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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Rykki Atruin
Independant Praetorian Corp Union of Allied Independant Corporations
294
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Posted - 2016.04.08 22:36:32 -
[331] - Quote
I would *love* to see this:
within a 24 hour period (downtime to downtime) you get rewarded up to a total of 10k SP for being exposed in space (no POS spinning, no AFK cloaking) based on how long you were undocked. You get rewarded for being in space and able to be interacted with by other players. The reward isn't huge, but it is an incentive and it doesn't matter what you are doing, just that you're in space doing *something*
Semi-nomadic corp seeking new and veteran players
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Dror
Center for Advanced Studies Gallente Federation
63
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Posted - 2016.04.08 22:39:29 -
[332] - Quote
Rykki Atruin wrote:I would *love* to see this:
within a 24 hour period (downtime to downtime) you get rewarded up to a total of 10k SP for being exposed in space (no POS spinning, no AFK cloaking) based on how long you were undocked. You get rewarded for being in space and able to be interacted with by other players. The reward isn't huge, but it is an incentive and it doesn't matter what you are doing, just that you're in space doing *something*
..
Why not just give the SP if the player loses a ship.. really reinforcing the enjoyment of that ding sound.
"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.
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Eveline Vos
POS Party Ember Sands
33
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Posted - 2016.04.08 22:39:35 -
[333] - Quote
Rykki Atruin wrote:I would *love* to see this:
within a 24 hour period (downtime to downtime) you get rewarded up to a total of 10k SP for being exposed in space (no POS spinning, no AFK cloaking) based on how long you were undocked. You get rewarded for being in space and able to be interacted with by other players. The reward isn't huge, but it is an incentive and it doesn't matter what you are doing, just that you're in space doing *something*
Cool, I'll just afk my characters in shuttles in backwater nullsec or un-wardec'd HS or something while I'm at work.
Any system implemented will be gamed to high heaven. |
Vincent Athena
V.I.C.E.
3810
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Posted - 2016.04.08 22:41:14 -
[334] - Quote
Ive thought about how this will play out for me, and I don't like it. The idea of being "encouraged" to log in 9 characters every day? Ick Ick Ick.
I want to log in to have fun, not because I feel like I'll miss out if I don't. Please do not implement this feature.
If you explain what you are trying to accomplish with this feature, maybe we can come up with better ideas. Just getting more people on line? This is a poor way, as killing one NPC takes little time. People would just log in, do the deed, and leave. The on-line number will barely budge. So, whats going on here?
Know a Frozen fan? Check this out
Frozen fanfiction
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Maruku Asanari
Rascals Brigade
2
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Posted - 2016.04.08 22:43:58 -
[335] - Quote
Delilah Albertis wrote:Maruku Asanari wrote:Oxide Ammar wrote:I like this idea, only nerds that find themselves self entitled to this game are disapproving. Care to elaborate? I think what we feel entitled to isn't the game itself, it's our own time. And by pressuring us to do dailies with something such as SP, it makes us spend it a certain way. The freedom to do what we want within the game at all times is something valued by many players, and part of what makes EVE different. And we're not nerds, we are to nerds what nerds are to normal people. (Anybody else here know that reference?) This line of thinking is absurd and ridiculous. No one is pressuring you to do a thing. You're playing this game on your own time to fulfill your enjoyment. It's a bonus. Do you realistically think the entirety of the eve population is going to do this and if you don't it's going to leave you in the dust? Hardly. The population of eve is too lazy for everyone to be skill farming all the time, most won't care, some will use it so that they can rat better faster, and the players who know wtf about anything know that SP do not translate into you being a better player. There is no super cool advantage someone is going to gain over someone else that can't be waited out a few extra days because farming sucks and my time doing other things is more valuable. There is way too much emphasis in this thread on press the button get the cheese. Have some self control, enjoy other aspects of the game, that SP bonus? Maybe it'll get you there 2 weeks faster or whatever, hurray. The cost of that is now you're having less fun. I'll wait the two weeks out. You want to skill farm? Awesome, be my guest, I hope it opens up new ways to enjoy the game for you! The freedom of choice to do either is all that's happening here.
