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W33b3l
The Scope Gallente Federation
76
|
Posted - 2016.04.10 12:25:11 -
[1] - Quote
Do you just get jettisoned into space and get to fly away if online, or if offline to you just log into space and auto warp to where the citadel was?
Also Curiouse how the auto eject safety thing is going to work for large things like ships. I'm assuming recovery of stored items will be a lot like launching something to space instead of a POCO from a planet, but what about ships? Will they be in a crate and have to haul them one by one with a freighter, or will there just be ships floating in space. Or will there mass be reduced. Or is it just mods and such and ships will go boom with the citadel?
Thanks. |
Demolishar
United Aggression
1098
|
Posted - 2016.04.10 12:40:33 -
[2] - Quote
You get podded.
All assets, including your active ship, are magically and instantly transferred to either: 1. A station of your choice, for a substantial fee. 2. A citadel of the same alliance, at no cost. |
W33b3l
The Scope Gallente Federation
76
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Posted - 2016.04.10 13:04:50 -
[3] - Quote
Suppose the Magic Jordan transfer service you speak of would free a lot up server side instead of doing it the way I was thinking. I've read a bit about citadels but didn't remember reading where the stuff actually went so. Thanks.
But your active ship gets saved but not your pod if you are in the citadel when it goes boom? I supposebthats fair from a gameplay standpoint but you would think they would just leave you in your ship when they move it lol.
On a side note.... Where do I get a hold of this awesome transporter technology so I can sell my freighter? Lol |
Shayla Etherodyne
United Nations Industrial Holdings
10
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Posted - 2016.04.10 13:18:17 -
[4] - Quote
That idea has been changed.
CCP Nullarbor wrote:.... Actually after discussion with the CSM we have changed our mind on that point since the developer blog, now you will log back into space with your active ship while all your stuff is transported to the nearest station.
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W33b3l
The Scope Gallente Federation
77
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Posted - 2016.04.10 13:18:54 -
[5] - Quote
Hmm. What if you are in some highsec citadel that belongs to a different Corp and you are not at war with the people shooting it? Wonder if you get a warning of some kind, and if deaths from people in station will show up on the killmail. |
W33b3l
The Scope Gallente Federation
77
|
Posted - 2016.04.10 13:20:11 -
[6] - Quote
Shayla Etherodyne wrote:That idea has been changed. CCP Nullarbor wrote:.... Actually after discussion with the CSM we have changed our mind on that point since the developer blog, now you will log back into space with your active ship while all your stuff is transported to the nearest station.
Posted the same time I did. Thanks. Was wondering for the reasons I stated above, |
Rowells
ANZAC ALLIANCE Fidelas Constans
3010
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Posted - 2016.04.10 13:49:35 -
[7] - Quote
Demolishar wrote:You get podded.
All assets, including your active ship, are magically and instantly transferred to either: 1. A station of your choice, for a substantial fee. 2. A citadel of the same alliance, at no cost. #2 has to be in same system I believe. |
Anhenka
Infinite Point Violence of Action.
1651
|
Posted - 2016.04.10 14:29:06 -
[8] - Quote
Rowells wrote:Demolishar wrote:You get podded.
All assets, including your active ship, are magically and instantly transferred to either: 1. A station of your choice, for a substantial fee. 2. A citadel of the same alliance, at no cost. #2 has to be in same system I believe.
Even for a Citadel in the same system, there is a 5 day minimum waiting period before asset transfer can be completed.
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Bumblefck
Kerensky Initiatives
11633
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Posted - 2016.04.10 15:10:18 -
[9] - Quote
You die, along with your entire collection of Weebles
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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W33b3l
The Scope Gallente Federation
77
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Posted - 2016.04.10 15:37:27 -
[10] - Quote
Bumblefck wrote:You die, along with your entire collection of Weebles
Nah, I'm sure they will be wobbeling out there in space somewhere for all eternity. |
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Ms Biatchy
IHOP Holdings
28
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Posted - 2016.04.10 15:45:44 -
[11] - Quote
When it dies you will get a pop up message from the Eve server: "Can I has ur stufz? Yes/No" |
wizardd
Science and Trade Institute Caldari State
0
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Posted - 2016.04.10 15:52:19 -
[12] - Quote
Why attackers do not get all the stuff inside the citadel as loot? |
Shayla Etherodyne
United Nations Industrial Holdings
11
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Posted - 2016.04.10 18:40:25 -
[13] - Quote
wizardd wrote:Why attackers do not get all the stuff inside the citadel as loot?
