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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
RaBbLe66
Amarr Royal Amarr Institute
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Posted - 2007.02.16 08:13:00 -
[151]
Edited by: RaBbLe66 on 16/02/2007 08:10:25 Just a note of sense.. a node crash and reset is the worst possible outcome for those trying to take down the POS.
NOde keeps crashing? Node gets reset? the POS gets its shields back.. The Cap shipyard is saved.
Thats why anyone thinking that crashing a node was a viable tactic for those invading LV are talking out of their backsides. !!
If the lag had saved their POS LV would have been over the moon.. and stating thats its all part of the game, and probably RAGOONCA would be *****ing about petitions
*Snip* Not appropriate - email [email protected] with a link to the sig to find out why - hutch |
Dred'Pirate Jesus
Amarr Imperial Warehousing Industries
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Posted - 2007.02.16 08:14:00 -
[152]
Yeah and it was 800 ships too many for the server to handle.. I surely hope the future clients hold better fleet performance though.. I'd suggest a voluntary ceasefire but I'm fairly sure that would go over like a lead zepplin..
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Adrian Devoid
adeptus gattacus Lotka Volterra
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Posted - 2007.02.16 08:16:00 -
[153]
How often do you get that phone call? Most people trying to fight in a system ever. Props to Valaar for getting something sorted and doing his darndest to get things up and running.
Adrian Devoid
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.02.16 08:17:00 -
[154]
Originally by: Valar ... but there are limits and no major breakthroughs are going to happen at 6am when I'm sitting on the edge of my bed with my laptop trying to keep TQ in good service.
To those people who shout 'Curse CCP that this node crashes, they can ##### off' and all their dev bashing.
Did you just read what he said? He worked the whole night on this and I guess unpaid too, just for the sake of EVE!!
Respect
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Austinus
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Posted - 2007.02.16 08:19:00 -
[155]
Originally by: Valar -------------------------------------------------------------------------------- ... but there are limits and no major breakthroughs are going to happen at 6am when I'm sitting on the edge of my bed with my laptop trying to keep TQ in good service. --------------------------------------------------------------------------------
To those people who shout 'Curse CCP that this node crashes, they can ##### off' and all their dev bashing.
Did you just read what he said? He worked the whole night on this and I guess unpaid too, just for the sake of EVE!!
Respect ______________________________________________________ Props to you man, for passing respect to someone over worked... and props to the dev for not pulling the plug and going back to bed lmao
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Dred'Pirate Jesus
Amarr Imperial Warehousing Industries
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Posted - 2007.02.16 08:23:00 -
[156]
Yup.. props to the ones who keep eve running day to day.. But i'm starting to wonder about the future now.. Yes I said it.. Still I think that things will get better as there is a top notch crew working on fleet combat..
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Wayward Hooligan
Gallente SniggWaffe Pandemic Legion
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Posted - 2007.02.16 08:26:00 -
[157]
Originally by: small chimp I think the devs should replace the titan because the other side were using illegal exploit and violated eula! Those offenders should also be banned!
Want to explain what illegal exploit was used or how the UELA was violated?
I like how the idiot says we should have had small gangs running around the system killing cyno alts...
Want to let me know how you get a small gang in the system through that kind of gatecamp?
400+ people and 15 odd mobile warp disruptors plus carrier fighters everywhere?
Please explain to me how I am supposed to get myself and 10 other cruisers through that camp to hunt cyno alts in JV1V?
YARRR!!!
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SpaceSlag
Dark-Rising
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Posted - 2007.02.16 08:27:00 -
[158]
Ok community, there's possibly one thing I have to get off my chest. In eve there may be lag storms. There may be wait times jumping from system to system. There may be graphical bugs and audio bugs that have yet to be fixed. But you know ladies and gents, the devs and troubleshooters are working as hard as they can to fix these issues. Valar and the players in the battle reseted the node at least 6 times. (I lost count) I for one deeply appreciate you guys working on the issues that are making things difficult. I don't care who won or lost the battle. The entire event was a learning process for the warriors and the devs. Again, thank you very much Valar for trying to help the situation.
