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NotTheSmartestCookie
new order logistics CODE.
128
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Posted - 2016.05.10 07:55:30 -
[2161] - Quote
This thread is verging wildly off topic, which probably means that every argument has already been repeated ad nauseam. A small vocal minority is strongly opposed while most EVE players would probably go "free stuff, gimme", if they could be bothered to express an opinion at all.
Daily opportunities are cool with me. Would be better if the system was "once per downtime". This would allow people to feel all warm and smug that they can game the system by performing the daily twice around a single downtime, while CCP would still be "yeah, press that shiny button in our Skinner box".
Making New Eden a better place 8 rounds of Void at a time.
Funny, smartest, pretty and relevant. Pick 3.
Proud shareholder in Halaima MinerBumping
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Yana Shakti
Tronhadar
32
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Posted - 2016.05.10 08:00:26 -
[2162] - Quote
I agree with pretty much everything Sgt Ocker (two posts above) said.
Here are some other reasons why this is a bad idea:
(1) The proposal tries to solve a problem that doesn't exist. Log-in numbers are going up (not down) ... and this as a result of better content development over the past year or two. Suggestion: keep on with the game development and drop the gimick.
(2) The proposal undermines and disrupts creativity, individuality and the immersive experience. Many people, myself included, have specialized toons each with a very distinctive feel and set of habits: one does this, one does that... The areas of operations seldom overlap. Forcing everyone to log in every toon to mine some veldspar one day, then sell a sprocket the next day, etc. etc. has the potential to artificially reduce the game's complexity to a series of mechanical tasks.
For context, compare this with how undergraduates are rewarded for their work. You can reward students for doing individual, creative reserach (say, by setting term papers). Or you can reward them for meaningless micro-tasks: using a pen one day, opening a book the next day, using the shift key on their laptop the day after that. And so on. My guess is that the students who are rewarded for personal creativity rather than for micro-actions will be better off for it. Just think of which classroom you'd rather be in. Much the same applies to creative sandbox games.
(3) This reward system is already available in other MMOGs. If we wanted to be part of that we'd quit EVE and play those.
Bottom line: EVE is what many of us do at the end of the workday to relax. It's supposed to be what we make it: entertaining and open-ended. The last thing I want to do at the end of the day is to log into another 'job' that 'pays' me for meaningless tasks set by a virtual middle-manager. I come to EVE to be free not to be condescended to. Stop it. |
Lan Wang
Knights of the Posing Meat FETID
2803
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Posted - 2016.05.10 08:08:27 -
[2163] - Quote
Matthew en Thielles wrote:[quote=El Burt]when was the last time you logged in, and played a whole session, and didn't come across a single rat that you could just shoot on your way past?
quite a while as i dont shoot the rats in my area, rp and all that
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Frostys Virpio
KarmaFleet Goonswarm Federation
2819
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Posted - 2016.05.10 12:01:49 -
[2164] - Quote
Lan Wang wrote:Matthew en Thielles wrote:[quote=El Burt]when was the last time you logged in, and played a whole session, and didn't come across a single rat that you could just shoot on your way past? quite a while as i dont shoot the rats in my area, rp and all that
If you decide to roleplay with enough self imposed rules that you miss out on something, that's not CCP's fault. You set those rule yourself. |
Lan Wang
Knights of the Posing Meat FETID
2803
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Posted - 2016.05.10 12:17:38 -
[2165] - Quote
Frostys Virpio wrote:Lan Wang wrote:Matthew en Thielles wrote:[quote=El Burt]when was the last time you logged in, and played a whole session, and didn't come across a single rat that you could just shoot on your way past? quite a while as i dont shoot the rats in my area, rp and all that If you decide to roleplay with enough self imposed rules that you miss out on something, that's not CCP's fault. You set those rule yourself.
thanks, you just confirmed that my style of play is being penalised by not following what ccp want me to do, even though i login for atleast 3 hours everyday and create my own content and do pvp instead of killing a rat
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Hans Eisenberg
1
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Posted - 2016.05.10 12:45:38 -
[2166] - Quote
Lan Wang wrote:quite a while as i dont shoot the rats in my area, rp and all that
I'm shocked and delighted that someone else does this. I've never really told anyone but I don't shoot Angels in my area for exactly this reason.
