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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Turtlepower
C C P C C P Alliance
340
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Posted - 2016.03.22 16:52:35 -
[1] - Quote
Hello sisi pilots,
We are deploying a new tactical overlay to the Singularity test server today and would love to hear what you think of it. Note that this is still in development so we hope to add some more shiny features to it in the coming weeks. The following features are already implemented, at least partially:
-Improved readability of targeting and module falloff -The range discs are lighter and less obtrusive -Distances to objects more accurately mapped to the 2D plane (curved lines) -Large groups of ships are more easily readable and perform better
As well as these improvements, we hope you will agree that it looks much better than its predecessor. Please file bug reports for any bugs you find, and give general feedback in this thread
o7 CCP Turtlepower // Team Psycho Sisters |
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Zappity
Pandemic Horde Inc. Pandemic Horde
2774
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Posted - 2016.03.23 09:57:35 -
[2] - Quote
I can't believe no-one has posted yet - this is tremendously exciting! That awful grey sphere has been my nemesis for many a moon now so thank you for looking at this.
I really like the smaller numbers and fainter lines. I really like the dashed ring for lock range. I love the little curvy lines which replace the sphere. (I hate that sphere, did I mention that?)
Could you make lines to brackets beyond lock range dashed or something? Probably not necessary because you can tell at a glance whether it is in or out by following the curve to the horizontal plane.
Only negative I can see it how do I tell the cyno range with a salvager?
For anyone not on singularity: http://i.imgur.com/wbM48GM.png
Zappity's Adventures for a taste of lowsec and nullsec.
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Grookshank
Jump Drive Appreciation Society
72
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Posted - 2016.03.23 10:08:49 -
[3] - Quote
It looks very good, but one thing:
We need the bubble for the bomb explosion radius back please. |
Zappity
Pandemic Horde Inc. Pandemic Horde
2774
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Posted - 2016.03.23 10:28:11 -
[4] - Quote
Grookshank wrote:It looks very good, but one thing:
We need the bubble for the bomb explosion radius back please. I saw this comment on reddit but must confess to not understanding it. Could you explain please?
Zappity's Adventures for a taste of lowsec and nullsec.
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Grookshank
Jump Drive Appreciation Society
73
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Posted - 2016.03.23 10:32:35 -
[5] - Quote
Zappity wrote:Grookshank wrote:It looks very good, but one thing:
We need the bubble for the bomb explosion radius back please. I saw this comment on reddit but must confess to not understanding it. Could you explain please?
When you mouse-over a bomb launcher you get a sphere that shows you where the explosion of your bomb will hit. |
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CCP Blaze
C C P C C P Alliance
56
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Posted - 2016.03.23 10:40:56 -
[6] - Quote
Grookshank wrote:
When you mouse-over a bomb launcher you get a sphere that shows you where the explosion of your bomb will hit.
Right, shouldn't be a problem. Will look into it asap. |
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elitatwo
Eve Minions The-Company
1133
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Posted - 2016.03.23 10:42:31 -
[7] - Quote
Grookshank wrote:Zappity wrote:Grookshank wrote:It looks very good, but one thing:
We need the bubble for the bomb explosion radius back please. I saw this comment on reddit but must confess to not understanding it. Could you explain please? When you mouse-over a bomb launcher you get a sphere that shows you where the explosion of your bomb will hit.
Nah that would be like an inbuilt aim-bot.
I wish I could try this new overlay out but I am afraid the client is now a picture show since the 5789027580246746782546754154897062956197561854 citadels are online in the same system.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
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Grookshank
Jump Drive Appreciation Society
74
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Posted - 2016.03.23 10:43:14 -
[8] - Quote
elitatwo wrote:Grookshank wrote:Zappity wrote:Grookshank wrote:It looks very good, but one thing:
We need the bubble for the bomb explosion radius back please. I saw this comment on reddit but must confess to not understanding it. Could you explain please? When you mouse-over a bomb launcher you get a sphere that shows you where the explosion of your bomb will hit. Nah that would be like an inbuilt aim-bot. I wish I could try this new overlay out but I am afraid the client is now a picture show since the 5789027580246746782546754154897062956197561854 citadels are online in the same system. ... it is in the current tactical overlay... |
Zappity
Pandemic Horde Inc. Pandemic Horde
2774
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Posted - 2016.03.23 11:02:01 -
[9] - Quote
It does seem like a pretty important use case. I generally manage by estimating the 5km for cyno but bomb radius is a bit different.
Zappity's Adventures for a taste of lowsec and nullsec.
