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Siigari Kitawa
Delta Laroth Industries
406
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Posted - 2016.04.12 20:43:23 -
[1] - Quote
Guy I'm talking to right now says Dreads are going to be able to enter highsec. This sounds unlikely for a vast number of reasons. Is this actually happening or is the guy spewing nonsense?
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Krevnos
Back Door Burglars The Otherworld
137
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Posted - 2016.04.12 20:51:15 -
[2] - Quote
Spewing nonsense. CCP have not indicated that dreads will be able to enter high sec. |
Anabella Rella
Gradient
2143
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Posted - 2016.04.12 20:57:13 -
[3] - Quote
CCP has definitively said in several Citadel-related threads that capitals will NOT be allowed to enter high sec.
When the world is running down, you make the best of what's still around.
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Black Pedro
Yammerschooner
2376
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Posted - 2016.04.12 20:58:41 -
[4] - Quote
Well to be fair CCP Fozzie did say they would like to let capitals back into highsec.
But that is a far cry from actually being added. They will in fact not be coming to highsec with the Citadels expansion, nor likely any time soon.
Why Do They Gank?
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Shae Tadaruwa
Science and Trade Institute Caldari State
181
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Posted - 2016.04.12 21:21:26 -
[5] - Quote
In addition to what Black Pedro wrote, when CCP changed the Citadel attack concept from the original plan of using an entosis link, that was done because of the outcry about the lack of a role for Capitals anymore and the mechanism was changed to shooting in order to increase the value of Capitals once more.
I ant remember whether it was Eve Vegas or somewhere else, but it was specifically mentioned by CCP that they wanted to tie Citadel destruction into the use of Capitals.
At that point, and linking it to CCP Fozzies comment, there was a reasonable assumption that capitals were returning to highsec, even if only to be involved in Citadel sieges. |
Shae Tadaruwa
Science and Trade Institute Caldari State
181
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Posted - 2016.04.12 21:31:03 -
[6] - Quote
Just further to that, the big disadvantage of allowing Capitals into highsec is the ability to quickly move them between regions. Highsec helps overcome the limits of jump fatigue. Not completely, but enough to potentially impact the outcome of single fights.
Take the current war in the North. To move capital fleets from the South into strategic positions takes a couple of weeks and those Capitals are vulnerable doing those move ops (there have already been done good examples of that). But if capitals can be in highsec then all capitals will stage in highsec and when needed they'd just move to a good location to jump. Most of the move would be relatively low risk, aside from the possibility of the parties involved in the war, wardeccinh each other to put pressure on the highsec movements. That actually could be a good thing. A major capital fight in highsec would be a spectacle that many people could watch. |
Luna Le Fey
Deep Core Mining Inc. Caldari State
3
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Posted - 2016.04.12 22:34:58 -
[7] - Quote
Nah they wont be able too. But It would be nice to see them flying around, especially if you were a new player, just imagine the first time undocking and you see a titan sitting out from the station :P |
DaReaper
Net 7
2832
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Posted - 2016.04.12 22:49:56 -
[8] - Quote
No announcement has been made about capitals returning to High sec. I'd suspect, if something like that was going to happen, it would be announced at Fan Fest
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Pix Severus
Empty You
3889
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Posted - 2016.04.12 22:54:54 -
[9] - Quote
Luna Le Fey wrote:Nah they wont be able too. But It would be nice to see them flying around, especially if you were a new player, just imagine the first time undocking and you see a titan sitting out from the station :P
In the Sisters of EVE epic arc, a dread spawns in one of the missions. Although a newbie who doesn't know how to right-click "look at ship" might not appreciate it that much.
They should put an NPC titan a few KM off the undock at some of the most popular newbie stations, there's no way they'd miss that.
-ì-ä-à -£-à+¦-äGêâ-Ç
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Pryce Caesar
Evil Young Flesh
63
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Posted - 2016.04.12 23:29:00 -
[10] - Quote
Krevnos wrote:Spewing nonsense. CCP have not indicated that dreads will be able to enter high sec.
You never know. It may depend on whether or not they decide to allow Keepstars to be placed into High-Sec (I've seen them on the test server in High-Sec). Astrahus and Fortizars can be taken down with sub-captial fleets no problem, but the Keepstars are another beast entirely. A single one has EHP over 300 times that of the average Titan. If any Corps engaging in war in High-Sec has a Keepstar, then no amount of battleships will be able to deal enough damage to be a legitimate threat.
