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Thread Statistics | Show CCP posts - 6 post(s) |
Rowells
ANZAC ALLIANCE Fidelas Constans
3006
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Posted - 2016.04.05 18:16:33 -
[91] - Quote
Giuseppe R Raimondo wrote:Mr Grape Drink wrote:Giuseppe R Raimondo wrote:Mr Grape Drink wrote: Hel - Dank counter fighters
so a super thats totally useless if you fit smartbombs on all your supers in fleet Im failing to see how extra speed on the fighters makes it less useful than any other fighters when it comes to smartbombs? i am saying that having the hel has the role of counter fighters is useless because other supers will easily kill enemy fighters with smartbombs wih out having to give up dps i geuss that would only apply to targets within ~10km. Which would be a terrible under-utilization of the range of control they now afford.
Unless you're getting hotdrop per I geuss. In which case you've got other problems. |
Oxide Ammar
251
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Posted - 2016.04.10 06:00:53 -
[92] - Quote
Anyone feel that new super EW/ Energy weapons under whelming ? they require heavy water (it wasn't before) to use, the generated AOE effect doesn't last long and it is easily avoided.
Edit: are bombers usually never crit like drones ? or I missed news about that. I never flown a super before so I don't if they crit on live servers or only doing steady dmg like in sisi right now.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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d0cTeR9
House of the Dead Monkey SpaceMonkey's Alliance
317
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Posted - 2016.04.11 00:16:26 -
[93] - Quote
Glad i sold my motherships... i mean supercarriers...
Been around since the beginning.
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Donedy
Snuff Box Snuffed Out
196
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Posted - 2016.04.15 00:31:45 -
[94] - Quote
What about a 6/6/6 slot layout on the Hel? :) |
Sizeof Void
Ninja Suicide Squadron
634
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Posted - 2016.04.16 06:11:26 -
[95] - Quote
Inasmuch as supercaps will be able to dock at the new XL citadels, I suggest that all ships which are undocked when logged off should always remain in space, rather than disappear into an other place, where they are both undetectable and invulnerable.
The tactic of hiding/protecting ships by keeping them logged off has always been an unrealistic, borderline exploit. Now is a good time to correct this long overdue problem.
Note: I always laugh when I think of the Empire protecting the Death Star by simply logging off, until the Rebels go home. |
Lugh Crow-Slave
2151
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Posted - 2016.04.16 17:22:45 -
[96] - Quote
Sizeof Void wrote:Inasmuch as supercaps will be able to dock at the new XL citadels, I suggest that all ships which are undocked when logged off should always remain in space, rather than disappear into an other place, where they are both undetectable and invulnerable.
The tactic of hiding/protecting ships by keeping them logged off has always been an unrealistic, borderline exploit. Now is a good time to correct this long overdue problem.
Note: I always laugh when I think of the Empire protecting the Death Star by simply logging off, until the Rebels go home.
... how do you expect whs to be sieged
Citadel worm hole tax
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Lugh Crow-Slave
2151
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Posted - 2016.04.16 17:24:09 -
[97] - Quote
Edriahn wrote:CCP Larrikin wrote:Hey Mates,
We've tweaked the bonuses & stats a little. We've upped the damage bonus of the Nyx and Hel up to 10% per level, and brought the amount of shield/armor a little closer together between the Aeon/Nyx & Wyvern/Hel.
Let us know what you think :) It's nice to see somebody is actually listening, but it's still far from perfect. Looking at it objectively, you have 8 tank slots + 20% resist bonus on the Aeon, vs 7-slot tank + 25% damage bonus on the Nyx. This is not much different than the current situation and as you know, aeon's are the go-to for armor tank and a lot of people have switched from the fragile nyxes. If the Aeon fits 1x DDA, it compensates for the nyx bonuses and still has 1 free slot for its primary tank, while the Nyx only has a +1 utility, which isn't as useful. C'mon, you can think of something better, I haven't extracted my gallente Carrier V yet.
That extra utility slot is more applied damage or more speed it's not that bad of a trade off
Citadel worm hole tax
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LakeEnd
FinFleet Northern Coalition.
73
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Posted - 2016.04.21 08:02:58 -
[98] - Quote
CCPls if you think about how fleet combat works, please realize the Hel burst projector bonus is WAY weaker than the others, you still have time to change it!
Tracking Disruptor AOE = results in massive loss of DPS from affected fleet ECM AOE = results in massive loss of DPS, loss of ability to run effective logistics and increase general chaos Damping AOE = Same as ECM really
Target Painter AOE = Because in fleet fights you always focus fire on single target (or if multiple fleets are shooting the same area maybe 2-3) this is in no shape or form better than just one guy in subcap fleet fitting a target painter, it will most likely be a subcap fleet anyway doing the shooting. The only REALLY marginal usecase for AOE paints would be if you manage to time it and place it with a bomb wave and unlike any other AOE burst effect this requires co- ordination with second fleet to get working at all. The usecase is marginal and the effort to get it working is lot more for much smaller gains.
