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Lord Okinaba
Hidden Agenda
113
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Posted - 2016.04.18 18:25:34 -
[31] - Quote
ExookiZ wrote:Have those of you whining about big corps rolling over you actually tried out a citadel on SiSI? They're a small corp's dream.
Citadels were literally designed to allow for asymmetric warfare, a manned citadel with a small support fleet can easily turn away a fleet twice its size, possibly even three times all depending on the actual composition of each fleet.
Your citadel, if you actually fight to defend it is a very powerful weapon, and in wormholes where the attackers cant bring capitals their fighter squadrons are likewise a significant leg up you have over your aggressors.
For a corp who would let their POS burn, and SD their **** all because a bigger corp attacked them nothing will change. Your citadel will burn, except now you cant SD all your assets so our attackers will get loot for their effort.
For the corp who would at the very least go down in a glorious fire defending their space your chances of winning and defeating a larger aggressor just shot through the roof.
And the attackers, if from known space can take all that loot back to their citadel and sit on it indefinitely. Brilliant... |
Wander Prian
Perkone Caldari State
215
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Posted - 2016.04.19 11:13:45 -
[32] - Quote
Lord Okinaba wrote:ExookiZ wrote:Have those of you whining about big corps rolling over you actually tried out a citadel on SiSI? They're a small corp's dream.
Citadels were literally designed to allow for asymmetric warfare, a manned citadel with a small support fleet can easily turn away a fleet twice its size, possibly even three times all depending on the actual composition of each fleet.
Your citadel, if you actually fight to defend it is a very powerful weapon, and in wormholes where the attackers cant bring capitals their fighter squadrons are likewise a significant leg up you have over your aggressors.
For a corp who would let their POS burn, and SD their **** all because a bigger corp attacked them nothing will change. Your citadel will burn, except now you cant SD all your assets so our attackers will get loot for their effort.
For the corp who would at the very least go down in a glorious fire defending their space your chances of winning and defeating a larger aggressor just shot through the roof. And the attackers, if from known space can take all that loot back to their citadel and sit on it indefinitely. Brilliant...
To be fair, most likely they will sell it just like they do now. You are really grasping at straws here... Citadels are much better than POS for the smaller corporations. They are much more secure and have much stronger defences. Vulnerability-times are chosen by you, usually for the times you have most people online to help in defending. |
Duo Roman
Warp Nomads
11
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Posted - 2016.04.19 14:59:35 -
[33] - Quote
I'm from a small corp and I think citadels will be a much needed improvement. The increased security against bigger corps is a BIG plus, but the real improvement will be management of members' access. This will enable small tribe-like corps to recruit new members in a safer way. |
Selene Eltar
Star Freaks
0
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Posted - 2016.04.21 04:35:29 -
[34] - Quote
Alexhandr Shkarov wrote:It smells like an eviction is in the works after this post.
Na, this dude is just super salty for some reason. He's got like 3 other posts in the wormholes section about how citadels are ****. |
Borsek
Incertae Sedis Friendly Probes
389
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Posted - 2016.04.21 13:58:13 -
[35] - Quote
Well, I did expose who he is in one of his other saltposts, but I don't think 10000m^3 of ore is worth the effort of evicting him. I mean, I was one one of those evictions where 90% of the loot was that crap, and while we got some of it out, we gave up after about 1h and just blew up the space garbage. |
Eva Ambrosa
Bros Before Holes The Devils' Rejects
5
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Posted - 2016.04.27 19:23:03 -
[36] - Quote
Bro's accepts defense contracts. Should a smaller group need help to prevent an eviction please reach out to either myself or one of my directors. |
Shuckstar
Taking Inc
355
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Posted - 2016.04.27 21:25:30 -
[37] - Quote
It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes".
CCP Greyscale wrote:"OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)"
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Jack Miton
Anomalous Existence Low-Class
4866
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Posted - 2016.04.28 00:50:24 -
[38] - Quote
Shuckstar wrote:It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes" that's fine, we wspace folk are not nullsec nancies.
There is no Bob.
Stuck In Here With Me: http://sihwm.blogspot.com.au/
Down the Pipe: http://feeds.feedburner.com/CloakyScout
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Wander Prian
Perkone Caldari State
216
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Posted - 2016.04.28 02:28:49 -
[39] - Quote
Shuckstar wrote:It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes".
You know, we actually asked for this to be added |
GizzyBoy
Aperture Harmonics K162
205
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Posted - 2016.04.28 02:46:08 -
[40] - Quote
Wander Prian wrote:Shuckstar wrote:It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes". You know, we actually asked for this to be added
Some people where more concerned with loot drops and completely forgot about how a invasion would be fought. or if if they could even be won.
except now things could become an absolute grind fest for either side. (most groups get ****** if required to hold hole control for over 48 hours)
Large groups running current full moon coverage policy's will likely still have near un - assailable wh castles.