If that turns out to be the case, then I can see CCP allowing Capitals back into High-Sec for the purpose of allowing them to take on Citadels in High-Sec. |
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Pandora Carrollon
Kingsman Tailors
155
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Posted - 2016.04.12 23:44:46 -
[11] - Quote
Militarily, you'll almost have to have capitals to go up against an X Large Citadel+.
The issue was already touched upon, although, how do you 'kick' them back out after the siege?
I think allowing it could be done as part of a War Declaration and maybe only allow them in systems that have a Player owned Citadel that is appropriately 'at war' with the capital ship. This would also mean that defending Citadels might have capital ships to defend them so large defensive fleets could be brought into play. (The Citadel is in essence playing stationary Titan.)
If either of the two conditions aren't met, War Dec and opposing or same side Player Citadel existence, and a Capital Ship jumps into HiSec a 60 second to 5 minute timer (I'm not entirely familiar with Jump mechanics so I don't know what this time should be) kicks off and 100 normal CONCORD ships warp in and lay waste to the offending Capital ship. This could make jump mistakes costly.
I also think a 30 minute timer should kick off once the Citadel attack question is settled one way or the other. If any Capital Ships remain in system after the timer kicks off, the same 100 Ship Concord fleet shows up for each offending Capital ship and removes them from the system in a violent manner. This would force each side to have an exit strategy for their Capital ships post engagement.
I'd love to see one of these theoretical massive fleet engagements around a Citadel, even in HiSec. It could also pave the way for the Major Empires to go back to war with each other over HiSec systems which might make the game even more interesting, and FW a tad more... large.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
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Wexiz
Imperial Academy Amarr Empire
2
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Posted - 2016.04.13 00:04:01 -
[12] - Quote
Only way I see capitals entering high-sec areas is when high-sec ceases to be high-sec. |
Nevyn Auscent
Broke Sauce
3164
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Posted - 2016.04.13 02:10:33 -
[13] - Quote
Pryce Caesar wrote: You never know. It may depend on whether or not they decide to allow Keepstars to be placed into High-Sec (I've seen them on the test server in High-Sec). Astrahus and Fortizars can be taken down with sub-captial fleets no problem, but the Keepstars are another beast entirely. A single one has EHP over 300 times that of the average Titan. If any Corps engaging in war in High-Sec has a Keepstar, then no amount of battleships will be able to deal enough damage to be a legitimate threat.
If that turns out to be the case, then I can see CCP allowing Capitals back into High-Sec for the purpose of allowing them to take on Citadels in High-Sec.
Bwahahahahahaha, Yea no. BS fleets are easily able to hit the DPS Cap on a Keepstar. Especially given how feeble the defences that can be mounted in high sec are. And the fact that you don't have to hit the DPS cap but can just take a little longer than half an hour to reinforce it.
So there is no need for Capitals in High Sec, in fact if they let Capitals into high sec with the current state of High Sec Citadel defences, Citadels would be indefensible as you simply couldn't take down attacking caps. |
pushdogg
Native Freshfood Minmatar Republic
185
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Posted - 2016.04.13 03:17:38 -
[14] - Quote
I don't think you would have the only thread about this if it was true. Eve would flip over like my dog if they let caps in high. |
Lord Ra
Section XII The Southern Querious Drug Cartel
54
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Posted - 2016.04.13 09:14:54 -
[15] - Quote
I read a thread that makes claims you can reach the threshold and tank the xl (in high sec) with two paladins at a rate of 336mil an hour or somthing after the loot drop not including any materials for any jobs in progress. meet the new high sec grind if this is true.
Then again it couldve been on reddit... |
Nana Skalski
Poseidaon
8589
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Posted - 2016.04.13 09:47:32 -
[16] - Quote
Pix Severus wrote:Luna Le Fey wrote:Nah they wont be able too. But It would be nice to see them flying around, especially if you were a new player, just imagine the first time undocking and you see a titan sitting out from the station :P In the Sisters of EVE epic arc, a dread spawns in one of the missions. Although a newbie who doesn't know how to right-click "look at ship" might not appreciate it that much. They should put an NPC titan a few KM off the undock at some of the most popular newbie stations, there's no way they'd miss that. There are few capital ships here and there. Dreads are in for example in escalation from drone anomaly. But the thing is they are in missions or escalations usually and they despawn. One exception is this place in High sec. There is Chimera.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Elyia Suze Nagala
Republic Military School Minmatar Republic
99
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Posted - 2016.04.13 13:45:21 -
[17] - Quote
This has never been discussed by CCP. The fact some dreadnaughts do exsist in high sec is not to be mistake that they would open up the flood gates.
