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Author |
Thread Statistics | Show CCP posts - 70 post(s) |
Rock Brackenshield
Bearded BattleBears I N F A M O U S
14
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Posted - 2016.03.20 17:19:08 -
[91] - Quote
Hey there,
I've had some issues with Keepstar geometry when warping to it, getting stuck bumping off of it and the like. I tried submitting things through F12, but couldn't send it as a bug report, there were "No Choices" available for selecting a category, and I couldn't submit it was a bug report without said Category pick, so I copy/pasted what I wrote below
Desc: When warping to a Keepstar from probe results at zero, my Buzzard became stuck in the geometry, and was unable to warp out, as it was constantly bumping off alignment, and unable to reach the correct speed. I ejected from the Buzzard, and repeated the attempt to warp out in my pod, however even the pod had issues with the geometry, and it took 6 or 7 tries before I was actually able to warp out from the interior of the Keepstar.
Later (currently), the same is happening with a Wyvern. I created a Bookmark on the actual Keepstar marker, warped to it at 20km, and the Wyvern has been bumping off the interior of what looks like a docking port from side to side, unable to break free. While technically not a bug, reworking of the geometry of the Keepstar to better bump things out from the inside, or moving the Keepstar icon somehow so that a pilot is not locked inside of it when warping to the Keepstar.
Reproduction Steps: 1. Warp to Keepstar 2. Get caught in geometry 3. Attempt warping to several different celestials 4. Eject from ship into pod 5. Attempt to warp to serveral different celestials 6. Succeed to warp to a celestial 7. Board Wyvern 8. Warp to Keepstar Bookmark at 20km, get stuck in geometry 9. Send bug report (=P) |
Blue Harrier
219
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Posted - 2016.03.20 23:55:07 -
[92] - Quote
From the few tests IGÇÖve done on both an Astrahaus and a Keepstar IGÇÖve found the following;
If you warp to zero on either citadel with a small to medium sized ship you can easily land inside the citadel and become stuck in the geometry. To release your ship do a safe log off and your ship will be removed from space you can then GÇÿStop ShipGÇÖ as it warps back in when you log back in to the game (did this twice and it worked both times).
The circle of lights around the citadel is the outer marker of the GÇÿTetherGÇÖ zone, anywhere inside of this zone seems to be an instant dock zone. I used a Helios with Microwarp drive and by docking then undocking and burning out roughly half way to the circle of lights, then make a bookmark as the GÇÿdocking pointGÇÖ, this worked really well for anything up to freighter sized ships. I could warp to the bookmark and dock instantly.
If you donGÇÖt have a bookmark for the Astrahaus them warp to 20Km should land you outside the citadel and you can dock from there. The Keepstar on the other hand you will need to warp to 100Km or above to land outside the geometry.
For anyone that is having trouble with installing fittings on your citadel (and I had to ask at first), buy your parts from the market, load them aboard your ship, fly to citadel and dock. Click on the citadel to select it then click the upper pointing arrow in the top right next to the undock button. Next click the Ship Fitting button to open the fitting window and finally click the Inventory button to open your inventory. You should have your citadelGÇÖs inventory, a fuel bay and a Fighter section along with your shipGÇÖs inventory. Now just drag and drop the items from the inventory to the fitting window just like fitting a ship.
To exit click the downward pointing arrow at the bottom of your hud display. If your hud fails to display then load any PI planet wait for it to load then shut it down and the hud should appear.
NB: some items will not work at the moment as this is a GÇÿwork in progressGÇÖ, also Service Modules require fuel blocks (lots of them to start the module up) and keep it running, the citadel needs no fuel to operate.
"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.
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Dern Morrow
Valkyries of Night Of Sound Mind
10
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Posted - 2016.03.21 00:35:48 -
[93] - Quote
CCP Claymore wrote:Dern Morrow wrote:I haven't seen this in the notes, so I wanted to mention:
As a wormhole dweller, it would be very useful to be able to use the POS component construction array to construct structure components. Presently you can't, it won't let you build structure components in a POS.
