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Thorian Baalnorn
Bad Influence ChaosTheory.
102
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Posted - 2016.03.14 14:10:03 -
[61] - Quote
The wardec system has been abused for some time. Years ago people that actually wardecced would dec 1-3 targets for a bit then dec more targets. It has progressed to the state before this change of a relatively small alliance or corp wardeccing half of eve and sitting in trade and mission hubs waiting for unsuspecting targets to appear. If the target(s) were to big of a threat The deccers did the same thing they complain about their targets doing ...docking up as soon as there was a threat to them losing their ship.
This has progressed to ridiculous amounts of wannabe pvpers looking for easy targets in highsec and hiding when a real fight presents itself. If you want to pvp then stop picking on traders, mission runners, indys, and naive people of big alliances shopping and by all means roam through lowsec and null. Plenty of people to pvp with. And unlike those highsec carebears, you will find those in null will undock to pvp.
Oh wait, you dont want a target that can fight back... nevermind.... carry on. I am enjoying the wardeccer tears.
Sometimes you are the squirrel and sometimes you are the nut. Today, you are the nut and the squirrel is hungry.
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FloppieTheBanjoClown
The Skunkworks
3683
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Posted - 2016.03.14 14:11:33 -
[62] - Quote
Payne Dakara wrote:pirates don't like to fight they want an easy kill so if you try to fight them they just dock.
I love this myth, because it leads to people bringing a fleet after me from time to time.
Payne Dakara wrote:Add war deck corp with red standing and watch local, don't mine AFK and if you see them dock.
This always baffles me. Why? They're already wartargets. They'll show up in local with the WT tag.
Payne Dakara wrote:Watch opposing corp kill board and see if they are close to where you are, if you have standing use locator agents for same purpose.
This is pretty good advice, though delays in API refresh mean the intel can be old enough that they're already on you by the time you realize they killed something five jumps away.
I have a long list of things a corp could do to irritate us. I could make a war an utterly miserable experience for an active hunter. The trade hub/route campers wouldn't care. Without the watch list, they're pretty much all that's left.
Founding member of the Belligerent Undesirables movement.
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Wanda Fayne
150
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Posted - 2016.03.14 14:12:00 -
[63] - Quote
FloppieTheBanjoClown wrote: Show us on the doll where the bad man touched you. .
I cringe whenever I see this, I work with kids. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14757
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Posted - 2016.03.14 14:12:50 -
[64] - Quote
Frostys Virpio wrote:Giaus Felix wrote:Payne Dakara wrote:If you wanted fights you will go low or null and will not even care to open war against high sec care bear corp since war only matters in high sec. lol this old chestnut; hisec is just as much a PvP area as lowsec, nullsec and whspace. In fact it's probably even more so because it's A: where 70% of the targets are, B: where the majority of the money is made and C: where 90% of the nullsec supply lines begin. What I don't get is why aren't you all deccing other war deccers all the time. You'd keep getting fights after fights since you keep saying you do it to get fights. I'm entirely willing to accept the notion you currently dec left, right and center in the hope of getting a fight at some point through sheer number of potential targets but why don't you also go with arguably safe bets? We often do, last two wars with pirat were actually really engaging and tense, Marmite have been under siege for months from other outfits problem is only some of us actually manage to operate effectively under genuine threat and the ones that don't blue up to each other , There also the issue that about half the merc scene are hub humping degenerates and the other active-flying-about half couldn't be ****ed station gaming of a hub undock because :**** station games:
Better the Devil you know.
=]|[=
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FloppieTheBanjoClown
The Skunkworks
3683
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Posted - 2016.03.14 14:13:54 -
[65] - Quote
Memphis Baas wrote:Well, the entity that declares the war spends some money to create the war dec. Would only be fair for the other party to be able to pay the wardec fee (to the NPCs) to abort the war dec, don't you think?
Would also be just about the biggest ISK sink... pay for safety.
