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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Frunje Elbris
Bovine Ltd.
9
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Posted - 2016.04.08 19:05:01 -
[181] - Quote
Not sure if it was mentioned or not, but "dailies" are already implemented in the game for 6 years! They are called Planetary Interaction and are actually designed in such clever way, that OCD completionists are more effective, but clever play may optimize output to be worth time/effort. Is it's gameplay outdated now? YES! So why don't you make an update to already released stuff which is nicely intertwined with core gameplay?
Or cannot be Incursions system updated to provide some kind of dailies? Dailies that are meant to be played, not just clicked through?
Mental involvement of players with this newly proposed Daily Opportunities is on the "braindead" level. Do you really want your players to behave in this messed up way? Isn't it better to still market eve as the game for "mature and bright players" * ? Because with such features as this one, you really cannot, without risking to be laughed at.
Please, give drawing board one more chance with this feature...
* Don't worry, everyone sees him/her/itself mature and bright, it won't dive your subscription numbers. |
PAPULA
Black Aces I N F A M O U S
87
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Posted - 2016.04.08 19:06:02 -
[182] - Quote
This is nice idea, i like it.
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Delilah Albertis
School of Applied Knowledge Caldari State
1
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Posted - 2016.04.08 19:06:11 -
[183] - Quote
Eveline Vos wrote:Pleasure Hub Node-514 wrote:Eveline Vos wrote:I hate this idea so much.
Eve is wonderful because it doesn't matter when you log in, or if you have to AFK for a day or month, but this punishes that idea way too hard.
Please do not go down this road CCP. CCP isn't taking away passive SP. You can go AFK and still come back to something. Having come to Eve through Dust, I'm perfectly conditioned to both active and passive system (they had a daily mission system there too). Unlike, Dust, you can buy skill injectors off other players at will. But right now, in the game as it is, you can do any activity you want, whenever you want, and any isk you make can be spent on implants or skill injectors for more SP. If they implement this, then you are being forced to do one specific task in order to get the SP reward. This is the opposite of a sandbox...
You can still do any activity you want to make isk to buy a skill injector and thereby "reward" yourself with SP. Literally no one is going to force you to do a daily. It's one more avenue should you choose as a method of gaining more SP than the passive amount. Big whoopdy doo.
You negative Nancy meatsacks in here seem to not be grasping this concept.
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Eli Stan
Center for Advanced Studies Gallente Federation
438
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Posted - 2016.04.08 19:06:58 -
[184] - Quote
No.
In terms of relative SP gain between characters, this is functionally equivalent to saying every character will have their SP gain penalized unless they kill a rat once every 22 hours.
This will make logging in a chore, something that must be tolerated rather than looked forward to.
This will make people who can only log in on the weekend reconsider whether they should bother at all.
Cycling through the three characters on a single account is a pain.
This will make people think "Dammit, I forgot to log on and pop a rat" as they lay down in bed or during some other inopportune time, and they will associate negative feelings with logging in.
This does not promote interesting gameplay.
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captain foivos
State War Academy Caldari State
299
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Posted - 2016.04.08 19:07:34 -
[185] - Quote
You know why their name has to be shortened to Dailies? Because they're Daily Chores, and it would be readily apparent how stupid they are if their full name was spelled out. |
350125GO
Semper Ubi Sub Ubi
169
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Posted - 2016.04.08 19:07:39 -
[186] - Quote
Is this just some ploy to allow goons to skill up faster while they don't engage anyone in combat?
You're young, you'll adjust.
I'm old, I'll get used to it.
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Pleasure Hub Node-514
Pleasure Hub Hotline
73
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Posted - 2016.04.08 19:08:05 -
[187] - Quote
Eveline Vos wrote:But right now, in the game as it is, you can do any activity you want, whenever you want, and any isk you make can be spent on implants or skill injectors for more SP.
