Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 .. 86 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Pryce Caesar
Evil Young Flesh
67
|
Posted - 2016.04.23 04:48:42 -
[2011] - Quote
It's no "psychological trick". I do not care how old you are, or how long you have been playing EVE Online; adding the Dailies will by no means detracts from the already existing Training Queue. At the end of the day, the extra SP provided by the Daily Opportunities is, in a word, inconsequential. It's merely a small SP boost; normal skill training still delivers far more SP in a single month than if you were to be online every day just for the Dailies.
As a result, any skills you want trained will be more likely trained by the Training Queue more readily than by the Daily Opportunities. For anyone who is interested in the dailies, my advice is just to save them up. Use them when you want to speed up training for the high-multiplier skills. There's no point in using them piece-meal for any skill that takes under a month to train. At best, you'll only shave off four to five days with the amount of SP you'd get per month. |
Indahmawar Fazmarai
5090
|
Posted - 2016.04.23 07:04:16 -
[2012] - Quote
Khan Wrenth wrote:Indahmawar Fazmarai wrote:Houm...
It all boils down to this: should login in or not login in have consequences?
With the unlimited skill queue CCP removed some consequences for players who did not login in. That in turn had consequences for CCP. Now they are putting the consequences back on players' side.
The difference is that SP missed with empty queues could not be replaced and yet now anyone who like really really thinks he's laggin behind because the doesn't logs in daily can buy any SP he feels comfortable with.
Didn't log in for a month? Spend 615 million ISK and you'll be back on your feet.
Or maybe not login in should not have any consequences for players and CCP be damned if they don't like how's the PCU doing.
Which certainly they deserve, seeing how they split their attention between PvPrs and the PvE fools paying the show. I know there's already 100 pages to this thread, but this has been thoroughly debunked by Tippia already. The 24 skill queue did not force daily logins, or even weekly logins for that matter. Other than day-1 characters, people were always training skills that took more than 24 hours to complete anyway. Even rank-1 skills at level 5 take 4-5 days to complete. And if you looked at the timeframe and realized you wouldn't be around to update the skillqueue that day, you could always put in an even longer skill to fill in the time before you got back and resumed your shorter skill. So, the idea that sklllqueue has anything to do with this is pure bunk. A lot of people from a lot of backgrounds asked for unlimited queue, but I think what won over CCP was the extra money they could make from it. See, a lot of the people asking for it were people that had to take extended time away from EvE due to their employment. Some traveled a lot for their jobs. Some were military. That meant that they couldn't update their queue for months at a time, but they wanted to keep their character active to level up. With the limited queue, they had to unsub for that time, and that loses CCP money.
So CCP Rise is a fool, or a liar:
Quote:Why Dailies? So first lets talk a little history. EVE had a daily logon incentive for most of it's existence: the 24 hour skill queue limit. Back in Phoebe, we removed those limitations. Now, at the time, we were of two minds internally. We didn't like the experience around being punished for not logging in to update your queue, but also knew that some of those logins might be leading to meaningful gameplay and we shouldn't lightly let go of them. We leaned to the side of a better experience and removed the limitations, hoping that the logins we were generating were fairly empty, rarely leading to more actual activity in the universe. Well, it turns out we were wrong about that. Now, with before and after data we can see that making it into the client is a huge step towards real activity, even if the reason for logging in in the first place seems artificial. So this leads us to where we are now, attempting to find ways to create more logins that also don't feel like such a punishment as the skill queue limitations did. This may not turn out to be the perfect alternative but that's what we're looking for.
Frankly, I'll bet on CCP rather than Tippia with this one. |
Ria Nieyli
44241
|
Posted - 2016.04.23 07:49:36 -
[2013] - Quote
Alexis Askiras wrote:I know a lot of people are upset that this seems like it's adding an XP grind to the game, but if you don't like it then just don't do it. CCP isn't forcing anyone to go out and kill an NPC. They are giving an incentive to. Nothing about the rest of the SP system is changing. You will still train your skills just like normal, but if you CHOOSE to you have the option of getting some extra SP by killing an NPC once per day. Nothing to get butt hurt about.
Nobody chooses to train slower. If it's so much of a free choice, let's bring back training skills too.
Pryce Caesar wrote:It's no "psychological trick". I do not care how old you are, or how long you have been playing EVE Online; adding the Dailies will by no means detracts from the already existing Training Queue. At the end of the day, the extra SP provided by the Daily Opportunities is, in a word, inconsequential. It's merely a small SP boost; normal skill training still delivers far more SP in a single month than if you were to be online every day just for the Dailies.