I have a few theories on how things may happen, But I'll just have to sit back and wait to see how different people approach evictions and what strategies they take.
For all groups however citadels are the thing that makes life super easy for letting in newer players.(in theory)
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Wander Prian
Perkone Caldari State
218
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Posted - 2016.04.28 11:01:43 -
[41] - Quote
GizzyBoy wrote:Wander Prian wrote:Shuckstar wrote:It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes". You know, we actually asked for this to be added Some people where more concerned with loot drops and completely forgot about how a invasion would be fought. or if if they could even be won. except now things could become an absolute grind fest for either side. (most groups get ****** if required to hold hole control for over 48 hours) Large groups running current full moon coverage policy's will likely still have near un - assailable wh castles. I have a few theories on how things may happen, But I'll just have to sit back and wait to see how different people approach evictions and what strategies they take. For all groups however citadels are the thing that makes life super easy for letting in newer players.(in theory)
The reason we were concerned about loot-drops was because there needed to be a reason why you would hold hole-control for a few days and shoot that thing down. We don't have sov and having grudges be the only reason why you would go kill a citadel wasn't enough. The loot needed to drop before most corps would even start tthinking about evicting. |
Johnathan Coffey
Niforce Triggers
47
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Posted - 2016.04.29 14:30:51 -
[42] - Quote
Wander Prian wrote:GizzyBoy wrote:Wander Prian wrote:Shuckstar wrote:It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes". You know, we actually asked for this to be added Some people where more concerned with loot drops and completely forgot about how a invasion would be fought. or if if they could even be won. except now things could become an absolute grind fest for either side. (most groups get ****** if required to hold hole control for over 48 hours) Large groups running current full moon coverage policy's will likely still have near un - assailable wh castles. I have a few theories on how things may happen, But I'll just have to sit back and wait to see how different people approach evictions and what strategies they take. For all groups however citadels are the thing that makes life super easy for letting in newer players.(in theory) The reason we were concerned about loot-drops was because there needed to be a reason why you would hold hole-control for a few days and shoot that thing down. We don't have sov and having grudges be the only reason why you would go kill a citadel wasn't enough. The loot needed to drop before most corps would even start tthinking about evicting.
I'm not a wormhole expert, but if I were about to lose a citadel with items in it, I would just Ctrl+a, right click, "Trash it...". Along with the possibility of getting your stuff out while reinforced, loot drops from citadels seem to be a very clumsy mechanic to me.
First rule of EVE UI: right click EVERYTHING.
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Wander Prian
Perkone Caldari State
218
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Posted - 2016.04.29 17:07:38 -
[43] - Quote
Johnathan Coffey wrote:Wander Prian wrote:GizzyBoy wrote:Wander Prian wrote:Shuckstar wrote:It is weird that in WH when your Citadel is destroyed you loose all your assets but in null/low and high sec you get to get your stuff back for a fee ect. Not involved in Wh's myself but it does kind of look like CCP: "**** Wormhole dudes". You know, we actually asked for this to be added Some people where more concerned with loot drops and completely forgot about how a invasion would be fought. or if if they could even be won. except now things could become an absolute grind fest for either side. (most groups get ****** if required to hold hole control for over 48 hours) Large groups running current full moon coverage policy's will likely still have near un - assailable wh castles. I have a few theories on how things may happen, But I'll just have to sit back and wait to see how different people approach evictions and what strategies they take. For all groups however citadels are the thing that makes life super easy for letting in newer players.(in theory) The reason we were concerned about loot-drops was because there needed to be a reason why you would hold hole-control for a few days and shoot that thing down. We don't have sov and having grudges be the only reason why you would go kill a citadel wasn't enough. The loot needed to drop before most corps would even start tthinking about evicting. I'm not a wormhole expert, but if I were about to lose a citadel with items in it, I would just Ctrl+a, right click, "Trash it...". Along with the possibility of getting your stuff out while reinforced, loot drops from citadels seem to be a very clumsy mechanic to me.
You could do that with POS anyway. Having citadels drop loot is only keeping the mechanics the same. We've never had stations to dock in. Wormholers have lived out of a POS since Apocrypha was released. |
M1k3y Koontz
Respawn Disabled The Initiative.
806
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Posted - 2016.04.30 14:53:43 -
[44] - Quote
CCP be able to some people happy.
How much herp could a herp derp derp if a herp derp could herp derp.
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