Because no one would use the citadel market. |
Pleasure Hub Node-514
Pleasure Hub Hotline
79
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Posted - 2016.04.10 20:15:11 -
[14] - Quote
Shayla Etherodyne wrote:wizardd wrote:Why attackers do not get all the stuff inside the citadel as loot? Because no one would use the citadel market. Citadels in wormholes are a different story.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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wizardd
Science and Trade Institute Caldari State
1
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Posted - 2016.04.10 20:30:41 -
[15] - Quote
Shayla Etherodyne wrote:wizardd wrote:Why attackers do not get all the stuff inside the citadel as loot? Because no one would use the citadel market. That is not an argument.
Hello Citadel Kitty Online? |
Anhenka
Infinite Point Violence of Action.
1652
|
Posted - 2016.04.10 22:59:00 -
[16] - Quote
wizardd wrote:Shayla Etherodyne wrote:wizardd wrote:Why attackers do not get all the stuff inside the citadel as loot? Because no one would use the citadel market. That is not an argument. Hello Citadel Kitty Online?
Citadels, unlike POS's which are restricted strictly to the owning corp for use of structures, are intended to be able to be opened to the public, or just blue, or just corp/alliance, or whatever combination you want of standings and specific groups or individuals.
They also want to encourage the playerbase to transition away from NPC stations being the best at everything and towards making them a less attractive alternative to player built and run structures.
If losing the citadel would mean that everything inside dropped or was destroyed, people would never use other peoples citadels for storage, trading, or manufacturing. Because doing so would place everything inside at risk of the citadel was attacked, or if the owner decided to cancel everyone's access and then kill it himself so he could steal everything inside.
And since CCP didn't feel like preemptively shooting the biggest feature in years in the face before it even launched, they included asset recovery so that the penalty for losing a Citadel was lost time (5 day minimum transfer) and a fraction of the isk value if moved to another system during asset recovery. Not 100% of what you had inside.
Otherwise Citadels would be so dangerous to use that you would never use them anytime you could use a NPC station. And that's the exact opposite of the direction CCP wants to move. |
Seraph Essael
eXceed Inc.
1188
|
Posted - 2016.04.11 00:42:52 -
[17] - Quote
wizardd wrote:Why attackers do not get all the stuff inside the citadel as loot? Because the nullbears would cry. Wormhole citadels that go pop, on the other hand
Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person."
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wizardd
Science and Trade Institute Caldari State
3
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Posted - 2016.04.11 12:50:21 -
[18] - Quote
Anhenka wrote:wizardd wrote:Shayla Etherodyne wrote:wizardd wrote:Why attackers do not get all the stuff inside the citadel as loot? Because no one would use the citadel market. That is not an argument. Hello Citadel Kitty Online? Citadels, unlike POS's which are restricted strictly to the owning corp for use of structures, are intended to be able to be opened to the public, or just blue, or just corp/alliance, or whatever combination you want of standings and specific groups or individuals. They also want to encourage the playerbase to transition away from NPC stations being the best at everything and towards making them a less attractive alternative to player built and run structures. If losing the citadel would mean that everything inside dropped or was destroyed, people would never use other peoples citadels for storage, trading, or manufacturing. Because doing so would place everything inside at risk of the citadel was attacked, or if the owner decided to cancel everyone's access and then kill it himself so he could steal everything inside. Even your own alliances Citadels would be risky, since a rogue director could potentially steal hundreds of billions of isk from the main staging citadel of any halfway decent alliance. And since CCP didn't feel like preemptively shooting the biggest feature in years in the face before it even launched, they included asset recovery so that the penalty for losing a Citadel was lost time (5 day minimum transfer) and a fraction of the isk value if moved to another system during asset recovery. Not 100% of what you had inside. Otherwise Citadels would be so dangerous to use that you would never use them anytime you could use a NPC station. And that's the exact opposite of the direction CCP wants to move. How many NPC stations do you have in player owned nulsec?
