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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Drammie Askold
The Senate and People of Rome Kids With Guns Alliance
23
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Posted - 2016.04.09 16:14:41 -
[631] - Quote
CCP Rise, thank you for reading this thread, as I'm sure you will, (most of it anyway - skim over the rants). Eve players are a pretty intelligent bunch so we both know what is going on here. This is a cheap and tacky way of bribing players to get a quick boost to the log-in numbers. I am not, by the way, blaming you for this idea which WILL of course be implemented as it comes from WAY above your pay-grade. You just got given the job of fronting it to the player-base.
I strongly believe that this very bad idea originates from a recent hire who is interested in EVE and CCP only as a way-point on their career path to Obscenely Rich Early Retiree. Increasing the log-in numbers, which will happen in the short term, will make a nice entry on the CV of such a person.
For those of us who love Eve, and those who make their living from it, the prognosis isn't quite so rosy. This is the thin end of a VERY thick wedge which I do hope can be prevented from going in too far.
Where do CSM XI candidates stand on the Velociraptor Issue?
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Lan Wang
Knights of the Posing Meat FETID
2636
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Posted - 2016.04.09 16:15:31 -
[632] - Quote
this idea was thought up at 4:55pm on a friday evening just before everyone was leaving for the pub
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Roro Zoro
The Scope Gallente Federation
0
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Posted - 2016.04.09 16:18:32 -
[633] - Quote
Vic Jefferson wrote:Roro Zoro wrote:As a 2m SP player i welcome this addition. We were all low sp pilots at one point. I feel you on that. However, given everything we know at this point about keeping new players interested until they get to that magic SP number where they can fly enough of the things they want to, and have all the enabling support skills, the problem should be addressed in other ways. Namely, I can't help but see you are in an NPC corp. If you like exploration, why haven't you checked out Signal Cartel, etc? Having reasons to log in, like buddies and things to do together, is not only a better reason to log in, it's a far more effective at getting content rolling. It's a proven fact that joining a corp, getting ganked, wardecced, etc, essentially having New Eden (in any of its many, many incarnations) say Hi to you is the most effective way to get you to want to say Hi back. If they rewarded new players with SP for being in a player run corp, even though it would be gamed and abused by some, ineffective for others, it would actually push new blood to interact with the game, whereas this, so far, is just an annoyance.
Yep, you are right, i am only back to the game for a week after a long time and i am waiting just a bit to find a good corp. Being in a player run corp definitely makes the game A LOT more fun. I remember when i started the game i joined a corp and after a couple days they got wardecced. It was a bit scary for a fresh player like me but it was also exciting.
Awarding players with SP to join player run corps is a really good idea and probably a better alternative, but we all know that the reason they do the Daily op is the same as every other game is doing it, bump the numbers ;p The games population is decreasing over time and they have to act quickly to fix it, it may be far from a problematic number but you have to adress these issues very very early. |
Lugh Crow-Slave
1836
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Posted - 2016.04.09 16:42:09 -
[634] - Quote
WoW
I remember when having a life meant I wasn't at to much of a disadvantage
I'm already uncomfortable worth this forest purposed idea to be implemented in dread to think what other menial task I will need to do to stay competetive.
What happened to the game where I was given tools and expected to make something worth them. Given little to no guidance or push inv any particular direction :/
Are things really that bad at ccp that you need to implement something like this to get numbers up?
Citadel worm hole tax
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ACESsiggy
Pandemic Horde Inc.
47
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Posted - 2016.04.09 17:00:51 -
[635] - Quote
Pretty interesting stuff. +1
I approve.
GÇ£The open-minded see the truth in different things: the narrow-minded see only the differences.GÇ¥
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Baygun
EVE University Ivy League
11
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Posted - 2016.04.09 17:01:08 -
[636] - Quote
(+) SP booster is GOOD (as long as we have to accumulate massive amounts to be effective and not for fun) (+) that will undermine the price of skill injectors heavily. as well as price for empty syringes will skyrocket. perhaps that will balance a bit use of skill injectors
(-) Concept of SP is outdated and obsolete legacy mechanic. I'd scrap it altogether, having that recently announced competitive projects does not have "character leveling" (-) Dailies are bad (-) this will not affect all players - only ratters will see the bonus - some players consider it a mortal sin to undock, others to shoot anything than carebares.
