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Shae Tadaruwa
Science and Trade Institute Caldari State
213
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Posted - 2016.04.19 02:31:09 -
[61] - Quote
TheDamned wrote:I'm just curious that since the majority of you shouting from the rooftops about how I shouldn't be a CEO, dont know how to play the game and or otherwise have no idea what I'm doing if I should just remain in an NPC corp like the rest of you to avoid wardecs and not try at all or are those just the toons you use to post on the forums? I guess thats just part of the evasion tactics you learn after years of being an uber hard core EVE pilot? Ah, so it a case of it's ok for you to whine about mechanics that you feel are bad, but not ok for others to point out weaknesses or alternatives to your argument without also being criticised for how they approach the game/forum.
As usual, it's an argument laced with hypocrisy. |
Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
2837
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Posted - 2016.04.19 02:33:31 -
[62] - Quote
You could just nut up and learn how to live in this environment also... you know, just a suggestion.
With the changes to the watchlist the beary bears are safer than they've ever been.
Yes, larger merc alliances are deccing more groups, mainly because they require a target rich environment in order to survive now that hunting targets has become more difficult.
No longer being able to tell which of your potential targets is actually online has rendered locator agents effectively useless. What this means is that war deccers have to either send out swarms of alts to scour space for active targets (for hours with no result all too often) or mass declare and camp out the trade hubs and pipes.
And then there is the other option, which is to gather serious intel on a potential target and then get very very personal with an extended war with them. Judging from the content so far in this thread I have a feeling you'll become familiar with how this works soon enough.
Yes, the mechanic is broken, but not in the way you think. If anything wars are far too expensive and too easy for the defender to render pointless as they stand.
Do some learning, listen to some advice and maybe tone it down a notch? Oh, and for the love of Bob stop with the 'Save the children!' garbage... that crap was supposed to end with skill injectors.
Come hell or high water, this sick world will know I was here.
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Ralph King-Griffin
Devils Rejects 666 The Devil's Warrior Alliance
15141
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Posted - 2016.04.19 02:42:56 -
[63] - Quote
Omar Alharazaad wrote: Oh, and for the love of Bob stop with the 'Save the children!' garbage... that crap was supposed to end with skill injectors.
oh he doesn't care, just looking for a heavy blunt object to bludgeon the rest of us about the head with.
Better the Devil you know.
=]|[=
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Cara Forelli
Meticulously Indifferent
1772
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Posted - 2016.04.19 03:20:47 -
[64] - Quote
TheDamned wrote: I feel entitled to speak my opinion Heavens, why? You certainly aren't. You don't know anything.
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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Wanda Fayne
182
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Posted - 2016.04.19 03:30:41 -
[65] - Quote
I know if you look at his corp member history, you will see what I did |
Knitram Relik
Running With Railguns
52
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Posted - 2016.04.19 03:58:46 -
[66] - Quote
In Eve only the strong survive. This game isn't for everyone. Is it for you? |
TheDamned
Viziam Amarr Empire
18
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Posted - 2016.04.19 04:02:24 -
[67] - Quote
Wanda Fayne wrote:I know if you look at his corp member history, you will see what I did
What you did was make us stronger. Thank you. :) At least now I know who hired the mercs for future reference. :) |
Wanda Fayne
182
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Posted - 2016.04.19 05:36:38 -
[68] - Quote
TheDamned wrote:Wanda Fayne wrote:I know if you look at his corp member history, you will see what I did What you did was make us stronger. Thank you. :) At least now I know who hired the mercs for future reference. :)
You think I hired mercs on you? How sweet...
But don't flatter yourself, I was talking about something completely different there.
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Dilligafmofo
Sandman Plc
383
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Posted - 2016.04.19 06:33:25 -
[69] - Quote
OP I was wardecced for the first 6 months of my eve life.
Want to know what I did?
I spent time training ewar to assist the corp I was in, helped lock down the agressors. We fought, lost some, won some. It was the absolute best of times. Learning from mistakes, honing some semblance of tactics and skills. Skills that have stood me in good stead ever since.
Wardecs just sort the wheat from the chaff. Those capable of handling eve and all the hostility it has to offer stay. Those that whine leave and eve is a better place for it. |
Dracvlad
Taishi Combine Second-Dawn
1337
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Posted - 2016.04.19 07:01:39 -
[70] - Quote
Omar Alharazaad wrote:You could just nut up and learn how to live in this environment also... you know, just a suggestion.
With the changes to the watchlist the beary bears are safer than they've ever been.
Yes, larger merc alliances are deccing more groups, mainly because they require a target rich environment in order to survive now that hunting targets has become more difficult.
