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Shoots MaGee
The Rust Guard
0
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Posted - 2016.03.11 21:45:27 -
[1] - Quote
I would love to discuss and hope that CCP can be interested in the idea to implement a mechanic for Faction Warfare Corps to tax the Loyalty Points the members earn just as isk can be taxed.
part of the mechanic could be for the corporation to see what members are plexing sites the most which can be used to reward the higher achievers or just know who are your most active players in FWs main objective.
with a corporation collecting LP it must be able to spend lp aswell. Corps could use this LP to upgrade systems instead of it being reliant on individual players to donate extremly varying amounts of LP depending on their commitment of making isk or for the good of your side in the war. Corps could aswell use the LP to generate a source of income for programs by selling products of LP
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Daemun Khanid
Apollo Defence Industries
510
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Posted - 2016.03.11 22:06:12 -
[2] - Quote
Ship kills awarding better LP than running sites or missions would make things better imo. And split the lp between pilots involved in the kill just like splitting lp from closing plexes in order to encourage taking on more even fights as opposed to blobbing frigates.
That and suspect flagging neutrals that enter plexes so that we can advance the war effort without dropping our sec status so low we cant enter highsec safely because of the neuts looking for fights we have to deal with while plexing.
As for lp taxes, sure. So long as the tax % can be set by the corp and isnt a mandatory amount.
Daemun of Khanid
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Shoots MaGee
The Rust Guard
0
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Posted - 2016.03.11 22:25:45 -
[3] - Quote
Daemun Khanid wrote:Ship kills awarding better LP than running sites or missions would make things better imo. And split the lp between pilots involved in the kill just like splitting lp from closing plexes in order to encourage taking on more even fights as opposed to blobbing frigates.
That and suspect flagging neutrals that enter plexes so that we can advance the war effort without dropping our sec status so low we cant enter highsec safely because of the neuts looking for fights we have to deal with while plexing.
As for lp taxes, sure. So long as the tax % can be set by the corp and isnt a mandatory amount.
LP splitting for kills already happens. In my view if you just give better lp for killing then it can promote more gate camps aswell it can move focus away from the plexs and the main objective of plexing for space in faction warfare.
my suggestion for LP tax is a % based system just as it is for isk tax. |
Paranoid Loyd
8686
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Posted - 2016.03.11 22:39:15 -
[4] - Quote
They can't give higher rewards for kills, it quickly becomes alt farmable.
Fix the Prospect! New Server Hardware!
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NovaCat13
Seymourus and Co.
113
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Posted - 2016.03.11 23:18:53 -
[5] - Quote
Daemun Khanid wrote:That and suspect flagging neutrals that enter plexes so that we can advance the war effort without dropping our sec status so low we cant enter highsec safely because of the neuts looking for fights we have to deal with while plexing.
I swear this is the new grr AFK cloaker trend. While I'm here grr goons. |
Daemun Khanid
Apollo Defence Industries
518
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Posted - 2016.03.12 04:13:31 -
[6] - Quote
Shoots MaGee wrote:Daemun Khanid wrote:Ship kills awarding better LP than running sites or missions would make things better imo. And split the lp between pilots involved in the kill just like splitting lp from closing plexes in order to encourage taking on more even fights as opposed to blobbing frigates.
That and suspect flagging neutrals that enter plexes so that we can advance the war effort without dropping our sec status so low we cant enter highsec safely because of the neuts looking for fights we have to deal with while plexing.
As for lp taxes, sure. So long as the tax % can be set by the corp and isnt a mandatory amount. LP splitting for kills already happens. In my view if you just give better lp for killing then it can promote more gate camps aswell it can move focus away from the plexs and the main objective of plexing for space in faction warfare. my suggestion for LP tax is a % based system just as it is for isk tax.
I'd rather end up in more fights either on gates or in plexes than wasting time chasing stabbed plex farmers. As for the possibility of farming alts for kills, I can see that becoming more of an issue than it could be as things are now, but at least if they are undocked and shooting things they can be shot at as well. It could also be based on the value of the ship destroyed so that going out and blapping t1 frigs flown by your alt will end up earning you insignificant profit while destroying more expensive ships and earning a sizable amount of LP would still be unprofitable for alt farming. Ppl who want to win fights are still gonna fly around in more expensive ships in the hopes of winning more fights and at the same time are going to be more valuable to destroy.
Reading that article I see that something similar was already attempted but there were flaws in the value calculations. The system would have to ignore cargo contents and would have to be carefully balanced. Certainly an attainable goal.
