Kithran
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Posted - 2016.04.06 11:44:05 -
[1] - Quote
Aliventi wrote: You can go on SISI and see the stats for the guns. I have no doubt they can track incursion frigates. The part about range was to point out that I don't need to burn 150km to kill a structure. It isn't moving so I don't really need tracking. And sure, the DPS might seem a little low with scorch. But again, I am doing the tower bash at least twice as fast as a subcap fleet with low DPS ammo at long ranges. It will be much faster because I don't have to burn into range like subcaps and it will be even faster if I can burn into higher DPS ammo range. The tower bash is the longest part of these sites. Which means I am getting completion times upwards of minutes less than subcapitals. All praise the isk firehose!
While I agree the OP is missing things I feel I should point out you've missed something important here - the 150km distance he talks about isn't from warp to the structure, its from warp in to second gate, that warp in to third gate and then from final warp in to structure.
The main reason a TPPH is the longest site to complete is that distance and even if the titan fit allows max dps to be applied from the final warp in without moving you still have the issue of the travel to the previous two gates.
A quick summary of the three HQ sites (as I don't think capital useage will really be beneficial to the pilot in the smaller sites as they stand):
TPPH - 3 rooms, gate to next room becomes active once all rats killed, 1 wave in first two rooms, 3 waves in last room then tower becomes shootable. In high sec probably takes around 15 minutes to complete, 2-3 minutes of which is shooting tower.
NRF - single room, 4 waves of rats furthers spawn approx 100 km from warp in, rats spawn in different (but known) locations for each wave, 10-12 minutes to complete depending both on fleet composition and how many rats actually spawn.
TCRC - single room, tower to kill which completes site however rats stay on grid even then, rats respawn on a timer once destroyed (some don't but most do, timer lengths vary by rat). Tower reps rapidly unless mechanic involving moving a 7500m3 item 10ish km every 2 minutes takes place, source of item and destination approx 100km from warp in.
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