From my modest experience in the game i noticed that people log-in and even resub when there is content like a great war or many people to scam in Jita. I believe devs know best how to produce such results with minimal efforts :) |
Malcanis
Vanishing Point. The Initiative.
17626
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Posted - 2016.04.09 17:04:35 -
[637] - Quote
Roro Zoro wrote:As a 2m SP player i welcome this addition. Gathering SP to do (more) fun stuff takes a lot of time, like now i am training to T2 frigates for exploration and i need a whole month for all the skills, a little bump/boost is very welcome and gives the incentive to login every day. I guess that this addition is to boost the concurrent users and breath a bit more life into the game, i think its a good way but yeah dont make this world of warcraft.Tthese daily oportunities should be very limited, dont make the players feel that they HAVE TO do a bunch of dailies, its exausting. But killing a simple rat, just to make people login is very easy and a good approach.
I understand that this is a little beyond the nature of the game for many people but skill extractors were the same, and those are limited to rich players. We "poor" players would very much like this daily opportunity, it takes quite long to learn some "basic skills" but maybe limiting to low sp character or introducing diminishing returns on the reward for high SP players will solve the problem.
I understand that you're motivated to "catch up" more quickly, but please give some thought as to whether this is the best mechanism to facilitate this.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Aliana Heartborne
Center for Advanced Studies Gallente Federation
13
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Posted - 2016.04.09 17:13:38 -
[638] - Quote
Hooray for padding log in numbers! (...)
How about actually making stuff fun to do so people will log in more often naturally? Like having missions not be static and not the exact same thing over and over again? |
Midnight Hope
Pator Tech School Minmatar Republic
198
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Posted - 2016.04.09 17:14:33 -
[639] - Quote
Tyrant Scorn wrote:I don't see the problem, really... If you don't shoot NPC's, you just don't get the tiny bonus, other then that, nothing is going to change for you.
Ya'll are screaming like something is being taken away from you.
This is just the beggining. This is the start of the slippery slope where we end up with actual XP for playing (ala WOW) not for subscribing.
Also, this is the easy crappy way out. Because if the purpose is to have more people log in and play, then why not make the game actually interesting and engaging?
Like adding more features? Comet mining? Proper T3 frigates? (not the easy way out of the t3 destroyers).
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Malcanis
Vanishing Point. The Initiative.
17626
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Posted - 2016.04.09 17:15:42 -
[640] - Quote
Midnight Hope wrote:Because if the purpose is to have more people log in and play, then why not make the game actually interesting and engaging?
RING A DING EFFING DING
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Quesa
Burning Napalm Northern Coalition.
96
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Posted - 2016.04.09 17:18:47 -
[641] - Quote
I think this is a really horrible idea in a fairly scary trend of recent changes. I was late to the party when discussing the skill injectors, of which I think is a horrible idea and antithetical to what the game truly is and purports to be.
A daily reward that in any way rewards players with SP, or even an SP training buff, should not be implemented. SP is not a resource that should be rewarded to players except in times of server instability.
This really seems like a way to improve daily numbers in a game where logging in daily isn't, and shouldn't, be a necessity. |
Big Lynx
5668
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Posted - 2016.04.09 17:27:34 -
[642] - Quote
Ria Nieyli wrote:How could the CSM let this happen to us? Cause CSM is useless like a peen on the pope. |
Lugh Crow-Slave
1836
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Posted - 2016.04.09 17:30:29 -
[643] - Quote
What next will I gain sp in mining skills every strip miner cycle?
Citadel worm hole tax
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 17:32:14 -
[644] - Quote
Big Lynx wrote:Ria Nieyli wrote:How could the CSM let this happen to us? Cause CSM is useless like a peen on the pope.
They are just to make us feel better nothing more than a PR stunt
Or sucks to because a lot of them work really hard to try and make the game better
Citadel worm hole tax
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NinjaTurtle
Brutor Tribe Minmatar Republic
107
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Posted - 2016.04.09 17:33:13 -
[645] - Quote
terrible idea. just terrible. kids, you're all just ******* awful. there's a huge difference between promoting meaningful gameplay and promoting brief logons that have no actual substance or content for the rest of EVE. This isn't ******* Clash of Clans, you shouldn't be rewarded 8 mil isk (yeah cause you can put a price tag on SP now thx CCP) for logging in and tapping the screen twice. i don't often say this but someone needs to ask nicely if you'll remove your heads from your respective asses TIA |
Syrias Bizniz
Zebra Corp Goonswarm Federation
451
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Posted - 2016.04.09 17:39:03 -
[646] - Quote
Tavion Aksmis wrote:Syrias Bizniz wrote:Mister Ripley wrote:I'm still not sure if this is real or a joke...