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KardonHarman
Caldari Sniggerdly Pandemic Legion
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Posted - 2007.02.16 08:29:00 -
[159]
Quote: Again, thank you very much Valar for trying to help the situation.
Agreed, Thanks
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Dred'Pirate Jesus
Amarr Imperial Warehousing Industries
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Posted - 2007.02.16 08:31:00 -
[160]
/signed
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Topaz Skydiver
Minmatar Republic University
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Posted - 2007.02.16 08:33:00 -
[161]
Edited by: Topaz Skydiver on 16/02/2007 08:32:36
Originally by: Zixxa
Heh, don't cry so bitter, dude, Ragoon and Co will kill you and your precious titan. Because 1000 of frigs and cruisers backed up with few hundreds BS and few dozens of capital ships.
Thanks for sharing that you guys don't give a f*** about, if you crash the node or not. The more ships the better, every crap ship helps. Every idiot knows that the server can never handle that, nevertheless you think blobbing like this is an appropriate tactics. Seems like you guys don't care, if you kill the node, because you only lose tech-1 crap and can repeat your cheap blob'n'crash, until the defense of your opponent is gone.
Hope LV gets their stuff reimbursed. No, I'm not LV, just annoyed by the lag out systems and clients with masses of tech-1 frig and cruiser crap rinse and repeat strategy.
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small chimp
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Posted - 2007.02.16 08:36:00 -
[162]
yes! ban those offenders!
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.02.16 08:37:00 -
[163]
Originally by: Topaz Skydiver Edited by: Topaz Skydiver on 16/02/2007 08:30:37
Originally by: Zixxa
Heh, don't cry so bitter, dude, Ragoon and Co will kill you and your precious titan. Because 1000 of frigs and cruisers backed up with few hundreds BS and few dozens of capital ships.
Thanks for sharing that you guys don't give a f*** about, if you crash the node or not. The more ships the better, every crap ship helps. Every idiot knows that the server can never handle that, nevertheless you think blobbing like this is an appropriate tactics. Seems like you guys don't care, if you kill the node, because you only lose tech-1 crap and can repeat your cheap blob'n'crash, until the defense of your opponent is gone.
Hope LV gets their stuff reimbursed. No, I'm not LV, just annoyed by the lag out systems and clients with masses of tech-1 crap rinse and repeat strategy.
Nice to see the real idiots emerging with their basic opinion being "if you have more SP you should win by default".
I mean, let's just flip that argument right around to show how dumb it is: clearly LV don't care if the node crashes because they setup a gate camp that would been 1000's of people to get through.
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Kaylana Syi
Minmatar The Nest Interstellar Alcohol Conglomerate
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Posted - 2007.02.16 08:40:00 -
[164]
Originally by: Bellon
Originally by: Valar The node is now at a lower CPU load so hopefully it will last the current run. I'm going back to bed... at least till the GMs phone me again
VALAR this is totally unacceptable. Goonswarm (the 1000+ fleet) got EXACTLY what they wanted: free entry to system bypassing our 400 plus defence.
We are now logging on to find the gate (where we all crashed) hostile, and we are dying.
PLEASE tell us what you are going to do about our titan
Welcome to what happend during McFix 1 and 2...
Do you think you will be reimbursed since IAC wasn't reimbursed for the hell you caused to our node in F4 when you put 500 attackers in the system and the POSs wouldn't even fire at people until 300 of you left?
You had it coming... if you can't take the consequence of your actions there is a button to the left of the forums. One of your Sigs contained inappropriate material for the eve-o forums, please email [email protected] for a explination. - hutch Team Minmatar Carriers need Clone Vats
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Tenschu
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Posted - 2007.02.16 08:45:00 -
[165]
No idea what will happen because of this but I think it's going to be bad for Goonswarm, simply because it means that CCP will HAVE to do something about mass-player fights. If this is done then that pretty much destroys the only advantage goonswarm have, i.e. numbers.
