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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
beakerax
Pator Tech School
233
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Posted - 2016.04.09 01:06:58 -
[391] - Quote
Petrified wrote:This too would be a better way to handle incentivizing people to log into EVE. But you would want to tie the incentive to the duration of logon itself. I dunno. People would just log in and afk in station. Better to have them log straight back out again if they don't intend to undock, imo.
or give us sp for posting on the forums |
Gerhard Stringfellow
Fisherbody Trading Company
82
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Posted - 2016.04.09 01:09:14 -
[392] - Quote
I don't like this. It seems like something that would be in some crappy generic korean MMO, not EvE. People are joining droves because of the current conflict; dailies are just going to make the game feel cheap. Skill injectors were bad enough and it's troubling to see a change like this so soon after skill injectors.
Another pubbie elite PvE pay to win mining carebear
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Lengurathmir Sead
Jovian Labs Jovian Enterprises
0
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Posted - 2016.04.09 01:10:59 -
[393] - Quote
Please reconsider.
I hate daily chores in any game because they make me feel bad when I miss them. This will lead to eve being a lot less fun for me. |
Cajun Waffles
Pandemic Horde Inc. Pandemic Horde
3
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Posted - 2016.04.09 01:13:19 -
[394] - Quote
Elinara Yamamoto wrote:It's the work that goes into what you have in this game that makes flying in space meaningful. Free, useful commodities for logging in and doing effectively nothing will not make you happier with what you have built or what you have destroyed in Eve.
The only thing this change will accomplish in the long term is burning people out on a daily grind lest they fall behind for imaginary spaceship points. This change will have the opposite effect for game attachment as CCP intends.
Totally agree with these 2 paragraphs which I have stolen from another player cause I could not find the quote thing.
I have thought long and hard about it, but I played WoW for about 10 years and I can now no longer play any game that is like it, cause of the psychological tricks like dailies. I hate them with a passion. EQ2 looks pretty etc, but things like Daily CHORES are not good for gaming, I can barely accept skill injectors (at least not created out of thin air) but I cannot accept Dailies in my EVE.
If this comes to pass I might have to quit EvE and maybe even quit gaming as Eve is now the only game I enjoy and I do enjoy it a lot. If this happens I may try out Star Citizen which I never thought I d have to do...
So for some reason having more Skill Points would make flying in space less meaningful to you lol? I find that interesting.... Could you explain please? When content is what we create by building and blowing things up in space but to you feel skill points is somehow a direct correlation to content and meaningfulness... May I ask what content that is? |
Randolph Sykes
Method Synergy
23
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Posted - 2016.04.09 01:14:09 -
[395] - Quote
Good but crude. I hope you will put more thought into it rather than just giving out a tiny bit of SP for killing a rat once a day. It's a very lazy implementation of a decent idea, hence why players are so hostile. |
Karbowiak
4M-CORP The-Culture
209
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Posted - 2016.04.09 01:14:11 -
[396] - Quote
Instead of this, just give us the chat endpoint that you have in CREST.
Altho that would probably lead to an even bigger loss in terms of players actually logging in |
Johan Civire
Caldari Provisions Caldari State
1087
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Posted - 2016.04.09 01:15:44 -
[397] - Quote
Hehe this is going great ccp making eve in casual farming mmorpg. I know what you`re doing ccp. And thats nothing good. Making the game more arcade then making it simple. Then nerf the hardcore stuff. Add game shop. Selling (boosting packs and currency). Then add daily`s? whats next quest system you need to do to get some (epic item load?)
Good job. A new world of warcraft its more eve of spacecraft.... |
PotatoOverdose
Royal Black Watch Highlanders White Legion.
2751
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Posted - 2016.04.09 01:16:15 -
[398] - Quote
One of the reasons I like eve is that there's no grind to level 80 bullshit. I don't need to grind for xp in order to progress. Logging on 9 characters once a day to shoot a rat somewhere is sub-moronic.
Next thing you know, we're gonna be handing out sp for turning in 10 beaver pelts.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
368
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Posted - 2016.04.09 01:21:43 -
[399] - Quote
beakerax wrote:Petrified wrote:This too would be a better way to handle incentivizing people to log into EVE. But you would want to tie the incentive to the duration of logon itself. I dunno. People would just log in and afk in station. Better to have them log straight back out again if they don't intend to undock, imo. or give us sp for posting on the forums True... Incentivizes more use of AFK cloakers as well - providing their skill queue is training.
But then, at least the numbers in game are kept up.
