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Author |
Thread Statistics | Show CCP posts - 70 post(s) |
Mr Grape Drink
Sugar - Water - Purple Who.
84
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Posted - 2016.04.05 03:50:54 -
[331] - Quote
Any chance at looking at station component M3? 100,000 feels a bit....off. Under 10k of materials go in, and 1.1 Million M3 just to build an 8k Astrahus
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Tra'con Han
The reality disfunction
14
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Posted - 2016.04.05 18:20:28 -
[332] - Quote
Just had the message:
Message: 'UnknownStructure' Args: None
when I opened my market, I do have 1 item listed inside. |
Tau Cabalander
Retirement Retreat Working Stiffs
5933
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Posted - 2016.04.05 20:19:14 -
[333] - Quote
Things I find "odd" about citadels:
1. The abundance of "tentacle lights" for no apparent purpose. They distract from the appearance of the citadel.
2. Building a citadel. I didn't realize why there were "ghost" citadels until someone explained that they take time to build.
3. The timer labels in space on citadels are not self-explanatory. |
Luscius Uta
Anomalous Existence Low-Class
204
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Posted - 2016.04.06 07:37:57 -
[334] - Quote
Are there any citadels in the test system where I can dock in with a supercarrier? Every one that I tried rejected me :(
Workarounds are not bugfixes.
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Aaron Raus
Diving club
2
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Posted - 2016.04.06 10:28:52 -
[335] - Quote
If citadel is not visible on the overview as warpa ble object, how the one should make it a popular trade hub? By putting it next to some warpable celestial? It seems not so comfort for me... Can we get some sort of setting: "visible for everyone". If this setitngs is set, citadel appears on overview as warpable object. So some frighter pilot, who came into the system for the first time, do not need to look for bookmark, but can warp straight to it. |
Lugh Crow-Slave
1787
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Posted - 2016.04.06 10:43:44 -
[336] - Quote
Aaron Raus wrote:If citadel is not visible on the overview as warpa ble object, how the one should make it a popular trade hub? By putting it next to some warpable celestial? It seems not so comfort for me... Can we get some sort of setting: "visible for everyone". If this setitngs is set, citadel appears on overview as warpable object. So some frighter pilot, who came into the system for the first time, do not need to look for bookmark, but can warp straight to it.
If you would have bothered to read the dev blogs you would know that they ate intended to show up on the overview of you have docking rights
Citadel worm hole tax
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CCP Claymore
C C P C C P Alliance
275
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Posted - 2016.04.06 11:56:25 -
[337] - Quote
CCP Claymore wrote:Greetings to all you budding space property tycoons, Team Game of Drones here with some good news, Citadels are now available on Singularity. As with any feature on Singularity this is still work in progress and therefore stuff will be broken, some stuff is not implemented yet and numbers are still open to change. So please go forth and build but keep all this in mind. This will be the official feedback thread for Citadels and their related mechanics and features. Anything relating to Capital Ships, fighters, capital doomsdays should be given here link, but if you are REALLY not sure just post it in one of the two threads and it will find its way to the correct dev. Please give constructive feedback, if you do not like something please try and tell us why with maybe some alternative ideas. If you do discover any issues here on Singularity please report them through the F12 menu before restarting your client as there is loads of important information like logs that is lost upon a client restart. So, with all this in mind, here is a list of what is implemented at the moment:
- Deploying Citadels
- Docking and Undocking
- Taking Control of the Citadel
- Fitting and Unfitting modules
- Using high, medium, low slots and rigs, including numerous structure modules
- Reloading weapons, yes that means you can also fire them
- Manufacturing Citadels, modules, rigs, service modules.
- User lists, which give structure owners capability to filter who can access structure services. Those can be set up to allow corporation, alliance, all public or specific individuals to be added
- Structure browser, allowing players to filter which structures they can dock at, along with which services they provide.
- Citadel Inventories
- Corp Offices in Citadels
- Tethering, allowing ships which are allowed to dock inside a structure by the owner to be invulnerable to direct attack as long as no offensive action is set.
- Asset Safety
- All Citadel related blueprints and assets should be seeded as per usual Singularity rules.
