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ShadowRat
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Posted - 2007.02.18 19:01:00 -
[1]
I'm just instal into my ship 'kill switch' Now is activate... so You never get my stuff from my wreck... And you can burn onself...
Have nice ...diner
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Hypatia Iola
Caldari Warhounds
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Posted - 2007.02.18 19:22:00 -
[2]
i'm going to suggest that everyone ignore this post. it seems... idiotic http://us.f2.yahoofs.com/users/45d4e030z1b06b782/flibbertigibbet2/__sr_/72c2scd.jpg?pf0GO1FB.4ah3.DN |
ShadowRat
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Posted - 2007.02.18 19:26:00 -
[3]
Edited by: ShadowRat on 18/02/2007 19:25:15 too many ideas ;) my still sunk in this forum... but maybe someone from devs look at it and make good use....
Keep in faith
To you ... if you dont like 'form' what i can tell you about ideas ... that is your problem
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Angelus Xenotov
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Posted - 2007.02.19 02:02:00 -
[4]
Thus negating the point of piracy, leading to 1000% more griefing kills as pirates turn from 'ooh, looty' to just plain 'BTLSOFT'
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Franconis
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Posted - 2007.02.19 04:14:00 -
[5]
As long as it requires a module slot, I like the idea. You gimp your setup to install something that will only keep your cargo from getting into the wrong hands.
/signed.
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ShadowRat
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Posted - 2007.02.19 08:41:00 -
[6]
module: Yes after activating/fiting: no cargo left, no modules left, capsule... duno your choice. It can be trigered to capsule ejector :) so even capsule cant left :) Insta death. But this will be your choice.
Also that type ship can be 'flaged' like green pea :) So even greedy pirate can see that will be no loot for him.
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Vincent Almasy
Gallente The Underground
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Posted - 2007.02.19 17:29:00 -
[7]
Edited by: Vincent Almasy on 19/02/2007 17:27:47 To be fair everything must have a counter
Module Low slot: 5pg 15cpu Effect: When pressed a confermation window will appear. Two seconds after activation the pod is force ejected. The pilot needs to move away quickly. Three seconds later the ship selfdestructs but from chain reaction of over accelerating powergrid, computer systems and capasity results in a sphere blast zone. The force of the shockwave results in how much cap, used pg, used cpu, and mass of the ship, while the range would be by ship class (frig, cruiser, bs). The result would have a 50% chance of destroying all modules.
Subskills now added: Hardwire: For each level increase dage done to unit modules and cargo inside of the ship and adding to damage of selfdestruction by 10% per level. Total max would be 100% Rapid Ejection: Increase the volocity the ship was ejected from the ship as well as the range from the ship. Per level increase by 20% At max clears full damage from ship that selfdestructs.
Counter unit: Broadcast Antena Mid/High slot: (size shifts as effect change changes) Effect: When used it has a chance of disrupping a self destruct sequence's fireing mechanism. This unit adds a five persent chance narutally of halting a detination of a selfdestruct sequence.
Subskills: System 'Jamming': At each level of this skill adds on a four(maybe make it up to nine) persent chance to halt a selfdestruct sequence at the point of firing off but not stoping the other pilot from ejecting.
[EDIT] It appears your can not say cra<king
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Hypatia Iola
Caldari Warhounds
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Posted - 2007.02.19 18:12:00 -
[8]
Edited by: Hypatia Iola on 19/02/2007 18:10:45 OH I SEE NOW! this wasn't just a troll and so i apologize.
it doesn't seem like a terrible idea... nah i'm kidding.
it seems more like a pointless **** you to pirates than anything else, it doesn't do anything you can't do now except deny another player the loot from your ship without beating him. so i'd say all in all i don't like it
edit though i do like Vincents idea, so as long as it's altogether it'd be okay
you may keep the rat from getting squat, he may counter it and get your entire ship.
http://us.f2.yahoofs.com/users/45d4e030z1b06b782/flibbertigibbet2/__sr_/72c2scd.jpg?pf0GO1FB.4ah3.DN |
ShadowRat
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Posted - 2007.02.19 19:38:00 -
[9]
Point is in it that you havent even time to say stop on local chanel .. .just you are slaughted like 'pig'...