CCPls change the painter AEO to web AOE, it will be more useful and more in line with power with the other AOE bursts. |
Anthar Thebess
1498
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Posted - 2016.04.21 08:15:09 -
[99] - Quote
LakeEnd wrote:CCPls if you think about how fleet combat works, please realize the Hel burst projector bonus is WAY weaker than the others, you still have time to change it!
Tracking Disruptor AOE = results in massive loss of DPS from affected fleet ECM AOE = results in massive loss of DPS, loss of ability to run effective logistics and increase general chaos Damping AOE = Same as ECM really
Target Painter AOE = Because in fleet fights you always focus fire on single target (or if multiple fleets are shooting the same area maybe 2-3) this is in no shape or form better than just one guy in subcap fleet fitting a target painter, it will most likely be a subcap fleet anyway doing the shooting. The only REALLY marginal usecase for AOE paints would be if you manage to time it and place it with a bomb wave and unlike any other AOE burst effect this requires co- ordination with second fleet to get working at all. The usecase is marginal and the effort to get it working is lot more for much smaller gains.
CCPls change the painter AEO to web AOE, it will be more useful and more in line with power with the other AOE bursts. AOE combined with a stasis web effect could be nice.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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ReK42
Dreddit Test Alliance Please Ignore
69
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Posted - 2016.04.22 00:37:05 -
[100] - Quote
So to recap the changes from current to Citadel, using the Aeon:
- Big raw HP nerf means you need to fit 2 plates to get to the same EHP as before.
- Losing those 2 low slots to plates means your average resist drops from 95.0% to 92.8%
- That resistance drop equates to a 44% increase in damage taken
- Spider tanking is being removed completely
- Capital reps are being nerfed heavily (FAX only, ineffective outside of triage, will be easy to blap while in triage)
- Can now be tackled by a single frigate worth 10m and you can't do anything about it
- Cost is not being reduced
- Still can't insure the hull to offset a loss
- Still no rework of jump fatigue to be less cancerous
I have one question: Why would anyone want to fly a super after patch day? Sure the fighters stuff seems cool but really? Rule one of eve is never fly something you can't afford to lose. Given how expensive supers and titans are that rule isn't practical but people still got them because of how hard they were to kill. Now that they're so much easier to kill you're going to see a lot less of them fielded in actual fights where the enemy might show up. |
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Alexis Nightwish
432
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Posted - 2016.04.22 02:48:30 -
[101] - Quote
The shield resistance profiles for each ship are the same. Why?
CCP approaches problems in one of two ways: nudge or cludge
EVE Online's "I win!" Button
Fixing bombs, not the bombers
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Aeon Veritas
Easily.Offended The Bastion
25
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Posted - 2016.04.22 10:40:19 -
[102] - Quote
ReK42 wrote:So to recap the changes from current to Citadel, using the Aeon: - ...
- Can now be tackled by a single frigate worth 10m
- Still can't insure the hull to offset a loss
- ...
... Not sure what frigate you are thinking of, none comes to my mind which can fit 26 points... Please note the "+5 bonus to ship warp core strength" per skill level. You could change your statement to a single interdictor worth ~60m, but thats nothing else as it is currently...
regarding the insurance: I'm not sure if you can insure ships docked at a citadel, if yes it should be possible to insure them.
Alexis Nightwish wrote:The shield resistance profiles for each ship are the same. Why? Same reason as for titans, the shield resist profile is the same as it is curently... |
ReK42
Dreddit Test Alliance Please Ignore
69
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Posted - 2016.04.22 20:45:34 -
[103] - Quote
Aeon Veritas wrote:ReK42 wrote:So to recap the changes from current to Citadel, using the Aeon: - ...
- Can now be tackled by a single frigate worth 10m
- Still can't insure the hull to offset a loss
- ...
... Not sure what frigate you are thinking of, none comes to my mind which can fit 26 points... Please note the "+5 bonus to ship warp core strength" per skill level. You could change your statement to a single interdictor worth ~60m, but thats nothing else as it is currently... regarding the insurance: I'm not sure if you can insure ships docked at a citadel, if yes it should be possible to insure them. Alexis Nightwish wrote:The shield resistance profiles for each ship are the same. Why? Same reason as for titans, the shield resist profile is the same as it is curently...
You're right, I missed that it was +5 per level. It still means you just need 5 frigates worth 10m each and you have no recourse against them.