No longer being able to tell which of your potential targets is actually online has rendered locator agents effectively useless. What this means is that war deccers have to either send out swarms of alts to scour space for active targets (for hours with no result all too often) or mass declare and camp out the trade hubs and pipes.
And then there is the other option, which is to gather serious intel on a potential target and then get very very personal with an extended war with them. Judging from the content so far in this thread I have a feeling you'll become familiar with how this works soon enough.
Yes, the mechanic is broken, but not in the way you think. If anything wars are far too expensive and too easy for the defender to render pointless as they stand.
Do some learning, listen to some advice and maybe tone it down a notch? Oh, and for the love of Bob stop with the 'Save the children!' garbage... that crap was supposed to end with skill injectors.
I think that the changes to the watch list was a very good thing, but it should go further and do what Herzog suggested and tie war dec possibility to those that have a POS, a Citadel or one of the new structure types when they come out or own space in 0.0. All of those have value and will require a certain attitude and development to defend and enable people to build up to risking it. I would hope that the game play will become more engaging and not pointless as you say, its pointless to those that are war decc'd.
I think you might want to look at who this OP really is, hint, My Little Ponies of the Apocalypse...
Ella's Snack bar. The Hisec sandbox is basically a themepark for gankers
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Black Pedro
Yammerschooner
2393
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Posted - 2016.04.19 08:04:18 -
[71] - Quote
Dracvlad wrote:I think that the changes to the watch list was a very good thing, but it should go further and do what Herzog suggested and tie war dec possibility to those that have a POS, a Citadel or one of the new structure types when they come out or own space in 0.0. All of those have value and will require a certain attitude and development to defend and enable people to build up to risking it. I would hope that the game play will become more engaging and not pointless as you say, its pointless to those that are war decc'd. I agree (well, not about the watchlist changes - there needs to be some sort of compensatory buff to locator agents to help bounty hunters and mercenaries actually know if their prey is online), wars should be tied to Citadels or other structures in the future. I'd go further and just put all corporation benefits, including taxes and the ability to declare wars, into those structures and then make wars only possible against structure-owning corps and be done with it. You have effectively created two tiers of corps - those with structures (real corps) and those without (social corps) - and hopefully put an end to these never-ending complaints about how unfair an open-world, competitive PvP game is despite the fact that this is suppose to be how it works. You do not get to PvE and do industry in safety from the other players by fundamental design, whether you are new or just don't want to fight. Providing for your defense against the other players is mandatory and is what this game is all about.
Well I do love me a good thread about wardecs, this one is probably ill-timed. Citadels, particularly their 7-day unanchoring timer, are about to change the face of wars. No longer will structure-owning corporations be able to dodge wars at no cost. That alone may put some meaning into wars and at least give the option for aggressors who want a fight to force one over a citadel by targeting these structures. I imagine, in the next few days we will learn more of additional upcoming structures which will also provide new things for corporations to fight over.
I can assure you OP that none of these upcoming structures will include the ability for new players to use them with impunity however. This is a sandbox game, and players fighting over things in a shared universe is the central focus of all game play, even if CCP messes up the implementation from time-to-time.
Why Do They Gank?
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Herzog Wolfhammer
Sigma Special Tactics Group
7492
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Posted - 2016.04.19 09:51:05 -
[72] - Quote
Black Pedro wrote:Dracvlad wrote:I think that the changes to the watch list was a very good thing, but it should go further and do what Herzog suggested and tie war dec possibility to those that have a POS, a Citadel or one of the new structure types when they come out or own space in 0.0. All of those have value and will require a certain attitude and development to defend and enable people to build up to risking it. I would hope that the game play will become more engaging and not pointless as you say, its pointless to those that are war decc'd. I agree (well, not about the watchlist changes - there needs to be some sort of compensatory buff to locator agents to help bounty hunters and mercenaries actually know if their prey is online), wars should be tied to Citadels or other structures in the future. I'd go further and just put all corporation benefits, including taxes and the ability to declare wars, into those structures and then make wars only possible against structure-owning corps and be done with it. You have effectively created two tiers of corps - those with structures (real corps) and those without (social corps) - and hopefully put an end to these never-ending complaints about how unfair an open-world, competitive PvP game is despite the fact that this is suppose to be how it works. You do not get to PvE and do industry in safety from the other players by fundamental design, whether you are new or just don't want to fight. Providing for your defense against the other players is mandatory and is what this game is all about. Well I do love me a good thread about wardecs, this one is probably ill-timed. Citadels, particularly their 7-day unanchoring timer, are about to change the face of wars. No longer will structure-owning corporations be able to dodge wars at no cost. That alone may put some meaning into wars and at least give the option for aggressors who want a fight to force one over a citadel by targeting these structures. I imagine, in the next few days we will learn more of additional upcoming structures which will also provide new things for corporations to fight over. I can assure you OP that none of these upcoming structures will include the ability for new players to use them with impunity however. This is a sandbox game, and players fighting over things in a shared universe is the central focus of all game play, even if CCP messes up the implementation from time-to-time.