They are replacing outposts with citadels, right? |
Anhenka
Infinite Point Violence of Action.
1654
|
Posted - 2016.04.11 14:01:19 -
[19] - Quote
wizardd wrote:Anhenka wrote:wizardd wrote:Shayla Etherodyne wrote:wizardd wrote:Why attackers do not get all the stuff inside the citadel as loot? Because no one would use the citadel market. That is not an argument. Hello Citadel Kitty Online? Otherwise Citadels would be so dangerous to use that you would never use them anytime you could use a NPC station. And that's the exact opposite of the direction CCP wants to move. How many NPC stations do you have in player owned nulsec? They are replacing outposts with citadels, right?
The NPC portion was a mistake.
Citadels are being added, but Outposts are remaining. CCP has no plans whatsoever to remove outposts in the foreseeable future. Player outposts will continue to exist, and can continue to be built and placed. Citadels are adding onto that, and are replacing POS's and supplementing outposts.
And an outpost has perfect asset security in the form that it is completely indestructible. It can be captured, but all assets inside stay intact and can either sit around until you once again have access to the station, or sold to the new inhabitants of the station.
Due to this, if staging in a Citadel vs an Outpost meant putting all assets inside at risk of destruction or theft, nobody would ever stage in a Citadel unless there was no other option.
So CCP added asset security, so that items inside a lost Citadel could be recovered after a while, making them viable locations to trade and shore and stage from, instead of complete deathtraps waiting to be headshot and hellcamped. |
Shayla Etherodyne
United Nations Industrial Holdings
12
|
Posted - 2016.04.11 17:40:39 -
[20] - Quote
One of CCP goal is to replace NPC markets with player owned markets in citadels.
One of the thins they mean to do to get that goal is to greatly increase the broker fee and station taxes in NPC stations.
CCP_Ytterbium wrote: Market: markets currently have two taxes, transaction's tax, applied for sold items, and broker's fee for non immediate orders, which are set at 1.5% and 1% respectively. To create an environment more competitive for Citadels, we plan on increasing the transaction tax to 2.5% and the broker's fee to 5-6%. Players trading in citadels will still receive the transaction tax, but the broker's fee will be at the complete discretion of the owner. To avoid confusion for the owner, the broker relations skill will not affect player set broker's fee in Citadels.
(BTW I find extremely irritant that that information is on reddit and not in the eVe forum)
The transaction tax will apply to citadels too (and that mean an increase in prices) while the broker fee will be set by the citadel owner.
If you pay a lower broker fee and run the risk of paying 10% of the value of the stuff you have listed on the market to get it back leaving NPC stations and moving to the citadels can be worth it.
If you risk to loose everything if a corp/alliance that isn't yours lose a battle or the citadel controller decide to pull the plug I doubt that any serious trader will use the citadel market.
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wizardd
Science and Trade Institute Caldari State
3
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Posted - 2016.04.11 19:10:38 -
[21] - Quote
Anhenka wrote:
The NPC portion was a mistake.
Citadels are being added, but Outposts are remaining. CCP has no plans whatsoever to remove outposts in the foreseeable future. Player outposts will continue to exist, and can continue to be built and placed. Citadels are adding onto that, and are replacing POS's and supplementing outposts.
And an outpost has perfect asset security in the form that it is completely indestructible. It can be captured, but all assets inside stay intact and can either sit around until you once again have access to the station, or sold to the new inhabitants of the station.
Due to this, if staging in a Citadel vs an Outpost meant putting all assets inside at risk of destruction or theft, nobody would ever stage in a Citadel unless there was no other option.
So CCP added asset security, so that items inside a lost Citadel could be recovered after a while, making them viable locations to trade and store and stage from, instead of complete deathtraps waiting to be headshot and hellcamped.
Well in that case you are correct.
Then the question is: why in earth they are leaving the outposts along side citadels if there are comparable structures in the citadels? |
Anhenka
Infinite Point Violence of Action.
1656
|
Posted - 2016.04.11 19:23:06 -
[22] - Quote
wizardd wrote:Anhenka wrote:
The NPC portion was a mistake.
