72
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Posted - 2016.03.22 14:24:05 -
[119] - Quote
CCP Darwin wrote:Oxed G wrote:While you are at it, can you also remove that annoying delay between killing the target and the locked target thing going away, the animation is like 2 seconds longer than it should be. My understanding is that this Tuesday's patch will tighten up the timing on this. Not fixed today. |
Mr Mieyli
Hedion University Amarr Empire
286
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Posted - 2016.03.22 14:26:05 -
[120] - Quote
Drossk Kalkoken wrote:Please let us have the option of enabling the gong or something like it-- it's a handy reminder to switch targets when multitasking.
You mean when afk ratting right?
A case for more AoE in EvE
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