To avoid the "it's on, no it's not, it's on, no it's not" spam, CCP should change it so the entity that declares war has the option to pay the base fee + whatever extra amount they want, with the defenders having to match the total to cancel the wardec.
Even bigger ISK sink.
"Let's make it so the richest people in the game decide how the game gets played"
Founding member of the Belligerent Undesirables movement.
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FloppieTheBanjoClown
The Skunkworks
3683
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Posted - 2016.03.14 14:17:55 -
[66] - Quote
Ralph King-Griffin wrote:Actually something like locators no longer working on offline players would probably be enough. That's a lot of tedious copy/paste.
If the locator could tell me which of my contacts was online and then let me choose the one I want to locate, they'd be a lot more useful. You'd have to hit refresh on a locator every time you wanted to update online status. I'd be okay with that.
Founding member of the Belligerent Undesirables movement.
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FloppieTheBanjoClown
The Skunkworks
3683
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Posted - 2016.03.14 14:22:24 -
[67] - Quote
Skarner Kondur wrote:The issue clearly was that CCP didn't hit them hard enough with the correct solution. Again as I've said above, 2 million or 50 million, the point is that it's a joke of a cost. One player can easily sustain that, barely playing at all. Not to mention running missions and profiting from war which easily pays for itself.
Nothing you said really counters the fact that increasing the cost of war declaration is a viable solution. Going by the logic of "they'll band together to mitigate costs" is faulty; until what point can they merge? When the entire player base is one corp?
Making wardecs a rich kids' game just means that we'll all pile into alliances under the rich kids and instead of just me wardeccing you, I'll be coming with the full force of an alliance at my back.
You sure you want that?
Founding member of the Belligerent Undesirables movement.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14757
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Posted - 2016.03.14 14:24:07 -
[68] - Quote
FloppieTheBanjoClown wrote:Ralph King-Griffin wrote:Actually something like locators no longer working on offline players would probably be enough. That's a lot of tedious copy/paste. If the locator could tell me which of my contacts was online and then let me choose the one I want to locate, they'd be a lot more useful. You'd have to hit refresh on a locator every time you wanted to update online status. I'd be okay with that. Still better than chasing ghosts, point being though its both :effort: , not free or instant and actually gives more safety to you when your offline, with this I would have to see where you log to know where you are but wouldn't have to waste half my night just to find someone not playing eve at all.
It's the bear minimum to diffuse the situation and actually quite a compromise on our part.
Better the Devil you know.
=]|[=
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FloppieTheBanjoClown
The Skunkworks
3684
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Posted - 2016.03.14 14:27:13 -
[69] - Quote
Thorian Baalnorn wrote: by all means roam through lowsec and null. Plenty of people to pvp with. And unlike those highsec carebears, you will find those in null will undock to pvp.
The last null roam I went on, five of us camped an Archon into a station until he could call in 20 people for backup.
Don't give me this "there's space bushido in null" line. They're just as risk averse out there as the average highsec player.
Founding member of the Belligerent Undesirables movement.
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FloppieTheBanjoClown
The Skunkworks
3684
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Posted - 2016.03.14 14:30:44 -
[70] - Quote
Wanda Fayne wrote:FloppieTheBanjoClown wrote: Show us on the doll where the bad man touched you. .
I cringe whenever I see this, I work with kids. For what it's worth, I have my own experiences that hardened me against such humor. Still, apologies if it hit too close to home.
Founding member of the Belligerent Undesirables movement.
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Eternus8lux8lucis
Primus Inc. LEGIO ASTARTES ARCANUM
673
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Posted - 2016.03.14 14:31:41 -
[71] - Quote
A half dozen static targets spread all over Empire space that the defender gets the warp to/bookmark locations too. Once engaged by the defender the notification goes out to the attacking corp/alliance and a bookmark is given to ALL aggressing members. You can defend your war dec or as soon as the defending objective is destroyed half the war dec fee goes into the defenders wallet and the wardec drops immediately.