This isn't going to be the only daily added. A feature like this will at least have another reward for: - PvP kill - Mining - Exploration site
and maybe one for: - industry job starting - Completing a mission - Planetary Interaction
So even if the rewards were all the same that's at least 40,000 SP a day, and the PvP one should probably be worth more than the ratting one plus there'll probably be more than the minimal, so you could possibly get more SP this way than you do at the normal rate? (don't know how many we get a day)
And while even then you can argue you don't have to do all that, it still encourages this style of play where you tick the daily boxes off since the incentive is at that point much greater to follow orders than to try think of something unique to do yourself. Some people do dailies since they pop up in their face before they sit down and actually think of what they'd like to do. Mindless, meaningless gameplay is easier to do than anything which requires interaction or creativity from the player, and a reward only compounds this tendency away from a more community focussed style of play. |
Oxide Ammar
246
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Posted - 2016.04.08 22:45:08 -
[336] - Quote
Jeez, this is what CCP gets for spoiling players decade who think themselves elitists enough to dictate what comes and goes in a game.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Boom Boom Longtime
EVE Corporation 6908469858 Heroes and Villains.
1313
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Posted - 2016.04.08 22:45:34 -
[337] - Quote
I feel for those who work at CCP and care for the core principles of the original game who are being instructed to impose these awful changes on the game by the corporate element.
Daily questing for SP in Eve Online?
Where will it stop?
In before CCP offer a subscription model where you pay more to get default enhanced training time like gold in world of tanks.
Concord Approved Trader
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Indahmawar Fazmarai
5013
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Posted - 2016.04.08 22:45:36 -
[338] - Quote
Lan Wang wrote:and what about the people who arent interested in pve?
They will have to bear with the whole of nullsec, lowsec, wormholes, bounty, wardec and dueling mechanics, factional warfare, capital ships, Citadels, POCOs, and all the other few fucktons of PvP content in the game.
Poor pity you. Don't like PvE and there's so little else to do in game! |
Lobster Bisque
hirr Northern Coalition.
3
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Posted - 2016.04.08 22:45:51 -
[339] - Quote
I seriously hate this idea.
One of the reasons that EVE appealed to me in the first place is because I'm an adult with a limited amount of time to play the game, and I had all but sworn off MMOs because they were too time consuming. I grew to hate the endless grind of the typical MMO (I've played a few). These are generally games that don't respect my (limited) time.
Then I hear about EVE and it's really different from the standard MMO: you don't have to grind for XP because you'll be training it at the same rate as everyone else while you're busy doing real life stuff. No more mindless fetch quests (okay no one really does courier missions do they?), no more logging in just to do dailies.
It was a great feeling to know that while I was busy with school or work that I wasn't falling behind. My character was still advancing just as quickly as everyone else's!
Busy with midterms / finals at university? No problem put on a long skill and focus on the important stuff. On vacation for two weeks? Gallente Cruiser V here I come! Super busy at work? I should train capitals finally...
The enhanced skill queue features only further enhanced this. Now I don't have to wake up at weird times or move skills in/out of the queue to make sure it keeps going. This is a game that respects my time.
Skill injectors changed the game a bit, but they in no way feel compulsory and have pretty serious diminishing returns, but introducing a feature that makes the player feel like they need to login and perform menial tasks (daily on all 9 chars? No thank you) is taking EVE a step in the wrong direction.
One of the reasons EVE is so appealing to adults, is because it isn't nickle and diming us for our precious time. We can login when we can and do what we want with our time. Enjoy the sandbox! Maybe you don't shoot rats ever, or mine... maybe you just fly around and tour the galaxy? I know I read an article where someone's elderly Grandpa toured space just taking in the scenery. Maybe you spend 80% of your time in spreadsheets or external tools. These are equally valuable activities that CCP isn't going to be able to track and reward.
