Pages: 1 2 3 4 5 6 7 8 9 [10] 11 .. 11 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TheBreadMuncher
Boxxed Up Industries EPIC Alliance
200
|
Posted - 2012.08.19 12:17:00 -
[271] - Quote
Do you believe that this system should introduce some sort of way for ships with covops capabilities to disguise themselves as other signatures? For instance, a ship with a small sig could emulate a battleship. Therefore, the small sig would make it seem like there's a battleship further away rather than a covops proteus in-warp and about to drop right on top of your gang. "We will create the introduction thread if that is requested by the community. Also, we will have an ISD Seminar about the CCL team in the coming weeks in which you can ask your questions about the CCL team and provide some constructive feedback to us." - Countless pages of locked threads and numerous permabanned accounts later, change is coming. |
Thor Kerrigan
Guardians of Asceticism
208
|
Posted - 2012.08.20 00:48:00 -
[272] - Quote
What if alliance/corps could setup local to what it is now but it required a module essentially similar to the POCO. Only with about half the hitpoints. Which means 5 guys with decent DPS can take it out at a planet (no passive POS guns, max of 1000 ish DPS and no 300 km point) in less than 30 minutes. Sure, put a reinforcement timer on it, but local essentially breaks back to delayed until the module is fully repaired.
I like the idea of having the more precise modules be the most vulnerable/expensive. Follows the risk/reward quite nicely.
I always thought small roaming gangs should have some clear targets they could periodically kill, thus annoying bigger alliances who control space too big to properly patrol.
Targets can easily be automatically defended by adding something similar to gate guns. Serves as a tank-check if you will, but is countered by bringing 1-2 extra guys above the tank-check. |
Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
39
|
Posted - 2012.08.20 02:50:00 -
[273] - Quote
I support EVE moving in this general direction. Maybe not in highsec. But low and null for sure.
|
Frying Doom
Zat's Affiliated Traders
543
|
Posted - 2012.08.23 02:07:00 -
[274] - Quote
Kethry Avenger wrote:I support EVE moving in this general direction. Maybe not in highsec. But low and null for sure.
Personally I feel if they implement this they should do it everywhere Any Spelling, gramatical and literary errors made by me are included free of charge.
|
Melodee619
The Scope Gallente Federation
28
|
Posted - 2012.08.23 06:25:00 -
[275] - Quote
No offense but with CCPs new found "lets turn EVE into wow", they don't really need any help to make the game even easier than it is becoming. From what I read here you want everyone to have access to everything.... blizzard did that, an look what we got... world of Warcraft. As I said, not slagging you off, just hoping we don't go down this road anymore than we are already.
ratters have been demanding CCP remove the ability to "AFK" for years on cloakers, yet CCP gave it to miners in spades... So called afk cloaking is a feature it can be either a scout waiting till FC tells him to lite off... or just a random pvper looking to hunt ratters. Personally I do it, because I know it annoys the bejezus out of ratters. To be frank it shouldnt be ccp['s responsibility to play for you, even though they do these days. If you have a red in local tough... either find an kill him or deal with it, an pay attention :D |
Frying Doom
Zat's Affiliated Traders
565
|
Posted - 2012.08.27 00:29:00 -
[276] - Quote
Well 211 likes so what does it win Any Spelling, gramatical and literary errors made by me are included free of charge.
|
Saede Riordan
Alexylva Paradox
22
|
Posted - 2012.08.27 15:29:00 -
[277] - Quote
Mors Sanctitatis wrote:Bloodpetal wrote:These ideas are good, but they're not the first time they've been suggested or recommended and have been often repeated and sponsored by the EVE Community.
If CCP decides to listen today, then so be it.
I've been playing Eve for a long while (8 years now), and thinking about its game design just as long. I know full well that everything has been discussed to death. The point is to bring a few concepts together in one integrated design so that they all work together cooperatively so that the end result is greater than any one single change.