Thanks in advance! Super excited for Citadels. Have you tried the "Equipment Assembly Array" ?
Yup. I've tried as recently as just now. Neither the Equipment Assembly Array nor the Component Assembly Array presently allow manufacturing of Structure components. This is on TQ.
Everything is blue on the manufacturing screen except the 'Start' button which gives the error 'the selected blueprint activity is not supported at the current facility' no matter which construction tool I use.
Thanks in advance. :) |
Cadaverous Emperess
Aim High SWAG Co
0
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Posted - 2016.03.21 03:07:37 -
[94] - Quote
Cadaverous Emperess wrote:Cadaverous Emperess wrote:Nazzarus wrote:Anchored 3 citadels yesterday, 24 hour anchor time. Logged in this morning to check on them, time reset to 24 hours as soon as i undocked.
Edit: others are posting that when no one is in local the timer resets. I teleported off and then flew back manually, the timer did not reset. I'm having the same issue - 3 anchored, all more than 1,000km from each other. The timer has reset twice now, first time it got down to 22 hours remaining, I logged off, logged back in a few hours later, and they were back to 23 hours 59 minutes. Logged off for the night, logged back in today, and again they were all back to 23 hours 59 minutes. It seems to happen when you login a new session, based on the timer being at 24 hours the second you login. In the 'Citadels' channel on Sisi there were a few others experiencing the same issue as well. I also submitted a ticket on Sisi under the Outposts/Starbases category (could not find a category for Citadels/anchorables). Slight update -- now it seems the timer is not resetting to 24 hours, but rather, pausing whenever I logoff, and begins again when I login. Smells like the whole "solar system goes to sleep when nobody is in local" thing that is pretty common on Sisi (I'm in a random lowsec system with no traffic). Everytime I logoff, when I log back on the timer is running, but its at whatever it was when I logged off last. so far 36 hours have elapsed since anchor time.
Another update:
Tried staying logged in for a full 24 hours to keep the timer from resetting/pausing, managed to get about 17 hours in before a cluster restart was done. Upon logging back in, all 3 are back at 23h59m to anchor. Total time for all 3 has exceeded 48 hours now.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
363
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Posted - 2016.03.21 05:05:06 -
[95] - Quote
CCP Claymore wrote:Petrified wrote:I was able to anchor an Astrahaus, however, after it showed the timer for the anchoring, the client crashed.
Also: I was under the impression we could 'fit' citadels prior to anchoring, is this still in the works, have I missed something in the UI, or was that idea scrapped? This will not be the case, code says no :(
Thank you for the clarification. At some point in the future does the Magic 8-Ball indicate that the code might say 'yes'?
Running for CSM 11. You should vote for me.
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Lugh Crow-Slave
1715
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Posted - 2016.03.21 05:27:08 -
[96] - Quote
Dern Morrow wrote:CCP Claymore wrote:Dern Morrow wrote:I haven't seen this in the notes, so I wanted to mention:
As a wormhole dweller, it would be very useful to be able to use the POS component construction array to construct structure components. Presently you can't, it won't let you build structure components in a POS.
Thanks in advance! Super excited for Citadels. Have you tried the "Equipment Assembly Array" ? Yup. I've tried as recently as just now. Neither the Equipment Assembly Array nor the Component Assembly Array presently allow manufacturing of Structure components. This is on TQ. Everything is blue on the manufacturing screen except the 'Start' button which gives the error 'the selected blueprint activity is not supported at the current facility' no matter which construction tool I use. Thanks in advance. :)
this may be a bug ccp has said several times that you will be able to build them in WHs
Citadel worm hole tax
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Lugh Crow-Slave
1715
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Posted - 2016.03.21 05:31:36 -
[97] - Quote
Primary This Rifter wrote:Are non-targeted attacks supposed to hurt you while tethered? I lost my Chimera to a doomsday while tethered to a Keepstar.