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Lair Osen
114
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Posted - 2016.03.23 11:11:05 -
[10] - Quote
Will the new Fighter/Doomsday UI be adapted to the new overlay? Because it's still designed for the old one with vertical lines. |
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Quetzalcoatl FortyTwo
Alfa Corporation Dream Fleet
0
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Posted - 2016.03.23 11:55:11 -
[11] - Quote
Will we have an option to keep the old tactical overlay with spheres? |
Sulzer Wartzilla
Zebra Corp Goonswarm Federation
45
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Posted - 2016.03.23 12:02:41 -
[12] - Quote
I love this, it is beautiful. This is exactly what I hoped for when the tactical overlay was hinted at in the capital devblog |
Lugh Crow-Slave
1722
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Posted - 2016.03.23 12:28:22 -
[13] - Quote
bombs no longer have a prediction as to where they are going to detonate is this intended?
Citadel worm hole tax
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Primary This Rifter
4S Corporation Goonswarm Federation
1159
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Posted - 2016.03.23 12:51:33 -
[14] - Quote
Lugh Crow-Slave wrote:bombs no longer have a prediction as to where they are going to detonate is this intended? Reading is hard. |
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CCP Turtlepower
C C P C C P Alliance
343
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Posted - 2016.03.23 13:42:42 -
[15] - Quote
Quetzalcoatl FortyTwo wrote:Will we have an option to keep the old tactical overlay with spheres? Nope, but we will make sure the new overlay has all the same features as the old one before it replaces the old one on Tranquility.
Lugh Crow-Slave wrote:bombs no longer have a prediction as to where they are going to detonate is this intended? This is not yet implemented.
Cheers, CCP Turtlepower |
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Aivlis Eldelbar
Caldari Independent Navy Reserve Curatores Veritatis Alliance
163
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Posted - 2016.03.23 13:47:55 -
[16] - Quote
I think there is some disconnect right now between the aiming method and the new overlay. Let me clarify:
- Aiming a doomsday or fighter wing is done by giving it the XY projection of the radius to the target first, and the height second. For the technically inclined, it works in cylindrical coordinates.
- The new overlay works in spherical coordinates, as it doesn't project ship positions straight down, but rather lays their radial vector on the XY plane conserving it's modulus.
While I suspect you're gonna fix this, right now it's harder to aim with the new overlay than with the old one.
EDIT: forgot to say how nice it looks. Getting rid of the XY plane shading was a longtime wish of mine, so I could better see my ship while retaining the tactical utility of the overlay. Thanks CCP |
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CCP Lebowski
C C P C C P Alliance
705
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Posted - 2016.03.23 14:57:22 -
[17] - Quote
Aivlis Eldelbar wrote:I think there is some disconnect right now between the aiming method and the new overlay. This is a great point! We're looking into solutions for this problem as we speak, thanks for highlighting it!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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Eli Stan
Center for Advanced Studies Gallente Federation
425
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Posted - 2016.03.23 15:21:01 -
[18] - Quote
As I posted in the Citadel (or cap?) thread, I love the new look of the tactical overlay. Good job!
A couple thoughts:
Think about making the lock range dotted-line ring a little brighter or otherwise easier to see.
Aivlis Eldelbar is correct about the two different coordinate systems being used causing some conflict. Using the spherical coordinate system of the new tactical overlay to indicate a point in space would be excellent.
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FistyMcBumBardier
TURN LEFT
113
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Posted - 2016.03.23 15:46:31 -
[19] - Quote
CCP Blaze wrote:Grookshank wrote:
When you mouse-over a bomb launcher you get a sphere that shows you where the explosion of your bomb will hit.
Right, shouldn't be a problem. Will look into it asap.
While you are at it could you pretty pretty please make a grey sphere for your MJD and Micro MJD? It would drastically improve the quality of life of many pilots. Thanks and have a great day. |
Cristl
385
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Posted - 2016.03.23 16:33:56 -
[20] - Quote
Turtlepower, could we please have a 5km sphere effect back when we mouse-hover over a cyno module? Or some newer, shinier thing that accomplishes the same result. |
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Altrue
Exploration Frontier inc
2005
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Posted - 2016.03.23 17:35:18 -
[21] - Quote
(General purpose question) Is it the same team working on all of the EVE UI?