Daemun of Khanid
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Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
209
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Posted - 2016.03.12 04:24:00 -
[7] - Quote
How to make fw better
If stabbed are fit to ship. That ship does not contribute to the capture of the plex
Too many farmers in fw imho |
Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
210
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Posted - 2016.03.12 04:29:37 -
[8] - Quote
Second. Don't want security hit? Let the pirate shoot first. One volly won't loose you many fights. And then your free to go into highsec and get killed anyway by the opposing fw side lol |
Daemun Khanid
Apollo Defence Industries
518
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Posted - 2016.03.12 04:29:53 -
[9] - Quote
Darth Terona wrote:How to make fw better
If stabbed are fit to ship. That ship does not contribute to the capture of the plex
Too many farmers in fw imho
Even that would be a step in the right direction. Don't let stabbed ships slide gates. They could still try to farm large plexes but it would be more difficult and make them more vulnerable to cloaked ships and interceptors with multiple scrams landing on them.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
518
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Posted - 2016.03.12 04:31:23 -
[10] - Quote
Darth Terona wrote:Second. Don't want security hit? Let the pirate shoot first. One volly won't loose you many fights. And then your free to go into highsec and get killed anyway by the opposing fw side lol
Unfortunately waiting for them to take the first shot will indeed get you killed more often than you think. Particularly if they are in high alpha ships or want to wait for more of their buddies to arrive. It's simply not a solution.
Daemun of Khanid
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Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
210
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Posted - 2016.03.12 04:34:40 -
[11] - Quote
Going suspect upon entry of a plex would not bother me
I don't see it changing much to be honest.
Your fw toon is not safe in highsec anyway.
And it don't matter to me if your not taking a sec hit for defending yourself:
+1 |
Daemun Khanid
Apollo Defence Industries
518
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Posted - 2016.03.12 04:45:25 -
[12] - Quote
Darth Terona wrote:Going suspect upon entry of a plex would not bother me
I don't see it changing much to be honest.
Your fw toon is not safe in highsec anyway.
And it don't matter to me if your not taking a sec hit for defending yourself:
+1
Being not safe from wt's is fine and dandy but being members of faction militia and carrying out our mission in the warzone shouldn't get us shot at by our own faction navy in highsec systems.
Daemun of Khanid
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Oreb Wing
Arm of Coryphaeus
155
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Posted - 2016.03.12 04:55:24 -
[13] - Quote
Darth Terona wrote:Second. Don't want security hit? Let the pirate shoot first. One volly won't loose you many fights. And then your free to go into highsec and get killed anyway by the opposing fw side lol
My what big eyes you have! All the better to see you with my darling. Now come closer.
It's not the first shot that makes the difference. It's positioning and having the upper hand of seeing their weapon system before you decide to engage, which is a cowardly advantage within a clearly FW specific objective pocket.
As for taxing LP, maybe they can implement a tax on every market transaction too, to skim some useful corporate funds off the top of that market pvp. imo, what a lazy way to make corp funds by taxing LP farmers.
There is no grey area when the light of reason directs wisdom.
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NovaCat13
Seymourus and Co.
113
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Posted - 2016.03.12 04:59:47 -
[14] - Quote
Daemun Khanid wrote:I don't even know if there's any point at all to this comment or its just a poor attempt at trolling. We (most of us anyway) are more than happy to fight these neutrals. Any fight is a good fight, but we shouldn't be penalized for fighting in a war zone while at the same time utilizing FW mechanics simply because the targets in question don't care to pick a faction.
Nope no point at all, grr neuts |
Daemun Khanid
Apollo Defence Industries
518
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Posted - 2016.03.12 05:16:20 -
[15] - Quote
There's really no argument for not flagging ppl entering plexes. The fact that you dont gaf isnt a valid reason for others not to. And the argument that the hit isnt that big a deal is plain bs. Otherwise I wouldn't be constantly having to waste time killing rats just to keep my sec status above -2. Plain and simple there's every reason to do it an absolutely zero reason not to.
