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Chunk Zues
Paxton Industries SpaceMonkey's Alliance
0
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Posted - 2016.04.02 16:53:10 -
[1] - Quote
has there been any info regarding a change to the way divviesov works?
yes i am with CFC yes am gunna get grief posted against saying RIP sov etc but tbh this new sov mechanic as much as people might think its fun and a bit if fresh air for sov taking it is 0 fun what so ever.
what sort of mechanic that pretty much only require a 10 man ceptor fleet to take any sov? let me tell you why and it works basically all around tidi, ceptors are the fastest during TIDI done sorted.
but no were not finished there!
Taking sov should be a challenge if you want sov you should put the effort in and the man hour, if you want to take sov of another alliance or Coalition you have to fight for it, sorry did i just say fight for sov? yer fozzie sov doesnt encourage fighting it encourages 10 man ceptor fleets lasering a structure for 5 minutes with low ADM or upto 40 minutes with high ADM.
So basically it feels like owning sov with this new system is 100% pointless as i could go fit an entosis ceptor go fly 60 jumps to some random system and put there structure into reinforce in about 10 minutes then we get to the nodes yes i like the idea is it stretches out the fight over different area and require a few fleets
is there any benefits to being a defender of sov? Personally i dont think there any benefits to being a sov holder with this new mechanic any the way it is allowing ceptor to be travel fit and only have to be there for not long and boom you have just reinforced a system,
it feels like 0x sov defender benefits and 20x attacker benefits.
what can be done about this system maybe make it omni laser/damage were you have to entosis the node/structure to get off its buffertank/ reps then you have a small time frame to attack the structure/node with dps then allowing stuff to be reinforced the time frame would have no affect on how long you take to grind the structure down there it just a time frame from your entosis finishing to were you have to attack the structure or you would have to entosis again , this would require you to actually form a proper fleet to destroy something than a 10 man ceptor fleet?
on a side note anybody going fanfest make sure you take pictures of ccp fozzie and his security pets he walks around because hes scared for himself because of his own awful unfinished system that only works with guerilla tactics, if i wanted to do guerilla tactics i would live in a 3rd world country in the jungle we already have enough of that in real life! |
Rivr Luzade
Kenshin. DARKNESS.
2395
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Posted - 2016.04.02 17:50:52 -
[2] - Quote
Quote:Taking sov should be a challenge if you want sov you should put the effort in and the man hour, if you want to take sov of another alliance or Coalition you have to fight for it, sorry did i just say fight for sov? yer fozzie sov doesnt encourage fighting it encourages 10 man ceptor fleets lasering a structure for 5 minutes with low ADM or upto 40 minutes with high ADM.0 I might be mistaken, but so far every big important sov timer against CFC was a big fight. Please explain to me how ceptor fleets can take Sov if they a) cannot fit/use an entosis link and b) are driven off by a couple of AF/T3D/Ceptors?
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Iain Cariaba
2879
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Posted - 2016.04.02 18:29:40 -
[3] - Quote
Rivr Luzade wrote:Quote:Taking sov should be a challenge if you want sov you should put the effort in and the man hour, if you want to take sov of another alliance or Coalition you have to fight for it, sorry did i just say fight for sov? yer fozzie sov doesnt encourage fighting it encourages 10 man ceptor fleets lasering a structure for 5 minutes with low ADM or upto 40 minutes with high ADM.0 I might be mistaken, but so far every big important sov timer against CFC was a big fight. Please explain to me how ceptor fleets can take Sov if they a) cannot fit/use an entosis link and b) are driven off by a couple of AF/T3D/Ceptors? CFC is currently losing, therefore problem must be with the mechanics. Didn't you know that?
EvE is hard. It's harder if you're stupid.
I couldn't have said it better.
Hello, Mr Carebear. Would you like some cheese with that whine?
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Anna Faquarl
Viziam Amarr Empire
1
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Posted - 2016.04.02 20:02:13 -
[4] - Quote
I'm trying to figure out how a 10 man interceptor gang can take sov...when they can't even fit an entosis link in the first place. It sounds a lot like someone has no idea how current fozziesov mechanics work . All it takes to drive off a gang like that is a few T3Ds or Caracals...something that any alliance in EVE can surely afford. Plus if you have a max ADM of 6 in a system it takes 60 minutes of uninterrupted entosising to capture it or reinforce it. That's a huge window for a defense fleet to form. |
Vic Jefferson
Stimulus Rote Kapelle
970
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Posted - 2016.04.02 20:13:04 -
[5] - Quote
Chunk Zues wrote:is there any benefits to being a defender of sov?
