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Ligraph
Metallurgy Incorporated
3
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Posted - 2016.03.16 05:38:02 -
[1] - Quote
This uses Fuzzy Cloaking otherwise I think it would be OP. Without fuzzy cloaking this could be implemented using Signal Strength. But the whole point is kind of to hide the fact that an enemy fleet just moved into your system. Cloaking could be used, but probably just the carrier would be cloaked instead of having a fuzzy cloaking field.
TL;DR: A carrier-hauler hybrid designed to transport fleets. It also has cloaking and aoe fuzzy cloaking (or sensor strength) buffs.
Carrier-class ship. A new hold. Going to call it the Fleet Docking Hanger, its basically an area where fleet members can dock up (inside the capital). I heard that thwew were problems with this tech-wise, but with citadels that seems to have been sloved.
Would need to have 5-10 million m3 of cargo space. That's 10-20 battleships if I'm reading it right.
An alternate way to do this is to have a massive ship maintenance hanger, and a large jump clone vat. This way pilots can JC to the carrier and take a ship out (If I understand right). I prefer the Fleet Docking Hanger though.
It would have a relatively fast warp and align time for carriers, as well as a jump fatigue reduction. Imagine it as a fleet hauler, that's the closest thing. With cloaks.
It would be able to equip a covops cloak.
It would have a aoe Cloak. This would not be very strong, but if you overlap 4 or so, you should be able to effectively hide a fleet from almost anything. The radius wouldn't be very large, but a carrier's fleet should be able to fit in it. So if you had 4 carriers overlapping, you would only be able to cloak about one's cargo.
Also, if a ship already had a cloak the carrier's buff would strengthen it (as per the Fuzzy Cloaking).
Without fuzzy cloaking, this could be done by giving them an aoe sensor strength buff. But then the ships still show up.
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
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Corvald Tyrska
Dha'Vargar
84
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Posted - 2016.03.16 08:41:12 -
[2] - Quote
You seem to be suggesting giving virtually any ship a BLOPS style movement capability. There is a reason BLOPS ships don't have the stats a raw DPS ships. You may as well just skip the carrier bit and allow any ship to jump to a covert cyno and any ship to carry a covert cloak.
If your going to add AOE covert cloaks you may as well just remove DSCAN, Combat Probes, Local and most of the Overview. Or just skip the whole thing and automatically destroy any enemy ships on grid with you when you finish warping in as that is effectively what will happen.
There are so many ways to abuse this idea I don't even know where to start. |
Ligraph
Metallurgy Incorporated
3
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Posted - 2016.03.16 17:43:44 -
[3] - Quote
Corvald Tyrska wrote:You seem to be suggesting giving virtually any ship a BLOPS style movement capability. There is a reason BLOPS ships don't have the stats a raw DPS ships. You may as well just skip the carrier bit and allow any ship to jump to a covert cyno and any ship to carry a covert cloak.
If your going to add AOE covert cloaks you may as well just remove DSCAN, Combat Probes, Local and most of the Overview. Or just skip the whole thing and automatically destroy any enemy ships on grid with you when you finish warping in as that is effectively what will happen.
There are so many ways to abuse this idea I don't even know where to start.
Read the fuzzy cloaking page. All of this was designed with cloaked ships being probable by a good enough prober. Blackops, covort ops, force recon, and any other cloakers I forgot would still be able to be 100% cloaked, but ships using this type of cloaking would be scanable by a decent scanner (or Intel citadel maybe...). Its purpose would be more along the lines of hiding the ships from a quick 64au scan to see if anyone is in system. Which is rather useless unless local gets fixed... but I hope that happens sooner rather than later.
Its more like hiding the ships from a casual glance (64au scan, Dscan on a ship with no scan bonuses), where if someone cares enough to look closer (narrower scan, dscan in a probe ship), they will see you.
Without fuzzy cloaking, it would be enormously OP, as you described. I think it would be better implemented as a sensor strength buff in that case. But my issue there is a wide scan will still pick up that there are a munch of ships in system, just not precisely where.
Fuzzy cloaking
Wormhole Stabilizer citadels
Cloaky Fleet Transport
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
701
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Posted - 2016.03.16 17:49:56 -
[4] - Quote
Will it be able to fit a doomsday weapon as well? And have 100 AU/sec speed? |
ShahFluffers
Ice Fire Warriors Snuffed Out
9689
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Posted - 2016.03.16 19:02:35 -
[5] - Quote
I don't think that this ship idea is overpowered enough.
Hint to the OP: you basically took a Titan, slapped on a cloak, and made it better than any other capital in the game. Cloaking-capable ships are supposed to be nerfed versions of the Tech 1 variants in terms of stats (to make up for the ability to cloak).