Daemun of Khanid
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Corvald Tyrska
Dha'Vargar
83
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Posted - 2016.03.12 07:58:57 -
[16] - Quote
Darth Terona wrote:Second. Don't want security hit? Let the pirate shoot first. One volly won't loose you many fights. And then your free to go into highsec and get killed anyway by the opposing fw side lol
As a few people have said it the choice of how to engage that loses most fights, not the actual damage of the first volley. If you're in a brawling fit on the beacon, letting a neutral in a kiting setup pull range before the fight starts will often mean you have already lost and vice versa if the fits are switched. All that being said the sec loss is really barely noticeable if you don't actually pod the neutral so shooting neutrals isn't the big deal that people make it out to be and even if neutrals were still flagged in some way for entering a plex, I would still expect the sec loss to apply for podding them.
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Daemun Khanid
Apollo Defence Industries
518
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Posted - 2016.03.12 08:56:07 -
[17] - Quote
2016.03.08 06:49-0.5591%-1.23Combat - Aggression 2016.03.08 04:15-1.0630%-1.18Combat - Aggression 2016.03.04 02:420.4000%-1.08Law Enforcement - Security Status Gain
Maybe if you fight once a week it's not that big a hit. If you fight 10+ on any given day it most certainly is noticeable. And those aren't pods. That's just engaging neuts that enter a plex. A neut that enters a plex is there for a fight, no one in militia running that plex should be taking a sec status hit for firing the first shot. The whole point of FW is to provide consensual pvp, getting a sec hit for defending yourself against someone who's looking for fights but unwilling to commit to the rules and vulnerabilities of FW is a load. IMO these neuts are just too big a bunch of coward's to accept being able to get shot at in highsec and want to be safe on gates when traveling lowsec.Of course they will just say it's because they can get more fights if they don't have to pick a team. Whatever makes them feel better at night. If they want to fight in FW sites fine, I'll gladly send them home in pods, but we shouldn't take hits for it.
Daemun of Khanid
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Ibutho Inkosi
Irubo Kovu
246
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Posted - 2016.03.12 09:02:42 -
[18] - Quote
It's always struck me as odd for people to want game mechanics to make up for lack of loyalty, or commitment from their own members. I guess people foolish enough to fall for the "corporation" organizing factor and treating their fellow players as employees doesn't bode well when it comes to sharing the wealth and TRUST.
SO...EVE should alter itself to accommodate those who treat their "members" like employees at the Mickey D's. Now, I've heard everything! Go API! Go API!!
As long as the tale of the hunt is told by the hunter, and not the lion, it will favor the hunter.
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NovaCat13
Seymourus and Co.
113
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Posted - 2016.03.12 09:56:45 -
[19] - Quote
Daemun Khanid wrote:The whole point of FW is to provide consensual pvp
HA HA Ha ha ha That's a good one.
Daemun Khanid wrote:IMO these neuts are just too big a bunch of coward's to accept being able to get shot at in highsec and want to be safe on gates when traveling lowsec.
Neuts don't get security status hits? |
Arla Sarain
760
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Posted - 2016.03.12 13:10:23 -
[20] - Quote
Darth Terona wrote:Second. Don't want security hit? Let the pirate shoot first. One volly won't loose you many fights. And then your free to go into highsec and get killed anyway by the opposing fw side lol A late scram will. |
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Aves Asio
6
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Posted - 2016.03.12 13:28:38 -
[21] - Quote
FW needs attention. The things you are arguing about in this thread wont do much to improve the life of FW players. |
Nat Silverguard
Aideron Robotics
357
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Posted - 2016.03.12 13:44:13 -
[22] - Quote
dude, this has been discussed, among others things, in tweet slack FW channel, join that.
Just Add Water
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Oreb Wing
Arm of Coryphaeus
155
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Posted - 2016.03.12 14:11:00 -
[23] - Quote
It's been discussed on many communications platforms. What is the difference with Slack?. Or can you prove that topics are not repeated there too?
There is no grey area when the light of reason directs wisdom.
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Nat Silverguard
Aideron Robotics
357
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Posted - 2016.03.12 15:23:20 -
[24] - Quote
Oreb Wing wrote:It's been discussed on many communications platforms. What is the difference with Slack?. Or can you prove that topics are not repeated there too?
yes darling, i can prove it.
Just Add Water
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Daemun Khanid
Apollo Defence Industries
519
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Posted - 2016.03.12 15:37:22 -
[25] - Quote
The fact that you don't care or it doesn't effect you isn't a valid argument nor is just trying to make it sound like no one else has reason or right to care. Unless you're actually providing reason why NOT to make any of these changes then you're just trolling. Move along.