As far as I can tell, the reason why RA were able to kill the POS without too much of a fight was simply because the node was unable to handle all the defenders logging into the system. If this is true and provable then the chances of this POS and all its contents not being replaced are pretty damned small.
Either way, you have to give props to all the euros and ruskies on both sides who stayed up to fight this fight, even if it proves that the majority of mega-alliance members have no life. |
Dionysus Davinci
BURTREYNOLDS
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Posted - 2007.02.16 08:45:00 -
[166]
Edited by: Dionysus Davinci on 16/02/2007 08:41:22
Originally by: Mitch Taylor
You brought a lag to the battle, nothing more. If you were skilled fighters you would have brought equal numbers of skilled battleship pilots to match what was assembled to face you.
Just like LV and friends did against IAC, right?
Just like BoB and ASCN did against TRUST/G, right?
oh ok
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Topaz Skydiver
Minmatar Republic University
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Posted - 2007.02.16 09:03:00 -
[167]
Edited by: Topaz Skydiver on 16/02/2007 08:59:46
Originally by: James Duar
Nice to see the real idiots emerging with their basic opinion being "if you have more SP you should win by default".
I don't care how many SP you have. If there is no way to win without killing the nodes, you are not supposed to win.
Originally by: James Duar
I mean, let's just flip that argument right around to show how dumb it is: clearly LV don't care if the node crashes because they setup a gate camp that would been 1000's of people to get through.
Use a Titan yourself to blast away the camp or to open a jump-portal to avoid the camp and get into the system with an appropriate fleet instead of a thousand dispensable lag generators.
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Nhoj Sllew
Amarr Interstellar eXodus R0ADKILL
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Posted - 2007.02.16 09:07:00 -
[168]
To avoid these things you should probably not let people find out where you're building a titan.
good or no?
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Dred'Pirate Jesus
Amarr Imperial Warehousing Industries
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Posted - 2007.02.16 09:08:00 -
[169]
Alas until the hardware/code catches up to the fleetspamware this is going to happen every time..
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.02.16 09:13:00 -
[170]
Edited by: Gabriel Karade on 16/02/2007 09:10:09
I don't see why people are complaining, there was a set objective and that required kicking the front door down of an exceptionally well defended position.
Common military thinking dictates you need at least 3 to 1 in numbers to ensure victory, so lets drop this nonsense about bringing equal numbers for a 'fair' fight
All this shows is CCP really need to work on the whole 'multiple objectives' thing and the re-vamping POS warfare. Basically the game cannot afford to have a single capital ship array building a titan - split it across several capital ship arrays building several titan 'parts' in several different systems (hard code only one allowed per system), then have freighters take the assembled 'parts' to a planet, anchor like you would an outpost egg, and vola, one Titan built after DT.
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Video - 'War-Machine' |
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.02.16 09:21:00 -
[171]
Originally by: Gabriel Karade Edited by: Gabriel Karade on 16/02/2007 09:10:09
I don't see why people are complaining, there was a set objective and that required kicking the front door down of an exceptionally well defended position.
Common military thinking dictates you need at least 3 to 1 in numbers to ensure victory, so lets drop this nonsense about bringing equal numbers for a 'fair' fight
All this shows is CCP really need to work on the whole 'multiple objectives' thing and the re-vamping POS warfare. Basically the game cannot afford to have a single capital ship array building a titan - split it across several capital ship arrays building several titan 'parts' in several different systems (hard code only one allowed per system), then have freighters take the assembled 'parts' to a planet, anchor like you would an outpost egg, and vola, one Titan built after DT.
IMO Titans shouldn't be in the game as they are, since they're a ship which by default either requires a massive fleet to destroy or a massive fleet to destroy the production thereof. As they work, each additional Titan is far more dangerous then the last - for a fleet w/o Titans or the ability to construct or pilot one, this is unacceptable.