As a result, any skills you want trained will be more likely trained by the Training Queue more readily than by the Daily Opportunities. For anyone who is interested in the dailies, my advice is just to save them up. Use them when you want to speed up training for the high-multiplier skills. There's no point in using them piece-meal for any skill that takes under a month to train. At best, you'll only shave off four to five days with the amount of SP you'd get per month.
It doesn't detract from the queue, it enhances it. If you have a perfect remap and +5 implants, it's a 17% increase in training speed. It will be the new norm. That's why people are staunchly against it. This game was supposed to be downtime friendly. People can't log in every day, and a feature like this punishes them for not doing is, going against a core tenet of the game.
"slang" is shortened language for "shortened language"
|
Vabanaz Arjar
Damned Nebula Privateers
38
|
Posted - 2016.04.23 08:12:14 -
[2014] - Quote
I would rather like to have the old skillqueue limitations back, also there wasnt a need to login daily back then since you were able to throw in a long Skill which lasts for weeks. Instead of throwing in just another poorly designed feauture to artifical increase PCU, CCP should maybe look more inside the real reasons people don't login anymore.
who pulls the strings?
|
Anarkia Evangel
Coreli Corporation Mercenary Coalition
1
|
Posted - 2016.04.23 09:08:41 -
[2015] - Quote
How about something different, you get points you can put towards reducing jump fatigue, reducing time until you can jump clone, reducing time until you can change skill attributes. Even points towards standings with NPC corps and sec status?
I like the idea of giving something to people who play the game every day. I donGÇÖt like the idea of using skills points, itGÇÖs too key to game progression and hurts people who donGÇÖt have time or are able to even login the game every day. The big selling point to Eve, even people I know who donGÇÖt play the game say they like that aspect of the game, over other MMORPG. |
Ria Nieyli
44243
|
Posted - 2016.04.23 09:16:14 -
[2016] - Quote
Anarkia Evangel wrote:How about something different, you get points you can put towards reducing jump fatigue, reducing time until you can jump clone, reducing time until you can change skill attributes. Even points towards standings with NPC corps and sec status?
I like the idea of giving something to people who play the game every day. I donGÇÖt like the idea of using skills points, itGÇÖs too key to game progression and hurts people who donGÇÖt have time or are able to even login the game every day. The big selling point to Eve, even people I know who donGÇÖt play the game say they like that aspect of the game, over other MMORPG.
People playing every day already get something, be it ISK, loot, salvage, ore, killmails, etc. etc. etc.
"slang" is shortened language for "shortened language"
|
Anarkia Evangel
Coreli Corporation Mercenary Coalition
1
|
Posted - 2016.04.23 09:36:08 -
[2017] - Quote
Ria Nieyli wrote:Anarkia Evangel wrote:How about something different, you get points you can put towards reducing jump fatigue, reducing time until you can jump clone, reducing time until you can change skill attributes. Even points towards standings with NPC corps and sec status?
I like the idea of giving something to people who play the game every day. I donGÇÖt like the idea of using skills points, itGÇÖs too key to game progression and hurts people who donGÇÖt have time or are able to even login the game every day. The big selling point to Eve, even people I know who donGÇÖt play the game say they like that aspect of the game, over other MMORPG. People playing every day already get something, be it ISK, loot, salvage, ore, killmails, etc. etc. etc. There's zero need for an artificial motivator.
True, but i'm looking to give CCP other options than giving away skill points, if they are going to do it anyway, lets think out of the box. |
Ria Nieyli
44246
|
Posted - 2016.04.23 09:39:25 -
[2018] - Quote
That's not thinking outside of the box. Thinking outside of the box right now would be scrapping the entire feature.
"slang" is shortened language for "shortened language"
|
FT Diomedes
The Graduates
2528
|
Posted - 2016.04.23 11:40:56 -
[2019] - Quote
Anarkia Evangel wrote:How about something different, you get points you can put towards reducing jump fatigue, reducing time until you can jump clone, reducing time until you can change skill attributes. Even points towards standings with NPC corps and sec status?
I like the idea of giving something to people who play the game every day. I donGÇÖt like the idea of using skills points, itGÇÖs too key to game progression and hurts people who donGÇÖt have time or are able to even login the game every day. The big selling point to Eve, even people I know who donGÇÖt play the game say they like that aspect of the game, over other MMORPG.