If they implement this, then you are being forced to do one specific task in order to get the SP reward. This is the opposite of a sandbox... Hardly the opposite of a sandbox. In terms of SP as a production job, in the context of SP extractor/injectors, people are going to have to get creative with the risks tied to undocking and scoring a NPC kill. As this is per character, rather than per account, players can't have a single grunt to go and fetch all available SP. If you trying to max SP production for harvesting you'll be undocking with expensive attribute implants. Finding safe space and establishing protection networks will require initiative.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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FasterThanLight
Bahama Investments
0
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Posted - 2016.04.08 19:11:10 -
[188] - Quote
I dont like this idea, because as already stated in this thread it makes eve feel like a freemium micro transaction mobile game. And since im a station trader, i would not benefit from this without leaving jita and im perfectly happy here 0.01 isking my orders.
There is only one way i can support this idea: make it available to new players only until they are hooked and have like lets say 5 million sp. Other than that i dont approve. Stop copying other games, they really arent that good. Thats why im here and not playing them. |
Fon Revedhort
Monks of War Out of Sight.
1094
|
Posted - 2016.04.08 19:11:11 -
[189] - Quote
CCP Rise wrote:Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.
That's it for now. If this goes well we hope to expand in several ways, but more on that later!
Feedback appreciate as always, CCP Rise for Team Size Matters You gentlemen must have totally forgotten what EVE is (rather, was) all about. I'm sorry to say that, but you'll never become World of Spaceships neither this nor any other way.
This game used to promote thrill, risk and creativity. It's now safe to say that over the years you've traded it for routine grinding, safety and patterns.
The subscription I've been paying over the last 3 years without even playing the game itself has turned out as the worst monetary expenses of my life as, apparenty, it has all gone into CCP buying some high-grade pot. All power to you to have fun while that stock lasts, but I'm out.
"Being supporters of free speech and free and open [CSM] elections... we removed Fon Revedhort from eligibility".
CCP, April 2013.
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Eveline Vos
POS Party Ember Sands
15
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Posted - 2016.04.08 19:12:47 -
[190] - Quote
Frunje Elbris wrote:Not sure if it was mentioned or not, but "dailies" are already implemented in the game for 6 years! They are called Planetary Interaction and are actually designed in such clever way, that OCD completionists are more effective, but clever play may optimize output to be worth time/effort. Is it's gameplay outdated now? YES! So why don't you make an update to already released stuff which is nicely intertwined with core gameplay?
Or cannot be Incursions system updated to provide some kind of dailies? Dailies that are meant to be played, not just clicked through?
Mental involvement of players with this newly proposed Daily Opportunities is on the "braindead" level. Do you really want your players to behave in this messed up way? Isn't it better to still market eve as the game for "mature and bright players" * ? Because with such features as this one, you really cannot, without risking to be laughed at.
Please, give drawing board one more chance with this feature...
* Don't worry, everyone sees him/her/itself mature and bright, it won't dive your subscription numbers.
I actually don't do PI for exactly this reason.
If CCP keeps going in this direction, I might not play Eve for exactly this reason. |
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Tyrendian Biohazard
Ubiquitous Hurt The WeHurt Initiative
395
|
Posted - 2016.04.08 19:15:09 -
[191] - Quote
Disclaimer - To busy to read all responses currently, but needed to throw in two cents.
I'm ok with this concept. It gets people logging in and engaged. However if it is literally Login > Target > F1 > Logoff. I think it isn't that great.
Why not have it under the same line of a escalation? Have people fly around a bit, maybe pickup a key for an acceleration gate in one system to be used elsewhere. Something that would get people to be logged in for more than 3 minutes at a time. I think aiming for a person to be on for 15-30 minutes and have to travel a handful of systems would be fantastic.
My twitch stream to help new players. CEO of New Hurt: UHURT New Pilot Training Initiative.
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dancing ninja
J3B Holdings I N F A M O U S
2
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Posted - 2016.04.08 19:16:11 -
[192] - Quote
Please no ccp. I quit WoW because it because daily grind fest, dont make Eve the same thing. People want more SP they can farm rats and buy injectors. |
Terranid Meester
Tactical Assault and Recon Unit
333
|
Posted - 2016.04.08 19:18:55 -
[193] - Quote
What idiot came up with this nonsense of pve>pvp? Forcing pve on people is not the kind of sandbox that eve stands for. Daily rewards for eve belong in the scrapheap. See this unsubscribe button CCP? It seems as though you do not GET eve.