I kind of think it's going that way, this "two-tier" approach.
Recall from a while back the floated concept of "corpless corps", basically a kind of association but not a corp. Not deccable but going so far as having some kind of communications backbone. Since that idea didn't have people shooting the monument and biomassing it's evidently not so unwanted or unpopular.
So the comparison will reach a level whereby I could say right now that I'm a CEO of my own company in RL (I'm not) but I can say I am, and then people can say "OK where's the office? Where's your business license? Do you have employees?" I know my fair share of people who actually have an Inc or LLC but only on paper. But that's all they have. No assets, nothing coming in, nothing going out.
I think a two tier system will look like this. Low level associations or corps by name only and actual corps with holdings and assets that can be decced and can dec. This would let noobs have their free associations and fly together as they develop wealth without being harvested by the "nothing better to do" crowd.
Hopefully it goes this way. I would be in favor of it.
Bring back DEEEEP Space!
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Ozzie Udan
Caldari Provisions Caldari State
389
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Posted - 2016.04.19 11:31:53 -
[73] - Quote
TheDamned wrote:Wanda Fayne wrote:I know if you look at his corp member history, you will see what I did What you did was make us stronger. Thank you. :) At least now I know who hired the mercs for future reference. :)
I feel the same about war dec, why I'm fighting ganker right now I have a longer running plan , to offer assistance to corp under these pointless war decs, give them tips and combat help. I feel corporations should be a place to band together to fight for, weather you win or lose, pilots will come out of it better players .
Seen so many corps where there membership never see each other, spreading themselves across eve, how's that working together, the head of the space monkeys alliances has the right idea, people should listen to his speech when thinking about forming a Corp.
If you can look up some of my old post or free free to chat in game anytime, I'm in uk time zone so eve -1
A soft answer turneth away wrath. Once wrath is looking the other way, shoot it in the head.
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Drammie Askold
The Senate and People of Rome Kids With Guns Alliance
32
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Posted - 2016.04.19 11:36:57 -
[74] - Quote
OP you have been playing actively for three months and think you know how to be a CEO? That's your main problem right there.
You may have 50 mil SP but you don't have the skills yet to run a corp successfully. If you had spent three months studying finance and someone gave you $50 million do you think you would do well in the international banking market? You'd lose your shirt in less than a week. You are effectively a Mom & Pop operation competing against ruthless corporations in a marketplace where there are, effectively, no laws.
How many people do you know in Eve? You have to network, find information, listen to what's going on. Is your corp part of an alliance? If not, why not? Do some research, read threads, talk to people.
However, I don't believe you want advice, you just want to rant; this is prohibited and so you are trolling and I am requesting that this thread be closed for that reason.
Where do CSM XI candidates stand on the Velociraptor Issue?
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Memphis Baas
1467
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Posted - 2016.04.19 11:53:27 -
[75] - Quote
So this is a PVP game, advertised as such everywhere, impossible to miss the fact. And people try to use whatever game mechanics are available to them, to get PVP.
If you want to talk about the war declaration mechanic from a PVP balance point of view, whether it affects the outcome of the fights or not, go right ahead. But avoiding PVP isn't really in the spirit of this game, which is why you're being flamed.
Finally, themepark MMO's have a built-in promise that your subscription guarantees success, at least in terms of reaching top level and getting the starter gear for PVE or PVP. Sandbox games don't have that promise; your play experience is entirely affected by other players, and you can certainly log in and be killed repeatedly on day 1, and/or be blocked from joining whatever corps you apply to because reasons. Until you leave.
The devs could make some change to the war dec mechanic, but it's probably faster and more effective if YOU deal with the problem yourself - join one of the PVE alliances that have been created by other players and made huge in order to make war declarations too expensive, or shop/fly in a quieter area of space, or move to null or wormholes, or any of the other suggestions in this thread. |
Beatrix Ski
Beyond New Frontier The Amish Mafia
0
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Posted - 2016.04.19 11:53:52 -
[76] - Quote
OP
As a fairly newbro myself, i must say i do not agree with you.
Sure the wardecs is a nuisance at times, but they will also give 'meaning' to what you do. From my own experience as a new player, you wish for "easy" at first, but this gets dull rather fast.
As the CEO of your corp, you'r goal should be to make sure you can operate in a hostile environment.
- If you mine, make sure you have good communication, and spies out to keep it safe.
- If you need to haul stuff, make sure people work together, scout ahead, and support each other.