Half dozen is enough targets and separating them all over high sec space makes it that you either choose what to defend, defend them all with smaller numbers or let it drop. Constellation wide, like entosis, is too easy to defend by a centralized enemy, even region is too close to rapid force respond.
A corp that decs a lot will and can be guerrilla warfared by quite a few corps that are smart and DESIRE to defend. The isk gain will again appeal to pvers. Youre now just doing a "mission" to end your war dec.
By allowing the defenders to know the location BEFORE the attackers means they gain the advantage of defending. Timer style notifications means that the attacker now knows there are active targets in space and their exact location that are actively trying to stop the war dec. Who wins? You decide!!
Off the top of my drunk head.... You all FLAME AWAY!!
Imam: Have you heard anything I've said?
Richard B. Riddick: You said it's all circling the drain, the whole universe. Right?
Imam: That's right.
Richard B. Riddick: Had to end sometime.
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FloppieTheBanjoClown
The Skunkworks
3684
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Posted - 2016.03.14 14:34:41 -
[72] - Quote
Ralph King-Griffin wrote:FloppieTheBanjoClown wrote:Ralph King-Griffin wrote:Actually something like locators no longer working on offline players would probably be enough. That's a lot of tedious copy/paste. If the locator could tell me which of my contacts was online and then let me choose the one I want to locate, they'd be a lot more useful. You'd have to hit refresh on a locator every time you wanted to update online status. I'd be okay with that. Still better than chasing ghosts, point being though its both :effort: , not free or instant and actually gives more safety to you when your offline, with this I would have to see where you log to know where you are but wouldn't have to waste half my night just to find someone not playing eve at all. It's the bear minimum to diffuse the situation and actually quite a compromise on our part.
I do like the idea of locators being able to tell you the online status of multiple players, especially if it can be done off your contact list so you can find online players to run locates on. It removes the instant intel aspect of the watch list but keeps us doing what we do.
Founding member of the Belligerent Undesirables movement.
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FloppieTheBanjoClown
The Skunkworks
3685
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Posted - 2016.03.14 14:37:24 -
[73] - Quote
Eternus8lux8lucis wrote:A half dozen static targets spread all over Empire space that the defender gets the warp to/bookmark locations too. Once engaged by the defender the notification goes out to the attacking corp/alliance and a bookmark is given to ALL aggressing members. You can defend your war dec or as soon as the defending objective is destroyed half the war dec fee goes into the defenders wallet and the wardec drops immediately. Half dozen is enough targets and separating them all over high sec space makes it that you either choose what to defend, defend them all with smaller numbers or let it drop. Constellation wide, like entosis, is too easy to defend by a centralized enemy, even region is too close to rapid force respond. A corp that decs a lot will and can be guerrilla warfared by quite a few corps that are smart and DESIRE to defend. The isk gain will again appeal to pvers. Youre now just doing a "mission" to end your war dec. By allowing the defenders to know the location BEFORE the attackers means they gain the advantage of defending. Timer style notifications means that the attacker now knows there are active targets in space and their exact location that are actively trying to stop the war dec. Who wins? You decide!! Off the top of my drunk head.... You all FLAME AWAY!! As has been said, the current state of the corporate system allows defenders to opt out of the war entirely. This is just handing them another tool for dictating terms while the aggressors only have "shoot what you can get on grid with".
Founding member of the Belligerent Undesirables movement.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2674
|
Posted - 2016.03.14 14:54:33 -
[74] - Quote
Ralph King-Griffin wrote: problem is only some of us actually manage to operate effectively under genuine threat and the ones that don't blue up to each other ,
I think this has a lot of meaning into it. The pressure group like yours can put on others is showing to be too much even for some used to applying that pressure to others. It's probably a reason why wardecs will never really get "buffed" directly. |
Indahmawar Fazmarai
4920
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Posted - 2016.03.14 14:59:12 -
[75] - Quote
"Our King wants to know if it is true that your King is at war" "Yes, he is. Our whole nation is at war with Germany" "And how many warriors does your King have?" "Hundreds of thousands. But the German kaiser also haves hundreds of thousands of soldiers" "Really? And they are killing each other?" "Yes" "Then your King must be a very rich man, if he can pay two cows to the family of each German warrior killed by his warriors..."