Right now I can play the way I like whenever I want without missing anything. This makes EVE special for me, because I don't have to follow stupid weekly award bullshit XP boost crap.
If you give me the feeling that I miss something every time I don't do some stupid **** that you think is worth a reward, I don't think this will motivate me to play more but to play less and to let my sub expire.
My time is limited, like everyone else's is. You playerbase is not freaking 12year olds that have nothing better to do. If you want it that way, then say good bye to quality eve and hello to Shitgame No. 42542 You have that already. Every 20 minutes you are not logged in, you miss out dank ISK ticks. Every dank ISK tick you miss out is one further step you have to make for that juicy Skill Injectors. Man the **** up, you're getting offered FREE BONUS **** that has literally ZERO effort attached and you are ******* complaining, holy tittyfucking christ. IF YOU DON'T LIKE IT DON'T DO IT, IT'S LIKE PLANETARY INTERACTION. And IF you like it, it's 8m FREE ISK per day and character, and after 50 days you can ******* sell the SP, or throw them on one of your alts, or donate them to some newbies you're trying to help out. But no, CCP adds free stuff, everyone rages and loses their goddamn ******* mind. Get ******. Free bonuses is the killer of hardcore MMO's. I stopped playing WoW after vanilla because there where no longer need to atune for raids or actually do a dangerous "move OP" to the dungeon, effectively killing world PvP (TBC introduced flying mounts and more portals). It made the game easy and extremely mundane, making me and other players who likes complex games completely loose the interest in the game as it takes away a lot of the skill, planning of logistics and min/max out of the game replacing it with grind. Honestly I was kinda done with MMO gameing overall as I though brutally hard ones with complex mechanics where all dead and all where just a bunch of "WoW-clones" until I found EVE almost two years ago.
Yes, i quit WoW for pretty much the same reasons. I also like hardcore, i do like it very much. And i don't feel like 10k sp is going to turn EVE into Hello Kitty Online, or worse, WoW. Safe your outrageous behaviour for the **** that will actually kill EVE, this however is none of it.
You could get the same SP per day by plugging in +5 imps over flying an empty clone. Do you fly with +5 imps in nullsec pvp, because it is mandatory so you don't fall off the slope? No you don't because it is inconvenient for you. Thus, if you had to abandon your daily routine just to get "some SP", you won't do it. But this SP here is easy, for some people that want to get the maximum sp gains, they will do it, just like they would plug in +5s. Others, like me, are sitting at a farily big pile of SP on their chars and are even stripping them from SP. On this char, i have no real desire to farm skillpoints all day erry day. So i won't do it actively. If i happen to collect some, fine. Maybe i'll put them to use. But i don't feel the urge to do space chores just so i can keep playing EVE.
Also, keep in mind, your current SP gains are not going away. This is not some **** where you are REQUIRED to grind in order to advance in the game. |
Lugh Crow-Slave
1836
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Posted - 2016.04.09 17:50:22 -
[647] - Quote
Syrias Bizniz wrote:Tavion Aksmis wrote:Syrias Bizniz wrote:Mister Ripley wrote:I'm still not sure if this is real or a joke...
Right now I can play the way I like whenever I want without missing anything. This makes EVE special for me, because I don't have to follow stupid weekly award bullshit XP boost crap.
If you give me the feeling that I miss something every time I don't do some stupid **** that you think is worth a reward, I don't think this will motivate me to play more but to play less and to let my sub expire.