Sack the people responsible for this atrocity immediately so no more harm can come from their dumb ideas. CCP stands for one step forwards, two steps back. |
Eveline Vos
POS Party Ember Sands
15
|
Posted - 2016.04.08 19:19:48 -
[194] - Quote
Tyrendian Biohazard wrote:Disclaimer - To busy to read all responses currently, but needed to throw in two cents.
I'm ok with this concept. It gets people logging in and engaged. However if it is literally Login > Target > F1 > Logoff. I think it isn't that great.
Why not have it under the same line of a escalation? Have people fly around a bit, maybe pickup a key for an acceleration gate in one system to be used elsewhere. Something that would get people to be logged in for more than 3 minutes at a time. I think aiming for a person to be on for 15-30 minutes and have to travel a handful of systems would be fantastic.
You want to spend 15-30 minutes a day, per character, chasing pve content in Eve? Because I don't. |
Delilah Albertis
School of Applied Knowledge Caldari State
1
|
Posted - 2016.04.08 19:20:31 -
[195] - Quote
dancing ninja wrote:Please no ccp. I quit WoW because it because daily grind fest, dont make Eve the same thing. People want more SP they can farm rats and buy injectors.
They can still do that, no one is taking that capability away.
Eveline Vos wrote:You want to spend 15-30 minutes a day, per character, chasing pve content in Eve? Because I don't.
Then don't? I don't see what mechanic is forcing your play-style to become that. |
Hibernator X
Zervas Aeronautics The Bastion
41
|
Posted - 2016.04.08 19:20:52 -
[196] - Quote
People are way overreacting. This rewards putting your characters in space. Which creates more targets. You can already grind for much more than 10k sp per day through skill injectors. That said we seriously need some details here. It could be cancerous but CCP handled skill injectors fairly well. Have some faith.
Honestly though the NPC should be specific and not spawn in highsec. |
Turelus
Caldari Independent Navy Reserve Curatores Veritatis Alliance
1028
|
Posted - 2016.04.08 19:21:15 -
[197] - Quote
Delilah Albertis wrote:Eveline Vos wrote:Pleasure Hub Node-514 wrote:Eveline Vos wrote:I hate this idea so much.
Eve is wonderful because it doesn't matter when you log in, or if you have to AFK for a day or month, but this punishes that idea way too hard.
Please do not go down this road CCP. CCP isn't taking away passive SP. You can go AFK and still come back to something. Having come to Eve through Dust, I'm perfectly conditioned to both active and passive system (they had a daily mission system there too). Unlike, Dust, you can buy skill injectors off other players at will. But right now, in the game as it is, you can do any activity you want, whenever you want, and any isk you make can be spent on implants or skill injectors for more SP. If they implement this, then you are being forced to do one specific task in order to get the SP reward. This is the opposite of a sandbox... You can still do any activity you want to make isk to buy a skill injector and thereby "reward" yourself with SP. Literally no one is going to force you to do a daily. It's one more avenue should you choose as a method of gaining more SP than the passive amount. Big whoopdy doo. You negative Nancy meatsacks in here seem to not be grasping this concept.
That's the thing with all MMO dallies though. You don't HAVE to do them, but they are the quickest path to the best rewards. SWTOR it's for data crystals, ESO it's for item sets/motifs etc.
Dailies are designed in a way that you want to do them because they offer something you desire. If these were for LP, there would be no (well fewer, this is the internet) complaints because people who have no need/desire for LP wouldn't do them. However making it the only source of bonus SP which can be added on top of buying skill injectors means players want to do them. Not for the fun or enjoyment of it, but because the rewards are so high.
Dailies are a terrible system which have only ever served to help themepark MMO's hold their audience longer while they develop new content. They're not sandbox and they're not what EVE is (or was I guess) about.