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Lugh Crow-Slave
2280
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Posted - 2016.04.24 08:54:06 -
[104] - Quote
ReK42 wrote:Aeon Veritas wrote:ReK42 wrote:So to recap the changes from current to Citadel, using the Aeon: - ...
- Can now be tackled by a single frigate worth 10m
- Still can't insure the hull to offset a loss
- ...
... Not sure what frigate you are thinking of, none comes to my mind which can fit 26 points... Please note the "+5 bonus to ship warp core strength" per skill level. You could change your statement to a single interdictor worth ~60m, but thats nothing else as it is currently... regarding the insurance: I'm not sure if you can insure ships docked at a citadel, if yes it should be possible to insure them. Alexis Nightwish wrote:The shield resistance profiles for each ship are the same. Why? Same reason as for titans, the shield resist profile is the same as it is curently... You're right, I missed that it was +5 per level. It still means you just need 5 frigates worth 10m each and you have no recourse against them.
lol trust me you have recourse against them
those little superiority fighters, they wreck frigates when used on carriers you will have no issue using them to clear off light tackle
as for the insuurance that is coming to citadels at a latter date but i would not be upset if you could not use ti on supers
Citadel worm hole tax
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d0cTeR9
Serenity Cartel Rebel Squad
320
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Posted - 2016.04.25 00:40:18 -
[105] - Quote
Honestly... Supercarriers and taunts are now useless simply because they are no longer immune to ewar.
It's VERY easy to ewar a ship to death currently... So a big ship? No problem...
Been around since the beginning.
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2928
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Posted - 2016.04.26 22:23:56 -
[106] - Quote
How come supercarriers can no longer fit clone vat bays?
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Henry Plantgenet
Center for Advanced Studies Gallente Federation
59
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Posted - 2016.04.28 08:14:08 -
[107] - Quote
supercarriers could never fit clone vat bays... Titans could, supercarriers couldn't. |
Lorna Loot
Unknown Research Ventures
0
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Posted - 2016.04.28 10:20:57 -
[108] - Quote
Well technically, Motherships (RIP) could fit them, Suppercarriers never could.
I think that extreme lack of use led to the removal of the feature. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2929
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Posted - 2016.04.28 16:54:14 -
[109] - Quote
Lorna Loot wrote:Well technically, Motherships (RIP) could fit them, Suppercarriers never could. Then I want motherships brought back!
I always felt supercapitals should be something you tend to bring into a fight if you have one, or that you bring with you on a deployment, and it gives you an edge over controlling a significant chunk of space. I think they should all be difficult to transport around but worth it if you did. And I think they should not be giant siege ships with no better purpose than hotdrops and blowing up capital ships. As much as I like to see capital ships dying, I think it should be more out of encouragement to get it used, and less out of easiness to kill it.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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marly cortez
Mercurialis Inc. The Bastion
156
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Posted - 2016.05.02 21:52:53 -
[110] - Quote
So as I understand it, having nerfed capitals almost out of the game in terms of usage we now find that CCP has given another right royal kick in the nuts to carrier pilots over fighters in this expansion, cost them 100 mill plus training days so they can at the bare minimum get back to somewhere near were they were pre update only to find that not only do they have to micro manage there equipment using a clunky catch all interface but the ship itself is paper thin and can be e-wared off the field as far as use is concerned, so what was the point originally in the changes????
Citadels...Another 'Teams' in the view of many.
As stated a few months ago, all this smacks of Isk sink, and CCP are not even going to disguise the issue, make no apology for the above and the rest and cannot really explain were the game is going in the future, Watched some of the Keynote the other day....Tbh could not really tell if that individual was laughing with or simply laughing at the players present. His arrogance was sickening. |
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Sgt Ocker
Kenshin. DARKNESS.
933
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Posted - 2016.05.03 08:35:37 -
[111] - Quote
marly cortez wrote:So as I understand it, having nerfed capitals almost out of the game in terms of usage we now find that CCP has given another right royal kick in the nuts to carrier pilots over fighters in this expansion, cost them 100 mill plus training days so they can at the bare minimum get back to somewhere near were they were pre update only to find that not only do they have to micro manage there equipment using a clunky catch all interface but the ship itself is paper thin and can be e-wared off the field as far as use is concerned, so what was the point originally in the changes????
Citadels...Another 'Teams' in the view of many.
As stated a few months ago, all this smacks of Isk sink, and CCP are not even going to disguise the issue, make no apology for the above and the rest and cannot really explain were the game is going in the future, Watched some of the Keynote the other day....Tbh could not really tell if that individual was laughing with or simply laughing at the players present. His arrogance was sickening. Citadel expansion is all about money grab - New skills to train, overly expensive new fighter mechanics and fighters - And a plex sale - All smacks of - Spend now or get left behind the curve. Good business management? Not really, nothing pisses off customers more than feeling they "have" to spend money.
