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P3ps1 Max
Hedion University Amarr Empire
31
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Posted - 2016.04.05 18:34:00 -
[1] - Quote
Be nice to add info on these ships that they nullify Warp core stabilizers. Just learned the hard way but I was surprised not to find any information other than word of mouth. |
Bumblefck
Kerensky Initiatives
11598
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Posted - 2016.04.05 18:46:19 -
[2] - Quote
Empirical evidence, best evidence
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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ARES-DESIDERATUS
Black Monilith
6
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Posted - 2016.04.05 19:01:51 -
[3] - Quote
Bumblefck wrote:Empirical evidence, best evidence Yeah so let's get rid of all information and we'll just let players find everything out for themselves, idiot.
Don't like my post.
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Bumblefck
Kerensky Initiatives
11598
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Posted - 2016.04.05 19:10:37 -
[4] - Quote
ARES-DESIDERATUS wrote:Bumblefck wrote:Empirical evidence, best evidence Yeah so let's get rid of all information and we'll just let players find everything out for themselves, idiot.
Your personal attack is simply wonderful, reported.
I was actually just intimating, along with the OP, that there is a lot of information in this game that is (or at least was) not explicitly recorded somewhere and you generally have to actually get out there and attempt something yourself to get the facts straight.
You do realise that you just sound like an aggressively petulant child by lashing out like that, right? A spell in the naughty corner might be good for your aggression.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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ARES-DESIDERATUS
Black Monilith
6
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Posted - 2016.04.05 19:23:21 -
[5] - Quote
Bumblefck wrote: Your personal attack is simply wonderful, reported.
I have nothing against idiots personally. It's just that what you said was really stupid. I didn't mean to offend you. I'm not sorry.
Don't like my post.
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Rivr Luzade
Kenshin. DARKNESS.
2403
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Posted - 2016.04.05 19:25:04 -
[6] - Quote
They do not nullify WCS, they have an infinite amount of warp core disruption points. You can fit WCS and they will continue to work just as always, but you cannot fit enough WCS to any ship to counter infinite WD points.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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ShahFluffers
Ice Fire Warriors Snuffed Out
9778
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Posted - 2016.04.05 19:36:20 -
[7] - Quote
ARES-DESIDERATUS wrote:Bumblefck wrote:Empirical evidence, best evidence Yeah so let's get rid of all information and we'll just let players find everything out for themselves, idiot. You are aware that this is how games are SUPPOSED to work, right? You experience something, you figure it out. No players manual for you!
Hell... I did not figure out that Super Sonic was a thing back in the old Genesis days until I decided to get all the Chaos Emerelds for giggles.
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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P3ps1 Max
Hedion University Amarr Empire
31
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Posted - 2016.04.05 19:40:13 -
[8] - Quote
ShahFluffers wrote:ARES-DESIDERATUS wrote:Bumblefck wrote:Empirical evidence, best evidence Yeah so let's get rid of all information and we'll just let players find everything out for themselves, idiot. You are aware that this is how games are SUPPOSED to work, right? You experience something, you figure it out.
My ship and assets didn't respawn so I guess that eliminates trial and error.
Could care less about the loss. It's more to do with information readily available to pilots.
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Cidanel Afuran
Static-Noise Upholders
667
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Posted - 2016.04.05 19:50:52 -
[9] - Quote
P3ps1 Max wrote:My ship and assets didn't respawn so I guess that eliminates trial and error.
Could care less about the loss. It's more to do with information readily available to pilots.
Buy another ship. Trial and error is successful.
Just set a rule for yourself that you don't undock if you don't have at least one spare ship already purchased/fitted out. |
Paranoid Loyd
8820
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Posted - 2016.04.05 19:53:16 -
[10] - Quote
Warp scramble strength is an attribute assigned to anything that can disrupt warp. This attribute is clearly listed on the Warp Field Disruption Generator's attribute page as it is with the warp disruptors and warp scramblers.
Fix the Prospect! New Server Hardware!
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Jonah Gravenstein
Machiavellian Space Bastards
26105
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Posted - 2016.04.05 19:57:47 -
[11] - Quote
P3ps1 Max wrote:My ship and assets didn't respawn so I guess that eliminates trial and error. It wouldn't be Eve if they did.
The information is out there, you just have to look for it. As Rivr explained WCS are useless against the combination of class of ship, module and script; that's where prop mods come in.