Why I 'must' leave all my hard erned isk to you? Why? Because you seat on gate with friends and tell more more.. come my children, come n00bs... come carebears? I'm ruler on this planet...
No point.
I decided to put this mod on my ship so... you never get isk from me... And there isn't any countermesure... just BIG bomb and 'kill switch'.
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Angelus Xenotov
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Posted - 2007.02.20 00:18:00 -
[10]
Originally by: ShadowRat Point is in it that you havent even time to say stop on local chanel .. .just you are slaughted like 'pig'...
Why I 'must' leave all my hard erned isk to you? Why? Because you seat on gate with friends and tell more more.. come my children, come n00bs... come carebears? I'm ruler on this planet...
No point.
I decided to put this mod on my ship so... you never get isk from me... And there isn't any countermesure... just BIG bomb and 'kill switch'.
Ok then, if you're so desperate to deny others your loot, I think it only fair that if you activate your self-destruct, you go up in the blast. Oh, and the people shooting you shouldn't get a security hit when your craft explodes because you caused it to explode.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2007.02.20 04:56:00 -
[11]
There is an easier way. Use containers.
In my experience, containers always get destroyed - along with everything in them.
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Reggie Stoneloader
eXceed Inc. INVICTUS.
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Posted - 2007.02.20 06:24:00 -
[12]
Originally by: VJ Maverick In my experience, containers always get destroyed - along with everything in them.
You must not get blown up in haulers very much. I've levt a few GSCs floating next to my loot can and/or my corpse. I haven't had a chance to test the theory since Revelations, though.
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ShadowRat
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Posted - 2007.02.22 12:58:00 -
[13]
As can you see... cans/self destruct are no ansfer for this...
Now eve preffer pirates then 'other' players... I'm 'other' player and it is hard to me give all my hard work to others. This is little ask for small bee without hive in this universe :) Remeber my fun is creating not destroying... as you. If there stay only pvp ppl ... do what you want.
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Terazuk
Amarr FIRMA Interstellar Alcohol Conglomerate
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Posted - 2007.02.24 05:14:00 -
[14]
Edited by: Terazuk on 24/02/2007 05:12:08 Location: Amarr
Date: 'Sometime In The future'
I undock with my shiny new BPOs/UberMods/Implants.
I see several ships approaching at speed? 'what the f... *KAAAAPLOOOEE* what? No!!! AAAAARGH!
I like it! /signed :p -~- Take the above post seriously at your peril -~- |
Jex Jast
Go for the booty
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Posted - 2007.02.24 13:05:00 -
[15]
Originally by: ShadowRat Point is in it that you havent even time to say stop on local chanel .. .just you are slaughted like 'pig'...
Why I 'must' leave all my hard erned isk to you? Why? Because you seat on gate with friends and tell more more.. come my children, come n00bs... come carebears? I'm ruler on this planet...
No point.
I decided to put this mod on my ship so... you never get isk from me... And there isn't any countermesure... just BIG bomb and 'kill switch'.
Has anyone ever told this guy not to go to low sec if he doesn't want to lose his stuff?
No? Okay.
Don't go to lowsec unless you're prepared to lose your stuff. Piracy has been nerfed enough already, it's due to people who complain as you do now that there are insta-poppeing supertanks wherever you go, because the pirates adapt to whatever changes occur.
Yet the carebears now whine about the new dev blogs which speak of increasing PvP and moving people to low sec...you can thank your predecessors (or maybe yourselves) for the danger that awaits you there. I want to know how many people lose everything as they move into lowsec because there are heavy camps all over the place. ---------
Originally by: Marcus TheMartin
Quote: Whats a gatecamp?
Think of it like fishing with a machine gun while in a tent full of people that won't shut up on ts
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ShadowRat
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Posted - 2007.02.24 21:16:00 -
[16]
:)
I dont complay that OMG someone 'pop' me... Just I talk about mod that remove all stuff from my cargo/ship mod... Just it nothing more or less.
I know why I go to low sec. But you probably dont know why you kill me. Loosing stuff around 500kk isk is not pleasent.. but why you can have it?