And it really hurts customers who get charged 30% more for everything because they aren't US residents. This is the same as the in game attitude - If you aren't part of a large group you don't get considered as being valuable.
Of the keynote, CCP Arrogant seems quite skilled when it comes to talking about things he knows shite to nothing at all about. He stated he has done everything but the most fundamental and basic thing to learn what he can about NPE and Eve - Play the game (as a brand new player). Another good choice by CCP - Or not.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Caleb Seremshur
The Atomic Fallout Kids
779
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Posted - 2016.05.14 17:28:55 -
[112] - Quote
Hyperbole is a art |
Wolmar White-Flame
Hedion University Amarr Empire
0
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Posted - 2016.05.16 15:28:39 -
[113] - Quote
Can you add some shortcut to Fighters? when you use more then 2 fighters typ its nightmare for good operating.
maybe it could be possible to add skills to normal ships slots ? is there any chance for it ?
Ty. for help. |
Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2959
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Posted - 2016.05.17 03:58:43 -
[114] - Quote
ReK42 wrote: Can now be tackled by just 6 frigates worth 10m each I see you edited your post to show an accurate number of frigate tacklers, but given that it could already be tackled by a 60 mil interdictor, it seems a moot point that it can be tackled by 60 mil worth of frigates. I think you should just remove that line altogether.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Lugh Crow-Slave
2558
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Posted - 2016.05.18 07:31:38 -
[115] - Quote
Reaver Glitterstim wrote:ReK42 wrote: Can now be tackled by just 6 frigates worth 10m each I see you edited your post to show an accurate number of frigate tacklers, but given that it could already be tackled by a 60 mil interdictor, it seems a moot point that it can be tackled by 60 mil worth of frigates. I think you should just remove that line altogether.
but but my big ship should just be able to ignore anything smaller thats how all my other games work
Citadel worm hole tax
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2960
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Posted - 2016.05.18 16:13:55 -
[116] - Quote
Lugh Crow-Slave wrote:but but my big ship should just be able to ignore anything smaller thats how all my other games work What's funny is that it works more like that in EVE than in any other game, even though it's the other game designers who are much more likely to fall for such a mistake.
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Sgt Ocker
Kenshin. DARKNESS.
964
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Posted - 2016.05.18 21:22:18 -
[117] - Quote
Reaver Glitterstim wrote:Lugh Crow-Slave wrote:but but my big ship should just be able to ignore anything smaller thats how all my other games work What's funny is that it works more like that in EVE than in any other game, even though it's the other game designers who are much more likely to fall for such a mistake. You can't be serious? What big ship in Eve can just "ignore" a Spectre fleet of dessies and frigates?
A lone Hic can be the downfall of the best Titan pilot in the game.
Since these changes to capitals, T3 dessies (with other subcap support of course) are the worst enemy of carriers. They kill fighters with all but immunity from them and are quite capable DPS wise of killing the carrier once all his disposable dps is dead..
Reaver; I don't know how you play Eve but you might want to look at how big ships (I'm talking capitals not battlerships) are used and how they die before posting drivel.
The biggest ships in the game - Become killmails for a single cruiser class Hic without which he just jumps out.
PS; Alone as this guy (or girl) was - He is defenseless against the single ship that brought about his demise.
So sorry but NO, in Eve big ships can't just ignore anything smaller.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Lugh Crow-Slave
2563
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Posted - 2016.05.18 21:31:57 -
[118] - Quote
even now with HAW and the fighter changes a single capital can not deal with sub caps that are fit for the job and being flown right(i have to add this because atm a lot of ppl are loosing ships using fittings and tactics from pre-citadel and wondering why dreads/carriers are so op)
Citadel worm hole tax
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Reaver Glitterstim
Dromedaworks inc Test Alliance Please Ignore
2962
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Posted - 2016.05.19 04:07:18 -
[119] - Quote
Sgt Ocker wrote:You can't be serious? What big ship in Eve can just "ignore" a Spectre fleet of dessies and frigates? Who said anything about fleets? A supercarrier can pretty much ignore a lone frigate. That's what we were talking about.
Drivel, hah!
FT Diomedes: "Reaver, sometimes I wonder what you are thinking when you sit down to post."
Frostys Virpio: "We have to give it to him that he does put more effort than the vast majority in his idea but damn does it sometime come out of nowhere."
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Lugh Crow-Slave
2568
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Posted - 2016.05.19 07:34:32 -
[120] - Quote
yeah ignor him right up until he lights a cyno
Citadel worm hole tax
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