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Kieron VonDeux
170
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Posted - 2016.04.24 18:21:36 -
[1] - Quote
I posted this in another player's idea thread since I thought of it during that ideas discussion but wanted to create a new thread on it since it was so different from their idea.
I don't expect this to be "the" fix but maybe something in it combined with the other ideas floating around might eventually gel into a reasonable solution to the problem known as ECM.
Despite the players who feel ECM is the oddball out in the EWAR mechanics I feel that it is simply the opposite of Range Damps.
Range Damps can prevent you locking at extreme ranges and promotes close range combat. ECM can prevent you from locking at close ranges and promotes long range combat.
I think the issue is that they overlap at mid ranges where with the combination of both you can prevent locking targets very effectively across a fleet.
A solution might be to create a sweet spot at mid ranges where neither Damps or Jams are very effective. If you kite too far out, you run the risk of being damped. If you come in too close you run the risk of being jammed, either of which risk can be mitigated through fitting.
So Jams are very good close up similar to Heavy Stasis Graplers and Damps are very good at extended ranges. But in the middle where both close range weapons and long range weapons are fairly effective neither Jams or Range Damps can affect you much.
So if you do want to close range brawl, you fit to prevent jamming. If you want to long range snipe you fit the prevent Damps, but if you just want to kite a bit you don't need to worry too much unless one of your targets are really far away and you get damped or a Jamming ship gets too close to you and you get Jammed.
The biggest issue with this besides the current optimal and fallout ranges of both Range Damps and Jams is the fact that Jammer ships tend to be weak tank wise. I would suggest that they get buffed to HAC level and with above changes they would only be great at Jamming if you don't fit to prevent it and they get very close to you.
Now the Sweet spot where neither Jamming or Range Damps work well should probably be balanced roughly around Medium Turrets in my opinion but that is wide open for suggestions.
Just remember for ECM the issue would be how close the Jammer is to you, for Range Damps its how close is the current primary is to you.
As a result of this Jamming can work to counter Logi if you Jamming ships get very close to part of the Logi Chain, but if Logi gets to far from each other they risk being Range Damped.
Just some ideas I came up with as a result of a discussion in another thread.
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Lugh Crow-Slave
2284
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Posted - 2016.04.25 00:33:35 -
[2] - Quote
Except long range ecm is the t1 caldari ewar while t2 is strength based ecm
And like I said on the other thread the mechanics behind ecm is fine the issue is the feel of it. That is why it's been so hard to fix
Also the amount of ecm threads is getting redundant there was no issue just use the one that was put up shortly after fan fest not everyone needs to make a new thread for each variation on a topic what that does is make it very hard for other topics to get noticed and discussed
Citadel worm hole tax
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Kieron VonDeux
172
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Posted - 2016.04.25 04:18:46 -
[3] - Quote
Lugh Crow-Slave wrote:Also the amount of ecm threads is getting redundant ....
I agree, CCP should put up a sticky thread for ECM feedback now so it can be discussed in a single thread... Probably live on like a dead horse though.
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Kieron VonDeux
172
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Posted - 2016.04.25 04:29:44 -
[4] - Quote
Lugh Crow-Slave wrote: And like I said on the other thread the mechanics behind ecm is fine the issue is the feel of it. That is why it's been so hard to fix
I also agree it is probably more a perception issue than a mechanics issue which is why trying to "fix" it has been so hard.
I just feel that instead of a Falcon being able to warp on field and nearly every one in the fight thinking, "wait for it",.... The Falcon could warp on to field then need to approach it's targets, then go from there. I realize it would need to be more tanky.
Bringing down the range of the Jammer, buffing their tank, might bring in some more tactical gameplay other than having one warp in at range and everyone one on the field needing to change to a ECCM script.
But you are right, the mechanics as they are seem fine, but they could still be tweaked differently than has been tried in the past. |
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