Who do I have to harass with cuddles to have the blur effect of the UI still display all the in-game icons? Ships, scanning stuff, tactical overlay and so on... or if you prefer, have the blur software of the capsule only blur the actual image, and not whatever information it should put on top? :D
Signature Tanking Best Tanking
Retired Exploration Frontier Inc [Ex-F] CEO - Ex-BRAVE - Eve-guides.fr
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elitatwo
Eve Minions The-Company
1135
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Posted - 2016.03.23 18:57:08 -
[22] - Quote
Cristl wrote:Turtlepower, could we please have a 5km sphere effect back when we mouse-hover over a cyno module? Or some newer, shinier thing that accomplishes the same result.
May I suggest an orange-ish bubble? I think that would look cool and wouldn't interfere with other color for other bubble effect.
And yes I have seen the new sphere targeting sphere thing, I just meant it is hard to test with 1 frame per second and the fighter tend to have a mind on their own instead of obeying your command.
Though I managed to "fire" this mother-ship neutralizing beam thing once. What I couldn't figure out was how to explain to the new long range fighter-bombers a squad of Amethysts) to drop the bombs in the sphere.
I had an arch ready to "fire" the bombs but they didn't do anything but mocking me instead.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
|
BroodAlpha
Pandemic Horde Inc. Pandemic Horde
12
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Posted - 2016.03.23 19:39:15 -
[23] - Quote
http://puu.sh/nRirC/fdfe2e8903.jpg <- Screenshot of my tactical overlay in use
So using the old tactical overlay I can clearly see at all times my targeting range and the range of my guns if I so wish on any axis by hovering over them. With the new overlay, I cannot accurately judge targeting, optimal or falloff ranges on any axis other than the flat plane positioned on my ship. I can see the ship trace curve but I can't see people entering and exiting ranges for targeting and different modules. The red area on the plane with the dotted line isn't good enough, it doesn't account for all the possible locations in 3D space a ship could be.
In a game where almost every offensive module has a range of some sort, being able to accurately judge it is paramount.
I want to know the moment that a ship enters my targeting radius, I don't want to have to eyeball it. The tactical overlay right now is essential to good play and being able to judge distances.
I just don't feel that this new overlay (while being very pretty and shiny) will give me the information I need as fast as the old one.
In short, I want to keep my bubbles, or at least have the option to keep them.
I think your short 'Nope' to keeping it was harsh. |
Eli Stan
Center for Advanced Studies Gallente Federation
425
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Posted - 2016.03.23 20:06:18 -
[24] - Quote
BroodAlpha wrote:http://puu.sh/nRirC/fdfe2e8903.jpg <- Screenshot of my tactical overlay in use
So using the old tactical overlay I can clearly see at all times my targeting range and the range of my guns if I so wish on any axis by hovering over them. With the new overlay, I cannot accurately judge targeting, optimal or falloff ranges on any axis other than the flat plane positioned on my ship. I can see the ship trace curve but I can't see people entering and exiting ranges for targeting and different modules. The red area on the plane with the dotted line isn't good enough, it doesn't account for all the possible locations in 3D space a ship could be.
In a game where almost every offensive module has a range of some sort, being able to accurately judge it is paramount.
I want to know the moment that a ship enters my targeting radius, I don't want to have to eyeball it. The tactical overlay right now is essential to good play and being able to judge distances.
I just don't feel that this new overlay (while being very pretty and shiny) will give me the information I need as fast as the old one.
In short, I want to keep my bubbles, or at least have the option to keep them.
I think your short 'Nope' to keeping it was harsh.
Actually, it does account for all possible locations in 3D space. It is a direct, precise and constant indication of distance from you. Keep your eye on where the trace curve intersects your ship's plane. That tells you the distance from you to the target no matter where the target is in space, whether below you, above, to the side, or in between. As soon as that intersection point crosses your range indicator (whether it be locking, optimal or falloff range) you know the ship is in range. No eyeballing required. |
Zappity
Pandemic Horde Inc. Pandemic Horde
2776
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Posted - 2016.03.23 20:11:00 -
[25] - Quote
Maybe CCP could colour the curved lines orange if they are in range of the hovered-over module.
Zappity's Adventures for a taste of lowsec and nullsec.
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Eli Stan
Center for Advanced Studies Gallente Federation
426
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Posted - 2016.03.23 20:28:19 -
[26] - Quote
Zappity wrote:Maybe CCP could colour the curved lines orange if they are in range of the hovered-over module.
I think I would like to test that out, yeah. But just for targeting range, not optimal or falloff.