A system that rewards players who can login every single day (on all their characters no less) and perform a set of very non-sandboxy tasks goes against the spirit of the game. Please rethink this. |
Samsara Nolte
Random Thinking Union Random Thinking
35
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Posted - 2016.04.08 22:51:48 -
[340] - Quote
Snoooow wrote:I used to play World of Warcraft before Eve and things like this are the reason I play Eve now.
In World of Warcraft, in order to progress your character as fast as possible, you _have to_ do certain things every day/week like: * Doing all your Tanaan dailies so you can get reputation as fast as possible. * Running LFR every week (at least at the start of the patch). * Running Flex/Heroic/Mything every week. * Using your daily profession cooldowns every day. * Claiming the free stuff in your garrison every day.
Yes, you are probably correct that things like 'shoot a rat', 'hack a can', etc will provide a positive benefit to the game by getting more players out in space.
However, I think you're underestimating the negative effects of this change from players who: * Feel disappointed when they can't log in for a day and miss out on the daily SP. * Feeling bored/annoyed when they log in when they didn't want to just to kill a rat, hack a can and log off. * Feel bored/annoyed because they (like all Eve players) optimize things and are on their nth day of logging in every pilot on all of their accounts to kill a single rat instead of doing what they want to do.
I can think of two similar, alternative ideas that I think most Eve players would be okay with.
1: All players under 5m SP gain SP from these daily tasks, but not afterwards. This means that this change will help new players progress faster, but it solves two issues. Not being able to get SP after 5m SP means that you can't extract SP from this, so Vets won't feel like they have to farm SP on all of their characters every day. Not being able to get SP after 5m SP means that newbros won't feel as bad about missing a day because they're just pushing out reaching 5M sp a little further, not missing out on free SP forever.
2: Each opportunity in the opportunities map provides an SP bonus on completion. This means that newbies will experience a more positive reward from doing Opportunities. Although with this solution it is optimal for Vets to do every opportunity on all of their characters, there's a finite limit to how much work they'll have to put in before they can stop feeling forced to do things they don't want to.
In summary, please consider one of the above suggestions which limit the bonus to new players so that Veteran players don't feel forced to do things they don't want to on all of their characters every day. Not all of your players will be in the mood to play your game every day of their lives, and mechanics like this, while they do benefit others by having more pilots in space, just make players feel disappointed for missing out on SP they can never earn, or frustrated when they play when they really want to do something else.
This above mentioned way to implement this feature is the sole and only one i could get behind - Because i got quite a fair number of people in this game and tried to support them in their first steps, and the one things bothering them the most (bothered the wits out of me when i started too) was the fact, that in takes forever until you can do something worthwhile in eve. You actually start counting the seconds until your skills complete - and the proposal from above would help diminsh this unastisfying experience a great deal. But anything more than this i-¦m against with every fibre of being - and this comes from one who is practically online every single day ... i-¦ dont like to be forced to do something. And giving us 5h of free training time outside of our attribute spec for doing somehting daily is nothing else (for us who live to min max) than to force us and there are way to many downsides to you CCP forcing us to log in - then let-¦s be honest the EVE community consists of us the ones who practically invented min-maxing - and if i can-¦t min max, in this case, get SP daily for completing the activities i-¦m gonna get dissatisfied and when that reaches a certain point your intended incentive to get people to log in will have the opposite effect and i won-¦t log in eventully never again. And i certain i-¦m not the only player that feels that way
- reading this thread to this point already told me i-¦m not - I-¦m not the only one who is gonna lie in bed and think about the missed skillpoints because i wasn-¦t able to log in for this day ... don-¦t know what a week where i can-¦t log in is gonna do ...
So my advice - reconsider this feature especially in this proposed form !
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Dror
Center for Advanced Studies Gallente Federation
63
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Posted - 2016.04.08 22:54:48 -
[341] - Quote
Missing SP seems like a problem? It's a wonder how all those fresh subs feel..