Do you know what would fix wardecs once and forever? If aggressors had to pay back the losses inflicted on targets.
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Mr Mieyli
Hedion University Amarr Empire
274
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Posted - 2016.03.14 15:04:19 -
[76] - Quote
FloppieTheBanjoClown wrote:Skarner Kondur wrote:The issue clearly was that CCP didn't hit them hard enough with the correct solution. Again as I've said above, 2 million or 50 million, the point is that it's a joke of a cost. One player can easily sustain that, barely playing at all. Not to mention running missions and profiting from war which easily pays for itself.
Nothing you said really counters the fact that increasing the cost of war declaration is a viable solution. Going by the logic of "they'll band together to mitigate costs" is faulty; until what point can they merge? When the entire player base is one corp?
Making wardecs a rich kids' game just means that we'll all pile into alliances under the rich kids and instead of just me wardeccing you, I'll be coming with the full force of an alliance at my back. You sure you want that? edit: Also, it's important to point out that not everyone dropping wardecs are hardcore mercenaries. I've actively encouraged and advised several small industrial corps who used warfare to strengthen their positions. Eve needs more of those wars.
Why does any mercenary corp / alliance need to have 200 active wardecs? The only possible reason for having so many is so you can sit in a trade hub and shoot passing carebears.
Focused activities that you want to do without concord getting involved can still be done, you just can't have every corp in eve wardecced at the same time. Having price scale with number of active wars would fix a lot of the "problems" people have with wars without ruining them for people who enjoy hunting in HS.
A case for more AoE in EvE
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Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
3295
|
Posted - 2016.03.14 15:22:48 -
[77] - Quote
Frostys Virpio wrote:What I don't get is why aren't you all deccing other war deccers all the time. The blue doughnut is a lie, it's a blue circle.
DELETE THE WEAK, ADAPT OR DIE !
Meta Gaming Level VII, Psycho Warfare Level X, Smack Talk Level VII.
TORA BUSHIDO FOR CSM XI
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Jonah Gravenstein
Machiavellian Space Bastards
26008
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Posted - 2016.03.14 15:25:00 -
[78] - Quote
Indahmawar Fazmarai wrote:"Our King wants to know if it is true that your King is at war" "Yes, he is. Our whole nation is at war with Germany" "And how many warriors does your King have?" "Hundreds of thousands. But the German kaiser also haves hundreds of thousands of soldiers" "Really? And they are killing each other?" "Yes" "Then your King must be a very rich man, if he can pay two cows to the family of each German warrior killed by his warriors..." Do you know what would fix wardecs once and forever? If aggressors had to pay back the losses inflicted on targets. War reparations? You've had worse ideas, and that's saying something
Historically the winners of a war don't pay reparations, the losers do; in which case people such as yourself would have to pay wardeccing corps, who invariably win such contests because they actually know what they're doing, any costs incurred in making your spaceships explode. I can certainly get behind such a mechanic if it's employed in a realistic way.
Mr Mieyli wrote:FloppieTheBanjoClown wrote:Skarner Kondur wrote:The issue clearly was that CCP didn't hit them hard enough with the correct solution. Again as I've said above, 2 million or 50 million, the point is that it's a joke of a cost. One player can easily sustain that, barely playing at all. Not to mention running missions and profiting from war which easily pays for itself.
Nothing you said really counters the fact that increasing the cost of war declaration is a viable solution. Going by the logic of "they'll band together to mitigate costs" is faulty; until what point can they merge? When the entire player base is one corp?