Fact, some characters were early in Eve history granted an exeption to this rule. Those individuals are rarely seen and the capitals in question are not permitted to aggress anyone. The famous Veldnaught being an example.
Second, some CCP sponsered event did permit high sec systems to enable capitals to enter. Example, the Caldari/Gallente conflict that escalated when a Caldari Navy titan was attacked by a fleet of Gallente dreads. Capsuleers were allowed to enter the frey. |
Sobaan Tali
Caldari Quick Reaction Force
892
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Posted - 2016.04.13 13:59:37 -
[18] - Quote
Pix Severus wrote:Luna Le Fey wrote:Nah they wont be able too. But It would be nice to see them flying around, especially if you were a new player, just imagine the first time undocking and you see a titan sitting out from the station :P In the Sisters of EVE epic arc, a dread spawns in one of the missions. Although a newbie who doesn't know how to right-click "look at ship" might not appreciate it that much. They should put an NPC titan a few KM off the undock at some of the most popular newbie stations, there's no way they'd miss that.
It was a carrier actually.
As for adding more NPC caps, at least a small capital battle group should be sitting at empire borders, especially between rival empires. Doesn't make sense that the navies obviously have capitals but never use them nor that they would have the same security at critical choke points a mere jump from their rival as they do in systems deep inside their own territories. How hard could it be to throw a few mock cap LCO's next to a few gates?
"Tomahawks?"
"----in' A, right?"
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"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Barrogh Habalu
Imperial Shipment Amarr Empire
1127
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Posted - 2016.04.13 14:28:00 -
[19] - Quote
Sobaan Tali wrote:It was a carrier actually. Well, there's a dread wreck in one of the missions...
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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Commander Spurty
Moosearmy I N F A M O U S
1623
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Posted - 2016.04.13 16:37:17 -
[20] - Quote
Dreads and Carriers I have no issue with in Highsec.
Less of an issue than say having pirate ships in highsec.
These should be like carrying slaves through Minmatar space. You can do it, but you're going to get shot at!
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15081
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Posted - 2016.04.13 16:49:28 -
[21] - Quote
Commander Spurty wrote:Dreads and Carriers I have no issue with in Highsec.
Less of an issue than say having pirate ships in highsec.
These should be like carrying slaves through Minmatar space. You can do it, but you're going to get shot at! That would then raise the question of just being minmitar in Amarr space outside of a pair o shackles.
Better the Devil you know.
=]|[=
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Pandora Carrollon
Kingsman Tailors
156
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Posted - 2016.04.13 16:55:15 -
[22] - Quote
Ralph King-Griffin wrote:Commander Spurty wrote:Dreads and Carriers I have no issue with in Highsec.
Less of an issue than say having pirate ships in highsec.
These should be like carrying slaves through Minmatar space. You can do it, but you're going to get shot at! That would then raise the question of just being minmitar in Amarr space outside of a pair o shackles.
That statement could describe the Gallente Empire...
However, C Spurty, it seems to me the reason Capitals aren't allowed in HiSec is because they WON'T get shot at. Concord frowns upon shooting someone for the heck of it. So you'll have to pay to War Dec the Corp that the Capital is part of, or if they want total protection, I think the pilot could just join an NPC corp and be immune to the War Decs. Suicide Ganking a Captial ship doesn't seem to be possible to me right now... at least not in a way I can currently think of.
Thus, no Capitals in HiSec. If I'm wrong on that read of things, someone please enlighten me...
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
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Prof Dr Haxxx
Sanity Forgotten inPanic
2
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Posted - 2016.04.13 17:34:45 -
[23] - Quote
I have seen more and more talk of capitals in highsec over the last year. IMHO this would be a good step . You could limit carriers to only attack npc rats unless you are at war, in which case its free-for-all between those involved in said war. Also dreads could be limited to attacking structures, again, being wartime dependent.
Get rid of mission gates and spawn anoms of varying levels. Maybe missions need to be expanded to include something like 'destroy this NPC pos' (for dreads) or have carrier-centric missions.
This would make the economy explode. dreads/carriers would skyrocket in price, requiring more PLEX to be bought. CCP makes more money, players get to fly the ships they want more than a once a week cyno cta.
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