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Thread Statistics | Show CCP posts - 1 post(s) |
Deckel
Black Thorne Corporation Black Thorne Alliance
0
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Posted - 2016.07.12 22:25:44 -
[1] - Quote
Caldari-Minmitar definitely need a collaborative faction
I suggest the following lore to get it going: They get together for a corporate union and follow through with a hostile takeover of Ore, thus freeing them from Serpents rule. What better conglomeration of their types can there be than getting big market capitalists together with down and dirty go-getters than with a mining consortium. Then maybe we can finally get some new hybrid ships.
I suggest some of the following mechanics that could be used for these minmatar/caldari ships:
50% increase in Kinetic damage from turrets Prevention of smart bomb damage to all ally drones
20% increase in the tracking speed of turrents (minmitar bonus per level) 1km increased range for smart bombs (caldari bonus per level)
These bonuses will allow the faction ship a purpose in removing tackle and give some much needed love to turrent based weapons for the pirate faction ships, most notably to hybrids and projectiles which can field the kinetic damage, and can be seen as a valuable tackler for defending mining installations.
Other possible mechanics could include bombs, ECM or involve the new Spectrum Breaker, Stasis Grapplers or Burst Projectors.
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Deckel
Black Thorne Corporation Black Thorne Alliance
3
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Posted - 2016.07.21 09:03:38 -
[2] - Quote
Elmund Egivand wrote:
Eh, I think MInmatar bonus should include Shield Boost % and explosion radius OR web range. Whereas Caldari bonus revolves around missile damage and velocity OR shield resist bonus.
The idea is that the ships for this faction will either be something like a super tanky Breacher or a Breacher-Vigil Fleet Issue hybrid.
I suggest against kinetic damage for turrets solely because only one projectile ammo does pure kinetic and that being the Titanium Sabot ammo, which is a mid-range ammo with poorer damage but gives bonus to tracking.
To be honest for ship design, the most obvious fit would probably be for a hybrid Target painter ship, but that doesn't do too much for tackle, which pirate ships usually are fit for and I hate TPs so I don't like that idea. And the reverse being a projectile ECM boat also brings out revulsion as so many decry strong ECM fleets. The new faction however may not be actual pirates so tackle may not actually matter (like SOE).
If the merger were to happen, I think the following criteria in ship design should be followed:
Projectile or Hybrid system rather than missiles. -Many pirate platforms are already missile based
No Web bonus -The web bonus is already too standard among Minmitar ships I don't think it needs to be tacked on again just for the sake of it.
Should have a unique role and bonus to a unique or underutilized weapon or support system. -A smartbomb role could fit very well for a tackle ship. -Electronic warfare support platform to boost electronic defense or attack ability in others could be another option. -The ship will not be a pure DPS boat as projectile and hybrid platforms for that already exist.
As for a boost to Kinetic damage I still think it could work, but admit it would require a lot of work to balance it especially if it was still made to accommodate both weapon platforms. I do know that it's the only damage type bonus you could possibly give to projectiles without invalidating every other type of amo since the bonus would not be strong enough to stop using amo that aims for faction weaknesses. |
Deckel
Black Thorne Corporation Black Thorne Alliance
7
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Posted - 2016.10.20 18:29:16 -
[3] - Quote
Tiberius NoVegas wrote:Seems like the faction would mainly deal in support roles. Doesn't sound like a pirate faction as much as as a faction like SOE.
I do like the direction of making the collaboration between Caldari and Minmatar being a non-pirate faction as it will be symmetrical to the SOE - Amarr and Gallente being Rivals rather than direct enemies.
As such it would be fine to set their hybrid ship's primary functions to be focused away from primary combat. SOE ships focus on exploration so which other roles exist that could be filled with a specialty or utilitarian ship?
Support? Salvaging? Hauling? All of the Above with added combat capability? lol
So for this suggestion think on some of the following options.
-Large cargo capacity with limited fleet accessible hangar -Increased Falloff, Optimal Range, and/or rate of fire of turrets (though perhaps limited turret ports) -increases in remote tracking, remote Capacitor Transmitter, remote sensor boosting, and/or signal distortion amplifier -Warfare Links -Increased Salvaging/tractor Range/Speed -Increased warp core strength -Add remote warp core stabilizer, with this faction ship giving it a bonus -Base some ship bonuses on Minmatar/Caldari hauler skills? |
Deckel
Black Thorne Corporation Black Thorne Alliance
11
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Posted - 2016.11.04 04:28:28 -
[4] - Quote
Elmund Egivand wrote: Pirate hauler is a very new idea though. Going to take a while figuring out exactly how they are different from the other haulers, which do their jobs just fine, though.
Just throwing this out there:
Role Bonus: +50% effectiveness of Hull upgrade modules (Expanded Cargoholds, Nanofiber Internal Structures, Reinforced Bulkheads) Warp Speed +50%
Minmatar bonus 4% bonus to hull damage resistance per level Caldari Bonus 1km range bonus to Smartbomb and ECM Burst per level.
Ship fitting will be a fight for the lowslots to utilize hull tanking and utility as a transporter, but can still be fitted for a unique use in fleet combat for AOE effects. I would also be tempted to put a generic turret rate of fire or optimal range bonus just in case the user does not want smartbombs for all their highslot weapons.
Possible fleet hanger and a natural warp core strength of 2 |
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