Which answers your question Topaz and proves my original assertion: you're arguing no one without x years of SP should win.
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Tookie Williams
Caldari State War Academy
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Posted - 2007.02.16 09:27:00 -
[172]
Originally by: James Duar
Originally by: Gabriel Karade Edited by: Gabriel Karade on 16/02/2007 09:10:09
I don't see why people are complaining, there was a set objective and that required kicking the front door down of an exceptionally well defended position.
Common military thinking dictates you need at least 3 to 1 in numbers to ensure victory, so lets drop this nonsense about bringing equal numbers for a 'fair' fight
All this shows is CCP really need to work on the whole 'multiple objectives' thing and the re-vamping POS warfare. Basically the game cannot afford to have a single capital ship array building a titan - split it across several capital ship arrays building several titan 'parts' in several different systems (hard code only one allowed per system), then have freighters take the assembled 'parts' to a planet, anchor like you would an outpost egg, and vola, one Titan built after DT.
IMO Titans shouldn't be in the game as they are, since they're a ship which by default either requires a massive fleet to destroy or a massive fleet to destroy the production thereof. As they work, each additional Titan is far more dangerous then the last - for a fleet w/o Titans or the ability to construct or pilot one, this is unacceptable.
Which answers your question Topaz and proves my original assertion: you're arguing no one without x years of SP should win.
The Goonswarm coalition and friends are doing pretty good considering we're battling with no Titans in the South, vs. an enemy with 2 or 3 of them... :)
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Cookie Snatcher
Gallente
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Posted - 2007.02.16 09:28:00 -
[173]
just dont ppl to jump in in crapships, such as t1 frigates (capital > bs > command ship > hac > bc > etc). Also you could let ppl jump in by their char-s age =)
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Irawaru
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Posted - 2007.02.16 09:28:00 -
[174]
Originally by: Kaylana Syi
Welcome to what happend during McFix 1 and 2...
Do you think you will be reimbursed since IAC wasn't reimbursed for the hell you caused to our node in F4 when you put 500 attackers in the system and the POSs wouldn't even fire at people until 300 of you left?
You had it coming... if you can't take the consequence of your actions there is a button to the left of the forums.
Out of curiousity, what button would that be?
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Mindlles
0utbreak
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Posted - 2007.02.16 09:35:00 -
[175]
Originally by: Valar
Originally by: Jake Noble
So what are we supposed to do? Just allow the POS to be popped or what? If anything close the WHOLE node down and put the hostiles back in the other system and then fix it for christ sake.
For you to say " sorry i cant help anymore " is an insult... our friends are to loose there pos because you guys cant handle / fix the load?
What can I do? If I close the node like you call it, the solarsystem will load on another node and there is no way to "fix it" when the load thats being put on the solarsystem exceeds the capacity of our most powerful servers. If I *could* do anything for you now I would, belive me, but there are limits and no major breakthroughs are going to happen at 6am when I'm sitting on the edge of my bed with my laptop trying to keep TQ in good service.
U know if u fixed the logg tactic that been used for ages, this problem never had occured, all does guys bloobbing atm would have been in empire trying to mine for a new t1 friggy =)
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AlphaMeridian
Ars Caelestis Curse Alliance
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Posted - 2007.02.16 09:41:00 -
[176]
Originally by: Nyrram Oh, before I go to bed, I wanted to offer thanks to Valar for waking up in the middle of the night to at least attempt to fortify JV1V for us bunch of crazy EVE-addicted people. That could not have been pleasant, and I have to wonder how much smoke was coming out of that poor server. Valar, even if you couldn't stabalize it for us, you tried, and tried, and tried, and tried again, and I think that's about all any of us could ask.
Can I get an amen, people? (Both sides please, give the guy his due!)
AMEN! Give this dev a raise, please.