I still like the researching of corpses for SP as a way to promote in game activity and PvP. Keeps up with the one hand taking what the other gives.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Petrified
Old and Petrified Syndication TOG - The Older Gamers Alliance
368
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Posted - 2016.04.09 01:23:50 -
[400] - Quote
Johan Civire wrote:Hehe this is going great ccp making eve in casual farming mmorpg. I know what you`re doing ccp. And thats nothing good. Making the game more arcade then making it simple. Then nerf the hardcore stuff. Add game shop. Selling (boosting packs and currency). Then add daily`s? whats next quest system you need to do to get some (epic item load?)
Good job. A new world of warcraft its more eve of spacecraft....
Also if you`re on this track of gaming. Why not add (epic crates) and you need to spend keys to open it And to get keys you need to use real money. CCP really every mmorpg facebook game have this add this to people love to gamble and so.
Also add some Increase real time SP booster packs. Like +20 for 2 days or so. People love to spend money on those things.
Yeah lets kill eve right now.
It actually has made me regret having paid for my 12 month sub already.
Cloaking is the closest thing to a "Pause Game" button one can get while in space.
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Randolph Sykes
Method Synergy
24
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Posted - 2016.04.09 01:24:04 -
[401] - Quote
PotatoOverdose wrote:Logging on 9 characters once a day to shoot a rat somewhere is sub-moronic.
Well, don't do it then. Instead, spend this time doing something that is actually lucrative and buy injectors. Otherwise you are doing it wrong opportunity cost wise. |
beakerax
Pator Tech School
235
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Posted - 2016.04.09 01:25:10 -
[402] - Quote
Michael Oskold wrote:eve already has grind to skill with injectors turns out the slope was slippery after all |
Drummond
Deep Core Mining Inc. Caldari State
12
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Posted - 2016.04.09 01:25:29 -
[403] - Quote
Personally, I really like the idea.
But a couple suggestions / ideas to consider.
1) The NPCs to be killed to qualify for SP have to be in Low Sec. - Encourages more Low Sec Activity
2) Daily Opportunities are for New Players not Vets. - The SP gained from completing a Daily Opportunity stop accruing on Characters with more than X Million SP. (Say 10,000,000).
Okay, so #2 doesn't accomplish what CCP is trying to do here, encourage people logging in and being active with their accounts. But it should make New Players feel like the SP gap is less surmountable.
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Diametrix
Black Rise Goods and Services
41
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Posted - 2016.04.09 01:26:08 -
[404] - Quote
It appears that CCP is continuing to expand the concept of making everything (goods, services, territory, isk, power - and even time itself {aka SP}) more directly within control of, and competed over by, players.
Very brave move for a vernable, successful MMO that needs to truly differentiate itself in a diverse and aggressive market while growing an active player base. These micro-transaction machines don't scale themselves - you gotta BUILD IT!
But CCP learned a lot about all of this with DUST. As sad as many are to see DUST fade into... well dust, that was a laboratory of progress and learning about everything from micro-transactions to how to balance a more complex skillpoint stream and keep players playing. And paying.
Good Job CCP - Forge ahead into this new territory and do new stuff!
I needed a way to get these alts up to 5mil faster. And we're all PI farming for the new markets anyway. Good times, noodle salad. |
Yuna Yamamoto
House of the Dead Monkey SpaceMonkey's Alliance
2
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Posted - 2016.04.09 01:26:47 -
[405] - Quote
Please do not do this. It will be one of the worst things to happen to Eve, it is taking away a HUGE CHUNK OF SANDBOX.
What about my Alt that is sitting in a stationless NS backwater system as a scout, I have to move him to HS or something in a combat ship to kill an NPC rat now? What about an Alt I have that is staying in a station so I can undock and evacuate a bling ship when I have a useful WH connection?
Eve is a game with long planning and the FREEDOM to do what you want, not be forced to do something that might be very very different from your personal grand plan.
PLEASE RECONSIDER THIS! |
Krevnos
Back Door Burglars The Otherworld
115
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Posted - 2016.04.09 01:28:24 -
[406] - Quote
Dailies were a vile idea in every other MMO, which leaves me curious as to how CCP devs came to the conclusion that it's a good idea for Eve?
Aside from that, it alienates professions other than ratting and mining. Nice job there!
For the record I am a ratter and still hate the cheap feel of this 'feature'.