Making wardecs a rich kids' game just means that we'll all pile into alliances under the rich kids and instead of just me wardeccing you, I'll be coming with the full force of an alliance at my back. You sure you want that? edit: Also, it's important to point out that not everyone dropping wardecs are hardcore mercenaries. I've actively encouraged and advised several small industrial corps who used warfare to strengthen their positions. Eve needs more of those wars. Why does any mercenary corp / alliance need to have 200 active wardecs? The only possible reason for having so many is so you can sit in a trade hub and shoot passing carebears. There are other reasons, one of which is that it's trivially easy to evade a wardec. They have multiple wardecs so that they have things to shoot out regardless of whether or not the majority of the wars that they pay for are evaded.
Quote:Focused activities that you want to do without concord getting involved can still be done, you just can't have every corp in eve wardecced at the same time. Having price scale with number of active wars would fix a lot of the "problems" people have with wars without ruining them for people who enjoy hunting in HS. Until wardec evasion costs the same as declaring war they should be able to have as many wardecs as they can pay for.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Max Fubarticus
The Scope Gallente Federation
96
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Posted - 2016.03.14 15:41:22 -
[79] - Quote
Ibutho Inkosi wrote:Ralph King-Griffin wrote:everything. Over-simplification is one thing, but reducing all this to THIS? Please. I'm no Einstein here, but do give me a BREAK. The rise in war decs has to do with deccing, then blackmailing small, starting out corps who are attempting a shot at the meta game, but being cut down and sent to the showers by bored, juvenile players who just can't be bothered to play the deeper game offered by EVE's design. Face it. Hanging around in high, reading rosters of corps for that magic set of numbers [three members founded four days ago] isn't exactly what I'd call EMERGENT GAME PLAY - and if you call it CONTENT CREATION, I hope your career with Mickey D's works out. (The content of that cheeseburger is as easy to apply.) The powers that be, for good or ill, have decided to sanction one so-called style of gameplay, and offer lip service to all the others. If you want to pretend this hasn't happened ('cause you happen to be one of those getting their yuks out of this) then go ahead, and be sure to lie about it all in this forum. But, when you do, at least put some effort into inventing one that's relatively BELIEVABLE, and somewhat PLAUSIBLE. Our collective intelligence has been insulted enough of late.
There are elements of truth to this. Personally, I think WD's are hilarious. It's like going to the Chimp exhibit at your local zoo and watching the chimps scratch their butt, and then eat a banana with the very same hand. At first you find the act disgusting, but then realize they can't help themselves. High sec WD's are much the same. Our Corp / Alliance has been perma-dec'd for what seems like forever. The funny thing is, nobody gives a rats ***. Why? We live in null. It takes too much time and effort to plan a "real" war. I don't blame them one Iota.
Why do that when you can system / station camp and kill the moron who didn't get the memo ( TLDR types ). And then thump your chest and swap tales with your corpies of how you "went for the kill". I have never lost a single isk to the WD industry. Yet they have expended hundreds, upon hundreds of millions in isk to enjoy their style of game-play. And I encourage them to continue. For the greater part, the players who make the loudest noise about WD's are those engaged in it.
Suggestions such as: "make the defenders pay for a portion of the WD" speaks volumes about the infantile mentality some of these players possess.What happened to the "risk vs reward" refrain we keep hearing? You risk you isk, your ship, pod. The defenders risk the same or more. So what needs changing? Maybe a little better business plan:) Anyway, this WD junk really belongs in C&P. So keep the WD's coming and keep feeding that isk sink
Hugs ( the one mommy and daddy never gave you )
Max
Civil discourse is uniquely human. After all, when is the last time a pride of lions and a herd of water buffalo negotiated SOV over a watering hole? Never.
Someone either gets their ass kicked or eaten. At the end of the day someone holds SOV.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2675
|
Posted - 2016.03.14 15:48:41 -
[80] - Quote
Jonah Gravenstein wrote:War reparations? You've had worse ideas, and that's saying something Historically the winners of a war don't pay reparations, the losers do; in which case people such as yourself would have to pay wardeccing corps, who invariably win such contests because they actually know what they're doing, any costs incurred in making your spaceships explode. I can certainly get behind such a mechanic if it's employed in a realistic way.