- If the area you are based in get to hot, arrange moving-operations to a better system.
Not only will stuff like this teach the newbros in your corp to thrive in eve, but the more stuff you do together, the closer you will get. You'r corp will soon operate as a close knit machine witch will be able to operate and make isk in any part of New Eden.
Remember, at the end of the day, it's not the isk that make the game worth playing, but the people you make it with. |
Jenn aSide
Smokin Aces.
13938
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Posted - 2016.04.19 12:25:00 -
[77] - Quote
Beatrix Ski wrote:OP
As a fairly newbro myself, i must say i do not agree with you.
Sure the wardecs is a nuisance at times, but they will also give 'meaning' to what you do. From my own experience as a new player, you wish for "easy" at first, but this gets dull rather fast.
As the CEO of your corp, you'r goal should be to make sure you can operate in a hostile environment.
- If you mine, make sure you have good communication, and spies out to keep it safe.
- If you need to haul stuff, make sure people work together, scout ahead, and support each other.
- If the area you are based in get to hot, arrange moving-operations to a better system.
Not only will stuff like this teach the newbros in your corp to thrive in eve, but the more stuff you do together, the closer you will get. You'r corp will soon operate as a close knit machine witch will be able to operate and make isk in any part of New Eden.
Remember, at the end of the day, it's not the isk that make the game worth playing, but the people you make it with.
Someone hold this poster down so I can draw blood and hair samples, then find me the nearest station with a med bay. We're going to Clone this mofo and populate New Eden with more people who have this kind of common sense.
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Lan Wang
Knights of the Posing Meat FETID
2722
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Posted - 2016.04.19 12:39:00 -
[78] - Quote
TheDamned wrote:As someone who launched a new corporation and recruited new players to teach
What did a 3 month old teach newbies? at 3 months i was still flying around in my dual tanked arty, hybrid atron with rockets wondering wtf was going on
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Lucy Lollipops
State War Academy Caldari State
8
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Posted - 2016.04.19 12:41:52 -
[79] - Quote
Hello,
I made a similar discussion some days ago about the same topic.
They closed it saying substantially that CCP developers are happy how things are and they don't plan to change anything....
I would say they should listen when many players, in particular new ones ask for changes about abused game mechanics...
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Lan Wang
Knights of the Posing Meat FETID
2722
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Posted - 2016.04.19 12:43:44 -
[80] - Quote
Lucy Lollipops wrote:Hello,
I made a similar discussion some days ago about the same topic.
They closed it saying substantially that CCP developers are happy how things are and they don't plan to change anything....
I would say they should listen when many players, in particular new ones ask for changes about abused game mechanics...
you should change your avatar to look more like hello kitty
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Jenn aSide
Smokin Aces.
13940
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Posted - 2016.04.19 12:50:02 -
[81] - Quote
Lan Wang wrote:TheDamned wrote:As someone who launched a new corporation and recruited new players to teach What did a 3 month old teach newbies? at 3 months i was still flying around in my dual tanked arty, hybrid atron with rockets wondering wtf was going on
I've seen a lot of this in game and out. And I think this might provide some insight. They key point here: Quote:In fact, the strategy, which developed in small-scale societies, may be less successful in highly developed and complex societiesGÇö"that's when overconfidence starts to go wrong," he said.
How many times have we seen people come in and say "I was a guild leader in X game" or "i've been gaming for years so i know games". Then they start a corp a few days/weeks/months into EVE, get absolutely gobsmacked (because leading a succesful corp in EVE is NOT like getting a few guys together to do a dungeon in some other game) then run to the forums to proclaim that the game mechanics they ignorantly fell afoul of are bad and should be changed for the good of the new players (oddly never themselves lol). |
Cara Forelli
Meticulously Indifferent
1772
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Posted - 2016.04.19 12:59:48 -
[82] - Quote
10/10 got everyone
Adventures
New player with questions? Join my public channel in game: House Forelli
Titan's Lament
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ISD Fractal
ISD Community Communications Liaisons
1163
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Posted - 2016.04.19 13:04:03 -
[83] - Quote
Quote:17. Redundant and re-posted threads will be locked.
As a courtesy to other forum users, please search to see if there is a thread already open on the topic you wish to discuss. If so, please place your comments there instead. Multiple threads on the same subject clutter up the forums needlessly, causing good feedback and ideas to be lost. Please keep discussions regarding a topic to a single thread.
Threads such as these, including ones with the exact same suggestion as you, have been brought up and discussed endlessly. I'm certain CCP is aware of the complaints however as of now they have not indicated that they intend to change the mechanics.
ISD Fractal
Lieutenant
Community Communication Liaisons (CCLs)
Interstellar Services Department
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