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Author |
Thread Statistics | Show CCP posts - 70 post(s) |
Katrin BarRiona
The xDEATHx Squadron Legion of xXDEATHXx
77
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Posted - 2016.03.27 13:23:31 -
[271] - Quote
1. Now citadel weapons work just in Shedules time? 2. I create groups, add to Struct browser roles, etc. Just director can use Take Control. Any roles and groups dont work. Is that okey?
Img profile citadel img profile details |
Philpip
The reality disfunction
139
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Posted - 2016.03.27 17:36:29 -
[272] - Quote
Ok, here is my list of observations. I'm aware that some of these have been mentioned.
1) When logging in I'm shown as undocked in 0.0 (I'm in hisec, docked in a citadel).
2) I have to re-online the Market every time.
3) Market currently won't load.
4) Fitted station services don't show up in Station Services window.
5) I cannot fit the Reprocessing Facility.
6) In the Structure Browser, Docking and Defense are coloured, the rest are grey. Should these be coloured if fitted?
No, you were not blobbed, you just didn't bring enough people to the fight!
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Lugh Crow-Slave
1739
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Posted - 2016.03.27 19:16:31 -
[273] - Quote
Little Bad Wolf wrote:Lugh Crow-Slave wrote:It's this a bad thing? From what I understand citadels ate just meant to give defenders an advantage not outright defend themselves.
Sorry was to lazy to look back and find the rest of this convo
They certainly give a defender advantage in a siege against an equally sized aggressor force, but the concern is whether they can be defended by solo or small industry corps in highsec in the face of the prolific wardec alliances. It's fair to say that no, they shouldn't be able to, but then we are left with the issue of 100-wars a day style highsec with indy medium citadles dropping left right and center whether or not the small defence the indy corp can muster is doing its utmost to defend or not. Currently, a pos can simply be unanchored before a war begins, and that ability is used daily. Not only that but when it's not used, it is still a known capability to everyone, and so acts as a deterrent even at times when perhaps the defender corp wouldn't have responded to take it down. The difference now is that medium citadels will not be able to be taken down, the aggressor just has to scout the vulnerability timer, wardec the defender, and then the defender has no choice but to be capable of repelling a far larger and more experienced aggressor, and even if a minority of them managed to pull that off, it's still dozens of highsec citadels being reinforced a day from all the small indy corps who currently rely on unanchoring their pos and docking up for the week. No, it isn't fun gameplay, never has been, but highsec war has rarely ever resulted in fair evenly matched fights. Other than the citadel itself, nothing has changed, so on some level we are talking about how much it can repel by itself. Once an attack begins, it doesn't end unless the defenders can stop all incoming damage for a set amount of time, it's not like they have to hold on for an hour and then all is good, they have to physically win the fight and take the grid, or the citadel remains vulnerable for as long as it takes the attackers to reinforce it, and there is no limit to the logistics the attacker can bring to make themselves practically untouchable.
Would toy rather they be so astron Strong small groups have no chance assaulting them?
Citadel worm hole tax
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Dublone
Ember Inc. Curatores Veritatis Alliance
0
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Posted - 2016.03.28 08:44:51 -
[274] - Quote
Hi CCP
it is a Bug or a Feature/cool down, thats the Weapons not work on a Citadel? I say a massage "You Ship is realigning its magnetic field, please wait a moment". Only the DD work. |
Dayland Montehouse
Off Constantly.
4
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Posted - 2016.03.28 20:32:14 -
[275] - Quote
I onlined my Medium Citadel Saturday evening (US TZ) and missed the anchoring zero countdown due to server being down and then logged in this afternoon to find my citadel has been damaged about 70% into armor. However, I didn't receive any notifications of any attacks on my citadel in my mail or popup and I have a repair timer sitting at 0s. Is this a known bug?
GÖ˝GÖ˝ Never gonna lock you up GÖ˝GÖ˝
GÖ˝GÖ˝ Never gonna web you down GÖ˝GÖ˝
GÖ˝GÖ˝ Never gonna orbit around and shoot you GÖ˝GÖ˝
GÖ˝GÖ˝ Never gonna scram your prop GÖ˝GÖ˝
GÖ˝GÖ˝ Never gonna cyno blops GÖ˝GÖ˝
GÖ˝GÖ˝ Never gonna p-o-d and loot you GÖ˝GÖ˝
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Infinite Destruction
Caldari Provisions Caldari State
29
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Posted - 2016.03.29 03:04:05 -
[276] - Quote
Tried going onto Sisi just now to look at these new Citadels.