Well most reparation were paid by the loser after initiating the war. A nation getting invaded and outright losing probably won't pay just like the bad corp getting roflstomped would not pay. |
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Jonah Gravenstein
Machiavellian Space Bastards
26008
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Posted - 2016.03.14 15:53:47 -
[81] - Quote
Frostys Virpio wrote:Jonah Gravenstein wrote:War reparations? You've had worse ideas, and that's saying something Historically the winners of a war don't pay reparations, the losers do; in which case people such as yourself would have to pay wardeccing corps, who invariably win such contests because they actually know what they're doing, any costs incurred in making your spaceships explode. I can certainly get behind such a mechanic if it's employed in a realistic way. Well most reparation were paid by the loser after initiating the war. A nation getting invaded and outright losing probably won't pay just like the bad corp getting roflstomped would not pay. Kind of, a nation that gets invaded and outright loses the fight invariably has its natural resources plundered, wealth stolen and the population oppressed or enslaved, again we have historical precedent.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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Samir Duran Xadi
Imperial Academy Amarr Empire
46
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Posted - 2016.03.14 16:15:47 -
[82] - Quote
Smitty Uitra wrote:Payne Dakara wrote:Avoiding war targets is pretty easy for a defending corp you just have to follow few simple rules in regards to trade hubs and work as a team to gather intelligence if a war target is close.
On the other hand pirates don't like to fight they want an easy kill so if you try to fight them they just dock.
It is however possible to setup traps and kill some of them but it usually does not worth the effort especially for small industrial corp.
So in order to annoy so called MERCS I'll just list the measures needed so that they have hard time finding targets and switch to low sec or null sec pvp where they will loose some ships instead of harassing defenseless targets . ;)
1. Corporation Safe spot locations in all trade hubs (Jita, Amarr, Dodixie, Hek) also in home systems. - instant warp after undock safe spot - instant dock for trade station
2. Avoid main trade route systems like Uedama when traveling with slow ships, use frigate with propulsion upgrades for 2s warp time when you have to travel to trade hubs during war.
3. Use alts in NPC corp to transport large shipments.
4. Add war deck corp with red standing and watch local, don't mine AFK and if you see them dock.
5. Watch opposing corp kill board and see if they are close to where you are, if you have standing use locator agents for same purpose.
In reply to a couple of things you said. We love fights. If you're a war target and want to set up a fight just contact one of us. We would love a fleet fight. Are you talking about mercs or pirates? They aren't the same thing. You don't have to add us to red. War targets are clearly marked in local. I'll make 40 jumps through high and low to get a target. If you're at war you aren't ever safe unless you're docked. So feel free to watch our kill board but if you are out, I'm hunting you! Distance doesn't matter to me.
I love how delusional groups like yours are. I went through the trouble of checking your kb and I see 0 evidence of your claims. Yeah right try to jump into the wormhole of a competent group and see what happens. The fact is no one is afraid of you and your hunting of semi-afk miners and ratting ships on autopilot. Get real mate and do something worthwhile in this online community. The watchlist change was only the beginning. The only sure thing is nothing of value is lost when groups like yours disappear. |
Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
14758
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Posted - 2016.03.14 16:16:56 -
[83] - Quote
Mr Mieyli wrote:FloppieTheBanjoClown wrote:Skarner Kondur wrote:The issue clearly was that CCP didn't hit them hard enough with the correct solution. Again as I've said above, 2 million or 50 million, the point is that it's a joke of a cost. One player can easily sustain that, barely playing at all. Not to mention running missions and profiting from war which easily pays for itself.
Nothing you said really counters the fact that increasing the cost of war declaration is a viable solution. Going by the logic of "they'll band together to mitigate costs" is faulty; until what point can they merge? When the entire player base is one corp?