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BroodAlpha
Pandemic Horde Inc. Pandemic Horde
12
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Posted - 2016.03.23 20:50:54 -
[27] - Quote
Eli Stan wrote:BroodAlpha wrote:http://puu.sh/nRirC/fdfe2e8903.jpg <- Screenshot of my tactical overlay in use
So using the old tactical overlay I can clearly see at all times my targeting range and the range of my guns if I so wish on any axis by hovering over them. With the new overlay, I cannot accurately judge targeting, optimal or falloff ranges on any axis other than the flat plane positioned on my ship. I can see the ship trace curve but I can't see people entering and exiting ranges for targeting and different modules. The red area on the plane with the dotted line isn't good enough, it doesn't account for all the possible locations in 3D space a ship could be.
In a game where almost every offensive module has a range of some sort, being able to accurately judge it is paramount.
I want to know the moment that a ship enters my targeting radius, I don't want to have to eyeball it. The tactical overlay right now is essential to good play and being able to judge distances.
I just don't feel that this new overlay (while being very pretty and shiny) will give me the information I need as fast as the old one.
In short, I want to keep my bubbles, or at least have the option to keep them.
I think your short 'Nope' to keeping it was harsh. Actually, it does account for all possible locations in 3D space. It is a direct, precise and constant indication of distance from you. Keep your eye on where the trace curve intersects your ship's plane. That tells you the distance from you to the target no matter where the target is in space, whether below you, above, to the side, or in between. As soon as that intersection point crosses your range indicator (whether it be locking, optimal or falloff range) you know the ship is in range. No eyeballing required.
Hey!
I'm sorry but why should I have to look away from the target to check how close he is on the plane next to my ship? Right now I can see exactly where he is at all times with a nifty little bubble. Why would I want to change that? |
Eli Stan
Center for Advanced Studies Gallente Federation
426
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Posted - 2016.03.23 20:56:19 -
[28] - Quote
BroodAlpha wrote:I'm sorry but why should I have to look away from the target to check how close he is on the plane next to my ship? Right now I can see exactly where he is at all times with a nifty little bubble. Why would I want to change that?
Interesting... because I can't see that now with the current setup. I have to rotate the camera around to get the proper viewing angle - for example, if my ship and the target ship are in-line in the view, there's zero information about how far away the target is outside of the overview. With the new tactical overlay, I can keep my isometric view and be able to easily see distance of all targets without having to move the camera. I find it much easier and faster to change the focus of my eyeballs to the side by an inch or two than it is to rotate the camera around. |
BroodAlpha
Pandemic Horde Inc. Pandemic Horde
12
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Posted - 2016.03.23 21:10:39 -
[29] - Quote
Eli Stan wrote:BroodAlpha wrote:I'm sorry but why should I have to look away from the target to check how close he is on the plane next to my ship? Right now I can see exactly where he is at all times with a nifty little bubble. Why would I want to change that? Interesting... because I can't see that now with the current setup. I have to rotate the camera around to get the proper viewing angle - for example, if my ship and the target ship are in-line in the view, there's zero information about how far away the target is outside of the overview. With the new tactical overlay, I can keep my isometric view and be able to easily see distance of all targets without having to move the camera. I find it much easier and faster to change the focus of my eyeballs to the side by an inch or two than it is to rotate the camera around.
I get you, but we can't reverse this change. I don't want it removed completely, I just want it as an option, it's a sweet visual aid that will be lost! |
Eli Stan
Center for Advanced Studies Gallente Federation
426
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Posted - 2016.03.23 21:58:30 -
[30] - Quote
I wouldn't be surprised if this is available as a beta for several weeks, like scanning/map/camera changes were available as a beta.
CCP Turtlepower, I have a suggestion for the team: First, make the 0 m distance indicator start at the edge of your ship's signature radius, or whatever it is that the game uses to calculate distances between objects. For example, if I approach a Ninazu with a capsule, I can end up 80 meters away according to the game, but visually it's about 4000 meters center-to-center. So for larger ships like FAXes (and especially Citadels) there's a significant divergence between indicated distance per the tactical overlay and actual distance per the overview and module activation. Second, draw the curved distance line thingy not from the center of the object, like now, but instead from the edge of the ship's signature radius (or whatever the game uses - it's not exactly the sig radius since increasing it by turning on an MWD doesn't decrease distance according to the overview.)
To illustrate, take control of an XL Citadel. Where the 150 km circle is right now should instead be the 0 km line, with 5, 10, 20, 30, 50, etc. km lines out from there. Currently I can target lock something that's way outside the indicated lock distance.
(Oh, and what exactly determines whether something gets a curved line or not? I thought it was whether or not the thing was on the overview, but I have instances of things on the overview not getting a curved line.)
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