1) My POSs (and everything in them, including ships I need) aren't showing up.
2) The market isn't loading so I can't buy/build anything.
Sidenote - first time I've tried logging into the test server from the new launcher. A few hiccups but once I figured it out it was OK (though it seems it isn't loading the profiles for some of my toons even though they are set up properly).
I'll keep trying (maybe) ! |
Cadaverous Emperess
Aim High SWAG Co
0
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Posted - 2016.03.29 04:09:46 -
[277] - Quote
Infinite Destruction wrote:Tried going onto Sisi just now to look at these new Citadels.
1) My POSs (and everything in them, including ships I need) aren't showing up.
This has always been this way since SiSi has been around. Originally it was done as a means to protect sensitive information about what is happening around enemy POS's in TQ (since SiSi mirrors Tranquility). In a nutshell though, all POS's that were in the mirror from Tranquility disappear once mirrored to SiSi.
Infinite Destruction wrote: 2) The market isn't loading so I can't buy/build anything.
This has been happening periodically lately, usually gets fixed when the cluster gets restarted (which is happening shortly it looks like).
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Regan Rotineque
The Scope Gallente Federation
389
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Posted - 2016.03.29 04:24:40 -
[278] - Quote
Hello CCP
Can we get an updated front page please :) Its been a week and I dont know if anything new has been deployed or updated since the 22nd. I dont want to keep reporting things you already know about or be testing things that have been fixed already.....though that is not always a bad idea to do since some things can get fixed and then subsequently break again due to changes elsewhere.
Thx
~R~ |
Infinite Destruction
Caldari Provisions Caldari State
29
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Posted - 2016.03.29 04:28:48 -
[279] - Quote
Cadaverous Emperess wrote:Infinite Destruction wrote:Tried going onto Sisi just now to look at these new Citadels.
1) My POSs (and everything in them, including ships I need) aren't showing up.
This has always been this way since SiSi has been around. Originally it was done as a means to protect sensitive information about what is happening around enemy POS's in TQ (since SiSi mirrors Tranquility). In a nutshell though, all POS's that were in the mirror from Tranquility disappear once mirrored to SiSi.
Thanks - I'd never noticed that before (in the very few times I went onto SiSi with the old methods).
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Gigiarc
Pandemic Horde Inc. Pandemic Horde
10
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Posted - 2016.03.30 03:35:59 -
[280] - Quote
Currently the only option to deploy a citadel is to "launch for corp" which requires some roles most CEOs won't be willing to give out. Will there be a "launch for self" option so that personal citadels can exist without an alt corp in the alliance? |
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Lugh Crow-Slave
1748
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Posted - 2016.03.30 04:17:35 -
[281] - Quote
Gigiarc wrote:Currently the only option to deploy a citadel is to "launch for corp" which requires some roles most CEOs won't be willing to give out. Will there be a "launch for self" option so that personal citadels can exist without an alt corp in the alliance?
Probably not since they are one of the structures replacing pos and outposts and those are corp and alliance level assets
Citadel worm hole tax
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Lilith VonCarstion
Adeptus Mechanicus.
0
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Posted - 2016.03.30 09:51:58 -
[282] - Quote
first when I warp to my citadel I still warp in to the middle of it. second every time I enter it would be empty. now I cant even warp to it. when I was taking control of the station I could not leave the station or relinquish control to leave. I had to log out and log back in to leave the station. and once I did do that I coming back in I would get a black screen of death will all the toll bars and miny maps till I docked in a new station or warped to a different system. |
Knitram Relik
Running With Railguns
51
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Posted - 2016.03.30 19:43:30 -
[283] - Quote
I've got a question about setting the missiles to fire automatically. With a POS I can set the guns to shoot anyone that isn't in my corp, blue, etc (very nice for lo-sec). Is there going to be a similar setting for citadels to do this or does someone have to man the guns so to speak. Not every Citadel should have a welcome mat in front of it IMHO. |
Keaden Aemar
4 Marketeers Rura-Penthe
11
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Posted - 2016.03.30 21:37:18 -
[284] - Quote
For the better part of a week now (was working the first few days), the "Take Control" button has been grayed out for all my characters on all the citadels I have setup, no matter what I change in structure manager, group manager, corp rolls or otherwise. Other corp mates who have gotten on SISI also report the button being grayed out.