Making wardecs a rich kids' game just means that we'll all pile into alliances under the rich kids and instead of just me wardeccing you, I'll be coming with the full force of an alliance at my back. You sure you want that? edit: Also, it's important to point out that not everyone dropping wardecs are hardcore mercenaries. I've actively encouraged and advised several small industrial corps who used warfare to strengthen their positions. Eve needs more of those wars. Why does any mercenary corp / alliance need to have 200 active wardecs? The only possible reason for having so many is so you can sit in a trade hub and shoot passing carebears. Focused activities that you want to do without concord getting involved can still be done, you just can't have every corp in eve wardecced at the same time. Having price scale with number of active wars would fix a lot of the "problems" people have with wars without ruining them for people who enjoy hunting in HS. Completely and entirely missing the point here mate.
Focused activities are several orders of magnitude more difficult without the watch list
So to compensate for this the earth moon and stars get marked as targets. We said it a month ago that if there wasn't some surrounding balance regarding our tools, most would just deck anything and everything that moved because its the only other way to have a reliable number of things to shoot at.
Some of us are endeavouring to adapt but its requiring much more effort ,patience and time than most have as evidenced by the mass decks.
Better the Devil you know.
=]|[=
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Payne Dakara
Science and Trade Institute Caldari State
3
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Posted - 2016.03.14 16:21:34 -
[84] - Quote
My two cents on the war system that could improve things a little bit:
The cost for opening the war should be adjusted based on few things:
1. Number of opened wars you currently have 1st is base fee and each new war you open will cost you 10% more. 2. Base fee should be calculated based on number of members in wardecked corp or alliance, more members higher the cost. 3. Average age or SP level of members in wardecked corp new players more expensive older players cheaper. |
Khan Wrenth
Ore Oppression Prevention and Salvation
524
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Posted - 2016.03.14 16:23:51 -
[85] - Quote
Ralph King-Griffin wrote:watchlist went away.
we told ye this would happen Why say this like it's a bad thing?
I, for one, welcome our new wardec overlords.
Old Simpsons jokes aside, this seems much ado about nothing. More players being introduced into PvP is probably better for the health of the game (if the old threadnaughts are to be believed), more isk being sunk into these wardec fees certainly doesn't hurt, and stuff will blow up which is also good for the game's economy.
But, I do have to say I noticed something that you might want to watch out for. "Be careful what you wish for" cuts both ways in this scenario. I remember when people begged for freighters to have slots, and that got them nerfed (although I do think overall the change was a positive one). And that line was trotted out in reference to the people asking for freighter slots. But I also remember when ganking got nerfed, and gankers upped their game to prove a point, ganking got nerfed again. And this latest thing with the DCU was aimed specifically at increasing freighter EHP to counteract some of the increased ganking, including ganking of empty freighters.
So, you can up your wardec count if you like, and I'm all for it. But this type of protest (I'll do MORE of it!) seems to get the exact opposite effect you're looking for, from CCP. I certainly hope wardecs get strengthened sometime soon, or corps made more important to keep than disband, but I also wouldn't be surprised if CCP trotted out another nerf to wardecs because of the increased whine from the carebears. You can again say you'll up your game to compensate, but about how many times do you want CCP to beat you with a stick? Judging by CCP's comments in the DCU thread, in regards to freighters, they seem to have an idea in their head about healthy levels of stuff in the game. They want some, not too little, not too much. If wardecs start falling into an extreme, they'll make a change to either side to put it back in line to where they want it to be.
In the meantime, I do look forward to highsec looking more like the "riot mode" from GTA: San Andreas. Anybody here ever use that cheat code? THAT was fun stuff just to watch.
Let's discuss overhauling the way we get intel in EvE.