Daemun of Khanid
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Nat Silverguard
Aideron Robotics
357
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Posted - 2016.03.12 15:52:40 -
[26] - Quote
Daemun Khanid wrote:The fact that you don't care or it doesn't effect you isn't a valid argument nor is just trying to make it sound like no one else has reason or right to care. Unless you're actually providing reason why NOT to make any of these changes then you're just trolling. Move along.
does your comment addressed to me?
i care and i am involved, i am a GalMil FW pilot. that's why i suggest to you people to join the Slack discussion because these points you are raising are already being discussed there.
CCP Affinity is involved there, (s)he started that doc that i linked. did you even read it?
the incoming 4-way war came from that venue, same goes for the changes in FW missions. we are still pushing for neuts to be "suspect" flagged when entering plexes and LP militia tax rather than corp.
Just Add Water
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Daemun Khanid
Apollo Defence Industries
519
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Posted - 2016.03.12 16:13:56 -
[27] - Quote
No Nat, not you. Just frustrated with counter arguments that consist of little more than "no" but basically amount to "I don't give a frack, it doesn't effect me so no."
If there are valid arguments why something shouldn't be done or considered then by all means they should be presented and both sides should be open for debate. Nothing wrong with debate when good arguments are being presented. Comments that put nothing forth other than suck it up or who cares, are just annoying and I admittedly have a horrible habit for making trolls fat.
Daemun of Khanid
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Shoots MaGee
The Rust Guard
1
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Posted - 2016.03.12 16:21:59 -
[28] - Quote
Ibutho Inkosi wrote:It's always struck me as odd for people to want game mechanics to make up for lack of loyalty, or commitment from their own members. I guess people foolish enough to fall for the "corporation" organizing factor and treating their fellow players as employees doesn't bode well when it comes to sharing the wealth and TRUST.
SO...EVE should alter itself to accommodate those who treat their "members" like employees at the Mickey D's. Now, I've heard everything! Go API! Go API!!
this mechanic i propose doesnt have anything to do with what you are talking about or suggesting. im sorry you have poor views of eve. it is a way that can already be done in game with isk. i do not want to have to go through an out of game application and riffle through everyones apis just to reward players that are putting in the most effort. I also propose that the leveling of a system can be taken care of by a corporation and not be reliant on individual players. thanks for your comment tho |
Oreb Wing
Arm of Coryphaeus
155
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Posted - 2016.03.12 17:02:00 -
[29] - Quote
Nat Silverguard wrote:Oreb Wing wrote:It's been discussed on many communications platforms. What is the difference with Slack?. Or can you prove that topics are not repeated there too? yes darling, i can prove it. btw, CCP Affinity is involved there, you can even chat with her (?)
Thanks for the link. I can tell you now that half of the little things are nonsense. Making NPC's not shoot you doesn't solve the problems we have. Adding two opposite faction NPC's does (per Crosi) and completely resolves the dplexing problem. Sec hits by individual and not Corp it's not good. Let me just log in to my LP Thief Assassin Alt and clear this guy out! Dumb. Also the no sec hit for AEO. hello smart bombers with positive sec status. Some of these were not thought out. Also the Citadel as Ihub was my idea. Where's the love?
There is no grey area when the light of reason directs wisdom.
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Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
213
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Posted - 2016.03.12 19:13:25 -
[30] - Quote
Daemun Khanid wrote:2016.03.04 02:420.4000%-1.08Law Enforcement - Security Status Gain 2016.03.08 04:15-1.0630%-1.18Combat - Aggression 2016.03.08 06:49-0.5591%-1.23Combat - Aggression
Maybe if you fight once a week it's not that big a hit. If you fight 10+ on any given day it most certainly is noticeable. And those aren't pods. That's just engaging neuts that enter a plex. A neut that enters a plex is there for a fight, no one in militia running that plex should be taking a sec status hit for firing the first shot. The whole point of FW is to provide consensual pvp, getting a sec hit for defending yourself against someone who's looking for fights but unwilling to commit to the rules and vulnerabilities of FW is a load. IMO these neuts are just too big a bunch of coward's to accept being able to get shot at in highsec and want to be safe on gates when traveling lowsec.Of course they will just say it's because they can get more fights if they don't have to pick a team. Whatever makes them feel better at night. If they want to fight in FW sites fine, I'll gladly send them home in pods, but we shouldn't take hits for it.
Ouch
Firstly I was playing nice. Secondly we take the same sec hit when we shoot first Most of us cannot return to highsec or be safe on gates/stations
Well this went south fast I retract my support for this idea
Nothing mentioned here will change much for the betterment of fw Deal with it |
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