Any tips on if it's something we need to fix or is this a bug? |
Smuff Gallente
KarmaFleet Goonswarm Federation
9
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Posted - 2016.03.31 08:44:03 -
[285] - Quote
Hey claymore are citadel weapons systems going to be able to work Even if the citadel is not vulnerable i cant seem to find a straight answer on this Some say yes some say no so i'm going to the source |
Eli Stan
Center for Advanced Studies Gallente Federation
433
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Posted - 2016.03.31 14:46:57 -
[286] - Quote
Knitram Relik wrote:I've got a question about setting the missiles to fire automatically. With a POS I can set the guns to shoot anyone that isn't in my corp, blue, etc (very nice for lo-sec). Is there going to be a similar setting for citadels to do this or does someone have to man the guns so to speak. Not every Citadel should have a welcome mat in front of it IMHO.
I suspect there will be no auto-aggression. Citadels work just like ships in many ways. Giant ships that can't move and have some unique features around repairing and vulnerability, but otherwise similar to ships which also don't auto-aggress with nobody in them. Which I'm fine with. It actually doesn't take much time to train a toon to level 4 for all citadel and fighter skills - about 60 days. It's getting things to level 5 that'll be the big PITA. It's cool to have a young character controlling 30 to 40 thousand DPS and millions of HP. |
Knitram Relik
Running With Railguns
51
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Posted - 2016.03.31 15:15:40 -
[287] - Quote
Eli Stan wrote:Knitram Relik wrote:I've got a question about setting the missiles to fire automatically. With a POS I can set the guns to shoot anyone that isn't in my corp, blue, etc (very nice for lo-sec). Is there going to be a similar setting for citadels to do this or does someone have to man the guns so to speak. Not every Citadel should have a welcome mat in front of it IMHO. I suspect there will be no auto-aggression. Citadels work just like ships in many ways. Giant ships that can't move and have some unique features around repairing and vulnerability, but otherwise similar to ships which also don't auto-aggress with nobody in them. Which I'm fine with. It actually doesn't take much time to train a toon to level 4 for all citadel and fighter skills - about 60 days. It's getting things to level 5 that'll be the big PITA. It's cool to have a young character controlling 30 to 40 thousand DPS and millions of HP. It'll still be fun to tackle and blap someone who wasps to my cyno when I bring my JF in. |
Knitram Relik
Running With Railguns
51
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Posted - 2016.03.31 15:17:52 -
[288] - Quote
Oops. Double post |
Lugh Crow-Slave
1750
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Posted - 2016.03.31 18:24:55 -
[289] - Quote
Knitram Relik wrote:Eli Stan wrote:Knitram Relik wrote:I've got a question about setting the missiles to fire automatically. With a POS I can set the guns to shoot anyone that isn't in my corp, blue, etc (very nice for lo-sec). Is there going to be a similar setting for citadels to do this or does someone have to man the guns so to speak. Not every Citadel should have a welcome mat in front of it IMHO. I suspect there will be no auto-aggression. Citadels work just like ships in many ways. Giant ships that can't move and have some unique features around repairing and vulnerability, but otherwise similar to ships which also don't auto-aggress with nobody in them. Which I'm fine with. It actually doesn't take much time to train a toon to level 4 for all citadel and fighter skills - about 60 days. It's getting things to level 5 that'll be the big PITA. It's cool to have a young character controlling 30 to 40 thousand DPS and millions of HP. It'll still be fun to tackle and blap someone who wasps to my cyno when I bring my JF in.
my issue is that ccp said they didn't like how players had to train for pos defeance and they wanted to avoid players creating citadel coffin toons
but with fighters and the dedicated citadels skills thats exactly what will happen
ignoring the skills need to get fighters they alone are 4 x12 skills
Citadel worm hole tax
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Destiny Dain2
Your Destiny Corporation
46
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Posted - 2016.03.31 20:09:35 -
[290] - Quote
Sorry if you saw this comment in the capital changes, but I think that I posted in the wrong area. I was mentioning that I posted a video about the new skill "Doomsday Rapid Firing" and I want to know if it also applies towards the Citadel doomsday weapons as well? |
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Leonid Ragulin
The Scope Gallente Federation
0
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Posted - 2016.04.01 08:58:38 -
[291] - Quote
Gigiarc wrote:Currently the only option to deploy a citadel is to "launch for corp" which requires some roles most CEOs won't be willing to give out. Will there be a "launch for self" option so that personal citadels can exist without an alt corp in the alliance?
please.
this.