Anti-Jump Fatigue Powder would be one thing that would be worth logging in for, but not a mandatory item (like SP). That would make it a good item to offer as a bonus.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
|
Shakira Akira
Sebiestor Tribe Minmatar Republic
24
|
Posted - 2016.04.23 12:25:21 -
[2020] - Quote
FT Diomedes wrote:Anarkia Evangel wrote:How about something different, you get points you can put towards reducing jump fatigue, reducing time until you can jump clone, reducing time until you can change skill attributes. Even points towards standings with NPC corps and sec status?
I like the idea of giving something to people who play the game every day. I donGÇÖt like the idea of using skills points, itGÇÖs too key to game progression and hurts people who donGÇÖt have time or are able to even login the game every day. The big selling point to Eve, even people I know who donGÇÖt play the game say they like that aspect of the game, over other MMORPG. Anti-Jump Fatigue Powder would be one thing that would be worth logging in for, but not a mandatory item (like SP). That would make it a good item to offer as a bonus.
^^^ That. They could just make another BP that would create the "reduce Jump fatigue" pill. You daily bonus gives you material needed to make the pill that way it's not going to be too numerous but people will want to get it IOT sell and or have themselves. |
|
Khan Wrenth
Ore Oppression Prevention and Salvation
577
|
Posted - 2016.04.23 17:25:39 -
[2021] - Quote
Indahmawar Fazmarai wrote: So CCP Rise is a fool, or a liar:
Frankly, I'll bet on CCP rather than Tippia with this one.
Actually, neither. The world does not exist in a simple black-or-white dichotomy. As an employee of CCP, he was assigned the task of introducing a change. It doesn't need to be more complicated than that and there is certainly no reason to throw any sort of judgement in the direction of Rise.
Let's discuss overhauling the way we get intel in EvE.
|
Anarkia Evangel
Coreli Corporation Mercenary Coalition
2
|
Posted - 2016.04.23 17:29:26 -
[2022] - Quote
Shakira Akira wrote:FT Diomedes wrote:Anarkia Evangel wrote:How about something different, you get points you can put towards reducing jump fatigue, reducing time until you can jump clone, reducing time until you can change skill attributes. Even points towards standings with NPC corps and sec status?
I like the idea of giving something to people who play the game every day. I donGÇÖt like the idea of using skills points, itGÇÖs too key to game progression and hurts people who donGÇÖt have time or are able to even login the game every day. The big selling point to Eve, even people I know who donGÇÖt play the game say they like that aspect of the game, over other MMORPG. Anti-Jump Fatigue Powder would be one thing that would be worth logging in for, but not a mandatory item (like SP). That would make it a good item to offer as a bonus. ^^^ That. They could just make another BP that would create the "reduce Jump fatigue" pill. You daily bonus gives you material needed to make the pill that way it's not going to be too numerous but people will want to get it IOT sell and or have themselves.
I don't think it should be difficult to access, having to get materials for a pill will put people off. Making it a commodity gives the rich an advantage and removes the need to log in if you can just buy it.
|
Victor Peredelkin
TerraFons CyberSphere
0
|
Posted - 2016.04.23 20:39:57 -
[2023] - Quote
Daily??? What?! are you seriouse? what the simplification? it is not for Eve! if you introduce this nonsense, i will stop subscribing and paying. put people in unequal conditions. adult busy people want to come only when he needs to be and at the same time on an equal footing with the other players. |
Wimzy Chent-Shi
Unkindness Incorporated Who Dares Wins.
52
|
Posted - 2016.04.23 20:54:56 -
[2024] - Quote
I would vote for "pooling" of the potential reward up to a cap be it a month or a week. I don't want a forced habbit of what the word daily implies. If you enforce "competitiveness" through daily play it is going to ring up disgust. I am a one acc player atm so it comes down to flying to an asteroid field two shotting something there and warping back again. Unless the whole content addition is supposed to resolve around 50 wardeccers or randoms waiting for me to undock to do that so that hey can kill me I fail to see the added value. Imagine the fun people with multiple accounts get to have by catching up to the daily meta whilst they could enjoy an actual content of their own choice out there.
Make a newbro foundation started @ here
Let us help those newbros that can not PLEX themselves.
|
Sitting Bull Lakota
Careless Bears LLC
63
|
Posted - 2016.04.24 02:50:00 -
[2025] - Quote
"One more shovelfull. The bottom's getting deeper. The walls are getting steeper." The Hole -Anonymous.