Civilized behaviour is knowing that violence is barbaric, but paying other people to do it is business.
Nil mortifi sine lucre.
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ShahFluffers
Ice Fire Warriors Snuffed Out
9778
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Posted - 2016.04.05 20:10:57 -
[12] - Quote
Quote:My ship and assets didn't respawn so I guess that eliminates trial and error. Hardly. It simply makes it more expensive... which makes you actually learn from your mistakes (or learn faster at the very least).
How did you Veterans start?
"Learn how things work. The intricacies, interactions, and hard limits... knowing these things will grant you far more power in the long run."
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ARES-DESIDERATUS
Black Monilith
6
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Posted - 2016.04.05 20:22:15 -
[13] - Quote
ShahFluffers wrote:ARES-DESIDERATUS wrote:Bumblefck wrote:Empirical evidence, best evidence Yeah so let's get rid of all information and we'll just let players find everything out for themselves, idiot. You are aware that this is how games are SUPPOSED to work, right? You experience something, you figure it out. No players manual for you! Hell... I did not figure out that Super Sonic was a thing back in the old Genesis days until I decided to get all the Chaos Emerelds for giggles. Well they aren't "supposed" to work like that, but maybe you prefer games to work in such a way and if so, I agree with you there.
In the context of EVE it's still kind of irrelevant.
Don't like my post.
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Giaus Felix
Hedion University Amarr Empire
142
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Posted - 2016.04.05 20:27:50 -
[14] - Quote
ARES-DESIDERATUS wrote:ShahFluffers wrote:ARES-DESIDERATUS wrote:Bumblefck wrote:Empirical evidence, best evidence Yeah so let's get rid of all information and we'll just let players find everything out for themselves, idiot. You are aware that this is how games are SUPPOSED to work, right? You experience something, you figure it out. No players manual for you! Hell... I did not figure out that Super Sonic was a thing back in the old Genesis days until I decided to get all the Chaos Emerelds for giggles. Well they aren't "supposed" to work like that, but maybe you prefer games to work in such a way and if so, I agree with you there. In the context of EVE it's still kind of irrelevant. Yet they've mostly worked that way since the early 80's and the dawn of home computing.
Half of the fun is figuring out for yourself how to beat the game, and being an MMO the other players too. Doing so generally involves learning about how stuff works; the OP was taught a lesson in game mechanics, it is yet to be determined if he learnt from it.
I am Ralph's junk DNA.
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
339
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Posted - 2016.04.05 21:02:50 -
[15] - Quote
and you missed the fact they make a bubble which nulls warp stabs, or the idea of scripting the module to turn the bubble into a single long range warp scram that overrides any effects of warp stabs?
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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P3ps1 Max
Hedion University Amarr Empire
31
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Posted - 2016.04.05 21:08:40 -
[16] - Quote
Paranoid Loyd wrote:Warp scramble strength is an attribute assigned to anything that can disrupt warp. This attribute is clearly listed on the Warp Field Disruption Generator's attribute page as it is with the warp disruptors and warp scramblers. As it is clearly listed as 100, anyone who bothered to do the simple math would know that it can stop you even with warp stabs fit.
Where does it state on the stats and info page of the HIC that the Warp Scrambler/warp disruptor strength is set to 100?
The item on my ewar image that I hovered over that prevented me from warping clearly showed x1 warp disruptor image and info. |
Daichi Yamato
Xero Security and Technologies
3171
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Posted - 2016.04.05 21:11:53 -
[17] - Quote
The info is there. Warp scram str 100. Perhaps the description could do with the words 'infini point' ;) Talking with other players works too. I knew what it did, but ive never had one used against me.
Edit- in attributes for the mod
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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Danika Princip
GoonWaffe Goonswarm Federation
4339
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Posted - 2016.04.05 21:19:43 -
[18] - Quote
OP, this is taken straight from the description of the warp disruption field generator II fitted to my broadsword.
'This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates. '
How much clearer do you want things to be? |
Paranoid Loyd
8820
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Posted - 2016.04.05 21:24:06 -
[19] - Quote
P3ps1 Max wrote:Paranoid Loyd wrote:Warp scramble strength is an attribute assigned to anything that can disrupt warp. This attribute is clearly listed on the Warp Field Disruption Generator's attribute page as it is with the warp disruptors and warp scramblers. As it is clearly listed as 100, anyone who bothered to do the simple math would know that it can stop you even with warp stabs fit. Where does it state on the stats and info page of the HIC that the Warp Scrambler/warp disruptor strength is set to 100? The item on my ewar image that I hovered over that prevented me from warping clearly showed x1 warp disruptor image/info. The effect is not due to the ship, therefore, there is no reason to put it on the ship as it like all other warp disruption effects are based on the module not the ship.