Or at the least, an extra grantable role 'manage personal citadels' so a player can drop his/her own citadel without letting them dabble with major corp assets. You are trying to get more people to play in nullsec - almost all major null corps have only a tiny number of people with pos roles, meaning these new citadels are unplayable to the vast majority of people. Every corp has spais, so simply saying 'join another corp' is meaningless, none will ever just give out starbase roles. The medium citadels especially, are ideal for players to use just like mobile depots - that anyone can drop. |
Aaron Raus
Diving club
0
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Posted - 2016.04.01 09:17:30 -
[292] - Quote
I support this "small and personal" citadel idea. |
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CCP Claymore
C C P C C P Alliance
269
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Posted - 2016.04.01 11:32:07 -
[293] - Quote
Apologies for the lack of replies if people are asking questions.
Super busy at the moment getting stuff implemented and tested, I am going to set aside some time over the weekend to try and answer what I can.
Till then, thank you for joining us on Singularity. Hope you are liking what you see.
Quality Assurance Analyst
Team Game of Drones
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Lugh Crow-Slave
1763
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Posted - 2016.04.01 13:30:51 -
[294] - Quote
Leonid Ragulin wrote:Gigiarc wrote:Currently the only option to deploy a citadel is to "launch for corp" which requires some roles most CEOs won't be willing to give out. Will there be a "launch for self" option so that personal citadels can exist without an alt corp in the alliance? please. this. Or at the least, an extra grantable role 'manage personal citadels' so a player can drop his/her own citadel without letting them dabble with major corp assets. You are trying to get more people to play in nullsec - almost all major null corps have only a tiny number of people with pos roles, meaning these new citadels are unplayable to the vast majority of people. Every corp has spais, so simply saying 'join another corp' is meaningless, none will ever just give out starbase roles. The medium citadels especially, are ideal for players to use just like mobile depots - that anyone can drop.
just do what ppl do now make a one man corp with an alt to do this
Citadel worm hole tax
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Nooien Soong
Pator Tech School Minmatar Republic
0
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Posted - 2016.04.01 19:46:58 -
[295] - Quote
Since a structure can only be deployed by a corp, shouldn't it automatically have corp hangers when you dock, rather than having to rent an office? |
Lugh Crow-Slave
1763
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Posted - 2016.04.01 20:02:53 -
[296] - Quote
Nooien Soong wrote:Since a structure can only be deployed by a corp, shouldn't it automatically have corp hangers when you dock, rather than having to rent an office?
No it may want to put one down but not have an office
Citadel worm hole tax
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Cain Silver
Ghost Net Industrialists Sock Puppet Federation
0
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Posted - 2016.04.01 23:22:15 -
[297] - Quote
So Outposts will co exist, will there be any changes to their bonuses? |
Nevyn Auscent
Broke Sauce
3132
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Posted - 2016.04.02 02:51:08 -
[298] - Quote
CCP, could you clarify how Citadel launched Fighters and skills interact please? Do they get the launching players skill bonuses? In which case you will need a lot of skill to properly be a defending pilot for a citadel. Or do they get no skills at all in which case they will be very weak targets compared to normal fighters and do a lot lower DPS.
Additionally the maths says these Citadels are exceptionally low damage in Highsec where they are limited to just subcap launchers and possibly fighters? The missiles aren't going to stress any Cruiser or highers local tank even with a web & TP included, while adding in fighters you still aren't going to stress any kind of logistics set up or a Marauders local tank at all.
Given these are supposed to be battle fortresses you really need to take a significant look at the Citadels defences in High Sec to ensure that they actually are going to be difficult to attack, and not simply a case of outnumbering the defenders and it being basically a fleet vs fleet fight with an insignificant citadel. |
Tyranis Marcus
Bloody Heathens
1506
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Posted - 2016.04.02 05:32:41 -
[299] - Quote
"Structure bracket shows how many are docked inside"
That's pretty stupid. If the enemy wants that info, they should have to get a spy inside.
Do not run. We are your friends.
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Lugh Crow-Slave
1766
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Posted - 2016.04.02 11:14:05 -
[300] - Quote
Tyranis Marcus wrote:"Structure bracket shows how many are docked inside"
That's pretty stupid. If the enemy wants that info, they should have to get a spy inside.
its because of WH groups complaining that they cant get free Intel like they can with a POS
they want to know how risky it is to gank that site running drake b4 they commit to it
Citadel worm hole tax
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