Known Issues: Some rigs and Services Modules do not currently work Docking restrictions are not implemented yet Loot drops are not implemented yet Interior Hangars not implemented yet Reprocessing and compression modules not implemented yet Clone service not implemented yet The model does not always load, relogging should fix this Redeem Items is not possible in a Citadel and probably wont be on release Added 22 March 2016Personal Deliveries - Right-click module in Citadel hangar -> Deliver to (works for offline players as well) Fixed an issue where tethering would not always work after warping to Citadel Trashing of items is disabled during final stage of Citadel attack Shortened delay of damage being applied from Citadel doomsday Station managers should be able to rename Citadels Anchoring should no longer be reset at server restart Citadel can't refit when it has taken damage Rig size restrictions have been implemented on Citadels Structure bracket shows how many are docked inside Guest list implemented for Citadels Directors can kick people out of the gunning seat (In Control) Ship hangar is implemented Warping to a Keepstar should no longer land you at 5000km from the keepstar Added 6 April 2016Some of the following have been up a while but I did not update the listPublic member added to groups Fixed an issue where a character in control of a Citadel logging out could break the Citadel Vulnerability window no longer stays open when anchoring a Citadel Market service implemented Reprocessing + compression service implemented Clone service implemented Fuel cost and consumption implemented Corp Asset safety implemented Fixed an issue where service modules would offline at server restart Fixed an issue where you could not stack items unless you were a member of the Citadel owning corp Fixed an issue where station services section of role management in corp window would not load Access check for docking + tethering implemented Fixed an issue where profiles would not save properly Profiles SHOULD be full operational now Added a default profile Docking is now limited by ship size Some notifications have been implemented Wrecks can now be salvaged Fixed an issue where reprocessing was broken in outposts and NPC stations Disabled service buttons if the service is disabled Citadels and the modules and skills are seeded on the market. You do not HAVE to build them using the blueprints, but feel free to. There are and will be more known issues, I will try and keep them up to date, but keep me honest on this one We have created a chat channel on Singularity called "Citadels". Join this channel if you have questions. Keeping in mind it will probably only have someone in it from around 9-5 EVE time. We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have. Go forth and build, Game of Drones.
Quality Assurance Analyst
Team Game of Drones
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Cordella Rex
System lords Collective
0
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Posted - 2016.04.06 14:45:31 -
[338] - Quote
"Vulnerability window no longer stays open when anchoring a Citadel"
Is this what was causing me to be unable to fire the citadels weaponry? |
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CCP Claymore
C C P C C P Alliance
276
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Posted - 2016.04.06 14:51:55 -
[339] - Quote
Cordella Rex wrote:"Vulnerability window no longer stays open when anchoring a Citadel"
Is this what was causing me to be unable to fire the citadels weaponry?
Nope, that is a setting on the weapons that should not be there. We need to fix that defect
Quality Assurance Analyst
Team Game of Drones
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Eli Stan
Center for Advanced Studies Gallente Federation
435
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Posted - 2016.04.06 17:40:28 -
[340] - Quote
CCP Claymore wrote:Cordella Rex wrote:Is this what was causing me to be unable to fire the citadels weaponry? Nope, that is a setting on the weapons that should not be there. We need to fix that defect
Looking forward to that. We have some Citadels hopefully becoming vulnerable this weekend that we'd love to playtest the combat mechanics of! (Last weekend they never went vulnerable, they just sat there safe with 0s remaining.)
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Porus Kurvora
Phoenix Enterprise Inc Guardians of the Morrigan
6
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Posted - 2016.04.06 19:11:35 -
[341] - Quote
Feedback since the last SiSi patch update:
- Compression is not working for me. Selecting ore and clicking compress does nothing.
- Reprocessing works but I'm confused how the equipment base+rigs will work and how the tax works. Seems like tax is actually returning ISK but should ore be 100% yield? I know this is still in development so maybe reprocessing waste is not hooked up yet.