Lieutenant Turelus - Caldari Independent Navy Reserve - The Fourth District
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Circumstantial Evidence
278
|
Posted - 2016.04.08 19:21:36 -
[198] - Quote
Mike Azariah wrote:1) sp from nowhere? nah bro. It is not from no where, tons of it is being 'lost' when people inject in higher level characters. Think of it as sp sinks and faucets. I think SP destroyed by wasteful injection into high SP characters should stay destroyed. Any remainder does not sit in the used injector ready to be sold to someone else. Remaining SP does not go to the SCC, like ISK taxes. Give CONCORD LP instead, and I'll feel better about the idea.
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Solarus Explorer
The Church of Awesome
29
|
Posted - 2016.04.08 19:22:20 -
[199] - Quote
-1 to this idea. Daily grind for sp has a really bad taste to it. You're essentially trying to "force" people to login, similar to how you're trying to "force" people to move trading to citadels by hiking the market taxes manyfold. I cant speak about others, but i'm not liking the direction that eve development seems to be taking..... |
Nameira Vanis-Tor
Pyre Falcon Defence and Security Multicultural F1 Brigade
351
|
Posted - 2016.04.08 19:22:38 -
[200] - Quote
I think this is a good idea, it encourages people to log in and see what's going on.
Hell skill injectors introduce more of an element of 'pay to win', bearing this in mind I see no problem with introducing 'play to win' elements. |
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Drago Shouna
Royal Amarr Institute Amarr Empire
318
|
Posted - 2016.04.08 19:23:32 -
[201] - Quote
Lucius Kalari wrote:No thank you, need more reasons for people to get out of high sec, rather than more reasons for them to stay.
No thanks, I'm perfectly happy where I am in HS, and besides that, I'm shagging my neighbours daughter so moving will never be an option :)
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Delilah Albertis
School of Applied Knowledge Caldari State
2
|
Posted - 2016.04.08 19:27:57 -
[202] - Quote
Turelus wrote: That's the thing with all MMO dallies though. You don't HAVE to do them, but they are the quickest path to the best rewards. SWTOR it's for data crystals, ESO it's for item sets/motifs etc.
Dailies are designed in a way that you want to do them because they offer something you desire. If these were for LP, there would be no (well fewer, this is the internet) complaints because people who have no need/desire for LP wouldn't do them. However making it the only source of bonus SP which can be added on top of buying skill injectors means players want to do them. Not for the fun or enjoyment of it, but because the rewards are so high.
Dailies are a terrible system which have only ever served to help themepark MMO's hold their audience longer while they develop new content. They're not sandbox and they're not what EVE is (or was I guess) about.
Making money in this game is the quickest path to the best rewards. Especially now so with injectors. A measly 3mil SP/yr if you max out your time is not make or break gameplay under this proposed mechanic compared to someone who chooses not to engage in this.
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Armark Bether
NRDS Anonyme Echoes of Nowhere
0
|
Posted - 2016.04.08 19:29:42 -
[203] - Quote
FasterThanLight wrote:I dont like this idea, because as already stated in this thread it makes eve feel like a freemium micro transaction mobile game. And since im a station trader, i would not benefit from this without leaving jita and im perfectly happy here 0.01 isking my orders.
There is only one way i can support this idea: make it available to new players only until they are hooked and have like lets say 5 million sp. Other than that i dont approve. Stop copying other games, they really arent that good. Thats why im here and not playing them.
Rewarding the opportunities with 1 000 to 10 000 SP would be a better choice imho. Say 1000 SP for the basic stuff like warp, approach, dock and 10k or more for the more important stuff like joining a corp. It doesn't really engage to login every day, but the first ones are easy enough to give a feeling of "this is good, I should complete as much of these as possible".
It provides both an instant reward and a more obscure (for a newbro), long-term reward (Do I really need to explain that joining a a corp is th best long-term decision that you can make ?) that keeps a newbie into the game*. I personally wanted to quit after my 1st month because I felt like I couldn't improve my gameplay anymore, but doing the stuff that is now in the opportunities made me stick with the game.