It seems dumb for CCP to undermine our immersion in the game in order to supposedly increase log-ins. The risk is that people who were really into the game and active previously will come to see it as generic and soul-less.
Can we maybe make this bonus lp feature a per account rather than per toon thing? That might solve the issue of penalizing rp'ers or at least reduce it. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2819
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Posted - 2016.05.10 12:50:03 -
[2167] - Quote
Lan Wang wrote:Frostys Virpio wrote:Lan Wang wrote:Matthew en Thielles wrote:[quote=El Burt]when was the last time you logged in, and played a whole session, and didn't come across a single rat that you could just shoot on your way past? quite a while as i dont shoot the rats in my area, rp and all that If you decide to roleplay with enough self imposed rules that you miss out on something, that's not CCP's fault. You set those rule yourself. thanks, you just confirmed that my style of play is being penalised by not following what ccp want me to do, even though i login for atleast 3 hours everyday and create my own content and do pvp instead of killing a rat
You are not penalized, you choose to opt out by setting rules for yourself. |
Lan Wang
Knights of the Posing Meat FETID
2805
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Posted - 2016.05.10 13:01:13 -
[2168] - Quote
Frostys Virpio wrote:You are not penalized, you choose to opt out by setting rules for yourself.
lets not call it setting rules as such, its a sandbox that we are suppose to create our own story/content, kind of ruins my story and my own immersion while im flying around shooting the very faction i support just to get 10k sp that ccp encourage me to do, ill say it again, even though i login everyday and roam in space daily.
everyone who doesn't do this mass number budge that ccp want is being penalised, its nothing more than half thoughtout incentive aimed at a certain type of playstyle while ignoring every other playstyle.
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Sgt Ocker
Kenshin. DARKNESS.
955
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Posted - 2016.05.11 22:13:21 -
[2169] - Quote
Lan Wang wrote:Frostys Virpio wrote:You are not penalized, you choose to opt out by setting rules for yourself. lets not call it setting rules as such, its a sandbox that we are suppose to create our own story/content, kind of ruins my story and my own immersion while im flying around shooting the very faction i support just to get 10k sp that ccp encourage me to do, ill say it again, even though i login everyday and roam in space daily. everyone who doesn't do this mass number budge that ccp want is being penalised, its nothing more than half thoughtout incentive aimed at a certain type of playstyle while ignoring every other playstyle. Isn't that the case with most of what CCP does? Changing the way people choose to play the game has been CCP's design focus for several years now.
It has been a wild success - Ganking has never been more prolific (in all parts of space not just highsec), N+1 is the favorite meta and now dedicated RP'rs are being told they play the game the wrong way.
Frostys - How about Devs introduce a daily where shooting a Goon gave you free SP. I know wrong people to ask, Goons don't mind Awoxing, it is part of their play style. But for others shooting a friend, even an npc one, is not something they should be forced to do to satisfy CCP's lack of imagination and poor attempts to boost numbers.
No-one but the bank cares that you can get 10,000 more people to login for 5 minutes a day with "Daily Opportunities" and if your bank manager is smart enough, he too will see it for what it is and pay it no mind.
Turning Eve into a "one play style fits all" is going to see lots of things change - Especially the lifespan of Eve.. Once it is fully, "just another game" it then has a limited life span, just like any other game.
Spin that credit card - And as a bonus we'll give you a couple of worthless, look just like everything else (boring and not really anything to do with Eve) sets of clothes, that aren't worth anything to sell and certainly aren't suitable for a pirate scum bag to wear.
13 years and CCP know less about their game, those who play it and how it is played than they did the week before it was released - And the worst thing is, they don't care......
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Tiddle Jr
Brutor Tribe Minmatar Republic
854
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Posted - 2016.05.12 02:07:42 -
[2170] - Quote
Let's wait for another couple of years and see if this game would turn into p2w grinding boredome or CCPGAMES finally get read of seagull rise and fozzie and couple of more and get back to the roots.