- It's not absolutely clear that the "Market Tax" setting in the structures profile settings modifies the "Broker's Fee" figure. This should be indicated somewhere or the labels should be consistent. I would also suggest adding a tooltip for the cost breakdown in the sell window similar to how it's done in the industry window with the job limit & control range, job duration, and job installation cost. It would help players see how the tax is calculated and what skills they can train to lower each tax.
I'm really enjoying testing this stuff out. Looks amazing!
[PNXE] Phoenix Enterprise Inc. CEO
PNXE is Recruiting!
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Omak Topal
Asgardreia
0
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Posted - 2016.04.06 19:15:42 -
[342] - Quote
How does one repair ones citadel? Ours has been stuck(?) at 0% armor and shields for over a week now making it impossible to fit modules to the citadel.
goats and sheep were offered on altars of worship in utter desperation...nothing. |
Tyranis Marcus
Bloody Heathens
1507
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Posted - 2016.04.06 19:44:04 -
[343] - Quote
I don't know if this has already been mentioned, but the description of the three different sizes of ASML missiles all claim to be designed to target and destroy small, medium, and large hull classes such as frigates, cruisers, or battleships.
Why not put an accurate description on each type? Large for HD's, medium for MD's, and small for LD's?
Hopefully this is just a temporary copy and paste and it won't go live as is?
Do not run. We are your friends.
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Tyranis Marcus
Bloody Heathens
1507
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Posted - 2016.04.06 19:44:53 -
[344] - Quote
Omak Topal wrote:How does one repair ones citadel? Ours has been stuck(?) at 0% armor and shields for over a week now making it impossible to fit modules to the citadel.
goats and sheep were offered on altars of worship in utter desperation...nothing.
Try a llama. Sacrificing llamas seems to get results.
The gods are kinky that way.
Do not run. We are your friends.
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Destiny Dain2
Your Destiny Corporation
51
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Posted - 2016.04.06 19:49:23 -
[345] - Quote
CCP Claymore wrote: We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.
Go forth and build, Game of Drones.
Is this a bug?
https://www.youtube.com/watch?v=6BrDuiwpJT8
Did you change your minds about Doomsday on all sizes of Citadels? |
Lugh Crow-Slave
1791
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Posted - 2016.04.06 21:03:58 -
[346] - Quote
Porus Kurvora wrote:Feedback since the last SiSi patch update:
- Compression is not working for me. Selecting ore and clicking compress does nothing.
- Reprocessing works but I'm confused how the equipment base+rigs will work and how the tax works. Seems like tax is actually returning ISK but should ore be 100% yield? I know this is still in development so maybe reprocessing waste is not hooked up yet.
- It's not absolutely clear that the "Market Tax" setting in the structures profile settings modifies the "Broker's Fee" figure. This should be indicated somewhere or the labels should be consistent. I would also suggest adding a tooltip for the cost breakdown in the sell window similar to how it's done in the industry window with the job limit & control range, job duration, and job installation cost. It would help players see how the tax is calculated and what skills they can train to lower each tax.
I'm really enjoying testing this stuff out. Looks amazing!
Compression is not working for me either
the base refine should not be 100% like it is atm it seems the base % is not implemented yet
It is taking isk for the tax (just tested this)
f
Citadel worm hole tax
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Lugh Crow-Slave
1792
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Posted - 2016.04.06 23:10:38 -
[347] - Quote
Citadel fitting hanger
basically a hanger for holding citadel fittings (also where they go if you hit unfit)
either add a new role or make the access dependent on the current defense one
Citadel worm hole tax
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Ch3sh1r3
University of Caille Gallente Federation
2
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Posted - 2016.04.06 23:35:44 -
[348] - Quote
These were submitted today but sharing them here with you guys...
Standup ECM will not load the Standup ECM racial scripts, also if there is no storage slot for the citadel itself I am guessing you would store your scripts in the ammo hanger?