"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.
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Soltys
Brutor Tribe Minmatar Republic
124
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Posted - 2016.04.08 22:59:26 -
[342] - Quote
CCP Rise wrote:As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. The skillpoints will go into your unallocated pool to be used however you like.
That's not promoting activity, that's a bait to get people to log in (most likely for the sake of important "login" metric), spank a mob and log off. Solo and as quickly as possible.
So if that daily was giving 10k ISK tell me - how many people would lift a finger to even move a mouse to log in ? So if ISK (or LP, or RNG box with T1 module) is not working, how the hell is that promoting any activity ?
But it's not ISK, it's everyone's favorite brain gooo: SP. So many will take the bait "too not lose the most important resource" and diligently rotate through all their accounts and alts, spank a mob and log off as fast as possible - despite hating doing that (and get ready for forum bitching for myriad of reasons). Day by day.
Congratulations, you just created the worst **** polluting today's mmos (because it's near effortless to implement and plays on primitive human weakness) - dailies.
Don't do this, mkay ? If you want to give people SP, find better ways - something more intelligent and EvE fitting than "kill a mob to push XP bar to the right".
And to emphasise: it's not about SP. It's about the cancer called dailies.
And regarding your implementation - 22 hours rotation ? That's the worst imaginable way to do it. Just make it reset at some hour so people can do it whenever the time permits, not in a narrow ever-shrinking 2- hour window.
Jita Flipping Inc.: Solmp / Kovl
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Alle Monte
Singularity Consortium
6
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Posted - 2016.04.08 22:59:30 -
[343] - Quote
I like this. Thanks CCP. |
Seraph Essael
eXceed Inc.
1176
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Posted - 2016.04.08 23:06:41 -
[344] - Quote
Delilah Albertis wrote:Seraph Essael wrote:Selling out... Selling out to who, the big record companies that they signed a 5 album deal with for 100 million dollars? I don't you quite understand the notion of "selling out". Pleas look up the term. I can't help you to understand it if you don't know what it means. It doesn't just translate into record companies... It's the notion that you compromise your integrity and/or principles in exchange for a personal gain... like for example...money.
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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plasticsurgerycandidate2
Viziam Amarr Empire
4
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Posted - 2016.04.08 23:07:29 -
[345] - Quote
Sorry man, but this is a terrible idea.
- Feeling forced to log in each day to get your sp - Feeling like you're missing out when you can't log in or forget - Forcing characters that have nothing to do with pve to undock and find an asteroid belt to get their sp - Forcing characters with highly valuable implant sets to risk them for their sp (think what titan/super pilots have) - Will benefit those that stay home from the front lines to rat more than those that deploy for wars - Easier for more skilled players to do as they can 1 volly a npc on their chars whereas newbie players will have to commit several minutes to finding a npc, then killing it. - Newbie players won't realize they can do it on all 3 chars on their account regardless of if they're training. - Newbie players won't necessarily have 3 chars on their account to do it with as they don't realize it's beneficial. - Creates SP out of thin air instead of earning them by spending time training or buying them from someone that spent time training - Penalizes FCs/CEOs/Diplomats/Etc... that don't have the time to undock and find a npc to shoot because they're too busy with other important stuff. - Rewards players for doing next to nothing. Seriously, logging in a char, warping to a belt, killing a npc, and logging out is not going to create content for the game. - Significantly increase the load on the auth servers when chars are logging in and out a lot more frequently. - Keeps players in highsec longer as it's super easy to kill npcs there, whereas lowsec and nullsec npcs might be more challenging. - Greatly impacts the "play how you want" mentality by forcing players to engage in activities they have no interest in or get penalized. - Undermines eve's progression mechanics further than skill injectors already did. - Penalizes those that value their -10 sec status. - Penalizes characters stuck in supercaps (because they don't have a citadel they can dock at) - Penalizes wormhollers that have to scan down a k-space hole and kill a npc outside of w-space each day. - etc...