"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP
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elitatwo
Eve Minions O.U.Z.O. Alliance
1194
|
Posted - 2016.05.12 02:14:14 -
[2171] - Quote
Chores have been deleted from the current SiSi build, there might be hope after all.
Eve Minions is recruiting. Learn from about pvp, learn about ships and how to fly them correctly. Small gang and solo action in high, low and nullsec and w-space alike.
We will teach you everything you need and want to know.
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Jeremiah Saken
The Fall of Leviathan
568
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Posted - 2016.05.12 14:59:10 -
[2172] - Quote
Few links about dailies to get some perspective:
Dailies on fanfest 1
Dailies on fanfest 2
CZ about dailies
I am the 85%
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Ellieko Vox
Vox Production Industries
0
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Posted - 2016.05.12 15:37:36 -
[2173] - Quote
You all know how to fix this right? Just simply don't pay for your account until they say they realize it's a f******stupid idea and drop it. This is called 'Vote with your wallet'and if done properly can have amazing results. But if everyone simply thinks of themselves and not the greater good of the future of the game, then nothing will happen because no one will will refuse to drop their account for a few days/weeks. Start Citizen is going to get a major boost in costumers if this turns into space WoW because someone at CCP started reading Korean forms on how to make a 'Click Candy' phone game and call that research. This is just like the 2 party system of the US government.... - 'I have a dumb idea' "Lets put skill injectors in the game." -- 'I can make it worse' "Lets take the one thing that drives people away from a game and put in ours! Then we can offer free skill points for it." Brilliant set of decisions going on here... |
Solhild
Republic Military School Minmatar Republic
2001
|
Posted - 2016.05.12 17:39:50 -
[2174] - Quote
Ellieko Vox wrote:You all know how to fix this right? Just simply don't pay for your account until they say they realize it's a f******stupid idea and drop it. This is called 'Vote with your wallet'and if done properly can have amazing results. But if everyone simply thinks of themselves and not the greater good of the future of the game, then nothing will happen because no one will will refuse to drop their account for a few days/weeks. Start Citizen is going to get a major boost in costumers if this turns into space WoW because someone at CCP started reading Korean forms on how to make a 'Click Candy' phone game and call that research. This is just like the 2 party system of the US government.... - 'I have a dumb idea' "Lets put skill injectors in the game." -- 'I can make it worse' "Lets take the one thing that drives people away from a game and put in ours! Then we can offer free skill points for it." Brilliant set of decisions going on here...
What's not to like with this post. Spot on. |
Axhind
Eternity INC. Goonswarm Federation
258
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Posted - 2016.05.13 07:46:12 -
[2175] - Quote
Those perspectives are full of crap. If CCP actually made a meaningful game people would log in. From the empire building in 0.0 we have gone to living in low sec NPC stations and then faffing around in 0.0 with sov lasers where permanence of everything is just 1 ship away.
No amount of dailies is going to counteract the drop in player numbers due to removing unique things in EVE and replacing them with crap from Korean F2P games and theme park MMOs. Seagull and fozzie have destroyed everything that was good about this game. Look at what older devs said and did. They wanted people to build homes and empires in 0.0, the idea was that it would be a vibrant and politically complex region not just a ratting/mining while all important things sit in NPC sov/low sec because you have to be pants on head ******** to stage out of a station that a single ship can take. |
Tiddle Jr
Brutor Tribe Minmatar Republic
855
|
Posted - 2016.05.13 09:19:23 -
[2176] - Quote
Oh boy... If i would log on to kill rat for a tiny reward why should i do something else? If that's the whole intent, then i would log on to exactly that" SP holy cow" and nothing else since there are things that i've alredy managed to sort out. But if i log on to do many 'entertaining" stuf plus got an option to kill that rat for SP that's a different approach. Unfortunatelly i don't have much of things atract me to log on more often now.