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Major Shake
Gallente Lunar-Base
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Posted - 2007.02.24 21:48:00 -
[17]
Originally by: ShadowRat :)
I dont complay that OMG someone 'pop' me... Just I talk about mod that remove all stuff from my cargo/ship mod... Just it nothing more or less.
I know why I go to low sec. But you probably dont know why you kill me. Loosing stuff around 500kk isk is not pleasent.. but why you can have it?
Because you were carrying it
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ShadowRat
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Posted - 2007.02.25 11:06:00 -
[18]
So ... without stuff you get nothing... It is only my loose. I work for it and I have to loose it... But only me win/loose. Not you.
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Joshua Foiritain
Gallente Coreli Corporation Corelum Syndicate
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Posted - 2007.02.25 13:42:00 -
[19]
Sounds like you're looking for a singleplayer game. -----
$Forum + $Bob + $Devs == $ForumPostCount+++++; |
Kruugore
Minmatar Vigilant Justice
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Posted - 2007.02.25 15:56:00 -
[20]
Originally by: Franconis As long as it requires a module slot, I like the idea. You gimp your setup to install something that will only keep your cargo from getting into the wrong hands.
/signed.
I like it.
Gimped Setup to punish those who would kill you with less reward.
Mr. K VIGILANT JUSTICE CEO/FOUNDER EVE Vault, A Great Community |
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Daelise Seryu
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Posted - 2007.02.27 23:16:00 -
[21]
The idea's already somewhat implemented. Any time a ship is turned into a wreck, a portion of the cargo and modules are always lost. So piracy doesn't lead to them getting it all, just a fraction of what isn't consumed in the blast. Besides, having to choose between a PVP possible game where there's the hope they're doing it to earn some ISK or one where they're only doing it to feel superior to other players... I'm sticking with the hope that they are playing for a legitimate tactic, not some psychological fallout.
They allowed players to fire upon other players, perfectly fine choice in a game. They even give them a reward for their method of game play, agreeable enough. Allowing the piracy and looting is allowing a game play style to be implemented. Piracy is just as valid as trade or missions. As it stands, piracy is a neutral sum game - one loses, one wins. Take away the looting and it's a negative sum game - everybody loses.
Also, allowing pirates to loot helps keep inflation down. They're expending ammo, sometimes ships, if they're not getting something out of piracy to cover their costs, prices get higher as their tactic is making items more scarce. Sure, they could try manufacturing their own items, but as their primary skills are shooting and looting, mining just isn't their game play style and wastes their time and training to redirect a character to be able to cover their own equipment costs. Next thing you know the pirates will be taking hostages to mine and manufacture for them at gun point... much more of a pain than getting shot down as everybody's losing gameplay time on that.
"This is a hostage-taking gate camp. Either mine and manufacture our equipment or we blow you up, track you down and continue to blow you up until our demands are met." "Um, can't I just pay you some ISK to not blow me up?" "Sorry, but the price of equipment's just not worth it, we're going to have to track you down and continually blow you up."
Besides, there's plenty of ways to combat piracy. Defensive measures such as evasion tactics - a cloaking device can do wonders in some cases. Traveling with enough entourage to take an ambush and turn it into counter-mugging. Or just staying clean out of low security space altogether, there's plenty of opportunity to make ISK in empire space, just ignore the shiny prize laying on the otherside of the deathtrap and you'll be just fine.
Loathe as I am to admit it, piracy contributes to the social nature of the online game. It attempts to force people to band together for protection, from there, they can socialize and form alliance. Piracy is one of the best reasons to treat a social game as a social game. Make a few friends or just negotiate a contract to pay someone for protection; just keep in mind, if you don't pay your bodyguard expect them to take their pay from you in other ways, such as placing a bounty on your head or selling you out to the pirates, most likely by spreading your name to other potential bodyguards as a rat. |
Qolde
Minmatar Rising Knights SMASH Alliance
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Posted - 2007.02.28 01:31:00 -
[22]
It would be cool if instead of ejecting from the ship, the player must sacrifice his pod to destroy all his cargo in time.