If you guys are deadset on "grind4sp," then at least make it engaging and give this reward some risk!
The SP must be per rat. The ammount must be such that a days grind will net no more than 60k sp with most dedicated solo ratters managing around 10k sp or so. The difference in theoretical max and average will be guaranteed because:
The rats ABSOLUTELY MUST spawn only in belts in systems within 1 jump of a lowsec to nullsec gate.
No reward as high as Free Skillpoints should be achievable without taking a swim in the sharktank.
These ships must require at least a well flown t2 fit cruiser to kill. And, these rats are shifty, you need to point them so they won't leave. Gangs and big solo ships could chew through them with ease, but timid wcs'd frigs and dessies would die in a fire.
The thing CCP needs to encourage isn't "logging in." CCP should be encouraging gang roams in dangerous, high traffic space. |
Axhind
Eternity INC. Goonswarm Federation
210
|
Posted - 2016.04.24 07:35:45 -
[2026] - Quote
Sitting Bull Lakota wrote:"One more shovelfull. The bottom's getting deeper. The walls are getting steeper." The Hole -Anonymous.
If you guys are deadset on "grind4sp," then at least make it engaging and give this reward some risk!
The SP must be per rat. The ammount must be such that a days grind will net no more than 60k sp with most dedicated solo ratters managing around 10k sp or so. The difference in theoretical max and average will be guaranteed because:
The rats ABSOLUTELY MUST spawn only in belts in systems within 1 jump of a lowsec to nullsec gate.
No reward as high as Free Skillpoints should be achievable without taking a swim in the sharktank.
These ships must require at least a well flown t2 fit cruiser to kill. And, these rats are shifty, you need to point them so they won't leave. Gangs and big solo ships could chew through them with ease, but timid wcs'd frigs and dessies would die in a fire.
The thing CCP needs to encourage isn't "logging in." CCP should be encouraging gang roams in dangerous, high traffic space.
Let me guess. You play in low sec and would love to camp the gates leading to the fancy rats. Amount of self serving proposals is really amazing. Goal here is not to push one player style but to improve the game and nobody has yet found a way to implement dailies in a way that did not crash the numbers in the long run. There are tons of games that do it (most F2P but not all) and in every single case the result is the same, increase in the beginning and then drop under the baseline in the longer term as it burns out people and they stop playing your ****** grind game. |
marVLs
715
|
Posted - 2016.04.24 08:17:20 -
[2027] - Quote
The only dailys i see are: - splitted into lets say 3 types: pvp , indu/mining, exploration/missions.
Each one new every day like: - pvp: +5% web range - indu/mining: -10% mining lasers cycle - exploration/missions: +10% agent payment
Possibilities are huge and awesome, You can add a lot of cool bonuses like: 1) pvp: - here everyone can think about ton of cool bonuses
2) indu/mining: - rock amount bonus - industrial ships +10% cargohold - bonus for production like +5% speed - bonus for fraighters allign time - bonus for mining barges hp or damage etc
3) exploration/missions: - scan probes strength bonus - +10% chance for drop - +5% npc bounty - better salvage for missions - bonus for salvage drones or tractor beams - more DEDs all over space in that day - lvl5 missions in HS - -25% hp of npcs in lvl5 missions in LS etc
This will encourage players for more different activities with differ ships and fits
And there should be also some epic dailys with very low chance to appear (like 1% or less if theres more of that type in group) but with some huge boosts to shake new eden Imagine Daily Bonus with huuge boosts that can appear one every 2-3 months something like -90% allign time for fraighters (or +100% hp) lol or -80% for missiles explosion radius and velocity or +100% for MWD speed
And also there should be joker dailys like -50% for every ship HP
Bring eve more fun |
Ria Nieyli
44389
|
Posted - 2016.04.24 09:16:43 -
[2028] - Quote
That's a list of ideas that are so horrible that I don't even know where to start.
"slang" is shortened language for "shortened language"
|
Lavayar
Russian SOBR Dream Fleet
274
|
Posted - 2016.04.24 12:51:04 -
[2029] - Quote
Ria Nieyli wrote:That's a list of ideas that are so horrible that I don't even know where to start. "Go back to WoW" will fit. |
Sabriz Adoudel
Move along there is nothing here
5789
|
Posted - 2016.04.24 13:55:38 -
[2030] - Quote
One of the hardest things for a designer to do is admit when they are wrong, and shoot one of their pet projects.