i just did this a bit before server went down and the DDs did not hurt our tethered ships in fact a ship that was not tethered begain to take damage and then it stopped once he became tethered
Also when you are in fleet with the current pilot of a citadel you can shoot it outside of its vulnerability timer. If this is a bug please keep it as even on TQ i can see a use for this when just playing around or running drills
Citadel worm hole tax
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Rock Brackenshield
Bearded BattleBears I N F A M O U S
14
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Posted - 2016.03.21 05:46:19 -
[98] - Quote
Cadaverous Emperess wrote:Cadaverous Emperess wrote:Cadaverous Emperess wrote:Nazzarus wrote:Anchored 3 citadels yesterday, 24 hour anchor time. Logged in this morning to check on them, time reset to 24 hours as soon as i undocked.
Edit: others are posting that when no one is in local the timer resets. I teleported off and then flew back manually, the timer did not reset. I'm having the same issue - 3 anchored, all more than 1,000km from each other. The timer has reset twice now, first time it got down to 22 hours remaining, I logged off, logged back in a few hours later, and they were back to 23 hours 59 minutes. Logged off for the night, logged back in today, and again they were all back to 23 hours 59 minutes. It seems to happen when you login a new session, based on the timer being at 24 hours the second you login. In the 'Citadels' channel on Sisi there were a few others experiencing the same issue as well. I also submitted a ticket on Sisi under the Outposts/Starbases category (could not find a category for Citadels/anchorables). Slight update -- now it seems the timer is not resetting to 24 hours, but rather, pausing whenever I logoff, and begins again when I login. Smells like the whole "solar system goes to sleep when nobody is in local" thing that is pretty common on Sisi (I'm in a random lowsec system with no traffic). Everytime I logoff, when I log back on the timer is running, but its at whatever it was when I logged off last. so far 36 hours have elapsed since anchor time. Another update: Tried staying logged in for a full 24 hours to keep the timer from resetting/pausing, managed to get about 17 hours in before a cluster restart was done. Upon logging back in, all 3 are back at 23h59m to anchor. Total time for all 3 has exceeded 48 hours now.
Yeah, unfortunately the server restarts re-up the timer to full. Been waiting about 4 days or so now to try to get Citadels to anchor. Maybe this next time's the charm? =P
Lovin' it though CCP, having fun with the squadrons regardless of Citadel timers =D |
CynoNet Two
GoonWaffe Goonswarm Federation
707
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Posted - 2016.03.21 08:47:36 -
[99] - Quote
Couple of points:
1) You can launch mobile depots (and probably other structures) when controlling a citadel
2) Is it intentional that there is currently no way to find friendly Citadels aside from corp bookmarks or probing? I would have expected them to be either globally visible or warpable from the structures list
3) Structure Doomsdays can be fired, unfitted then fitted again to bypass the cooldown. |
NextDarkKnight
Mental Disorders Inc. Guardians of the Asylum
47
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Posted - 2016.03.21 19:35:57 -
[100] - Quote
We have a few deployed but the timers do not seam to work and they are always anchoring. Is there anyway you could script them to auto anchor after your sisi downtime to prevent the timer frustration? The 24 hour timer restarts when you come back on grid after downtime. |
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Side1Bu2Rnz9
Trojan Legion Goonswarm Federation
2
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Posted - 2016.03.22 02:24:40 -
[101] - Quote
Please just do us a favor and make sisi into Duality for the duration of the capital changes. Everyone (even those with not as much skills) deserves to see what's being worked on and how it will.... "effect" EVE in the future... |
Lugh Crow-Slave
1719
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Posted - 2016.03.22 05:19:23 -
[102] - Quote
Side1Bu2Rnz9 wrote:Please just do us a favor and make sisi into Duality for the duration of the capital changes. Everyone (even those with not as much skills) deserves to see what's being worked on and how it will.... "effect" EVE in the future...