It's a terrible idea that leads to a slippery slope. - SP should be earned through training (either by you or someone else you buy the sp off of) - Forcing players to log in all their characters each day to get extra sp will lead to burnout (i know it won't be sustainable for me with 30 characters, about 21 are just alts for other activities (cynos, etc...)) - Should be limited to new players if introduced at all.
CCP Rise wrote:Feedback appreciate as always Sure it is... just like our feedback on the market tax changes was appreciated. |
Ololo Trololo
Killing Intent Out of Sight.
0
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Posted - 2016.04.08 23:11:40 -
[346] - Quote
Very much it is pleasant to me! I am excited!! It would be desirable that for murder of NPC in lou and in null space gave slightly more SP than in hisec. For example 20k lou 30k null. Because there it is more dangerous to fly. And the award has to be higher. |
Tikktokk Tokkzikk
Wilderness Unsubbed
301
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Posted - 2016.04.08 23:11:47 -
[347] - Quote
You get 3.65m SP per character per year. I have four accounts for a total of 12 characters or 43.8m SP. At current value of skill injectors, that is 36 BILLION ISK per year for me. Optimized, I'd spend 2-5 minutes per character logging in, finding a rat and killing said rat or 24-60 minutes per day total. At current skill injector prices, that's 100-200m/h which is arguably the best ISK/h you can get with no investment or risk and I'd be stupid to pass up on it. It will also be soul crushingly boring gameplay and likely to burn me out of Eve, which I'd think is the opposit of the intended effect. |
X Mayce
Manson Family Advent of Fate
4
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Posted - 2016.04.08 23:13:42 -
[348] - Quote
+1
Manson Family
Advent of Fate
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plasticsurgerycandidate2
Viziam Amarr Empire
4
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Posted - 2016.04.08 23:14:06 -
[349] - Quote
Tikktokk Tokkzikk wrote:It will also be soul crushingly boring gameplay and likely to burn me out of Eve, which I'd think is the opposit of the intended effect. THIS RIGHT HERE!!! I have 10 accounts. I predict burnout within a month. (bye bye 30 plex/month worth of income for ccp) |
Lan Wang
Knights of the Posing Meat FETID
2611
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Posted - 2016.04.08 23:18:03 -
[350] - Quote
Indahmawar Fazmarai wrote:Lan Wang wrote:and what about the people who arent interested in pve? They will have to bear with the whole of nullsec, lowsec, wormholes, bounty, wardec and dueling mechanics, factional warfare, capital ships, Citadels, POCOs, and all the other few fucktons of PvP content in the game. Poor pity you. Don't like PvE and there's so little else to do in game!
who said i dont like pve? i do pve but i know a lot of people who dont do pve so why should shooting npc's give an sp reward to shooting an actual player? what does citadels and pocos have to do with pvp? do any of those things you listed just benefit a pvp player? no they dont they benefit any player whether they pvp or pve.
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Arcturus Ursidae
Federal Defense Union Gallente Federation
13
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Posted - 2016.04.08 23:21:54 -
[351] - Quote
Ok firstly I can see why the skill point reward could be a good thing but it absolutely has to be scaled to the SP of the character, low SP characters get 10,000, high SP as little as 1000.
Secondly there needs to be player choice in the activities they do the activities should be interesting if not challenging and forced daily log in grinds are not a good idea.
I played destiny for quite some time and that game literally became a chore, one day I realised wtf why I am doing this mission again. I donGÇÖt even want to, I want to do multiplayer or just mess about.
Hint I do not play destiny any more.
I think something like this can still work though it just needs more thought and polish.
Choice - Give players at least three options of what to do at least. Let them pick one.
More variety GÇô Make the options change daily.
Less pressure GÇô scrap the 22 hour thing. You can complete three dailies a week, you can complete as many as you want on a day from the options available but then thatGÇÖs it. If you donGÇÖt like the options you can wait till tomorrow they will have changed.