Finally, predicating an idea (or the workability of an idea) on an already questionable idea is bad form. Work your first idea before spitballing another. As far as I am concerned, we are still working with the cloaks (and their mechanics) we have and this idea should be seen in that light.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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FT Diomedes
The Graduates
2367
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Posted - 2016.03.16 19:43:20 -
[6] - Quote
This is a joke, right?
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Corvald Tyrska
Dha'Vargar
87
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Posted - 2016.03.16 21:04:06 -
[7] - Quote
Ligraph wrote:Corvald Tyrska wrote:You seem to be suggesting giving virtually any ship a BLOPS style movement capability. There is a reason BLOPS ships don't have the stats a raw DPS ships. You may as well just skip the carrier bit and allow any ship to jump to a covert cyno and any ship to carry a covert cloak.
If your going to add AOE covert cloaks you may as well just remove DSCAN, Combat Probes, Local and most of the Overview. Or just skip the whole thing and automatically destroy any enemy ships on grid with you when you finish warping in as that is effectively what will happen.
There are so many ways to abuse this idea I don't even know where to start. Read the fuzzy cloaking page. All of this was designed with cloaked ships being probable by a good enough prober. Blackops, covort ops, force recon, and any other cloakers I forgot would still be able to be 100% cloaked, but ships using this type of cloaking would be scanable by a decent scanner (or Intel citadel maybe...). Its purpose would be more along the lines of hiding the ships from a quick 64au scan to see if anyone is in system. Which is rather useless unless local gets fixed... but I hope that happens sooner rather than later. Its more like hiding the ships from a casual glance (64au scan, Dscan on a ship with no scan bonuses), where if someone cares enough to look closer (narrower scan, dscan in a probe ship), they will see you. Without fuzzy cloaking, it would be enormously OP, as you described. I think it would be better implemented as a sensor strength buff in that case. But my issue there is a wide scan will still pick up that there are a munch of ships in system, just not precisely where.
Even with the Fuzzy Cloaking idea this seems far too powerful a tool by providing protection on the move. There is already a deployable structure that prevents DSCAN and probing from locating the contents of the bubble. Adding this ability to knock out probing and DSCAN on the move for all but dedicated probers negates most of the role of COVOPS ships and Combat Recons. Those ships are not top tier DPS for a very good reason but you could move around any ship in your fleets.
All this would accomplish is to force everyone in Null and Low sec to have someone constantly probing and without an initial result at large scan distances these ships are virtually undetectable to probers. If you don't know roughly where someone is to focus your probes there is no chance of locating them. Systems are huge and random probing will never find them. A skilled prober would need to be able to find them with a max radius scan at which point you have essentially turned Null and Low sec into Wormhole space where DSCAN is useless.
Basically, move to Wormhole space. |
The Knight WhosaysNO
Imperial Academy Amarr Empire
2
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Posted - 2016.03.16 23:03:40 -
[8] - Quote
NO |
elitatwo
Eve Minions The-Company
1124
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Posted - 2016.03.16 23:27:53 -
[9] - Quote
The Knight WhosaysNO wrote:NO
Hey, that's my speech!
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Amarisen Gream
Divine Demise Apocalypse Now.
229
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Posted - 2016.03.17 07:32:25 -
[10] - Quote
Only thing I like about is, the ability of players to dock with it. Which personally I would love, but it would lead to some major force projection issues.
Though, I would love to see say the Rorqual, have a docking hanger, dock up with it and the Rorqual pilot jumps to the desired mining system, everyone undocks and mines.
The issue comes down to balance. Plus I have spoken up on such a feature at least twice before.
Edit: b/c auto correct ****s up what I am trying to type.
"The Lord loosed upon them his fierce anger
All of his fury and rage.
He dispatched against them a band of Avenging Angels"
- The Scriptures, Book II, Apocalypse 10:1
DIDE- is open to new members
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Elyia Suze Nagala
Republic Military School Minmatar Republic
87
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Posted - 2016.03.17 09:59:03 -
[11] - Quote
Oh God, here we go... Super Destroyer of World ships FTW!!! |
Wimzy Chent-Shi
Unkindness Incorporated Who Dares Wins.
44
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Posted - 2016.03.17 12:02:24 -
[12] - Quote
Yey capital covOps droneboat/mothership cause giving SoE bs covOps wa OP. Way to go my lad. But I think not. Great idea. But OP as hell. Nerf it superhard to make it considerable.
I came here in peace to find tears and misguided hatred. I don't mind to make my spaghetti little salty.
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