Rote Kapelle, a PVP alliance, could not be happier with their current investment in sov, nor the way the current system encourages conflict.
SMA's problem is that they are a renter alliance, not a pvp alliance.
Vote Vic Jefferson for CSM XI
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FT Diomedes
The Graduates
2372
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Posted - 2016.04.02 21:21:25 -
[6] - Quote
The new sovereignty mechanics are great. I was really looking forward to actually fighting a war using them. Then my alliance (and Mittens), decided to give up Vale basically without a fight.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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FT Diomedes
The Graduates
2372
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Posted - 2016.04.02 21:39:23 -
[7] - Quote
Vic Jefferson wrote:Chunk Zues wrote:is there any benefits to being a defender of sov? Rote Kapelle, a PVP alliance, could not be happier with their current investment in sov, nor the way the current system encourages conflict. SMA's problem is that they are a renter alliance, not a pvp alliance.
To be fair, holding one station and one system is not an intensive investment in sovereignty.
http://evemaps.dotlan.net/alliance/Rote_Kapelle
You have avoided the major mistake, which LAWN made, of trying to hold too much sovereignty with too few members.
Now I see the pendulum swinging back in the other direction, where everyone thinks that the PL or BL model of not owning any sovereignty is the way to go. This is basically admitting that you cannot hack it at the sovereignty game. Sovereignty is just a king of the mountain game - you stand up there and all the other kids try to knock you off.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Daichi Yamato
Xero Security and Technologies
3165
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Posted - 2016.04.03 03:19:27 -
[8] - Quote
If you dont overstretch yourself and have vulnerability timers set to when you are active, the imperium shouldnt have any trouble repelling a ten man gang of any ship type. Honestly, if it took just five minutes, you're obviously not using the system. And if you dont turn up in 40 (or for the following windows), you weren't nearby either.
This is the entire point of the new sov mechanics. Use it or lose it.
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Anna Faquarl
Viziam Amarr Empire
1
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Posted - 2016.04.04 02:19:31 -
[9] - Quote
Daichi Yamato wrote:If you dont overstretch yourself and have vulnerability timers set to when you are active, the imperium shouldnt have any trouble repelling a ten man gang of any ship type. Honestly, if it took just five minutes, you're obviously not using the system. And if you dont turn up in 40 (or for the following windows), you weren't nearby either.
This is the entire point of the new sov mechanics. Use it or lose it.
Lol. That's bullshit and we know it now after World War Bee. All you need is the numbers and you can even bulldoze through the timers and nodes for even 6 ADM systems. Literally the only significant timer the CFC has won is because of TiDI preventing hostile fleets from getting to the nodes on time. It doesn't matter how much you use a system if you can't field the guys to defend against a bigger blob with a superior fleet comp.
Use it or lose it only works if you're an insignificant alliance fighting a bunch of other small timers and not a giant blob with the ability to literally field an entire full fleet or two to defend entosisers in each system. |
Corvald Tyrska
Valknetra
103
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Posted - 2016.04.04 04:04:52 -
[10] - Quote
Anna Faquarl wrote:I'm trying to figure out how a 10 man interceptor gang can take sov...when they can't even fit an entosis link in the first place. It sounds a lot like someone has no idea how current fozziesov mechanics work . All it takes to drive off a gang like that is a few T3Ds or Caracals...something that any alliance in EVE can surely afford. Plus if you have a max ADM of 6 in a system it takes 60 minutes of uninterrupted entosising to capture it or reinforce it. not to mention the fact that defenders start with a 60% control when the timers come out for a sov structure. That's a huge window for a defense fleet to form.
Shhh, don't explain how game mechanics work. Whilst they pointlessly chase Interceptors around null the real fleets are able to take the systems. |
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Corvald Tyrska
Valknetra
103
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Posted - 2016.04.04 04:11:26 -
[11] - Quote
Anna Faquarl wrote:Daichi Yamato wrote:If you dont overstretch yourself and have vulnerability timers set to when you are active, the imperium shouldnt have any trouble repelling a ten man gang of any ship type. Honestly, if it took just five minutes, you're obviously not using the system. And if you dont turn up in 40 (or for the following windows), you weren't nearby either.