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Cythe Oman
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Posted - 2007.02.28 04:32:00 -
[23]
Personally i like the idea of the "Scoarched earth" approch. Lets face it a simple hauler isnt going to make it thru any kind of organized camp. but if i am willing to pod myself inorder to frag my entire ship, cargo, and salvage than theres nothing to gain by attacking me.
the mod would have to be a little pricy in itself but a grand F-U gesture to pirates would get my vote in a heartbeat.
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Erim Solfara
Amarr Tarlos INC
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Posted - 2007.02.28 10:28:00 -
[24]
TLDR
New ship class |
Daelise Seryu
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Posted - 2007.02.28 15:22:00 -
[25]
Interesting enough of support to the issue, but sooner or later the pirates are just going to set up camps in order to watch people waste their hard-earned ISK. They sit there, pretend to hijack ships and everyone just blows themselves up for the pirates' amusement. In the end, it's not a cargo protection method, it's a comedy routine.
"Here comes another one, everybody lock on."
-BOOM-
"Sweet, not a single round fired and they just wasted forty million in cargo."
The piracy then turns into a marketing scam, where they begin to just produce goods, sell them to people, and have their other friends' corporation sit at gates, pretending to be looting and just laugh as their corporation's getting paid three or four times for the exact same goods which people are turning into flaming rubble. The kill switch idea doesn't hurt the pirates at all, it just hurts the person using it. Fact is, any pirate with an IQ in two digits won't be wasting their time hoping to find that one cargo-hauler who didn't install the device, it's just a waste of their time to run anything but a marketing scam, all because of one simple module that was intended to 'deprive them'. |
ShadowRat
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Posted - 2007.03.01 01:28:00 -
[26]
Edited by: ShadowRat on 01/03/2007 01:26:09 Idea of this mod is like that it works only when they shoot you... it blow all in chain reaction...
To amouse yourself use selfdestruct
And it is for 'only one good way of play' in Eve
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Tulisin Dragonflame
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Posted - 2007.03.01 01:34:00 -
[27]
It'd be interesting to see the suicide fleets if they made it to damage, a bunch of missile-frigates blowing their missiles and crashing into battleships for bonus damage. It'd definitely be cheaper than one of them officer smartbombs.
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Goyda
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Posted - 2007.03.01 01:46:00 -
[28]
Edited by: Goyda on 01/03/2007 01:43:57 I think this is just a bad idea. If you don't wanna lose something don't undock with it in low sec. You can avoid this by staying in high sec space. Part of the fun in this game is avoiding being killed by other players. I mean in RL there are parts of town I avoid simply because I don't belong there and it's dangerous. Wanna avoid piracy, stay in 1.0 space. And no before you go saying it, I'm not a pirate. But the fun in the game is sometimes staying alive.
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ShadowRat
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Posted - 2007.03.01 09:45:00 -
[29]
No point.. in siting in safe place. No point.. in 'avoid' death.
You always meet your master (someday).
Look at this. 1. You have contract, you have time limit and you must deliver valuable cargo. - for traders 2. Fuel - YOU MUST TRANSPORT IT - you or for your friends 3. BPO/BPC to your corp/friends in low/0.0/empire (at war)
So ... you stay in starbase... and wait ?!? No. You say i'm kamikaze... yes. But I risk my death and loose carge/modules. I'm someting middle to solo/corp transport and carrier transports. There is a hole that i want to fill out.
Pirates have adventage in: -they die often ..so they not afraid to die because: no implants, no valuable cargo/no expensive stuff (in generaly) -they use swarms (gang)
Why I can't use the same? I can , but I miss one mod .. mod that dont let them get my cargo/equptment to boost them. I'm pirate food... but i want to be not eatable...
Now it is more clear?
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Pinky Denmark
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Posted - 2007.03.01 10:04:00 -
[30]
Module: TNT (hi-slot? good for haulers and not so fun for combat ships) Activate: Selfdestruct in 200 seconds. (named items will be faster) Result: selfdestruction with a 90% chance of all modules getting blown up. (named items will be better) Will also work like a Officer Smartbombs with only 1 blast when exploding. (cool in a combat ship if the enemy is almsot dead hehe) Penalty: -50% Cargospace.
If ship is blown up before the 20 second timer expires the module will not take effect.
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