"The message is that there are known knowns. There are things we know that we know. There are known unknowns. That is to say there are things that we now know we don't know. But there are also unknown unknowns. There are things we don't know" - CCP
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Mara Rinn
Cosmic Goo Convertor
5866
|
Posted - 2016.05.13 17:07:13 -
[2177] - Quote
I am writing this from Singapore, where my tri-annual Fanfest world tour is coming to an end. I have been travelling and out of game due to not being rich enough to travel to Fanfest and be able to afford a gaming laptop at the same time.
So you can imagine my opinion of "daily opportunities". It is basically punishing me to the tune of three or four hours a day of lost skill points, because I decided to attend Fanfest.
Over the course of the six weeks that I am away from a gaming PC, I am being punished 168h of skill training time.
Here are better ways to get people to log in:
- Interesting PvE
- PvE that rewards group play, Incursions have scout sites for example
- Find ways to encourage socially introverted players to connect with groups of people they like
Yeah, that last one is probably a quest for the holy grail. But still a far sight better than punishing people for not logging in and killing an NPC every day.
Day 0 Advice for New Players
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Jeremiah Saken
The Fall of Leviathan
568
|
Posted - 2016.05.13 17:31:58 -
[2178] - Quote
Axhind wrote: Jeremiah Saken wrote: Few links about dailies to get some perspective:
Dailies on fanfest 1
Dailies on fanfest 2
CZ about dailies
Those perspectives are full of crap. If CCP actually made a meaningful game people would log in. From the empire building in 0.0 we have gone to living in low sec NPC stations and then faffing around in 0.0 with sov lasers where permanence of everything is just 1 ship away.
No amount of dailies is going to counteract the drop in player numbers due to removing unique things in EVE and replacing them with crap from Korean F2P games and theme park MMOs. Seagull and fozzie have destroyed everything that was good about this game. Look at what older devs said and did. They wanted people to build homes and empires in 0.0, the idea was that it would be a vibrant and politically complex region not just a ratting/mining while all important things sit in NPC sov/low sec because you have to be pants on head ******** to stage out of a station that a single ship can take.
I didn't link them because I agree with them. it's good to know what other thought about this "feature". CZ article is interesting. Even Blizzard - the father of all dailies - think they must be changed. It's not, do 100 quests to get 1 mount anymore. CCP don't learn of blizzard mistakes, they want to introduce same cancer it was for so many years in WoW. Boring chore. If it goes online it will be very bad mechnism for new players. 10k SP is not something they can pass on. I have dangerous reflection about this. After watching some panels from his year fanfest I have a confidence that some devs don't know how to read statistcs data. I like what CCP Ghost said. It was also a herold of something bad incoming. Average player log for 2 hours per day. How to get him entertaing for 2 hours?
I am the 85%
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T-Jay Charante
Black Sun Industry and Research
30
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Posted - 2016.05.13 18:58:28 -
[2179] - Quote
Mara Rinn wrote:I am writing this from Singapore, where my tri-annual Fanfest world tour is coming to an end. I have been travelling and out of game due to not being rich enough to travel to Fanfest and be able to afford a gaming laptop at the same time. So you can imagine my opinion of "daily opportunities". It is basically punishing me to the tune of three or four hours a day of lost skill points, because I decided to attend Fanfest. Over the course of the six weeks that I am away from a gaming PC, I am being punished 168h of skill training time. Here are better ways to get people to log in:
- Interesting PvE
- PvE that rewards group play, Incursions have scout sites for example
- Find ways to encourage socially introverted players to connect with groups of people they like
Yeah, that last one is probably a quest for the holy grail. But still a far sight better than punishing people for not logging in and killing an NPC every day.
I'm sure you jumped into a nice clone, with +5 implants before you left to maximize you skill point gain. Meanwhile, people who play on a daily basis don't have this luxury. You feel punished as you may miss out on 3 or 4 hours training when you don't play the game. How do you feel about the people who lose 3-4 hours training who do play the game every day over ones that log in once or twice a week, do you think this is fair and logical?