Not able to unload drones / fighters from the launch tubes, wanted to check out some of the different fighters - now stuck with whatever I loaded with on the first go around... Can launch and recover them, can refresh depleted / killed fighters but cannot unload the tubes to swap out between light. heavy and support
If you have a corp office and put a ship (was using a fitted one for this) in one of the corp division hangars like you would normally do in a current POS and double click it to board like you would in a normal station you board that ship. Ship no longer shows on in any of the hangars but is visually shown in the docking bay as the correct ship. You cannot undock. Selecting another ship for the regular ship hangar you swap out ships but the one you boarded from the corp hangar division is now gone - never to be found again
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Ch3sh1r3
University of Caille Gallente Federation
2
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Posted - 2016.04.06 23:41:01 -
[349] - Quote
Lugh Crow-Slave wrote:Citadel fitting hanger
basically a hanger for holding citadel fittings (also where they go if you hit unfit)
either add a new role or make the access dependent on the current defense one
With a corp office you get corp hangar divisions. I decided to use the Security one as the division that could be shared between the directors and CEO for Citadel needs - fuel, ammo, fittings ect..
May not work for bigger alliances or some corps though.. But yea,, they have the fuel, fighter bay and ammo but can only be accessed via taking control. Would be nice if they had a general purpose storage up there as well
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Lugh Crow-Slave
1793
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Posted - 2016.04.06 23:54:54 -
[350] - Quote
so now that guns are working again i have noticed that anti capital guns Wreck capitals yet the sub cap ones just kinda supplement
atm i haven't tested enough to see how this really affects things but i thought i would put it out
Citadel worm hole tax
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Mumemafu Praetoriam
Imperium .H.E.M.P.
0
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Posted - 2016.04.07 00:51:18 -
[351] - Quote
Now I cant dock in any of my Citatels, the reason is the old "profile" isent aplyed anymore, and there is no option to change it. Any clues?
ty
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Destiny Dain2
Your Destiny Corporation
51
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Posted - 2016.04.07 02:36:47 -
[352] - Quote
Mumemafu Praetoriam wrote:Now I cant dock in any of my Citatels, the reason is the old "profile" isent aplyed anymore, and there is no option to change it. Any clues?
ty
Drag and drop row of the Citadel you want to add from the profile column before the State column over on to the profile name. It will add it to that profile.
EDITED: If it is already in a profile select any blank column to drag and drop from. |
Destiny Dain2
Your Destiny Corporation
51
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Posted - 2016.04.07 06:43:30 -
[353] - Quote
Destiny Dain2 wrote:CCP Claymore wrote: We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.
Go forth and build, Game of Drones. Is this a bug? https://www.youtube.com/watch?v=6BrDuiwpJT8 Did you change your minds about Doomsday on all sizes of Citadels?
Sorry Claymore one more thing.
I was playing with the market today and noticed when I set up a couple groups for the market, because I am the sole owner and member in my corp. (not including my alt) I am the admin for all groups and because of that I am given an average of the different fees.
example: In one group I have myself at 0% tax and in a public group I set at 15%, because I am the admin for both groups I am being charged 12% for my sales for brokers fee.
Is there a way to exclude admin. and managers from group settings?. If not, can we? |
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CCP Claymore
C C P C C P Alliance
327
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Posted - 2016.04.07 09:08:48 -
[354] - Quote
Porus Kurvora wrote:Feedback since the last SiSi patch update:
- Compression is not working for me. Selecting ore and clicking compress does nothing.
- Reprocessing works but I'm confused how the equipment base+rigs will work and how the tax works. Seems like tax is actually returning ISK but should ore be 100% yield? I know this is still in development so maybe reprocessing waste is not hooked up yet.
- It's not absolutely clear that the "Market Tax" setting in the structures profile settings modifies the "Broker's Fee" figure. This should be indicated somewhere or the labels should be consistent. I would also suggest adding a tooltip for the cost breakdown in the sell window similar to how it's done in the industry window with the job limit & control range, job duration, and job installation cost. It would help players see how the tax is calculated and what skills they can train to lower each tax.
I'm really enjoying testing this stuff out. Looks amazing!
Nope, that is on us, we fixed one thing and broke compression. Will be sorted today hopefully.
Reprocessing should not be at 100%, we have a wrong number on the reprocessing module, and no you won't get 100% reprocessing on TQ
We change the tax to be an isk tax instead of an ore tax.