By the same logic, every ship should have a description that says may have a module fit that can disrupt your warp.
Fix the Prospect! New Server Hardware!
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P3ps1 Max
Hedion University Amarr Empire
31
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Posted - 2016.04.05 21:27:44 -
[20] - Quote
Danika Princip wrote:OP, this is taken straight from the description of the warp disruption field generator II fitted to my broadsword.
'This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates. '
How much clearer do you want things to be?
For me it's just the ambiguity of information given on my screen. "It showed warp disruptor x1."
Again, I don't care about losses/ships blown up. I'm just getting back into pvp and there are some things I'm still tying to catch up with but still for a new player looking at this, or even a player that doesn't pvp much (like myself), you could understand why one might bring this topic up.
Thanks for all the information and comments.
Cheers. |
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P3ps1 Max
Hedion University Amarr Empire
31
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Posted - 2016.04.05 21:29:43 -
[21] - Quote
Agondray wrote:and you missed the fact they make a bubble which nulls warp stabs, or the idea of scripting the module to turn the bubble into a single long range warp scram that overrides any effects of warp stabs?
cool but don't show the module being used against me a warp disruptor x1 lol
Thanks for all the info guys.
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ARES-DESIDERATUS
Black Monilith
6
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Posted - 2016.04.05 21:46:56 -
[22] - Quote
Giaus Felix wrote:Yet they've mostly worked that way since the early 80's and the dawn of home computing.
Half of the fun is figuring out for yourself how to beat the game, and being an MMO the other players too. Doing so generally involves learning about how stuff works; the OP was taught a lesson in game mechanics, it is yet to be determined if he learnt from it. The fact that humans do something a specific way by itself does not indicate that it is the best way to do it, or that there is a right way to do it in the first place.
Don't like my post.
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Danika Princip
GoonWaffe Goonswarm Federation
4339
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Posted - 2016.04.05 21:47:44 -
[23] - Quote
P3ps1 Max wrote:Danika Princip wrote:OP, this is taken straight from the description of the warp disruption field generator II fitted to my broadsword.
'This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates. '
How much clearer do you want things to be? For me it's just the ambiguity of information given on my screen. "It showed warp disruptor x1." Again, I don't care about losses/ships blown up. I'm just getting back into pvp and there are some things I'm still tying to catch up with but still for a new player looking at this, or even a player that doesn't pvp much (like myself), you could understand why one might bring this topic up. Thanks for all the information and comments. Cheers.
If a ship with a unique tackling module is tackling you, it's a pretty safe bet that's what they're using... |
Shae Tadaruwa
Science and Trade Institute Caldari State
151
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Posted - 2016.04.05 21:53:35 -
[24] - Quote
P3ps1 Max wrote:Danika Princip wrote:OP, this is taken straight from the description of the warp disruption field generator II fitted to my broadsword.
'This module's effect can be modified with scripts. When scripted it disables the target's warp drive, jump drive, microwarpdrive and micro jump drive, and prevents capital class ships from using stargates. '
How much clearer do you want things to be? For me it's just the ambiguity of information given on my screen. "It showed warp disruptor x1." Again, I don't care about losses/ships blown up. I'm just getting back into pvp and there are some things I'm still tying to catch up with but still for a new player looking at this, or even a player that doesn't pvp much (like myself), you could understand why one might bring this topic up. Thanks for all the information and comments. Cheers. This thread suggests you do care about the loss.
Tor interpretation of what you saw is wrong.
It's correct that there was only 1x warp disruptor on you.
That is not the same as the effect of that warp disruptor though.
As has been pointed out, a scripted disruptor on a HIC is an infinity point and the stats for the module show 100 strength.
Only 1 on you, but it's very strong. |
Daichi Yamato
Xero Security and Technologies
3172
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Posted - 2016.04.05 22:29:46 -
[25] - Quote
The ui on your hud may show a pink warp disruption icon for the infini point.