I'm disappointed in your team, Rise. How about instead of adding tawdry features to the defunct system, redesign the bloody awful PvE experience in Eve to actually encourage players to engage without the thought of grind? |
Khan Wrenth
Ore Oppression Prevention and Salvation
539
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Posted - 2016.04.09 01:30:30 -
[407] - Quote
You know, I check the forums several times a day. I'm a nerd like that.
When I go to work, come back, and in that few hours' time, a new DEV thread was created that already has 20 pages of replies? I can tell right off the bat that something seriously bad just happened. The people on the forums don't take that much time and energy out of their day to create 20 pages worth of replies to something they like. So I check this thread and confirm it, overwhelmingly negative responses. And I'm with them.
No matter what, dailies are probably a really bad idea. Despite what I am about to say, I want to be clear that I do not support this feature. However I think making one simple change would make it a lot more palatable to the playerbase. Instead of rewarding SP, reward Concord LP. Concord LP reward makes sense in this regard, doesn't it? That one person posted a screenshot that indicated Concord was the entity behind the initiative, so it makes sense to me to have them dish out their LP. Plus, LP is an isk sink. You might have to tone down the LP awarded as I think 10k is a bit much (maybe just 1k?), but if you are already going to go in this direction, making this an isk-sink activity is probably the best way to go.
Plus, then the reward has much more limited appeal, meaning people feel less obligated to do it for grind.
Edit: forgot the most important part....
Rena Monachica wrote:Quote: we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training. thats a quote from your skill injector dev blog, only a few weeks ago
Let's discuss overhauling the way we get intel in EvE.
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Telizane
404 Ship Not Found Violent Declaration
1
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Posted - 2016.04.09 01:32:12 -
[408] - Quote
CCP, dailies are the bane of every other MMO's model, its what everyone is doing. One of the shining parts to EVE that (In my opinion) has kept it alive for so long is how different it was from the main stream MMO's... Again this is my opinion.
One of the only reasons that player activity has moved up recently is prob more to do with the residents of EVE banding against goons and less due to skill injectors. I would ask that the team go back to some of EVE's original principals and stop following suite.
:( |
Flynn Starfire
House of the Dead Monkey SpaceMonkey's Alliance
4
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Posted - 2016.04.09 01:33:01 -
[409] - Quote
I also rat sometimes and I hate this idea.
SO i have to now log on 3 Chars on EACH of my accounts to do this? (I will get FOMO if I do not do this if implemented)
This is making me feel very bad about eve, its like WoW or any other MMO that forces you to do stuff, where is my sandbox now? |
SeVenNight Deng
Tai-Chi Northern Coalition.
0
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Posted - 2016.04.09 01:36:27 -
[410] - Quote
I login the forum and told you frankly rather than shitpost in Reddit, listen: This is the ******* stupid idea after your 'fleet warp' change proposal.
Daily Mission? come on, we are not playing Korean MMO. |
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Ravcharas
Infinite Point Violence of Action.
454
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Posted - 2016.04.09 01:40:07 -
[411] - Quote
Resi Richthofen wrote:What is tiericide? I have not heard that term before. In practice it's an ongoing effort on CCP's part to go through the ships and modules to increase viable options for players. A game being a series of interesting choices and all. It used to be, for example, that for each category of module, you really only ever fit one or two; the t2 variant or the meta 4 variant. The others were just plain worse. They're working through that as we speak, usually going over a couple of categories with each release.
So tiericide refers to that kind of major overhaul.
If you want to read more about it this is a good start: https://community.eveonline.com/news/dev-blogs/rebalancing-eve-one-module-at-a-time/ |
Avalloc Solaros
Science and Trade Institute Caldari State
0
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Posted - 2016.04.09 01:40:55 -
[412] - Quote
NO.
Well lets not be so anti - maybe just sell skillpoints created out of thin air? 30USD for 500k SP seems a good idea imo. And 500 SP for every hour you are logged in, in addition to the SP you get when not logged in.
TO BE $%^@in& SERIOUS... in my personal opinion it does not seem WISE for CCP to kill their own game with a psychological trick that is trying to make people log in for OTHER REASONS than I want to play some EVE. This is why I quit EVERY other game that has this implemented.
NO |
Annemariela Antonela
Kill'em all. Let Bob sort'em out.