My time is limited, like everyone else's is. You playerbase is not freaking 12year olds that have nothing better to do. If you want it that way, then say good bye to quality eve and hello to Shitgame No. 42542 You have that already. Every 20 minutes you are not logged in, you miss out dank ISK ticks. Every dank ISK tick you miss out is one further step you have to make for that juicy Skill Injectors. Man the **** up, you're getting offered FREE BONUS **** that has literally ZERO effort attached and you are ******* complaining, holy tittyfucking christ. IF YOU DON'T LIKE IT DON'T DO IT, IT'S LIKE PLANETARY INTERACTION. And IF you like it, it's 8m FREE ISK per day and character, and after 50 days you can ******* sell the SP, or throw them on one of your alts, or donate them to some newbies you're trying to help out. But no, CCP adds free stuff, everyone rages and loses their goddamn ******* mind. Get ******. Free bonuses is the killer of hardcore MMO's. I stopped playing WoW after vanilla because there where no longer need to atune for raids or actually do a dangerous "move OP" to the dungeon, effectively killing world PvP (TBC introduced flying mounts and more portals). It made the game easy and extremely mundane, making me and other players who likes complex games completely loose the interest in the game as it takes away a lot of the skill, planning of logistics and min/max out of the game replacing it with grind. Honestly I was kinda done with MMO gameing overall as I though brutally hard ones with complex mechanics where all dead and all where just a bunch of "WoW-clones" until I found EVE almost two years ago. Yes, i quit WoW for pretty much the same reasons. I also like hardcore, i do like it very much. And i don't feel like 10k sp is going to turn EVE into Hello Kitty Online, or worse, WoW. Safe your outrageous behaviour for the **** that will actually kill EVE, this however is none of it. You could get the same SP per day by plugging in +5 imps over flying an empty clone. Do you fly with +5 imps in nullsec pvp, because it is mandatory so you don't fall off the slope? No you don't because it is inconvenient for you. Thus, if you had to abandon your daily routine just to get "some SP", you won't do it. But this SP here is easy, for some people that want to get the maximum sp gains, they will do it, just like they would plug in +5s. Others, like me, are sitting at a farily big pile of SP on their chars and are even stripping them from SP. On this char, i have no real desire to farm skillpoints all day erry day. So i won't do it actively. If i happen to collect some, fine. Maybe i'll put them to use. But i don't feel the urge to do space chores just so i can keep playing EVE. Also, keep in mind, your current SP gains are not going away. This is not some **** where you are REQUIRED to grind in order to advance in the game.
People are upset by what this is leading to and the ideology behind things like dailies not the sp
Citadel worm hole tax
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Krevnos
Back Door Burglars The Otherworld
132
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Posted - 2016.04.09 18:05:49 -
[648] - Quote
Syrias Bizniz wrote:[quote=Tavion Aksmis][quote=Syrias Bizniz]
Safe your outrageous behaviour for the **** that will actually kill EVE, this however is none of it.
This is where you are wrong. To put it into perspective what CCP are attempting to do is to cajole players into performing menial daily tasks, this introduction being the first in a series. This will be expanded to other activities: mining, data/relic sites, scanning, placing market orders.
Take, for instance a station trader who now feels they need to go and kill a rat in order to get 'that little bit extra'. Now consider your own daily gaming time where you feel obligated to perform a series of pathetic tasks in order to keep up with other players doing the same. By definition this is Theme Park MMO material.
Would you rather enjoy your own gaming style or follow a set of daily guidelines laid out for you by CCP?
This is an attack on freedom of choice in EvE and you should be very concerned!
Now join me by extending your middle finger to Eve's developers on this proposal! |
Dave Stark
7923
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Posted - 2016.04.09 18:09:43 -
[649] - Quote
Lugh Crow-Slave wrote:People are upset by what this is leading to and the ideology behind things like dailies not the sp
actually, sp as a reward is a bigger issue than adding daily rewards in itself.
the problem is, a reward like SP that can't be obtained by other means creates a situation where you get punished for not logging in, rather than rewarded for logging in.
10m isk instead? nobody would really care if they miss it. they can grind for another 5 mins another day.
of course, you could always, and probably will, argue that's not an issue with skill injectors and i'll partially agree. you can make it up with skill injectors - but now you're just shafting every dedicated player that has been playing for more than like 2 months, due to the diminishing returns on injectors. that means that the punishment for not logging in is harsher for those of us that has supported ccp for the longest.
it's like ccp didn't really put much thought in to how this would affect anything. it's like now they have the precedent {for lack of a better term} to dish out SP here there and everywhere they feel that they must shoehorn it in to everything regardless of how much of a dumb idea it will be. |
Lugh Crow-Slave
1836
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Posted - 2016.04.09 18:18:01 -
[650] - Quote
Dave Stark wrote:Lugh Crow-Slave wrote:People are upset by what this is leading to and the ideology behind things like dailies not the sp actually, sp as a reward is a bigger issue than adding daily rewards in itself. the problem is, a reward like SP that can't be obtained by other means creates a situation where you get punished for not logging in, rather than rewarded for logging in. 10m isk instead? nobody would really care if they miss it. they can grind for another 5 mins another day. of course, you could always, and probably will, argue that's not an issue with skill injectors and i'll partially agree. you can make it up with skill injectors - but now you're just shafting every dedicated player that has been playing for more than like 2 months, due to the diminishing returns on injectors. that means that the punishment for not logging in is harsher for those of us that has supported ccp for the longest. it's like ccp didn't really put much thought in to how this would affect anything. it's like now they have the precedent {for lack of a better term} to dish out SP here there and everywhere they feel that they must shoehorn it in to everything regardless of how much of a dumb idea it will be.