Citadels are being added, but Outposts are remaining. CCP has no plans whatsoever to remove outposts in the foreseeable future. Player outposts will continue to exist, and can continue to be built and placed. Citadels are adding onto that, and are replacing POS's and supplementing outposts.
And an outpost has perfect asset security in the form that it is completely indestructible. It can be captured, but all assets inside stay intact and can either sit around until you once again have access to the station, or sold to the new inhabitants of the station.
Due to this, if staging in a Citadel vs an Outpost meant putting all assets inside at risk of destruction or theft, nobody would ever stage in a Citadel unless there was no other option.
So CCP added asset security, so that items inside a lost Citadel could be recovered after a while, making them viable locations to trade and store and stage from, instead of complete deathtraps waiting to be headshot and hellcamped.
Well in that case you are correct. Then the question is: why in earth they are leaving the outposts along side citadels if there are comparable structures in the citadels?
The initial Citadel release is only a very small portion of what it will be eventually. There are a very limited number of service modules and attachments to start with, as well as other temporary technical limitations, such as an inability to use contracts to start, and the inability to post buy orders with a further range than station, as well as issues with market visibility filters.
There will be another year or more of CCP adding on features to citadels, and then adding smaller deployables for a wide variety of features like in space manufacturing or mineral processing, scanning, etc.
Only after the Citadels and associated structures / deployables are "Complete" will CCP begin to phase out Outposts. But that's probably 2-3+ years down the road. |
Khergit Deserters
Crom's Angels
4451
|
Posted - 2016.04.11 23:09:26 -
[23] - Quote
Shayla Etherodyne wrote:CCP_Ytterbium wrote: Market: markets currently have two taxes, transaction's tax, applied for sold items, and broker's fee for non immediate orders, which are set at 1.5% and 1% respectively. To create an environment more competitive for Citadels, we plan on increasing the transaction tax to 2.5% and the broker's fee to 5-6%. Players trading in citadels will still receive the transaction tax, but the broker's fee will be at the complete discretion of the owner. To avoid confusion for the owner, the broker relations skill will not affect player set broker's fee in Citadels.
(BTW I find extremely irritant that that information is on reddit and not in the eVe forum) Hard to see why CCP would want to neglect their own forums, in favor of making official-ish announcements over on Wild West reddit. They spent a lot of time and effort developing EVE forums 'culture,' with various rules and norms, and ISD moderators to help keep the peace. I'd guess they did that as hard issues came up, so getting some control over things was needed. I doubt CCP wanted to have to be forums control freaks, church ladies, or school marms in their free time. |
Anhenka
Infinite Point Violence of Action.
1657
|
Posted - 2016.04.11 23:39:58 -
[24] - Quote
Khergit Deserters wrote:Shayla Etherodyne wrote:CCP_Ytterbium wrote: Market: markets currently have two taxes, transaction's tax, applied for sold items, and broker's fee for non immediate orders, which are set at 1.5% and 1% respectively. To create an environment more competitive for Citadels, we plan on increasing the transaction tax to 2.5% and the broker's fee to 5-6%. Players trading in citadels will still receive the transaction tax, but the broker's fee will be at the complete discretion of the owner. To avoid confusion for the owner, the broker relations skill will not affect player set broker's fee in Citadels.
(BTW I find extremely irritant that that information is on reddit and not in the eVe forum) Hard to see why CCP would want to neglect their own forums, in favor of making official-ish announcements over on Wild West reddit. They spent a lot of time and effort developing EVE forums 'culture,' with various rules and norms, and ISD moderators to help keep the peace. I'd guess they did that as hard issues came up, so getting some control over things was needed. I doubt CCP wanted to have to be forums control freaks, church ladies, or school marms in their free time. (I realize that the reddit is moderated as well, including by the impeccable godfather of EVE, Chribba himself. Still, going along with externalizing the community discussion seems a little shortsighted. But 'Opinions are like butts-- everybody's got one, and they usually stink.' -Jack Hammet, high sec Texas fish poacher, bon vivant, fishing boat wise man.)
The exact same information is available over in the "[Citadels] Changing NPC taxes" thread in the "Upcoming Feature and Change Feedback Center" subforum. You know, with all the other threads about upcoming changes.
If you people could stop whining about how CCP's not posting the information for you without looking for it, that would be great. |
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