608
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Posted - 2016.04.09 01:43:07 -
[413] - Quote
Khan Wrenth wrote:You know, I check the forums several times a day. I'm a nerd like that. When I go to work, come back, and in that few hours' time, a new DEV thread was created that already has 20 pages of replies? I can tell right off the bat that something seriously bad just happened. The people on the forums don't take that much time and energy out of their day to create 20 pages worth of replies to something they like. So I check this thread and confirm it, overwhelmingly negative responses. And I'm with them. No matter what, dailies are probably a really bad idea. Despite what I am about to say, I want to be clear that I do not support this feature. However I think making one simple change would make it a lot more palatable to the playerbase. Instead of rewarding SP, reward Concord LP. Concord LP reward makes sense in this regard, doesn't it? That one person posted a screenshot that indicated Concord was the entity behind the initiative, so it makes sense to me to have them dish out their LP. Plus, LP is an isk sink. You might have to tone down the LP awarded as I think 10k is a bit much (maybe just 1k?), but if you are already going to go in this direction, making this an isk-sink activity is probably the best way to go. Plus, then the reward has much more limited appeal, meaning people feel less obligated to do it for grind. Edit: forgot the most important part.... Rena Monachica wrote:Quote: we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training. thats a quote from your skill injector dev blog, only a few weeks ago
This.
And per account, not per character.
GÇ£Culture is like a smog. To live within it, you must breathe some of it in and, inevitably, be contaminated.GÇ¥
GÇò Richard K. Morgan, Altered Carbon
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Chjna
the Goose Flock
12
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Posted - 2016.04.09 01:44:50 -
[414] - Quote
And this would only be the first...
In the end we will have to pvp in our miners, start industry jobs on our titan pilots, scan down sites with the market toons, and more. to not feel that we miss out on stuff.
New players will be forced to train and do stuff all over the place to not miss out on this, as this will be a huge deal for low sp chars. And gone is the Idea that you should train into something specialized fast and be usefull in a group...
first monocles, then pay to win with skill injectors, and now this.
remember to give me the teleport my ship to jita button that I can use once per day
Remove T2 BPOs
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Ludi Burek
Fat Dragon Mining Co. Darwinism.
315
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Posted - 2016.04.09 01:46:00 -
[415] - Quote
Terrible idea. I re-subbed recently because I thought some the recent implementations you did were good and you scrapped the awful notion of magic wands killing citadels. But seeing this idea automatically deflated my enthusiasm.
It's grindy game play that contributes nothing to the experience and in one swoop devalues SP and a host of activities in eve.
How many times do you have to be told people play your game because it is different? |
Marion Elara
House of the Dead Monkey SpaceMonkey's Alliance
0
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Posted - 2016.04.09 01:47:47 -
[416] - Quote
I want to log in cause I want to play Eve, and if you have a 2 digit number of characters, this will make me cringe having to log on every single one of them or MISS OUT ON FREE SP.
This is making my tummy feel uneasy. Slippery slope is getting more slippery. |
Elinara Yamamoto
Latex Entosis
9
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Posted - 2016.04.09 01:53:36 -
[417] - Quote
Cajun Waffles wrote:So for some reason having more Skill Points would make flying in space less meaningful to you lol? I find that interesting.... Could you explain please? When content is what we create by building and blowing things up in space but you feel skill points is somehow a direct correlation to content and meaningfulness... May I ask what content that is?
To create these skillpoints you will have to do forced tasks that do not correlate to what you would normally be doing. Which means you get FOMO if you do not do them (some of us do) and if you do get these extra SPs, you will do less of what you want to do.
Like creating content. Like PvP pewpews which many of us agree are plenty fun.
Direct correlation between SP and content, and less meaningfulness by these extra SP, did I explain that to your contentment?
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Zappity
Pandemic Horde Inc. Pandemic Horde
2813
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Posted - 2016.04.09 01:54:39 -
[418] - Quote
Maruku Asanari wrote:This isn't going to be the only daily added... I have a lot of trouble with this argument. EVE development is littered with examples of features which were supposed to be iterated on after release and were just dropped.
Zappity's Adventures for a taste of lowsec and nullsec.
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Rovinia
Exotic Dancers Union SONS of BANE
495
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Posted - 2016.04.09 02:00:42 -
[419] - Quote
Can't you at least make it an NPC kill in Low and 0.0 Space? Because of that "Risk-vs-reward"-thingy... |
Bobb Bobbington
Bros Before Holes The Devils' Rejects
269
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Posted - 2016.04.09 02:01:25 -
[420] - Quote
Zappity wrote:Maruku Asanari wrote:This isn't going to be the only daily added... I have a lot of trouble with this argument. EVE development is littered with examples of features which were supposed to be iterated on after release and were just dropped.
The problem is that it opens the door for similar themepark-style features to be implemented into the game... they specifically said in the OP that they were planning on expanding on all of this.
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
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