This is the entire point of the new sov mechanics. Use it or lose it. Lol. That's bullshit and we know it now after World War Bee. All you need is the numbers and you can even bulldoze through the timers and nodes for even 6 ADM systems. Literally the only significant timer the CFC has won is because of TiDI preventing hostile fleets from getting to the nodes on time. It doesn't matter how much you use a system if you can't field the guys to defend against a bigger blob with a superior fleet comp. Use it or lose it only works if you're an insignificant alliance fighting a bunch of other small timers and not a giant blob with the ability to literally field an entire full fleet or two to defend entosisers in each system.
Nothing is ever going to stop a massively, overwhelming force from taking any system in null they want under any iteration of Sov past or present. But there is no way in hell a single massive force is able to take all the systems in null and hold them at once. A force can either take a small number of systems and enjoy the benefits until someone bigger comes along and kicks them out or roam around taking Sov and leaving it again afterwards.
Use it or lose it refers to the long term occupation of Sov. In the short term groups may come through and kick you out and you either have to take it back or take space somewhere else. Welcome to null. If you want a home system that you can never be kicked out of, move to NPC space. |
FT Diomedes
The Graduates
2372
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Posted - 2016.04.04 05:00:22 -
[12] - Quote
Anna Faquarl wrote:Daichi Yamato wrote:If you dont overstretch yourself and have vulnerability timers set to when you are active, the imperium shouldnt have any trouble repelling a ten man gang of any ship type. Honestly, if it took just five minutes, you're obviously not using the system. And if you dont turn up in 40 (or for the following windows), you weren't nearby either.
This is the entire point of the new sov mechanics. Use it or lose it. Lol. That's bullshit and we know it now after World War Bee. All you need is the numbers and you can even bulldoze through the timers and nodes for even 6 ADM systems. Literally the only significant timer the CFC has won is because of TiDI preventing hostile fleets from getting to the nodes on time. It doesn't matter how much you use a system if you can't field the guys to defend against a bigger blob with a superior fleet comp. Use it or lose it only works if you're an insignificant alliance fighting a bunch of other small timers and not a giant blob with the ability to literally field an entire full fleet or two to defend entosisers in each system.
Of course this is true. When the enemy has 4:1 odds, it doesn't matter how high your ADM's are... Nothing wrong with that... Working as intended.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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FT Diomedes
The Graduates
2372
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Posted - 2016.04.04 05:04:44 -
[13] - Quote
Corvald Tyrska wrote:Anna Faquarl wrote:Daichi Yamato wrote:If you dont overstretch yourself and have vulnerability timers set to when you are active, the imperium shouldnt have any trouble repelling a ten man gang of any ship type. Honestly, if it took just five minutes, you're obviously not using the system. And if you dont turn up in 40 (or for the following windows), you weren't nearby either.
This is the entire point of the new sov mechanics. Use it or lose it. Lol. That's bullshit and we know it now after World War Bee. All you need is the numbers and you can even bulldoze through the timers and nodes for even 6 ADM systems. Literally the only significant timer the CFC has won is because of TiDI preventing hostile fleets from getting to the nodes on time. It doesn't matter how much you use a system if you can't field the guys to defend against a bigger blob with a superior fleet comp. Use it or lose it only works if you're an insignificant alliance fighting a bunch of other small timers and not a giant blob with the ability to literally field an entire full fleet or two to defend entosisers in each system. Nothing is ever going to stop a massively, overwhelming force from taking any system in null they want under any iteration of Sov past or present. But there is no way in hell a single massive force is able to take all the systems in null and hold them at once. A force can either take a small number of systems and enjoy the benefits until someone bigger comes along and kicks them out or roam around taking Sov and leaving it again afterwards. Use it or lose it refers to the long term occupation of Sov. In the short term groups may come through and kick you out and you either have to take it back or take space somewhere else. Welcome to null. If you want a home system that you can never be kicked out of, move to NPC space.
Good post. I think we all have to get used to the idea that sovereignty is not a permanent thing. I don't expect my ships to live forever and I don't expect to hold onto a system forever. Eve is a constant game of king of the mountain and there are always a bunch of other kids looking to knock you down.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Morrigan LeSante
Black Omega Security The OSS
1361
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Posted - 2016.04.04 08:37:28 -
[14] - Quote
Erm, all the entosis fleets I've seen were using carriers to toast.
And talking of not taking fights, FCON ran away from a fleet I was on the other day, they only had 30 more guys, apparently they didn't feel it was enough. People not taking fights is not the fault of the mechanic.
I do however find all the SMA tears about this, pretty hilarious. |
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