Then green and blue for warp disrupter and scram.(can never remember which way round)
EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"
Daichi Yamato's version of structure based decs
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P3ps1 Max
Hedion University Amarr Empire
31
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Posted - 2016.04.06 01:21:53 -
[26] - Quote
Daichi Yamato wrote:The ui on your hud may show a pink warp disruption icon for the infini point.
Then green and blue for warp disrupter and scram.(can never remember which way round)
No it showed a light blue warp disruptor X1.
What do you mean 'then'? |
Kenrailae
Mind Games. Suddenly Spaceships.
545
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Posted - 2016.04.06 05:45:36 -
[27] - Quote
As stated:
HIC's don't nullify Warp core stabs.....
Warp disruption field generators do.
He may have also used a scram on you if he had a bubble up, to shut down your MWD. Not sure of your exact circumstances....
Also Daichi, hate the new picture :( Sorry bro.
The Law is a point of View
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Serendipity Lost
Repo Industries
1906
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Posted - 2016.04.06 12:01:05 -
[28] - Quote
P3ps1 Max wrote:ShahFluffers wrote:ARES-DESIDERATUS wrote:Bumblefck wrote:Empirical evidence, best evidence Yeah so let's get rid of all information and we'll just let players find everything out for themselves, idiot. You are aware that this is how games are SUPPOSED to work, right? You experience something, you figure it out. My ship and assets didn't respawn so I guess that eliminates trial and error. Could care less about the loss. It's more to do with information readily available to pilots.
You do care about the loss, or you wouldn't have brought it up. It's like me saying I could care less that Taylor Swift hasn't asked me out yet.
Here's some insight that helps me fall asleep at night. It may be of use to some of you:
1- Every asset I purchase in eve from small standard anti matter rounds to marauders to POS - I considered them lost and destroyed at the moment of purchase. Every second beyond the purchase time is a blessing. The length of the blessing is based on my skill, my experience, my friends, my enemies, plain dumb luck and so on. Count your blessings and be thankful.
2- Ships are ammo. (Thanks Leto) They really are. They are just bigger and more complex forms of ammunition. When you use them in combat, use them well.
3- In Eve you lose stuff for reals. It goes away. That's what makes it 'real.... ish'. No other game provides the adrenaline rush, the shakes and the heart pounding that this one does. Be honest - even though you lost your ship, in those few seconds as you mind raced to figure a way out even though there was none - those few seconds were pretty awesome. Honestly, even if you were all ragebear tears over it, you have to admit, no other game out there gives you that investment over and over again. It's just awesome. Count your blessings and be thankful.
4- (not sure of the original author) "Eve is hard. Eve is even harder if you're stupid". It's just a saying, but look at it this way. It's a hard game. You get punished for not knowing things that other folks know. You (the big you, not the specific one) are only really stupid if you don't learn as things happen to you. In this case you learned what a hic does. That's cool. You just got better at eve! Count your blessings and be thankful. |
Giaus Felix
Hedion University Amarr Empire
143
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Posted - 2016.04.06 13:48:36 -
[29] - Quote
ARES-DESIDERATUS wrote:Giaus Felix wrote:Yet they've mostly worked that way since the early 80's and the dawn of home computing.
Half of the fun is figuring out for yourself how to beat the game, and being an MMO the other players too. Doing so generally involves learning about how stuff works; the OP was taught a lesson in game mechanics, it is yet to be determined if he learnt from it. The fact that humans do something a specific way by itself does not indicate that it is the best way to do it, or that there is a right way to do it in the first place. Nobody said it was the best way of doing it, myself and another poster pointed out that it's the way they've historically worked. They challenge you, you figure out how to overcome the challenge; Eve is specifically designed in this way, so yes it is supposed to work that way.
A game where everything is handed to you or that is easy to beat is, in my opinion, neither entertaining or worth playing for more than a short period to fill some time.
However, each to their own.
I am Ralph's junk DNA.
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P3ps1 Max
Hedion University Amarr Empire
31
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Posted - 2016.04.06 14:51:27 -
[30] - Quote
Sorry guys didn't mean to make a huge thread on this but what my topic really comes down to is the lack of information (cough cough combat log) to review after a fight. Yes, currently the game provides ""detailed"" damage being applied but I believe it ends there besides the ever so important "smashes", "penetrates", etc. miscellaneous tid bits.
For a game that touts itself as a pvp game, I find it hard to believe the lack of general information being provided regarding pvp stats including ewar, logi, drugs, boosts etc. by pilots |
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