Challenge GÇô kill an NPC is not good enough. Travel to Lowsec and kill a cruiser class or up NPC. Travel three jumps and mine some ore while killing a pirate NPC. Complete any lvl 3 or higher agent mission within 20minutes. Even these arenGÇÖt really good enough examples just stuff that works with current content, plus there needs to be a lot more and the pool to choose form probably needs to be tailored to the current sec status or region you are in. Ideally some of these would be public challenges that put players in the same space cooperatively.
Engaging - An interface, make it something like an agent interface that can be accessed from anywhere, track historical gains, offer unique one time prizes for special event opportunities.
My worry is that if this is going to SISI then it probably going to tranquillity especially as this does not seem high profile at the moment, some work here could make something much more engaging than the current proposal.
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Resi Richthofen
EVE University Ivy League
0
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Posted - 2016.04.08 23:24:51 -
[352] - Quote
plasticsurgerycandidate2 wrote:Sorry man, but this is a terrible idea. It's a terrible idea that leads to a slippery slope. - SP should be earned through training (either by you or someone else you buy the sp off of)
I am a new player, been here a couple weeks. The current skill mechanic is by far my least favorite part of the game. My best play at this point is to subscribe, go play other games for a month, then come back and start playing this one when I can actually do something that has a chance at getting me some isk.
People who have been playing for a long time can undercut me if I want to build stuff, blow me up if I want to hunt relics etc.
And that's fine. I think that is the way it ought to be. They have been playing longer. When I have been playing longer I should be able to 'win' against the new guy.
The problem is that the way to 'get better', so I can use the tech 2 stuff, or more efficiently reprocess ore is to wait.
If I at least got some credit for doing stuff, I would have an incentive to play. If I knew that if I didn't play I would not get better, I would have an incentive to play. If there were no skill system at all and I could do what I want when I want I would have incentive to start earning isk NOW.
But if I wait a few months, I will be able to earn isk much faster, and the few million a day I can bring in now will seem meaningless.
As a brand new player, this kind of sucks. If I were at least getting skills by doing stuff I would feel motivated to play. But right now I feel motivated to play in a month or two. And if I decide I don't like the career path I chose, at that point I at least will have a good inflow of isk so I can consider buying skill injectors. But right now, at the rate I am making isk, if I do nothing but save for a skill injector I will be able to get one in like a month.
I would much rather play to progress in the game. Not wait to progress.
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Sienna Vanjarc
Pandemic Horde Inc. Pandemic Horde
11
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Posted - 2016.04.08 23:26:49 -
[353] - Quote
Please no. Don't give out SP for ingame activity. And killing a single thing is a quite ****** metric for "activity", activity in this game can be everything from just jumping through gates (hauler) to just chatting (Corporation Management). |
Soleil Fournier
Ultimatum. The Bastion
96
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Posted - 2016.04.08 23:28:41 -
[354] - Quote
You're telling players what to do in the sandbox. Even if you leave it more open ended with options. Even if you limt it to x per day/week/month. You're still telling them what to do. And it introduces the grind factor. Maybe I log in but don't feel like going out and ratting. Or starting an industry job not because the item is useful or profitable, but just because I lose out if I dont.
The more I think about this the more I hate it. |
Astrid Farnsworth
Broke and Famous
4
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Posted - 2016.04.08 23:30:26 -
[355] - Quote
Do they have plan something to -ádecrease TiDi? might be this will encorage fight or more intertain fights. |
Avon Salinder
Royal Amarr Institute Amarr Empire
11
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Posted - 2016.04.08 23:36:17 -
[356] - Quote
Rewarding active players with SP is a good thing (something I've been anticipating for a while now). While eve's offline training is unique and well-liked, it doesn't promote actually playing the game. I suggest keeping the reward on smaller things, and avoid promoting the grindier side of pve. Killing the first NPC isn't much of a challenge though, unless the reward is adjusted by the difficulty of the NPC. A rookie frigate worth 2000isk in 0.8 space probably shouldn't give 10000 SP.