Lol yes sp as a tool makes it worse but you can replace sp woth any other powerful otherwise unobtainable item and the issue stays the same
That's what I meant by its not the sp but the entire concept of dailies
Citadel worm hole tax
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Dave Stark
7923
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Posted - 2016.04.09 18:32:22 -
[651] - Quote
Lugh Crow-Slave wrote:Dave Stark wrote:Lugh Crow-Slave wrote:People are upset by what this is leading to and the ideology behind things like dailies not the sp actually, sp as a reward is a bigger issue than adding daily rewards in itself. the problem is, a reward like SP that can't be obtained by other means creates a situation where you get punished for not logging in, rather than rewarded for logging in. 10m isk instead? nobody would really care if they miss it. they can grind for another 5 mins another day. of course, you could always, and probably will, argue that's not an issue with skill injectors and i'll partially agree. you can make it up with skill injectors - but now you're just shafting every dedicated player that has been playing for more than like 2 months, due to the diminishing returns on injectors. that means that the punishment for not logging in is harsher for those of us that has supported ccp for the longest. it's like ccp didn't really put much thought in to how this would affect anything. it's like now they have the precedent {for lack of a better term} to dish out SP here there and everywhere they feel that they must shoehorn it in to everything regardless of how much of a dumb idea it will be. Lol yes sp as a tool makes it worse but you can replace sp woth any other powerful otherwise unobtainable item and the issue stays the same That's what I meant by its not the sp but the entire concept of dailies
agreed, if they were giving out geckos or something that you can't obtain any other way you'd have the same problem.
if done right daily rewards could be good.
here, let me give you an example. call it 10m isk instead of 10k sp.
what happens if i miss a day's SP reward? gone forever, no way to get that back. what happens if i miss a day's isk reward? nbd, just grind for 5 more mins tomorrow.
what happens if the reward is only 10m? it's still worth doing, 10m for such a trivial task is a great isk:time:effort thing.
you still get rewarded for doing it, but you're not going to feel punished if you don't.
alternatively, just making it a weekly thing for a bigger reward/more effort would also solve the issue of people having to try and shoehorn it in to their lives at inconvenient times because of the dumb 22hr mechanic rather than "reset at dt" style reset mechanic. |
Arya Regnar
Darwins Right Hand
967
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Posted - 2016.04.09 18:40:20 -
[652] - Quote
You can go eat a bag of you know what.
Go to hell.
EvE-Mail me if you need anything.
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Tokyo Drifter
School of Applied Knowledge Caldari State
18
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Posted - 2016.04.09 18:43:27 -
[653] - Quote
>Skill Injectors >Jump Fatigue >Fozzie Sov, working in favors of weekend warriors and sovless entities >T3 servers with tidi even more unplayable than before the upgrade
And now daily quests for dank skill point xp Just lawl |
Gedrick frogue
Heuristic Industrial And Development AddictClan
45
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Posted - 2016.04.09 18:51:08 -
[654] - Quote
Ah HELL NO
Who at CCP was vaping from a volcano and thought this horse poop is a good idea? |
Lugh Crow-Slave
1836
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Posted - 2016.04.09 18:52:54 -
[655] - Quote
Dave Stark wrote:Lugh Crow-Slave wrote:Dave Stark wrote:Lugh Crow-Slave wrote:People are upset by what this is leading to and the ideology behind things like dailies not the sp actually, sp as a reward is a bigger issue than adding daily rewards in itself. the problem is, a reward like SP that can't be obtained by other means creates a situation where you get punished for not logging in, rather than rewarded for logging in. 10m isk instead? nobody would really care if they miss it. they can grind for another 5 mins another day. of course, you could always, and probably will, argue that's not an issue with skill injectors and i'll partially agree. you can make it up with skill injectors - but now you're just shafting every dedicated player that has been playing for more than like 2 months, due to the diminishing returns on injectors. that means that the punishment for not logging in is harsher for those of us that has supported ccp for the longest. it's like ccp didn't really put much thought in to how this would affect anything. it's like now they have the precedent {for lack of a better term} to dish out SP here there and everywhere they feel that they must shoehorn it in to everything regardless of how much of a dumb idea it will be. Lol yes sp as a tool makes it worse but you can replace sp woth any other powerful otherwise unobtainable item and the issue stays the same That's what I meant by its not the sp but the entire concept of dailies agreed, if they were giving out geckos or something that you can't obtain any other way you'd have the same problem. if done right daily rewards could be good. here, let me give you an example. call it 10m isk instead of 10k sp. what happens if i miss a day's SP reward? gone forever, no way to get that back. what happens if i miss a day's isk reward? nbd, just grind for 5 more mins tomorrow. what happens if the reward is only 10m? it's still worth doing, 10m for such a trivial task is a great isk:time:effort thing. you still get rewarded for doing it, but you're not going to feel punished if you don't. alternatively, just making it a weekly thing for a bigger reward/more effort would also solve the issue of people having to try and shoehorn it in to their lives at inconvenient times because of the dumb 22hr mechanic rather than "reset at dt" style reset mechanic.