(somewhat more comically, I had this mental image of a small boy trying to plug a hole in a leaking dam (of hundreds of Eve Players wanting to PvP))
-Alpha
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.02.16 09:41:00 -
[177]
Originally by: Mindlles
Originally by: Valar
Originally by: Jake Noble
So what are we supposed to do? Just allow the POS to be popped or what? If anything close the WHOLE node down and put the hostiles back in the other system and then fix it for christ sake.
For you to say " sorry i cant help anymore " is an insult... our friends are to loose there pos because you guys cant handle / fix the load?
What can I do? If I close the node like you call it, the solarsystem will load on another node and there is no way to "fix it" when the load thats being put on the solarsystem exceeds the capacity of our most powerful servers. If I *could* do anything for you now I would, belive me, but there are limits and no major breakthroughs are going to happen at 6am when I'm sitting on the edge of my bed with my laptop trying to keep TQ in good service.
U know if u fixed the logg tactic that been used for ages, this problem never had occured, all does guys bloobbing atm would have been in empire trying to mine for a new t1 friggy =)
Cheaters on both sides. I prefer playing with player cheaters than with Dev cheaters, but I guess your opinion is different.
-------------- In completely unrelated news, after careful research, the Guiding Hand Social Club concludes that no member of the Guiding Hand Social Club is guilty of corptheft. |
Argus Aren
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Posted - 2007.02.16 10:08:00 -
[178]
Edited by: Argus Aren on 16/02/2007 10:04:58
Originally by: AlphaMeridian
Originally by: Nyrram Oh, before I go to bed, I wanted to offer thanks to Valar for waking up in the middle of the night to at least attempt to fortify JV1V for us bunch of crazy EVE-addicted people. That could not have been pleasant, and I have to wonder how much smoke was coming out of that poor server. Valar, even if you couldn't stabalize it for us, you tried, and tried, and tried, and tried again, and I think that's about all any of us could ask.
Can I get an amen, people? (Both sides please, give the guy his due!)
AMEN! Give this dev a raise, please.
(somewhat more comically, I had this mental image of a small boy trying to plug a hole in a leaking dam (of hundreds of Eve Players wanting to PvP))
-Alpha
Hear hear!! Your the man Valar.
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Julio Torres
Chosen Path
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Posted - 2007.02.16 10:09:00 -
[179]
Thanks to CCP and Valar doing everything at their disposal to get these fleets to meet.
What happened last night was tragic. I spent 4h 40min trying to log in and defend our terretory.
And yes, the opposition had superior numbers, but we was in our home system. Clones in station, replacement ships in hangar. But we got dealt the worst low-blow I've ever witnessed in EVE. It's a game folk, we're here to fight and have fun. Not taking advantage over game mechanics to avoid the fighting and pull off the victory.
Roughly what went on:
400-450 defenders in system, 20-25 bubbles on gate. Very noticable lag from our forces alone. Hostiles jump into system and node crashes.
Everyone attempts to relog as fast as possible, node gets swamped with requests. Wave two jumps into system. Apparently people jumping into system gets priority over those logging back on. After a long while, some gets back in, lag is upto several minutes now.
When enough defenders got back one. Wave 3 jumps in, node crash. And wave 4, gets a virtually free entry to system. Rinse and repeat.
I hope CCP will make a stand and not allow battles to be won this way. JV1V should be rolled back to 5am.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.02.16 10:13:00 -
[180]
Originally by: Julio Torres
I hope CCP will make a stand and not allow battles to be won this way. JV1V should be rolled back to 5am.
Right, then we need a rollback to October 2006 when ASCN lost like 5 fleets and 600 BS to the same thing in the beginning of the BoB war.
But maybe you're right, CCP should do a rollback to 5 AM and watch the next series of reports and outcries all over the MMO community of another example of CCP bias to BoB (or in this case an ally to BoB).
-------------- In completely unrelated news, after careful research, the Guiding Hand Social Club concludes that no member of the Guiding Hand Social Club is guilty of corptheft. |
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