The point of this server is not for you to play with it is to test the game
If everyone is in capitals no one will be in sub caps
Also the biggest change is to fighters this every one can test using citadels to launch them even without skills atm
Citadel worm hole tax
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Ace Aideron
Red Falcon Group Intrepid Crossing
6
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Posted - 2016.03.22 09:41:13 -
[103] - Quote
I'm seeing some of the same issues reported by others:
1. Bug report form is slow to load, and can't be submitted (the Category list only contains "No Choices") 2. Right-clicking on an anchoring Keepstar and warping to zero puts me 5000 km away 3. Anchoring timers in FD-MIJ are apparently being reset to 24 hrs when the server reboots 4. Spelling errors in a few places
There's some quirkiness in the way structures are anchored. The reason for the red vs. blue coloring wasn't obvious at first. Then I found that if I left-clicked in wrong point in space, the structure would disappear from the screen. Rotating the camera around, I saw it had been moved, but to some unexpected place. It was also frustrating to not be able to pan the camera. If I moved the structure far away from the ship's warp-in, it's difficult to zoom-in (to check rotation angle, for example) without also being able to pan.
About 24 hrs ago, I was also seeing the following issue (it's working fine again now):
After purchasing a number of items from the market, none of them appeared in my inventory.
Closing and re-opening the Inventory window didn't help, nor did undocking and redocking.
1. Open Inventory window and Regional Market 2. Buy something from the market
Expected: item should appear in the Item Hangar.
Actual: Item does not appear.
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Always Shi
t Posting
35
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Posted - 2016.03.22 09:52:13 -
[104] - Quote
Since the update earlier the right-hand station interface window (showing undock button, guests list, etc) doesn't load when docked in a Citadel. This also prevents taking control of the structure. |
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CCP Claymore
C C P C C P Alliance
266
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Posted - 2016.03.22 11:04:08 -
[105] - Quote
Primary This Rifter wrote:Are non-targeted attacks supposed to hurt you while tethered? I lost my Chimera to a doomsday while tethered to a Keepstar.
I will take a look
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
266
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Posted - 2016.03.22 11:06:08 -
[106] - Quote
Gabriel Karade wrote:Can't log in to Sisi to test at the moment, but does the tether stay attached to the ship if you eject? If not, that is a major oversight which was raised as a concern months ago.
The tether only works on piloted ships.
What are your concerns regarding this?
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
266
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Posted - 2016.03.22 11:08:36 -
[107] - Quote
Keaden Aemar wrote:Is the fact that I cannot see a citadel on dscan while it is anchoring by design? (haven't seen an online one yet to test)
I do not think d-scan is working properly at the moment, but I will take a look.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
266
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Posted - 2016.03.22 11:10:01 -
[108] - Quote
Rock Brackenshield wrote:Hey there,
I've had some issues with Keepstar geometry when warping to it, getting stuck bumping off of it and the like. I tried submitting things through F12, but couldn't send it as a bug report, there were "No Choices" available for selecting a category, and I couldn't submit it was a bug report without said Category pick, so I copy/pasted what I wrote below
Desc: When warping to a Keepstar from probe results at zero, my Buzzard became stuck in the geometry, and was unable to warp out, as it was constantly bumping off alignment, and unable to reach the correct speed. I ejected from the Buzzard, and repeated the attempt to warp out in my pod, however even the pod had issues with the geometry, and it took 6 or 7 tries before I was actually able to warp out from the interior of the Keepstar.
Later (currently), the same is happening with a Wyvern. I created a Bookmark on the actual Keepstar marker, warped to it at 20km, and the Wyvern has been bumping off the interior of what looks like a docking port from side to side, unable to break free. While technically not a bug, reworking of the geometry of the Keepstar to better bump things out from the inside, or moving the Keepstar icon somehow so that a pilot is not locked inside of it when warping to the Keepstar.