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Jeremiah Saken
The Fall of Leviathan
568
|
Posted - 2016.05.13 19:15:26 -
[2180] - Quote
T-Jay Charante wrote:Mara Rinn wrote:I am writing this from Singapore, where my tri-annual Fanfest world tour is coming to an end. I have been travelling and out of game due to not being rich enough to travel to Fanfest and be able to afford a gaming laptop at the same time.
So you can imagine my opinion of "daily opportunities". It is basically punishing me to the tune of three or four hours a day of lost skill points, because I decided to attend Fanfest.
Over the course of the six weeks that I am away from a gaming PC, I am being punished 168h of skill training time.
Here are better ways to get people to log in:
Interesting PvE PvE that rewards group play, Incursions have scout sites for example Find ways to encourage socially introverted players to connect with groups of people they like
Yeah, that last one is probably a quest for the holy grail. But still a far sight better than punishing people for not logging in and killing an NPC every day. I'm sure you jumped into a nice clone, with +5 implants before you left to maximize you skill point gain. Meanwhile, people who play on a daily basis don't have this luxury. You feel punished as you may miss out on 3 or 4 hours training when you don't play the game. How do you feel about the people who lose 3-4 hours training who do play the game every day over ones that log in once or twice a week, do you think this is fair and logical? So it's Mara Rinn fault that you play longer than her and still can't afford +5 implants? It's sandbox game, at least it was. Don't blame someone else you bad at it.
I am the 85%
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Frostys Virpio
KarmaFleet Goonswarm Federation
2821
|
Posted - 2016.05.13 20:03:01 -
[2181] - Quote
Jeremiah Saken wrote: I like what CCP Ghost said. It was also a herold of something bad incoming. Average player log for 2 hours per day. How to get him entertaing for 2 hours?
I think the proposed feature is not meant to fulfill the quoted requirement. The proposed feature looks like a stab in the dark try to get people to log in just like you get people in a store with door crasher prices. Having us play 2 hours per day is a job with multiple part. Getting us to log in is the first step. It might be stupid to do it with a daily but if you look at the people who will feel forced to log in because of it, the feature sure as hell does the first step of getting us to log in. If they want the majority of the account to log in every day, this is probably the surest way to make it happen. It's probably not viable long term but while it last, you can bet people will log in day in day out to get their line of sp. |
T-Jay Charante
Black Sun Industry and Research
30
|
Posted - 2016.05.14 03:28:47 -
[2182] - Quote
Jeremiah Saken wrote:T-Jay Charante wrote:Mara Rinn wrote:I am writing this from Singapore, where my tri-annual Fanfest world tour is coming to an end. I have been travelling and out of game due to not being rich enough to travel to Fanfest and be able to afford a gaming laptop at the same time.
So you can imagine my opinion of "daily opportunities". It is basically punishing me to the tune of three or four hours a day of lost skill points, because I decided to attend Fanfest.
Over the course of the six weeks that I am away from a gaming PC, I am being punished 168h of skill training time.
Here are better ways to get people to log in:
Interesting PvE PvE that rewards group play, Incursions have scout sites for example Find ways to encourage socially introverted players to connect with groups of people they like
Yeah, that last one is probably a quest for the holy grail. But still a far sight better than punishing people for not logging in and killing an NPC every day. I'm sure you jumped into a nice clone, with +5 implants before you left to maximize you skill point gain. Meanwhile, people who play on a daily basis don't have this luxury. You feel punished as you may miss out on 3 or 4 hours training when you don't play the game. How do you feel about the people who lose 3-4 hours training who do play the game every day over ones that log in once or twice a week, do you think this is fair and logical? So it's Mara Rinn fault that you play longer than her and still can't afford +5 implants? It's sandbox game, at least it was. Don't blame someone else you bad at it.
No, I don't understand the logic of people who rarely play 'feeling punished' about missing out on SP when in fact they are gaining more SP than people that play on a daily basis. You expect players who play daily to do chores to afford +5's to get equal to your SP gain, yet you complain about a daily chore.