As others have said, applying this to other tasks that get a player out in space would be a welcome future addition, including but not limited to:
- Destroying a player's ship.
- Destroying a player's pod.
- Completing a hacking minigame.
- Finishing off an asteroid with mining.
The more tasks you add, the more you'll probably want to lower the reward SP for an individual achievement too. I don't see why this should be restricted by a player's SP level either - you want to get bittervets out in space as much as newbies, after all.
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Tosawa Komarui
No Vacancies No Vacancies.
9
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Posted - 2016.04.08 23:40:15 -
[357] - Quote
more goals is not a bad thing, this dosent affect anyone that chooses not to do this. there is a serious overreaction to this feature. |
Gospadin
Bastard Children of Poinen Grumpy Space Bastards
256
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Posted - 2016.04.08 23:42:09 -
[358] - Quote
Evelgrivion wrote:Once upon a time, Eve Online prided itself for being different from other MMORPGs, and boldly proclaimed that you could progress as fast as everyone else as your time permitted, whether or not you could log in every single day. That was a powerful vision, and a good one for every day and weekend players alike. Why are we moving away from that vision now? Why is EVE becoming a game that you must log into every day lest you miss out on some quantity of skill points - the one commodity in this game that has ever mattered?
This hasn't been true for a long time. People who can afford +5s have always had a training advantage.
The difference between a newbie and a vet with +5s is about identical to 10K/day worth of SP. |
Tippia
Sunshine and Lollipops
27223
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Posted - 2016.04.08 23:44:41 -
[359] - Quote
Avon Salinder wrote:Rewarding active players with SP is a good thing It was tried back when EVE was in beta. Predictably, it was horrible and was removed pretty much instantly due to the awful gameplay dynamics it created and how much it hurt the very fabric of the core design conceit of the game.
Active players are already rewarded. Rewarding them with the thing they already have in abundance is idiotic.
Tosawa Komarui wrote:this dosent affect anyone that chooses not to do this. Yes it does. It removes choice; it penalises non-conformance; and it devalues the time they spend in the game doing what they want. |
Ravcharas
Infinite Point Violence of Action.
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Posted - 2016.04.08 23:50:44 -
[360] - Quote
Resi Richthofen wrote:plasticsurgerycandidate2 wrote:Sorry man, but this is a terrible idea. It's a terrible idea that leads to a slippery slope. - SP should be earned through training (either by you or someone else you buy the sp off of)
I am a new player, been here a couple weeks. The current skill mechanic is by far my least favorite part of the game. My best play at this point is to subscribe, go play other games for a month, then come back and start playing this one when I can actually do something that has a chance at getting me some isk. People who have been playing for a long time can undercut me if I want to build stuff, blow me up if I want to hunt relics etc. And that's fine. I think that is the way it ought to be. They have been playing longer. When I have been playing longer I should be able to 'win' against the new guy. The problem is that the way to 'get better', so I can use the tech 2 stuff, or more efficiently reprocess ore is to wait. If I at least got some credit for doing stuff, I would have an incentive to play. If I knew that if I didn't play I would not get better, I would have an incentive to play. If there were no skill system at all and I could do what I want when I want I would have incentive to start earning isk NOW. But if I wait a few months, I will be able to earn isk much faster, and the few million a day I can bring in now will seem meaningless. As a brand new player, this kind of sucks. If I were at least getting skills by doing stuff I would feel motivated to play. But right now I feel motivated to play in a month or two. And if I decide I don't like the career path I chose, at that point I at least will have a good inflow of isk so I can consider buying skill injectors. But right now, at the rate I am making isk, if I do nothing but save for a skill injector I will be able to get one in like a month. I would much rather play to progress in the game. Not wait to progress. Yeah I hear you. And I agree and sympathize. However, I think the proposed change is a harmful workaround for a flawed system. Like Malcanis pointed out, the skills themselves are due for a tiericide. And interim solutions have a curious way of becoming permanent fixtures. |
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