Reproduction Steps: 1. Warp to Keepstar 2. Get caught in geometry 3. Attempt warping to several different celestials 4. Eject from ship into pod 5. Attempt to warp to serveral different celestials 6. Succeed to warp to a celestial 7. Board Wyvern 8. Warp to Keepstar Bookmark at 20km, get stuck in geometry 9. Send bug report (=P)
This should be fixed in the next update.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
266
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Posted - 2016.03.22 11:11:54 -
[109] - Quote
Dern Morrow wrote:CCP Claymore wrote:Dern Morrow wrote:I haven't seen this in the notes, so I wanted to mention:
As a wormhole dweller, it would be very useful to be able to use the POS component construction array to construct structure components. Presently you can't, it won't let you build structure components in a POS.
Thanks in advance! Super excited for Citadels. Have you tried the "Equipment Assembly Array" ? Yup. I've tried as recently as just now. Neither the Equipment Assembly Array nor the Component Assembly Array presently allow manufacturing of Structure components. This is on TQ. Everything is blue on the manufacturing screen except the 'Start' button which gives the error 'the selected blueprint activity is not supported at the current facility' no matter which construction tool I use. Thanks in advance. :)
And there is the confusion :)
This will be added with the release, you will be able to build Citadels in POS.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
266
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Posted - 2016.03.22 11:15:23 -
[110] - Quote
CynoNet Two wrote:A few points:
1) You can launch mobile depots (and probably other structures) when controlling a citadel
2) Is it intentional that there is currently no way to find friendly Citadels aside from corp bookmarks or probing? I would have expected them to be either globally visible or warpable from the structures list
3) Is it also intentional that tethering fully repairs undocking ships (including overheated modules), or is this just for sisi?
4) Structure Doomsdays can be fired, unfitted then fitted again to bypass the cooldown.
1. Known issue. 2. This is being implemented at the moment 3. Nope, this is fully intentional 4. Known issue, it will not go to TQ like this
Quality Assurance Analyst
Team Game of Drones
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Lair Osen
113
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Posted - 2016.03.22 11:38:16 -
[111] - Quote
CCP Claymore wrote:Gabriel Karade wrote:Can't log in to Sisi to test at the moment, but does the tether stay attached to the ship if you eject? If not, that is a major oversight which was raised as a concern months ago. The tether only works on piloted ships. What are your concerns regarding this?
At the moment you can put up a POS that costs a couple of hundred million ISK. fly your super inside it and eject then leave it there in relative safety.
If you remove POSes the only way to get out of your super without leaving it floating in space for anyone to board will be to dock into a 200 Billion ISK XL citadel.
Additionally, is there going to be any way to prevent hostile bumping while being tethered? Because the tether isn't very useful if you can just bump people out of tether range and shoot them.
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CCP Claymore
C C P C C P Alliance
266
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Posted - 2016.03.22 11:46:35 -
[112] - Quote
Lair Osen wrote:CCP Claymore wrote:Gabriel Karade wrote:Can't log in to Sisi to test at the moment, but does the tether stay attached to the ship if you eject? If not, that is a major oversight which was raised as a concern months ago. The tether only works on piloted ships. What are your concerns regarding this? At the moment you can put up a POS that costs a couple of hundred million ISK. fly your super inside it and eject then leave it there in relative safety. If you remove POSes the only way to get out of your super without leaving it floating in space for anyone to board will be to dock into a 200 Billion ISK XL citadel. Additionally, is there going to be any way to prevent hostile bumping while being tethered? Because the tether isn't very useful if you can just bump people out of tether range and shoot them.
The bumping is something CCP Nullarbor is looking at as I type this as we are aware this is an issue.
Quality Assurance Analyst
Team Game of Drones
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Gina Rosenstall
Jump Drive Appreciation Society
0
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Posted - 2016.03.22 12:35:00 -
[113] - Quote
1. Bug reporting on SISI not working, since I can't select a category and can't report wo one 2. Can't rename citadel "You can't rename that type of object". 3. Can't take control of my citadel; button is greyed out.