Will raise your market tax concerns with the team.
Thank you
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
327
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Posted - 2016.04.07 09:10:38 -
[355] - Quote
Omak Topal wrote:How does one repair ones citadel? Ours has been stuck(?) at 0% armor and shields for over a week now making it impossible to fit modules to the citadel.
goats and sheep were offered on altars of worship in utter desperation...nothing.
There is your issue, we have tons of sheep here in Iceland, you should have offered some real good quality pork or beef :)
No, this is a known issue. Due to the sisi mirror that is going to happen soon, this should be fixed when you next anchor a Citadel, but I would love to hear if it is not.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
327
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Posted - 2016.04.07 09:11:24 -
[356] - Quote
Tyranis Marcus wrote:I don't know if this has already been mentioned, but the description of the three different sizes of ASML missiles all claim to be designed to target and destroy small, medium, and large hull classes such as frigates, cruisers, or battleships.
Why not put an accurate description on each type? Large for HD's, medium for MD's, and small for LD's?
Hopefully this is just a temporary copy and paste and it won't go live as is?
I have already entered a defect about this to design and hopefully we can get things a little clearer for release
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
327
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Posted - 2016.04.07 09:13:17 -
[357] - Quote
Tyranis Marcus wrote:Omak Topal wrote:How does one repair ones citadel? Ours has been stuck(?) at 0% armor and shields for over a week now making it impossible to fit modules to the citadel.
goats and sheep were offered on altars of worship in utter desperation...nothing. Try a llama. Sacrificing llamas seems to get results. The gods are kinky that way.
I have never tried llama. So maybe this would be a good start. (please don't actually sacrifice any llamas, I watched llamas with hats, they will end the world)
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
327
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Posted - 2016.04.07 09:14:40 -
[358] - Quote
Destiny Dain2 wrote:CCP Claymore wrote: We will be monitoring this thread regularly, even if we are not replying, we will be reading the posts so please give us all the feedback you have.
Go forth and build, Game of Drones. Is this a bug? https://www.youtube.com/watch?v=6BrDuiwpJT8 Did you change your minds about Doomsday on all sizes of Citadels?
This is totally a bug!
Will get that sorted today.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
327
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Posted - 2016.04.07 09:19:50 -
[359] - Quote
Lugh Crow-Slave wrote:Porus Kurvora wrote:Feedback since the last SiSi patch update:
- Compression is not working for me. Selecting ore and clicking compress does nothing.
- Reprocessing works but I'm confused how the equipment base+rigs will work and how the tax works. Seems like tax is actually returning ISK but should ore be 100% yield? I know this is still in development so maybe reprocessing waste is not hooked up yet.
- It's not absolutely clear that the "Market Tax" setting in the structures profile settings modifies the "Broker's Fee" figure. This should be indicated somewhere or the labels should be consistent. I would also suggest adding a tooltip for the cost breakdown in the sell window similar to how it's done in the industry window with the job limit & control range, job duration, and job installation cost. It would help players see how the tax is calculated and what skills they can train to lower each tax.
I'm really enjoying testing this stuff out. Looks amazing! Compression is not working for me either the base refine should not be 100% like it is atm it seems the base % is not implemented yet It is taking isk for the tax (just tested this) however it does not seem to be affected by the tax you set and is just using some base tax also i want to reiderate the need for the tax to be able to be paid in minerals and for you to be able to tax/disable compression individual from refining
Yeah compression is broken, and reprocessing should not be 100%. That should be sorted soon here on sisi.
I will take a look at the tax settings etc
We are not having tax in minerals and isk, what are your thoughts for keeping mineral?
Compression we are keeping tied with reprocessing and not taxable, but I am curious why you would want it separate and taxable?
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
327
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Posted - 2016.04.07 09:20:18 -
[360] - Quote
Lugh Crow-Slave wrote:Citadel fitting hanger
basically a hanger for holding citadel fittings (also where they go if you hit unfit)
either add a new role or make the access dependent on the current defense one
This is going to be the case afaik, looking at it today actually.
Quality Assurance Analyst
Team Game of Drones
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