* I'm not CCP nor a game designer, but I feel like keeping a newbro logged is more imprtant than making a seasoned vet login through an artificial, non-lore, out-of-nowhere SP boost. |
Rena Monachica
Capital Hot Rods
45
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Posted - 2016.04.08 19:31:17 -
[204] - Quote
Quote: we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training.
thats a quote from your skill injector dev blog, only a few weeks ago
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Hibernator X
Zervas Aeronautics The Bastion
41
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Posted - 2016.04.08 19:31:22 -
[205] - Quote
The idea that's sp from nowhere is negligible. Under the current system you can have a dead alt farming sp, plex that account and turn a profit. In a sense this somewhat counteracts that because characters that undock will have an edge over those that simply farm. And it's a low enough amount of sp to not be that big of a deal if you just don't do them. |
Bobb Bobbington
Bros Before Holes The Devils' Rejects
210
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Posted - 2016.04.08 19:32:53 -
[206] - Quote
But even if the reward 1/10 of what they have proposed people would still be compelled to log in! It's the typical addictive gamer mentality where the player becomes under the impression he has to keep working and logging in to stay competitive, even if that's not necessarily so. It's just a cheap trick employed by themepark MMOs to keep their playerbase addicted to the game, and one which is very much out of place in Eve.
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
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Glorfinda Elundario
Empyrean Bulwarks Circle-Of-Two
0
|
Posted - 2016.04.08 19:33:02 -
[207] - Quote
can we also receive a free super of choice every month we log in or 1 free plex every year?
I can try imagine promoting activity can be tough but this is taking it too far, this is benefitting way too much on a very wrong way.
IF you consider the current system of sp correct dont try to fix it with skill injectors ( oh wait you messed that part up already) makign eve almost pay to win.
dont try to break it any further
your best asset of advertisement and keeping the game active is havign an awesome game, this adds absolutely nothing to someones game experience it's like giving a kid candy for getting out of bed |
Eveline Vos
POS Party Ember Sands
15
|
Posted - 2016.04.08 19:34:20 -
[208] - Quote
Delilah Albertis wrote:Turelus wrote: That's the thing with all MMO dallies though. You don't HAVE to do them, but they are the quickest path to the best rewards. SWTOR it's for data crystals, ESO it's for item sets/motifs etc.
Dailies are designed in a way that you want to do them because they offer something you desire. If these were for LP, there would be no (well fewer, this is the internet) complaints because people who have no need/desire for LP wouldn't do them. However making it the only source of bonus SP which can be added on top of buying skill injectors means players want to do them. Not for the fun or enjoyment of it, but because the rewards are so high.
Dailies are a terrible system which have only ever served to help themepark MMO's hold their audience longer while they develop new content. They're not sandbox and they're not what EVE is (or was I guess) about.
Making money in this game is the quickest path to the best rewards. Especially now so with injectors. A measly 3mil SP/yr if you max out your time is not make or break gameplay under this proposed mechanic compared to someone who chooses not to engage in this.
If you have high SP, and an injector only gives you 150,000 SP, then you can figure out that at 630mil/injector, each SP is worth 4,200 ISK, which means that a daily injection of 10,000 ISK is worth 42mil ISK, for an activity described as "kill one rat". At 300,000 SP/injector, it is still worth 21mil ISK.
That reward is WAY too high to ignore. |
Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
313
|
Posted - 2016.04.08 19:37:30 -
[209] - Quote
Not a fan of this idea for much the same reason others are saying. It just adds no meaningful gameplay.
If you are trying to promote content why on earth is it NPC only? Make it only apply to NPCs outside of highsec and have pvp kills also count towards it. |
Luthien Lituviel
Empyrean Bulwarks Circle-Of-Two
4
|
Posted - 2016.04.08 19:38:10 -
[210] - Quote
Remember that game called EVE online, the MMO like no other MMO?
Well not any longer in the patch after this were gonna be running around systems doing quests.
this is one of multipel ways you're breaking some of the specific qualities only eve had/used to have compared to other games |
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