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Mizhir
TURN LEFT
74787
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Posted - 2016.05.14 10:26:53 -
[2183] - Quote
T-Jay Charante wrote:Mara Rinn wrote:I am writing this from Singapore, where my tri-annual Fanfest world tour is coming to an end. I have been travelling and out of game due to not being rich enough to travel to Fanfest and be able to afford a gaming laptop at the same time. So you can imagine my opinion of "daily opportunities". It is basically punishing me to the tune of three or four hours a day of lost skill points, because I decided to attend Fanfest. Over the course of the six weeks that I am away from a gaming PC, I am being punished 168h of skill training time. Here are better ways to get people to log in:
- Interesting PvE
- PvE that rewards group play, Incursions have scout sites for example
- Find ways to encourage socially introverted players to connect with groups of people they like
Yeah, that last one is probably a quest for the holy grail. But still a far sight better than punishing people for not logging in and killing an NPC every day. I'm sure you jumped into a nice clone, with +5 implants before you left to maximize you skill point gain. Meanwhile, people who play on a daily basis don't have this luxury. You feel punished as you may miss out on 3 or 4 hours training when you don't play the game. How do you feel about the people who lose 3-4 hours training who do play the game every day over ones that log in once or twice a week, do you think this is fair and logical?
Dailies give a higher SP boost than +5s implants and a perfect remap.
I would prefer CCP to remove / redesign the entire attribute system, since as you pointed out it kinda favours the people whose playstyle doesn't have a high risk of being podded. Either way. One broken system doesn't justify the implementation of another broken system.
One Man Crew - Collective Solo PVP - Video is out!
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jonmuis
Resons Just let it happen
1
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Posted - 2016.05.14 13:40:38 -
[2184] - Quote
so you can do this on all characters, and CCP makes how much off the extra skill extractors?
people it's not about "content" it's again about profit.
please CCP you don't need to turn this great game into WoW to make more money.
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T-Jay Charante
Black Sun Industry and Research
30
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Posted - 2016.05.14 14:21:19 -
[2185] - Quote
jonmuis wrote:so you can do this on all characters, and CCP makes how much off the extra skill extractors?
people it's not about "content" it's again about profit.
please CCP you don't need to turn this great game into WoW to make more money.
1 character per account.
Approx 3.5 mill SP per year if you have OCD and do it every day. Whats that, 7 skill extractors a year? CCP milking the customer base for dank profit!! |
Shallanna Yassavi
Imperial Academy Amarr Empire
168
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Posted - 2016.05.14 20:36:43 -
[2186] - Quote
Axhind wrote:Those perspectives are full of crap. If CCP actually made a meaningful game people would log in. From the empire building in 0.0 we have gone to living in low sec NPC stations and then faffing around in 0.0 with sov lasers where permanence of everything is just 1 ship away. No amount of dailies is going to counteract the drop in player numbers due to removing unique things in EVE and replacing them with crap from Korean F2P games and theme park MMOs. Seagull and fozzie have destroyed everything that was good about this game. Look at what older devs said and did. They wanted people to build homes and empires in 0.0, the idea was that it would be a vibrant and politically complex region not just a ratting/mining while all important things sit in NPC sov/low sec because you have to be pants on head ******** to stage out of a station that a single ship can take. Blame dailies for everyone mining and ratting all day in null.
Two words: sov grind. That mechanism sets up a routine which gets set in peoples' minds and is hard to break out of. Mining and ratting can be multiboxed without difficulty, so that wasn't going to do much for player interaction. And it's supposed to be done... daily. The question of "How many left null because of that?" would be a useful one to ask.
A signature :o
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Indahmawar Fazmarai
5215
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Posted - 2016.05.15 07:15:06 -
[2187] - Quote
Mara Rinn wrote:I am writing this from Singapore, where my tri-annual Fanfest world tour is coming to an end. I have been travelling and out of game due to not being rich enough to travel to Fanfest and be able to afford a gaming laptop at the same time. So you can imagine my opinion of "daily opportunities". It is basically punishing me to the tune of three or four hours a day of lost skill points, because I decided to attend Fanfest. Over the course of the six weeks that I am away from a gaming PC, I am being punished 168h of skill training time. Here are better ways to get people to log in:
- Interesting PvE
- PvE that rewards group play, Incursions have scout sites for example
- Find ways to encourage socially introverted players to connect with groups of people they like
Yeah, that last one is probably a quest for the holy grail. But still a far sight better than punishing people for not logging in and killing an NPC every day.