Aye to bad all ccp wants out of this is numbers so even if they did go with isk or something like that it would just be to hear the wage slower for us it wouldn't be long before the returned to sp:/
Only way to prevent it is to keep dailies out of eve.
Besides I really don't like the idea of ccp telling me what I'm supposed to do. What happened to hands of and just seeing what goals the players set for themselves.
Citadel worm hole tax
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Mara Pahrdi
The Order of Anoyia
1117
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Posted - 2016.04.09 18:56:35 -
[656] - Quote
Instead of creating exciting gameplay that entices people to log in CCP decides to head for sp grind?
This is the worst idea I've seen in the last 5,5 years and the first time in those 5,5 years I seriously consider to look where I've put my authenticator when I left wow.
Edit: CCP Rise for Team Where Nothing Matters Any More...
Remove insurance.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15044
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Posted - 2016.04.09 19:05:06 -
[657] - Quote
This is one of the worst ideas i have seen in my time here.
No.
Do not do this.
Better the Devil you know.
=]|[=
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Mara Pahrdi
The Order of Anoyia
1117
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Posted - 2016.04.09 19:06:53 -
[658] - Quote
Scatim Helicon wrote:It's not even that this is a game breakingly terrible idea, though the motives are laughably transparent. What's more worrying is the lack of imagination and lack of faith in the core product it betrays. There's a clear trend amongst the current generation of devs of abandoning the original CCP philosophy of forging their own path and taking Eve in its own direction away from the mainstream, instead copying ideas they've seen other developers use in other games and attempting to graft them on to Eve. Hence we see a skins shop for personalising our avatars, Capture The Flag sovereignty mechanics and now a proposal for daily quests.
CCP has gone from being a developer known for innovation, to a developer known for imitation. /Thread
Remove insurance.
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Lugh Crow-Slave
1836
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Posted - 2016.04.09 19:18:12 -
[659] - Quote
Mara Pahrdi wrote:Scatim Helicon wrote:It's not even that this is a game breakingly terrible idea, though the motives are laughably transparent. What's more worrying is the lack of imagination and lack of faith in the core product it betrays. There's a clear trend amongst the current generation of devs of abandoning the original CCP philosophy of forging their own path and taking Eve in its own direction away from the mainstream, instead copying ideas they've seen other developers use in other games and attempting to graft them on to Eve. Hence we see a skins shop for personalising our avatars, Capture The Flag sovereignty mechanics and now a proposal for daily quests.
CCP has gone from being a developer known for innovation, to a developer known for imitation. /Thread
To be fair I don't think it's the devs doping it is probably the higher ups
Also fozzie sov was not bad on paper we were just really good at finding exploits it is better than the grind freest it used to be but it also needs a lot more work of not a total overhaul
Citadel worm hole tax
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Moac Tor
Cyber Core Stain Confederation
476
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Posted - 2016.04.09 19:23:50 -
[660] - Quote
WTF, this is BS. So now Eve is turned into a grind. Wasn't the selling point that in eve you don't grind for skills....
Modulated ECM Effects
An Alternative to Skill Trading
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