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Radical Posture
Royal Amarr Institute Amarr Empire
10
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Posted - 2016.04.22 11:59:19 -
[1] - Quote
Now that skill extractors are here, I'm looking at skills that i didn't want at L5. Some say Remote Armor Repair at 5 burns too much cap, others won't take you unless you have it. But my biggest concern is what is Tact Shield 5 doing for me? Do i keep it at 5 or use an extractor? What are the benefits of keeping Tact Shield Manipulation at 5? |
Scotsman Howard
S0utherN Comfort Circle-Of-Two
102
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Posted - 2016.04.22 13:19:39 -
[2] - Quote
Radical Posture wrote:Now that skill extractors are here, I'm looking at skills that i didn't want at L5. Some say Remote Armor Repair at 5 burns too much cap, others won't take you unless you have it. But my biggest concern is what is Tact Shield 5 doing for me? Do i keep it at 5 or use an extractor? What are the benefits of keeping Tact Shield Manipulation at 5?
The basic answer is it prevents damage from bypassing the shields and hitting armor. It is sometimes hard to tell and I am not 100% sure the numbers behind it, but it goes something like this:
When you are low on shield, some shots will "bleed" through and impact the armor. Now I am not sure what the % is for this to occur, but the skill lowers the chances of this happening. I think tac shield manip 5 prevents it all together.
This is not something that you would see unless you are in a large fleet fight with logi. You would see overtime that as your shields got lower from damage, before the logi repped you up, some of your armor would be hit. In theory, overtime, even if logi were the be able to rep you, your ship could eventually be lost due to the bleeding affect (unless you had armor reps/bots obviously).
There use to be a thread that I can't find right now that discussed this issue. To some, taking it to 4 was all that was needed because the "bleed" affect actually can be a positive thing because it lets a little bit of shielding survive. Given you are probably shield tanked, this means you have a higher resistance layer of shield left giving logi more time. Others use the example I gave above to say that overtime, you would die, so you should train it to 5.
My advise is that it is one of those skills that you only train to 5 when you have nothing more important left. If you have it at five, I would leave it. As fro remote Armor Repair, leave it at 5 as well. |
Starrakatt
Run and Gun Mercenary Corps FETID
458
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Posted - 2016.04.22 16:01:36 -
[3] - Quote
Unless I am wrong (someone correct me if I am), Shields start bleeding some damage on Armor at 25% Shields. Tactical Shield manipulation drop that by 5%/level, meaning at L4 you Shields start bleeding in Armore you they get down to 5%.
If you get down to 5% shields, and are shield tanked, you are likely dead anyway, so some armor bleeding won't make much of a difference.
Sneaky bastard.
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Tau Cabalander
Retirement Retreat Working Stiffs
5979
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Posted - 2016.04.22 17:11:33 -
[4] - Quote
Tactical Shield Manipulation (TSM) skill affects a ship stat called Shield Uniformity.
TSM skill reduces the threshold at which point damage can randomly bypass the shield, or "bleed-through", by 5% per level, i.e. at level 4 the threshold is between 0% and 5% shield.
Since you only need TSM level 4 for T2 shield hardener modules, there is little reason to train it to level 5, as it is uncommon to maintain a tank with under 5% shield.
However, capitals have enough shield that 5% shield can be significant, and once upon a time TSM 5 was a prerequisite for Capital Shield Booster.
If you find your ship exploding because of a loss a of hull integrity with shield between 0% to 5%, then by all means train TSM 5.
Trivia: There is also Armor Uniformity, but no skill that affects it. |
Herzog Wolfhammer
Sigma Special Tactics Group
7515
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Posted - 2016.04.22 17:18:47 -
[5] - Quote
TSM 5 has saved my ass numerous times. I'd keep it at 5.
Bring back DEEEEP Space!
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Memphis Baas
1470
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Posted - 2016.04.23 00:02:33 -
[6] - Quote
Some people swear by it ("saved my butt"), others swear by the math that shows it's not that big of a difference between IV and V.
You will have to figure out how often you're in the situation where the skill applies:
- you're flying a shield-tanked ship - typically with lots of shield and/or very little armor / hull (if shots get through you can explode) - and you have friends that can rem-boost your shields in combat from 5% back to 50+% (otherwise you're dead anyway) |
Primary This Rifter
Ministry of War Amarr Empire
1171
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Posted - 2016.04.23 00:49:14 -
[7] - Quote
It's not worth training to V. Maybe if you have literally nothing else to train. |
Shae Tadaruwa
Science and Trade Institute Caldari State
235
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Posted - 2016.04.23 01:23:49 -
[8] - Quote
Great music in this excellent example one of the rare situations where having TSM V helps:
http://youtu.be/eNPxFbqOdiw |
Herzog Wolfhammer
Sigma Special Tactics Group
7519
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Posted - 2016.04.23 05:57:16 -
[9] - Quote
Bring back DEEEEP Space!
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Dungheap
Caldari Provisions Caldari State
0
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Posted - 2016.04.23 14:53:08 -
[10] - Quote
Scotsman Howard wrote:
There use to be a thread that I can't find right now that discussed this issue. To some, taking it to 4 was all that was needed because the "bleed" affect actually can be a positive thing because it lets a little bit of shielding survive. .
bleed thru is additional damage , not deflected damage . your shield takes the full damage , some of the damage that has been applied to your shields , bleeds thru , and is also applied to your armor .
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Octoven
Viziam Amarr Empire
393
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Posted - 2016.04.23 18:00:47 -
[11] - Quote
Its not worth training to V, the higher you train it, the more your shields take the damage and armor doesnt. Given the shield recharge curve, you want to keep your shields around the 20-30% range since thats the peak area, if you have all your damage being sent to your shields, you will drop in percent and thus your shield recharge becomes slower, which of course is bad. However, at a lower train level you can shunt some of the incoming damage to your armor (which you arent using to tank with anyway) and the incoming damage to your shields is less thus giving your a higher chance to stay in the peak recharge range.
I hate having to train it to 4 for T2 shield stuff, but I never trained it to V and never will. |
Dani Gallar
University of Caille Gallente Federation
42
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Posted - 2016.04.23 21:21:46 -
[12] - Quote
Unless I'm wrong one bonus with not having TSM L 5 is that the shield regenerates slower when at very low levels. If this is correct it means that TSM 5 could actually make the shields regeneration worse then if the skill was left at a lower level.
I will only train it if it's a prerequistie for some module I want to use. |
Lugh Crow-Slave
2280
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Posted - 2016.04.23 21:29:07 -
[13] - Quote
TSM is a terrible skill and is actually bad for passive taking but you need it to IV and V hardly has a noticeable effect
Citadel worm hole tax
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