I messaged one of the CSM members, they all like the idea and say they've been trying to pitch something like this to CCP for years, but the fact is the mechanics aren't actually 'broken' they're not ideal, but they work, and so it gets a backseat to fixing things that actually are broken. |
Usagi Toshiro
Red Federation RvB - RED Federation
1
|
Posted - 2012.08.27 15:54:00 -
[278] - Quote
+1
More akin to submarine warfare with active and passive as well as using natural surroundings and events to camo your noise. I would take an active interest in a mechanic like this. Currently using D-scan and probes is a headache even after you're fluent in their use. |
FRONT TOWARD ENEMY
Republic Military School Minmatar Republic
0
|
Posted - 2012.08.31 06:31:00 -
[279] - Quote
Thor Kerrigan wrote:What if alliance/corps could setup local to what it is now but it required a module essentially similar to the POCO. Only with about half the hitpoints. Which means 5 guys with decent DPS can take it out at a planet (no passive POS guns, max of 1000 ish DPS and no 300 km point) in less than 30 minutes. Sure, put a reinforcement timer on it, but local essentially breaks back to delayed until the module is fully repaired.
I like the idea of having the more precise modules be the most vulnerable/expensive. Follows the risk/reward quite nicely.
I always thought small roaming gangs should have some clear targets they could periodically kill, thus annoying bigger alliances who control space too big to properly patrol.
Targets can easily be automatically defended by adding something similar to gate guns. Serves as a tank-check if you will, but is countered by bringing 1-2 extra guys above the tank-check.
I think the whole point of the thread is to specifically stay away from an ISK-for-goodies model, don't you think? Titans are a perfect example of how ISK will never be a limiting factor to proliferation. And the last thing we should do is remove local as it is, and then give it right back to 0.0 Alliances.
Nobody should ever have the perfect precision of the current local channel ever again. Regardless of what upgrades are applied.
|
FRONT TOWARD ENEMY
Republic Military School Minmatar Republic
0
|
Posted - 2012.08.31 06:33:00 -
[280] - Quote
Saede Riordan wrote:Mors Sanctitatis wrote:Bloodpetal wrote:These ideas are good, but they're not the first time they've been suggested or recommended and have been often repeated and sponsored by the EVE Community.
If CCP decides to listen today, then so be it.
I've been playing Eve for a long while (8 years now), and thinking about its game design just as long. I know full well that everything has been discussed to death. The point is to bring a few concepts together in one integrated design so that they all work together cooperatively so that the end result is greater than any one single change. I messaged one of the CSM members, they all like the idea and say they've been trying to pitch something like this to CCP for years, but the fact is the mechanics aren't actually 'broken' they're not ideal, but they work, and so it gets a backseat to fixing things that actually are broken.
I would argue that the mechanics are indeed 'broken'. lol. |
|
Mike Lockstep
X3 Brothers
13
|
Posted - 2012.08.31 07:04:00 -
[281] - Quote
+1 and a bump. Indeed i need new local mechanics which will make low/null systems more "appropriately dangerous" environment, just as it was intended from the start. OP has some nice ideas and i will be happy to see them implemented |
Juniorama
State War Academy Caldari State
5
|
Posted - 2012.08.31 08:51:00 -
[282] - Quote
This will provide a very limited amount of new game play for an extreme amount of complication.
According ot OP active scans are used to find people but they also alert everyone in system that some one is scanning. PvE pilots will still dock up.
Consentual PvP pilots will have to work harder to find their fights.
Fleets will just use more scouts to gather information.
This will induce clutter and complicate things without changing any essential game mechanic.
I have yet to hear an idea about local, etc., that will significantly change game play without hampering all parties involved. |
RFD commander
The Knight's Who Say Ni
4
|
Posted - 2012.08.31 10:39:00 -
[283] - Quote
I like these ideas. Take note, CCP! |
Loius Woo
PATRIOT KNIGHTS
194
|
Posted - 2012.08.31 19:26:00 -
[284] - Quote
Juniorama wrote:This will provide a very limited amount of new game play for an extreme amount of complication.
According ot OP active scans are used to find people but they also alert everyone in system that some one is scanning. PvE pilots will still dock up.
Consentual PvP pilots will have to work harder to find their fights.
Fleets will just use more scouts to gather information.
This will induce clutter and complicate things without changing any essential game mechanic.
I have yet to hear an idea about local, etc., that will significantly change game play without hampering all parties involved.
I don't think you actually read this thread.