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Smitty Uitra
Lords.Of.Midnight The Devil's Warrior Alliance
29
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Posted - 2016.03.14 16:24:44 -
[86] - Quote
Payne Dakara wrote:My two cents on the war system that could improve things a little bit:
2. Base fee should be calculated based on number of members in wardecked corp or alliance, more members higher the cost.
You should research things. This part is already true. |
Cara Forelli
Meticulously Indifferent
1696
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Posted - 2016.03.14 16:28:26 -
[87] - Quote
Ralph King-Griffin wrote:Actually something like locators no longer working on offline players would probably be enough. No! Don't give them a cop out solution or they'll never fox wormhole space. I need the war deccers on my side.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Herzog Wolfhammer
Sigma Special Tactics Group
7333
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Posted - 2016.03.14 16:42:17 -
[88] - Quote
Whatever the case, this issue must be addressed somehow.
Consider the negative psychological effect on new players. Or ask yourself, if you were starting out in a game and suddenly more experienced players declare war on you solely for the purpose of catching you at a gate, and you look them up and see they are doing it to anything that moved for the reason of killing targets alone, what impression would you have of the game at that point?
Probably not a good one. Certainly not that kind that keeps you around.
And those new players know nothing of the "politics" of high-sec war, ganking, PvP and the opinions of those for and against it, or even their motivations. Older players can understand the motivations. I can see why this is happening: nullsec still sucks for getting fights for the usual reasons, hot drops in low, etc. The hunters of highsec are there for the same reason as the carebears they are after: gate mechanics comprising fatal funnels.
The new players who know nothing of all this and have not heard the arguments only know they are being ROFLstomped by people who have no reason for it. They move on.
Bring back DEEEEP Space!
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Frostys Virpio
KarmaFleet Goonswarm Federation
2677
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Posted - 2016.03.14 16:45:28 -
[89] - Quote
Jonah Gravenstein wrote:Frostys Virpio wrote:Jonah Gravenstein wrote:War reparations? You've had worse ideas, and that's saying something Historically the winners of a war don't pay reparations, the losers do; in which case people such as yourself would have to pay wardeccing corps, who invariably win such contests because they actually know what they're doing, any costs incurred in making your spaceships explode. I can certainly get behind such a mechanic if it's employed in a realistic way. Well most reparation were paid by the loser after initiating the war. A nation getting invaded and outright losing probably won't pay just like the bad corp getting roflstomped would not pay. Kind of, a nation that gets invaded and outright loses the fight invariably has its natural resources plundered, wealth stolen and the population oppressed or enslaved, again we have historical precedent.
I just don't personally count being annexed or occupied as a payment like reparations. Most reparation that I remember were usually from nation who went on the offensive and had to pay back for the damage they had caused to the other country.
I might be just playing on the terms tho so meh... |
Shae Tadaruwa
Science and Trade Institute Caldari State
9
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Posted - 2016.03.14 16:54:24 -
[90] - Quote
Herzog Wolfhammer wrote:Whatever the case, this issue must be addressed somehow.
Consider the negative psychological effect on new players. Or ask yourself, if you were starting out in a game and suddenly more experienced players declare war on you solely for the purpose of catching you at a gate, and you look them up and see they are doing it to anything that moved for the reason of killing targets alone, what impression would you have of the game at that point?
Probably not a good one. Certainly not that kind that keeps you around.
And those new players know nothing of the "politics" of high-sec war, ganking, PvP and the opinions of those for and against it, or even their motivations. Older players can understand the motivations. I can see why this is happening: nullsec still sucks for getting fights for the usual reasons, hot drops in low, etc. The hunters of highsec are there for the same reason as the carebears they are after: gate mechanics comprising fatal funnels.
The new players who know nothing of all this and have not heard the arguments only know they are being ROFLstomped by people who have no reason for it. They move on.
Then the CEO of their Corp sux.
New players can't be wardecced mostly, unless they are in a player Corp, in which case why aren't their corpmates helping them understand?
That's hardly the fault of wardeccers. That's the fault of idiot CEOs who want to build a space guild but not be responsible for anything that comes with doing so successfully.
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