Edit: 4. After undocking from a citadel (or station) the overview is emtpy besides the sun. I have to switch tabs to get it working again. |
Mister Ripley
Ministry of War Amarr Empire
173
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Posted - 2016.03.22 12:44:30 -
[114] - Quote
My citadels in Nakugard are now anchoring for four days... Did I do something wrong? |
Always Shi
t Posting
36
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Posted - 2016.03.22 13:43:12 -
[115] - Quote
Always Shi wrote:Since the update earlier the right-hand station interface window (showing undock button, guests list, etc) doesn't load when docked in a Citadel. This also prevents taking control of the structure.
Apparently pressing Ctrl-Tab until you select the untitled window will get this back |
Rilly Dagons
Galactic Pilot's Union
0
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Posted - 2016.03.22 14:01:32 -
[116] - Quote
Mister Ripley wrote:My citadels in Nakugard are now anchoring for four days... Did I do something wrong?
Also the 0km "box" around the citadels is far too big. It has a ~10km bigger radius than the structure itself.
Anchoring is a known issue and the 10km is the range of the tethering field |
Mister Ripley
Ministry of War Amarr Empire
174
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Posted - 2016.03.22 14:33:54 -
[117] - Quote
Rilly Dagons wrote:Mister Ripley wrote:My citadels in Nakugard are now anchoring for four days... Did I do something wrong?
Also the 0km "box" around the citadels is far too big. It has a ~10km bigger radius than the structure itself. Anchoring is a known issue and the 10km is the range of the tethering field I'm not sure if I understand your post correctly. What I mean is that the 0km box is insanely huge. You are at 0km (overview) while being "visually" ~10km away. Does the tethering range go up to 10km (in overview)? Or do you mean you are in tethering rang as long as you are in the 0km "bubble" and then suddenly are not when you leave it without a way to see your actual range properly? |
DaOpa
Static Corp
55
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Posted - 2016.03.22 14:44:41 -
[118] - Quote
You can anchor Citadels at Static DED Complexes, even ones that require a special key to get into...
Making these even more secure since the only way to get to them is via this gate.
I assume this is not going to be allowed or be prevented in a way?
LP Stores DB - WH List / Systems - Live Streamer
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CCP Claymore
C C P C C P Alliance
266
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Posted - 2016.03.22 14:53:52 -
[119] - Quote
Gina Rosenstall wrote:1. Bug reporting on SISI not working, since I can't select a category and can't report wo one 2. Can't rename citadel "You can't rename that type of object". 3. Can't take control of my citadel; button is greyed out.
Edit: 4. After undocking from a citadel (or station) the overview is emtpy besides the sun. I have to switch tabs to get it working again. 5. Guest list is empty, even when I am docked. 6. Station window is not visible until you activate it with ctrl+tab. 7. If I dock with the structure browser open, the citadel correctly shows the name of my corporation in the station window, but if I dock with it closed, it show no corporation. 8. If I dock with the structure browser open, the citadel correctly shows "View outside structure" as an option in the station window, but if I dock with it closed, it shows "Enter Ship Hangar" even if I am already in the hangar.
1. We are looking into this 2. This should be fixed when sisi is next updated 3. Was someone already in control? 4. Will take a look 5. This will be implemented once sisi is next updated 6. Not sure what is going on here 7. Will take a look 8. Will take a look
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
266
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Posted - 2016.03.22 14:54:25 -
[120] - Quote
Mister Ripley wrote:My citadels in Nakugard are now anchoring for four days... Did I do something wrong?
Also the 0km "box" around the citadels is far too big. It has a ~10km bigger radius than the structure itself.
You are doing nothing wrong, it is an issue with the build, should be sorted when sisi is next updated.
Quality Assurance Analyst
Team Game of Drones
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