There is a lot more to it than active scans.
PvE still takes place in locations determined by the spawning of dedspace pockets anyway...
I am actually having a hard time figuring out how you came to your conclusions at all... |
Saede Riordan
Alexylva Paradox
65
|
Posted - 2012.09.08 12:30:00 -
[285] - Quote
Bump for this. |
classified data
Dominion Enterprise Spectrum Alliance
35
|
Posted - 2012.09.08 22:54:00 -
[286] - Quote
usefulness bump ;) |
Staleward Ad'mraa
Knights In the Round Table JINN.
2
|
Posted - 2012.09.09 23:59:00 -
[287] - Quote
When you say Space terrain do you mean like hiding inside a hollow asteroid, parking your ship on the other side of a planet, special radiation belt around a planet that hinders sensors? Stuff that can help boost or hinder ships in space to the point that makes the game much more strategic in battlefield? |
Saede Riordan
Alexylva Paradox
75
|
Posted - 2012.09.12 12:48:00 -
[288] - Quote
Staleward Ad'mraa wrote:When you say Space terrain do you mean like hiding inside a hollow asteroid, parking your ship on the other side of a planet, special radiation belt around a planet that hinders sensors? Stuff that can help boost or hinder ships in space to the point that makes the game much more strategic in battlefield?
Yes, that and more. |
Saede Riordan
Alexylva Paradox
286
|
Posted - 2012.09.18 21:28:00 -
[289] - Quote
bump |
mine mi
Hispania Armored Forces Vera Cruz Alliance
8
|
Posted - 2012.09.18 22:28:00 -
[290] - Quote
men I have only one thing to say, well done, +1
suggestion, the sensor strength could indicate the reach of the ship-¦s d-scan |
|
Mars Theran
Caldari Provisions Caldari State
288
|
Posted - 2012.09.19 01:14:00 -
[291] - Quote
Mors Sanctitatis wrote:Xorv wrote:I like the ideas and vision for EVE you present. Practically speaking though what would you suggest CCP do that doesn't take several years for them to deliver? How to do it in a nutshell: 1. Put Local in Delayed Mode.
With all of this idea, what's the point of putting local in delayed mode?
Why not just remove local entirely as an information source and restrict it to a Comms channel? That's what it should be anyway. No faces, no names, just anonymous transmissions. I have deleted and cleared my signature 7 times and it still won't go away. |
Artyom Hunter
Battlestars En Garde
7
|
Posted - 2012.09.19 01:34:00 -
[292] - Quote
This is beautiful. Take my likes. Take them all! |
Krall Hoar
TunDraGon
5
|
Posted - 2012.10.05 07:53:00 -
[293] - Quote
Like |
Sukur
Shimai of New Eden
0
|
Posted - 2012.10.26 16:27:00 -
[294] - Quote
Friendly bump |
Jin alPatar
Entertainment 7wenty
9
|
Posted - 2012.10.26 16:38:00 -
[295] - Quote
Oooh. I like this. |
Nikk Narrel
Infinite Improbability Inc Mordus Angels
645
|
Posted - 2012.10.26 19:43:00 -
[296] - Quote
Seriously filled with good ideas.
The concept of seeing the universe using sensors, combined with maps of systems and rumors about who was flying around...
Isn't that the game we signed on for? Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |
Seranova Farreach
DEEP-SPACE CO-OP LTD Exhale.
16
|
Posted - 2012.10.26 19:52:00 -
[297] - Quote
DOWN WITH LOCAL!!! |
Devon Krah'tor
Magis.Erudire.Ratus.Knoen
7
|
Posted - 2012.10.27 00:03:00 -
[298] - Quote
+10
Could we please have a Dev comment or acknowledge this idea, its truly brilliant. Greater.Insight.Skill.Knowledge |
Vae Abeo
Viziam Amarr Empire
13
|
Posted - 2012.10.27 15:27:00 -
[299] - Quote
+1 CCP implement this please |
Vindictate
Imperial Academy Amarr Empire
9
|
Posted - 2012.10.31 00:07:00 -
[300] - Quote
+5 |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 11 .. 11 :: one page |
First page | Previous page | Next page | Last page |