Time will tell if CCP are capable of doing this here, before this idea damages the game.
One consequence I haven't seen brought up here is that this is a major incentive to not fight back if you are being hellcamped in a station in null. Don't undock - just clonejump out and farm your SP somewhere else. Then, when there's a call for a fleet op to try to break out, you are in the wrong place to participate.
But the obvious worst effect is that any time real life gets in the way of playing - a business trip, a family holiday, sustained internet disconnection or whatever, you start falling behind other players.
This could be a good system that drives content if it awards pretty much anything other than SP. A doubling of your biggest bounty tick for the day would achieve the goal of having more people risking assets in space to rat, without all of the obvious faults this system has.
I support the New Order and CODE. alliance. www.minerbumping.com
Sabriz's Rule: "Any time someone argues for a game change claiming it is a quality of life change, the change is actually a game balance change".
|
|
Gully Alex Foyle
Black Fox Marauders
4373
|
Posted - 2016.04.24 15:16:01 -
[2031] - Quote
PSA because while on SiSi I was about to bang my head on my monitor.
Remember you can at least HIDE the on-screen 'Recurring Opportunites' infographic by clicking on the last small little icon on the right, at the very top left of your screen.
Phew, I was afraid this bad idea would haunt my screen forever!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Terranid Meester
Tactical Assault and Recon Unit
380
|
Posted - 2016.04.24 18:58:41 -
[2032] - Quote
Shallanna Yassavi wrote:
A not insignificant number of SP was the only "carrot" they thought they could dangle in front of us which we would actually go after.
God forbid if the actual gameplay and grain of eve as is was the actual reason for people to log-in, but maybe CCP cares more for the Valkyries and Project Nova's than it does for eve these days.
Not that people should be obliged to log-in anyway.
FT Diomedes wrote: They changed their original proposal about thirty pages in...
Still bad, nothing good can come from it. |
Tiddle Jr
Brutor Tribe Minmatar Republic
842
|
Posted - 2016.04.25 07:52:31 -
[2033] - Quote
i kill an NPC rat and got 10k of SP? Maaan what are you smokin? for real!
|
Landon Elongur
EVE University Ivy League
1
|
Posted - 2016.04.25 17:00:13 -
[2034] - Quote
I strongly dislike this idea.
I joined Eve because it was an MMO where when my life became busy I could walk away and my character would keep learning at the same rate as other players. And that the game was set up so that there wasn't a requirement for grinding.
Now you are adding an incentive that required me to login in daily and perform a specific activity to keep up.
I don't mind the skill injectors... if someone wants to sink enough time/effort or real money into the game, then that is up to them.
My other concern is that you are changing the new player experience.
You are making it so that new player will feel obligated to log in daily, so they can speed up their skill point acquisition. Since for new player, 10,000K is a lot of sill points. This is adding a grinding aspect the the game.
I just don't understand why you want to change the culture of the game so much.
|
Drummin Zerglin
AQUILA INC Verge of Collapse
5
|
Posted - 2016.04.25 20:03:09 -
[2035] - Quote
Another layer of grinding A new player gaining SP from opportunities = More new player progression if done right. Anyone else gaining SP from opportunities = Silly grinding.
Currently 10k SP = 8m isk, or 300k SP, 240m a month. Should have an SP drop-off of 5m SP - you can't extract SP below 5.5m SP. SP below 5m has no value to anyone but the character.
No silly grinding. No SP faucet.
Separate overview windows.
|
Manic Velocity
Emergent Dynamics
190
|
Posted - 2016.04.25 20:27:24 -
[2036] - Quote
Since I'm pretty convinced CCP is going to implement this despite the negative feedback, I have to vehemently request that it be made opt-out. Not just opt-out while it's in beta/testing phase, but opt-out in its entirety.
I want to be able to opt-out of ever receiving any kind of reward for doing any kind of "daily opportunity". Because I don't want any internal metrics to indicate that I somehow endorse this mechanic, simply because I killed a belt rat on a whim and inadvertently received some SP.
Because I know that once this hits TQ, there will be a notable increase in NPC kills. And CCP will take that to mean that people love doing dailies, and so they will divert their limited development resources accordingly. The emergent gameplay of the sandbox will suffer as CCP shifts focus on more ways to encourage players to grind for SP.
Save the themepark nonsense for Nova, or even Valkyrie, where it would make more sense.
