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Atek
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Posted - 2007.02.12 08:15:00 -
[1]
I was thinking about manufacturing ammos or missiles be it seems the market is dead in my area. ( 5-6 jumps around jita).
Lots of sellers but no buyers. Isn't anyone using missiles and ammos or are they all crafting their own nowdays ??
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X99 Z990
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Posted - 2007.02.12 08:16:00 -
[2]
Trick to making a profit with ammo and missiles is supplying them to where people need them, then you can mark up the price a bit and make profits.
Have a look around for a popular mission running area or alliance battleground.
Somewhere someone needs ammo.
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CodeR70
Gallente Tranquility Astronautics
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Posted - 2007.02.12 10:05:00 -
[3]
First of all, around Jita or even in Jita there is a lot of ammo/missiles bought. I do not know how you determine that there are no buyers because there really are. But it's just very competitive.
You can make some profit with ammo/missiles. The trick is that you have to manipulate the market sometimes a bit.
First you need to find a good location. Normally you can start with the trading hubs (forget Jita for a while, too much competition) and systems where there is a lot of mission activity. Then, to manipulate the market, you need to check if there are people selling the stuff far below your price. If that is the case you can buy them out and put it at a higher price (calculate the tax/fee and such you can still make a bit of profit on that). Then you can put your own stuff on the market for a reasonable price.
If you have people undercutting your price with a very small percentage, then just leave that. People buying ammo/missiles are normally not that worried about a single cent difference. They rather go to the closes place so they dont have to travel that much.
Also, undercuts are not always bad. Sometimes you see a non-trader do undercuts with small amounts (units that is). Just leave that as well. It's not worth it to buy that out.
Don't expect loads of profit with it. But you can make some profit to get you started.
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Chips Ahoy
Minmatar GalacTECH Unlimited Gunboat Diplomacy
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Posted - 2007.02.12 12:33:00 -
[4]
Just want to say also that more reward is available when your willing to invest a bit on minerals and BPOs. You will make exponentially more money on cruise and (especially) torpedos than say heavys. The BPOs will cost you about 10 times as much and the minerals need to be bought in larger amounts but at the end of the day its worth it. Expect to need about 100 mil to get into the high end ammo market.
Also as a side note, there seems to be a serious dip in profit from Battleship-grade ammo to Dread-grade ammo. Havnt figured that one out.
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Auri Hella
The Graduates Ivy League
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Posted - 2007.02.12 13:22:00 -
[5]
Originally by: Chips Ahoy Also as a side note, there seems to be a serious dip in profit from Battleship-grade ammo to Dread-grade ammo. Havnt figured that one out.
Simple. Lots and lots of people fly battleships. A relatively really small number compared to that fly dreads. And the only scenario in which those burn a ton of ammo is in POS warfare which is usually something done by large alliances that have their own production lines. Thus, low demand and low prices.
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Chips Ahoy
Minmatar GalacTECH Unlimited Gunboat Diplomacy
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Posted - 2007.02.12 15:23:00 -
[6]
Makes sence...also, has anyone compared profitability of like ammo as follows:
Hybrid Projectile Missile Laser Crystal
I only make missiles so that is all I can comment on. Anyone make 2 or more?
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Dawnstar
Gallente Kiroshi Group
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Posted - 2007.02.12 22:10:00 -
[7]
My experience has been that hybrid ammo generally does the best, followed by missiles, then crystals, with projectile ammo being at the bottom. Note that this is based on isk profits (taking both volume and profit per unit into account).
People do buy ammo. Its all about location folks. -D |
SencneS
Amarr Keepers of the Holy Bagel SMASH Alliance
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Posted - 2007.02.13 15:04:00 -
[8]
You also want to do more PE research then ME. Sure ME is ok but it doesn't yield much because ammo doesn't take much. But PE on the other hand does. It allows you to make a lot more ammo faster.
In the Corp I'm in we do 10,000 runs for ammo. We also do PE 4 or 5, this takes literally days off manufacture time. Which is an extra day of sale time. Sure it doesn't really save much money and you paid for the time to research it. But the additional available sales time is priceless.
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defiler
Caldari Mad Hermit
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Posted - 2007.02.13 19:32:00 -
[9]
Edited by: defiler on 13/02/2007 19:28:37
Originally by: SencneS You also want to do more PE research then ME. Sure ME is ok but it doesn't yield much because ammo doesn't take much. But PE on the other hand does. It allows you to make a lot more ammo faster.
True, but the requirements to perfect an ammo BPO are rather low. Take plain old Antimatter L charges, the ME is perfect (no waste at all) at level 320, which takes 6d16h if you've got Metallurgy 5 (so not terribly much longer if you don't), and you'll hit perfect PE at 48 (96s build time vs 120s unresearched, not taking other skills into account). Total research time: 7 days, 17 hours, 36 minutes with max skills. Not that big a deal if you ask me, just knock off a couple of copies and queue it up.
Ofc, as stated above you only need a fraction of those levels to reap nice benefits (1 trit waste at ME106), but if you're a bit of a perfectionist like me you might as well take it a bit further...
Mad Hermit - Minding our own business since 2004. |
Tanga Willows
Caldari State War Academy
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Posted - 2007.02.15 00:36:00 -
[10]
I know nothing about manufactuing, but I know that there is more than 100% profit in reselling T2 ammo to mission runners and PvPers if you can be bothered to haul it.
So if I buy some T2 ammo at 140isk, and can resell it at 290isk, then I can imagine that those who manufacture it could make even larger profits.
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Thora Star
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Posted - 2007.02.15 10:59:00 -
[11]
Reselling is definately good with ammo, just needs some time to study the locations and find where you can buy low and where to sell high.
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Shadarle
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Posted - 2007.02.16 21:40:00 -
[12]
If you can't find a way to make money selling ammo then you shouldn't become a producer/trader because you're obviously not cut out for it. Ammo is one of the easiest ways to make money if you're starting out. Of course, if you do it in an area like Jita you're going to be competing against TONS of noobs who have no clue how to make money and will generally dump off their reserves if they don't make a profit within a few hours or days. So Jita is a horrible place to start out producing T1 items. The further away you are the more money you'll make most likely.
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ToxicFire
Phoenix Knights
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Posted - 2007.02.18 16:44:00 -
[13]
Originally by: Tanga Willows I know nothing about manufactuing, but I know that there is more than 100% profit in reselling T2 ammo to mission runners and PvPers if you can be bothered to haul it.
So if I buy some T2 ammo at 140isk, and can resell it at 290isk, then I can imagine that those who manufacture it could make even larger profits.
Did some work ups on cataclysm precision cruise missile the other night as there were a few bpo's going for 1.5 bil worked out the max u could really make on it a year from manufacturing was around 200mil based on jita prices its around 100% profit over the 200 mil odd costs of production but in the grand scheme of things it doesn't have the volume production to allow it to be a truely large scale profitable product
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