Again. You're not losing SP. You're not earning them. Also you can buy them back. Or could if you didn't lost all that ISK while you didn't play. EVE is such harsh mistress, punishes you for not playing with her.
As for making the game more interesting, wake up. CCP thinks that they are doing exactly that with the Rubicon Plan. Neville Smit's 85% may disagree but CCP owes them/you/us nothing.
PCU reaction to Citadel has been a big notorious zero. Server population is at 2008 levels and keeps going down. But CCP thinks that the Rubicon Plan is doing well. And after all they can't just walk away from it at this point. Maybe they could remove teams from a structure set, slow down the whole thing and do something instead for PvE and high sec and solo play and the "85%", but even then, they would need to get it right. And that is unlikely for the little we know about the plans for PvE. |
Shakira Akira
Sebiestor Tribe Minmatar Republic
30
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Posted - 2016.05.15 19:51:51 -
[2188] - Quote
Indahmawar Fazmarai wrote:
Again. You're not losing SP. You're not earning them. Also you can buy them back. Or could if you didn't lost all that ISK while you didn't play. EVE is such harsh mistress, punishes you for not playing with her.
I spend a lot of time away that I cannot login even if I wanted to. (it's my job, and many in the armed forces that play the game have the same issue) We already are LOSING out for not logging in by missed fights, isk etc. Now with a daily system. we can add SP to that? It's BS.
Even for bitter vets, 1/6th of a days worth of SP EVERY day is a lot. Not to mention even further devalues the point of planning ahead your skill queue as you can just inject whatever skill you want after a couple of days the most. So how exactly is this system supposed to live up to the "hardcore" nature of eve? If you don't need to plan ahead anymore, you don't need to optimize your attributes, and you don't even need to bother with +5s as you can just get that for free by logging in once a day?
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Dantelion Shinoni
The Black Squad
25
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Posted - 2016.05.15 22:19:01 -
[2189] - Quote
http://crossingzebras.com/dailies-in-eve-a-design-challenge/
Haven't seen a link to this article in the thread so I'm linking it.
It pretty much addresses the ONE point that really bothers people, the fact that you do have to do that task EVERY. FREAKING. DAY. The proposed idea is by far the best take on this issue I have seen.
Make it a cumulative weekly thing and I, and many people with jobs, family, or just a goddam life, will fully support it. |
Caleb Seremshur
The Atomic Fallout Kids
786
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Posted - 2016.05.16 03:53:49 -
[2190] - Quote
Shakira Akira wrote:Indahmawar Fazmarai wrote:
Again. You're not losing SP. You're not earning them. Also you can buy them back. Or could if you didn't lost all that ISK while you didn't play. EVE is such harsh mistress, punishes you for not playing with her.
I spend a lot of time away that I cannot login even if I wanted to. (it's my job, and many in the armed forces that play the game have the same issue) We already are LOSING out for not logging in by missed fights, isk etc. Now with a daily system. we can add SP to that? It's BS. Even for bitter vets, 1/6th of a days worth of SP EVERY day is a lot. Not to mention even further devalues the point of planning ahead your skill queue as you can just inject whatever skill you want after a couple of days the most. So how exactly is this system supposed to live up to the "hardcore" nature of eve? If you don't need to plan ahead anymore, you don't need to optimize your attributes, and you don't even need to bother with +5s as you can just get that for free by logging in once a day?
So..
You feel like you're losing something ingame because you made IRL choices that affect your ability to play a video game. Right. And now you think that proven methods of getting more people to log in are bad, and I bet you're one of those people who think SP doesn't matter long term (compared to activity).
Maybe I'm wrong? Or maybe you have an entitlement complex. |
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