I will gladly take the hit in SP if it means I can have a way of showing CCP definitively that I do not want dailies affecting the sandbox.
@manicvelocity
|
Tiddle Jr
Brutor Tribe Minmatar Republic
846
|
Posted - 2016.04.25 20:59:45 -
[2037] - Quote
Landon Elongur wrote:I strongly dislike this idea.
I joined Eve because it was an MMO where when my life became busy I could walk away and my character would keep learning at the same rate as other players. And that the game was set up so that there wasn't a requirement for grinding.
Now you are adding an incentive that required me to login in daily and perform a specific activity to keep up.
I don't mind the skill injectors... if someone wants to sink enough time/effort or real money into the game, then that is up to them.
My other concern is that you are changing the new player experience.
You are making it so that new player will feel obligated to log in daily, so they can speed up their skill point acquisition. Since for new player, 10,000K is a lot of sill points. This is adding a grinding aspect the the game.
I just don't understand why you want to change the culture of the game so much.
I do preditct new burner missions with SP in form of award. Cool story bro.
Kill for Skill! |
NovaCat13
Seymourus and Co.
185
|
Posted - 2016.04.25 22:19:31 -
[2038] - Quote
Manic Velocity wrote:Since I'm pretty convinced CCP is going to implement this despite the negative feedback, I have to vehemently request that it be made opt-out. Not just opt-out while it's in beta/testing phase, but opt-out in its entirety.
I want to be able to opt-out of ever receiving any kind of reward for doing any kind of "daily opportunity". Because I don't want any internal metrics to indicate that I somehow endorse this mechanic, simply because I killed a belt rat on a whim and inadvertently received some SP.
Because I know that once this hits TQ, there will be a notable increase in NPC kills. And CCP will take that to mean that people love doing dailies, and so they will divert their limited development resources accordingly. The emergent gameplay of the sandbox will suffer as CCP shifts focus on more ways to encourage players to grind for SP.
Save the themepark nonsense for Nova, or even Valkyrie, where it would make more sense.
I will gladly take the hit in SP if it means I can have a way of showing CCP definitively that I do not want dailies affecting the sandbox.
Not empty quoting
NovaCat13 wrote:Quote:Daily OpportunitiesWhen you log into EVE, you will be often greeted by a vibrant universe full of interesting things that draws you in. In the past the 24 hour skill queue was a subtle incentive to log often into EVE, now we are considering a difference encouragement: a skillpoint reward for logging in. CCP Rise brings further details and explanations, please read them first before providing some feedback. The reward will be also limited to the first character completing the daily task on each account. Worries about the nature of the EVE sandbox might naturally arise, but the development history, especially the increase of freedom and power to players with the Citadel expansion and previous releases, should speak a clear enough language. Still not convinced https://www.youtube.com/watch?v=ER9vJy5PiCc https://www.youtube.com/watch?v=DPwkG2KEBjc Quote:ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. Player driven economies are key to EVE design and we want you to decide the value of traded skillpoints while we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training.
Just say NO to Dailies
|
Frostys Virpio
KarmaFleet Goonswarm Federation
2786
|
Posted - 2016.04.26 14:47:24 -
[2039] - Quote
FT Diomedes wrote:Anarkia Evangel wrote:How about something different, you get points you can put towards reducing jump fatigue, reducing time until you can jump clone, reducing time until you can change skill attributes. Even points towards standings with NPC corps and sec status?
I like the idea of giving something to people who play the game every day. I donGÇÖt like the idea of using skills points, itGÇÖs too key to game progression and hurts people who donGÇÖt have time or are able to even login the game every day. The big selling point to Eve, even people I know who donGÇÖt play the game say they like that aspect of the game, over other MMORPG. Anti-Jump Fatigue Powder would be one thing that would be worth logging in for, but not a mandatory item (like SP). That would make it a good item to offer as a bonus.
You seriously think there would not be people who find in mandatory to log-in every day for their daily line of powder? I'm pretty sure EVE has at least 1 sucker who would do it for 20k isk... |
Lin Thuan
Khanid Royal Institute of Technology
1
|
Posted - 2016.04.26 15:29:21 -
[2040] - Quote
You guys earn skill point everyday doing nothing... You don't want this reward for activity ? simple, go on do nothing ! Reward for activity is a great idea, we need this for every other activity, mining, building, etc... Thx CCP o7 |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 .. 86 :: one page |
First page | Previous page | Next page | Last page |